Do Not Open

Do Not Open

17 Achievements

PS4
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Escape from Guest Room

Escape from Guest Room

Complete the Guest Room

29.6%

How to unlock the Escape from Guest Room achievement in Do Not Open - Definitive Guide

You are given 10 minutes to complete the level; the remaining time can be viewed on the character’s watch, which is displayed by pressing a button . The game is not paused, therefore the time countdown cannot be stopped. After 10 minutes, the monster that we saw in the lobby of the mansion when we got out of the basement will come to the location. Also, the monster will appear at the location after completing two puzzles, even if there was still time left. Remember the place from where you start this level: the door through which you entered is the one you will have to exit this level through after solving two puzzles. The exit door will glow red.
To complete this level you need to solve two puzzles: a Morse code puzzle and a map puzzle.
To solve the Morse code puzzle, we need to find a room with a TV. I came across 4 different options for placing the TV in different rooms. TV in the bedroom, TV in the corner of the corridor between the rooms, TV opposite the sofa in the small room and TV in the huge room with a billiard table on the first floor. We go to the TV and press , it turns on, but instead of a picture there is a hiss of channels that are not working, we listen carefully to this hiss. The hissing will be long and short, i.e. standard Morse code (Dash or Dot). A total of 4 letters will be encrypted in Morse code. The paper with the letters deciphered is always lying in front of the TV. We must enter the resulting word on the combination lock of the dog statue's collar; the statue is always located in the room with the billiard table. The statue's mouth opens, and we get the first part of the key that we will need to exit this level.
Second map puzzle. To solve it, we need to find a diary, a wall map and a wooden box. The location, as in the case of the TV, is random. I came across the following location: the diary was in a room with a billiard table, the map was on the wall of the same room, but on the side of the corridor, but the box was in the corner of the corridor between the rooms (sometimes there was a TV in the same place).
Another option was when the diary was on a cabinet in the corridor near the entrance door to the bedroom, on the same cabinet there was a box, and the map was on the wall of the bedroom on the side of the corridor opposite the stairs leading to the first floor. And the best location was when both Morse code puzzles and a map were in a large room with a billiard table on the first floor. The owner filled out two pages in the diary indicating the time and place he visited at that time. Please note that the abbreviations "AM" and "PM" are written next to the time, where "AM" means morning time and "PM" means evening time. It is necessary to create a route based on the times and places visited by the owner of the diary. And starting to mark on the map the entire chronology of the day: from the earliest visit to the most recent evening visit. Having done everything correctly, the map from the wall will move to the side, and we will receive a key. Using this key, we need to open the wooden box, which will contain the second half of the key needed to exit this level. But don’t be too happy, because after collecting the key, we will hear the sound of the door being knocked out. Now we need to get out of this location without catching the monster’s eye. You can hide from the monster in a closet, like the one that was in the basement (most often this closet is in the bedroom with a TV), under a desk, which is sometimes in a room with a billiard table. Although once I came across a location where I didn’t find a closet or a table under which I could hide, in this case I was hiding in the bathroom of one of the bedrooms and carefully listened to the sounds of the monster walking, hearing that he entered this bedroom and then came out from it, I slowly left the bathroom and carefully looked into the corridor along which the monster was moving in search of its prey. And I quietly began to leave the bedroom, towards the exit door from the level. The main thing is, when you pass near a monster, do not run, otherwise it will hear and instantly overtake you. In this case, you will have to start going through the puzzles at this level all over again. And by doing so, we can ruin the trophies “The Invisible Man: Complete the game without being detected by the enemy” and “Mike Would Do Better: Complete the game without failing a single puzzle or getting caught by the enemy” As soon as you open the door with the red glow - a trophy will appear.
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27 Nov 2022 17:25