Disjunction

Disjunction

20 Achievements

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No Witnesses

No Witnesses

Complete the game having killed everyone

0.1%

How to unlock the No Witnesses achievement in Disjunction - Definitive Guide

This is a tough one.

You CAN NOT KNOCK OUT ONE SINGLE HUMAN ENEMY thoughout the entire game. If you suspect that you did it by mistake: reload checkpoint. If you miss to kill ONE out of the maybe around 300(?) enemies that are in the game, you void the achievement.

You have to shoot them to death, every single one. You CAN melee the robots and it will still count towards the achievement.

Shooting alerts enemies but you can fire your gun from far enough range to avoid alerting enemies in certain situations. This only comes from playing and learning the game and being a bit skilled as well. This achievement consists of:

1. Trial and error to make sure you know the best way to progress through a level alerting the least amount of enemies and being as stealthy as possible(with a loud gun...) and not running out of ammo. I personally made a habit of using the baton to work down the HP of the enemy and then finishing them off with one shot.

2. Making a good or perfect run to the next checkpoint. A good to perfect run includes
- Not having lost too much HP when you reach a checkpoint.
- Getting enough ammo drops to be able to kill all human enemies.
- NOT SCREWING UP... which you will a lot. It was always my own fault though because the game is consistant with it's mechanics. The only random thing is the ammo and energy drops.

3. Use your XP towards the skill tree that gives you 50% more ammo drops and sneaking speed.

4. Have patience.

5. Always choose to kill the person you are talking to in the dialogues between levels when you have the oppertunity to make sure you truly kill everyone.

Good luck!
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15 Feb 2021 16:05

5 Comments
Yeah this was not fun. So many rooms were trial and error to figure out how to draw out some enemies and not all of them at once, since fighting 4 people with guns at once was certain death.

In the end managed a lot of rooms by managing to draw out melee enemies by getting spotted and them bringing one person with them, as well as taking out all robots first.

I’d have to say, franks levels were by far the worst, apart from being able to heal, I didn’t find him that useful and found myself resetting for good runs with ammunition count far more often than the others since he doesn’t have the passive upgrade for ammo drops.
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By Dang3R Gaming on 03 Jul 2021 15:42
Do robots have to be killed too?
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By Buachaill Dona on 28 Jan 2023 15:01
Buachaill Dona said:
Do robots have to be killed too?
No. I left some walkers alive and melee'd the rest.
Clad Master said:
Clad Master has rated the game Disjunction 0.5 out of 5
Don't give up! You can do it. ✌
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By Healtti on 07 Sep 2023 12:15
Man this sucks, I just beat the final mission, didn't get the achievement for no witnesses. I can't even get my other console to sync my back up save to the cloud. Load whilst offline go online and force quit and turn my console off, then load on my other console that had the data deleted and it just has continue greyed out. I'm so done with this game.

Edit: For some reason achievements popped silently except this one. I even made sure I had killed everyone during each level, by backtracking and checking for blood.
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By Buachaill Dona on 20 Feb 2024 11:45
Not fun? I disagree. I thought this was an equally fun and frustrating challenge; the gameplay is solid and core mechanics reliable apart from the infuriating RNG based resource economy that forces a restart all too often.

The hardest rooms in the game are the ones that have multiple big threats (commandos, shotgunners, walker bots) with a layout that ensures the entire gang gets alerted at once. For those scenarios I would leave a body on a patrol path or toss a grenade in to force random patrolling in hopes of someone wandering out to the hallway for an isolated kill. Takes patience but luckily I had to resort to that less than ten times total.

Another tip I'll share is to prioritize Spider's energy upgrade over ammo. With crafty use of the baton (unexpected back crit warning) you can squeeze a lot kills out of a single ammo drop, but she absolutely needs energy to keep going.

Difficulty wise the game is somewhat uneven. RNG factor notwithstanding, Tombs (mission #9) and TK's Warehouse (#11) are tougher to clear than most of the levels that followed. In the final 3 floor mission I spent 85% of the time restarting the first floor. The 2nd floor was your average stuff but then the 3rd floor was a complete cakewalk!
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By Healtti on 07 Sep 2023 12:09
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