Dishonored
80 Achievements
1,640
25-30h
Xbox 360
Shadow
You completed all missions after the prologue without alerting anyone
30
How to unlock the Shadow achievement in Dishonored - Definitive Guide
a few Tipps directly from Bethsoft. You can alway replay your Mission from the Mainmenu, all Missions beside the Flooded District should't be so hard...
How do I meet the requirements for the ‘Ghost/Shadow/Specter/Faceless/Clean Hands’ Achievements/Trophies?
- Killing the Weepers present in the sewers beneath the Hound Pits Pub just before The Golden Cat mission will count against the Clean Hands achievement, but will not count against the achievements dealing with being spotted.
- If Granny Rags is Sleep Darted or Choked Out after destroying the Cameo in the Flooded District Mission, this will count as a kill and will prevent you from getting Clean Hands.
Which characters and creatures count towards detection of your character?
- All characters and creatures with the exception of friendly characters, Rats, River Krust, Hagfish and Watchtowers, count as detecting your character (evidenced by the red bolt icons upon detection).
- Friendly characters will turn into a detection if they see your character do anything aggressive/hostile (kill someone, be hostile towards the NPC, carry a dead/subdued body, etc.). They will gain the red bolts when this happens.
I’m getting stats for bodies being found or killed when I’ve rendered NPCs unconscious, why?
- Not hiding bodies well enough after choking them out or sleep darting them can sometimes lead to other characters finding them, or worse, may lead to nearby rats cleaning them up, counting as a kill towards your character’s stats.
- Unconscious characters won’t survive a fall from a great height, or a slip into the water which will also result in a kill towards your character stats.
How do the detection markers work that appear over NPC (non-playable character) heads? There are four levels of detection.
Level 1. One marker will appear on either side of the NPC – The NPC has caught a glimpse of your character or heard a non-threatening sound.
- The NPC will not actively search.
- The NPC will return to patrolling or idle after a few seconds without further alerts.
Level 2 Two markers will appear on either side of the NPC – The NPC has seen your character or heard a threatening sound.
- The NPC will actively search for a several seconds and up to a minute.
- The NPC will return to level 1 after a about a minute or two without further alerts.
Level 3 Three markers will appear on either side of the NPC, and they have not turned red. In this case, the NPC is very close to finding or being aware of your character’s presence.
- The NPC will actively search, up to several minutes.
- The NPC will return to level 2 after about a minute without further alerts.
Level 4Three markers will appear on either side of the NPC, and they turned red - The NPC has spotted your character and is actively engaging him.
- The NPC will enter into combat and actively chase / attack.
- This level will count as an official sighting of your character and will count against stealth-based achievements/trophies (i.e. Ghost, Specter).
If the NPC loses sight of your character, they will search for several seconds.
- The NPC will return to level 2 after a few minutes without further alerts.
How do I meet the requirements for the ‘Ghost/Shadow/Specter/Faceless/Clean Hands’ Achievements/Trophies?
- Killing the Weepers present in the sewers beneath the Hound Pits Pub just before The Golden Cat mission will count against the Clean Hands achievement, but will not count against the achievements dealing with being spotted.
- If Granny Rags is Sleep Darted or Choked Out after destroying the Cameo in the Flooded District Mission, this will count as a kill and will prevent you from getting Clean Hands.
Which characters and creatures count towards detection of your character?
- All characters and creatures with the exception of friendly characters, Rats, River Krust, Hagfish and Watchtowers, count as detecting your character (evidenced by the red bolt icons upon detection).
- Friendly characters will turn into a detection if they see your character do anything aggressive/hostile (kill someone, be hostile towards the NPC, carry a dead/subdued body, etc.). They will gain the red bolts when this happens.
I’m getting stats for bodies being found or killed when I’ve rendered NPCs unconscious, why?
- Not hiding bodies well enough after choking them out or sleep darting them can sometimes lead to other characters finding them, or worse, may lead to nearby rats cleaning them up, counting as a kill towards your character’s stats.
- Unconscious characters won’t survive a fall from a great height, or a slip into the water which will also result in a kill towards your character stats.
How do the detection markers work that appear over NPC (non-playable character) heads? There are four levels of detection.
Level 1. One marker will appear on either side of the NPC – The NPC has caught a glimpse of your character or heard a non-threatening sound.
- The NPC will not actively search.
- The NPC will return to patrolling or idle after a few seconds without further alerts.
Level 2 Two markers will appear on either side of the NPC – The NPC has seen your character or heard a threatening sound.
- The NPC will actively search for a several seconds and up to a minute.
- The NPC will return to level 1 after a about a minute or two without further alerts.
Level 3 Three markers will appear on either side of the NPC, and they have not turned red. In this case, the NPC is very close to finding or being aware of your character’s presence.
- The NPC will actively search, up to several minutes.
- The NPC will return to level 2 after about a minute without further alerts.
Level 4Three markers will appear on either side of the NPC, and they turned red - The NPC has spotted your character and is actively engaging him.
- The NPC will enter into combat and actively chase / attack.
- This level will count as an official sighting of your character and will count against stealth-based achievements/trophies (i.e. Ghost, Specter).
If the NPC loses sight of your character, they will search for several seconds.
- The NPC will return to level 2 after a few minutes without further alerts.
25 Comments
cheers man this helped
By C0oK13 MoNsTa on 15 Oct 2012 17:29
If you botched one mission does going back and replaying a mission with no alerts work for this achievement?
By Sol Invictus XI on 16 Oct 2012 11:52
This series of videos will help people complete the missions with out alerting or killing no one but the key targets. This will also be an achievement guide to obtain the ghost/Shadow/Mostly Flesh and Steel/Resolution achievements
7 Comments
does "without alerting anyone" preclude you from having bodies found or simply from having alarms rung?
By bryan dot exe on 09 Oct 2012 23:30
is this just like the Deus Ex achievement, where it's ok if an enemy goes into an alert state but no alarm is set off?
By PROF4NE on 10 Oct 2012 00:10
In order to know when an enemy is alert, watch the lightning bolts over their head. Once they are all filled in with white, they will turn red and the enemy will start attacking you. If that happens, reload the last save you have. Always pay close to attention to the detection markers (the lightning bolts) and as soon as you see even a bit of white, hide until the enemy moves on.
We cannot show the content due to copyright protection. Please click the link below to view the guide.
We cannot show the content due to copyright protection. Please click the link below to view the guide.