Do Not Open
17 Achievements
PS4
Escape from the Kitchen
Complete the kitchen Details for this achievement will be revealed once unlocked
27.7%
How to unlock the Escape from the Kitchen achievement in Do Not Open - Definitive Guide
This guide was translated automatically.
You are given 10 minutes to complete the level; the remaining time can be viewed on the character’s watch, which is displayed by pressing a button . The game is not paused, therefore the time countdown cannot be stopped. After 10 minutes, the monster that we saw in the lobby of the mansion when we got out of the basement will come to the location. Also, the monster will appear at the location after completing two puzzles, even if there was still time left. Remember the place from where you start this level: the door through which you entered is the one you will have to exit this level through after solving two puzzles. The exit door will glow red.
To complete this level you need to solve two puzzles: a puzzle with numbers and a puzzle with kitchen knives. To solve the puzzle with numbers, you need to find a calendar and a piece of paper hanging on the wall, they are always in the same room. We take the calendar and go to the sheet on the wall, hang the calendar and examine the hanging sheet. A field is drawn on the piece of paper, like for playing tic-tac-toe, but instead of tic-tac-toe, they contain numbers. There are three rows in the field, 3 cells in each. In the first row on the left is one, in the center is a random number each time, on the right is also one, the middle row on the left is a random number, in the center is an empty cell, on the right is a random number, the bottom row on the left is one, in the center is a random number, on the right is one. We start from the top row, look at the number in the central cell, and then at the calendar. In the calendar, some of the numbers are circled in red circles; these are the ones we will need. We need to select two numbers: one for the left, the other for the right cell, so that by adding these numbers, we get the number that is in the central cell of this row. Sometimes this number is not two-digit but three-digit, for example 108, in this case we need to choose two numbers that, when multiplied, will give the number 108, therefore it is 6 and 18. Then we move on to selecting the numbers of the bottom row. Having selected the numbers, click on the triangle and, if everything is correct, then a four-digit number will appear in the central cell of the middle row. But if the number does not appear, you may have to swap the numbers in the left and right cells or try to choose a different combination of numbers to get the result, since sometimes a particular number can be obtained by adding different numbers that are circled on the calendar. For example, we need to get the number 25: on the calendar, among the circled ones there are 4, 7, 18, 21. Therefore, we can get the number 25 either 4+21=25 or 7+18=25. And since the game constantly generates new numbers, you have to try different options. The number that appears in the central cell of the middle row is the code for the combination lock of the pink lunchbox, which usually lies on the right side of the shelf in the same room. By opening the lunchbox, we receive one of two parts of the key, which we need to leave this level.
The second puzzle is with kitchen knives. To solve it, we need to find 5 knives, a book with a recipe and a book with a description of what operation this or that knife is used for. Knives are randomly scattered throughout the location. Sometimes it happens that several knives are in one room. Sometimes knives are found broken, it is not clear what this depends on. Broken knives are also suitable for solving the puzzle, just if you come across them, take a good look at the handles of the knives with the remains of the blade and match them with the pictures in the book. Having found all the knives, you need to go to the board on the kitchen set and press the X button, all the knives will automatically appear on this board. The recipe book is usually located in the next room with the kitchen, and sometimes in the kitchen itself; the levels are always generated differently. But a book with a description of what product this or that knife is used for is always in the kitchen. After studying the book with the recipe, we remember in what order we perform this or that operation with the products. Then we study a book describing knives. Then we arrange the knives in the order in which they are needed in the recipe. Having arranged them correctly, click on the triangle and, if everything is correct, a tray will come out of the board containing the second part of the key; we need the key to exit the level. But don’t be too happy, because after collecting the key, we will hear the sound of the door being knocked out. Now we need to get out of this location without catching the monster’s eye. You can hide from the monster in a closet, like the one in the basement (most often this closet, next to the number puzzle), as well as under the kitchen table in the kitchen. But we also don’t forget that the levels are generated randomly and the location of the places where you can hide from the monster changes. I myself came across four different levels. The rooms change places and the location of different objects in them. There was a level where in the room with a number puzzle, there was no closet, but there was a desk under which you could hide from the monster. And there was a level in which both puzzles were in the same room, and it was almost at the very beginning of the level, so I quickly got away from the monster. As soon as he left the kitchen into the next room, I quietly slipped past him into the corridor, to the treasured door with a red glow. The main thing is, when you pass near a monster, do not run, otherwise it will hear and instantly overtake you. And in this case, you will have to start going through the puzzles at this level all over again. And by doing so, we can ruin the receipt of the “Invisible Man” and “Mike Would Do Better” trophies. As soon as you open the door with a red glow, a trophy will fall out.
To complete this level you need to solve two puzzles: a puzzle with numbers and a puzzle with kitchen knives. To solve the puzzle with numbers, you need to find a calendar and a piece of paper hanging on the wall, they are always in the same room. We take the calendar and go to the sheet on the wall, hang the calendar and examine the hanging sheet. A field is drawn on the piece of paper, like for playing tic-tac-toe, but instead of tic-tac-toe, they contain numbers. There are three rows in the field, 3 cells in each. In the first row on the left is one, in the center is a random number each time, on the right is also one, the middle row on the left is a random number, in the center is an empty cell, on the right is a random number, the bottom row on the left is one, in the center is a random number, on the right is one. We start from the top row, look at the number in the central cell, and then at the calendar. In the calendar, some of the numbers are circled in red circles; these are the ones we will need. We need to select two numbers: one for the left, the other for the right cell, so that by adding these numbers, we get the number that is in the central cell of this row. Sometimes this number is not two-digit but three-digit, for example 108, in this case we need to choose two numbers that, when multiplied, will give the number 108, therefore it is 6 and 18. Then we move on to selecting the numbers of the bottom row. Having selected the numbers, click on the triangle and, if everything is correct, then a four-digit number will appear in the central cell of the middle row. But if the number does not appear, you may have to swap the numbers in the left and right cells or try to choose a different combination of numbers to get the result, since sometimes a particular number can be obtained by adding different numbers that are circled on the calendar. For example, we need to get the number 25: on the calendar, among the circled ones there are 4, 7, 18, 21. Therefore, we can get the number 25 either 4+21=25 or 7+18=25. And since the game constantly generates new numbers, you have to try different options. The number that appears in the central cell of the middle row is the code for the combination lock of the pink lunchbox, which usually lies on the right side of the shelf in the same room. By opening the lunchbox, we receive one of two parts of the key, which we need to leave this level.
The second puzzle is with kitchen knives. To solve it, we need to find 5 knives, a book with a recipe and a book with a description of what operation this or that knife is used for. Knives are randomly scattered throughout the location. Sometimes it happens that several knives are in one room. Sometimes knives are found broken, it is not clear what this depends on. Broken knives are also suitable for solving the puzzle, just if you come across them, take a good look at the handles of the knives with the remains of the blade and match them with the pictures in the book. Having found all the knives, you need to go to the board on the kitchen set and press the X button, all the knives will automatically appear on this board. The recipe book is usually located in the next room with the kitchen, and sometimes in the kitchen itself; the levels are always generated differently. But a book with a description of what product this or that knife is used for is always in the kitchen. After studying the book with the recipe, we remember in what order we perform this or that operation with the products. Then we study a book describing knives. Then we arrange the knives in the order in which they are needed in the recipe. Having arranged them correctly, click on the triangle and, if everything is correct, a tray will come out of the board containing the second part of the key; we need the key to exit the level. But don’t be too happy, because after collecting the key, we will hear the sound of the door being knocked out. Now we need to get out of this location without catching the monster’s eye. You can hide from the monster in a closet, like the one in the basement (most often this closet, next to the number puzzle), as well as under the kitchen table in the kitchen. But we also don’t forget that the levels are generated randomly and the location of the places where you can hide from the monster changes. I myself came across four different levels. The rooms change places and the location of different objects in them. There was a level where in the room with a number puzzle, there was no closet, but there was a desk under which you could hide from the monster. And there was a level in which both puzzles were in the same room, and it was almost at the very beginning of the level, so I quickly got away from the monster. As soon as he left the kitchen into the next room, I quietly slipped past him into the corridor, to the treasured door with a red glow. The main thing is, when you pass near a monster, do not run, otherwise it will hear and instantly overtake you. And in this case, you will have to start going through the puzzles at this level all over again. And by doing so, we can ruin the receipt of the “Invisible Man” and “Mike Would Do Better” trophies. As soon as you open the door with a red glow, a trophy will fall out.