Do Not Open

Do Not Open

17 Achievements

PS4
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Escape from the Laboratory

Escape from the Laboratory

Complete the Laboratory

21.4%

How to unlock the Escape from the Laboratory achievement in Do Not Open - Definitive Guide

This is the only level where there is no 10 minute time limit for solving puzzles. To complete this level you need to solve two puzzles: a puzzle with a combination lock and a puzzle with beakers.
To solve the puzzle with a combination lock, we will need to go into the laboratory and on one of the computers read a letter with a list of laboratory workers and the codes for the lockers of the lockers that belong to them. We need the Xavier Payne locker, in our localization it was translated as “Xavier Payne”, each time the lock code changes randomly.
We find the locker we need in the locker room and begin entering the four-digit code. To enter the code, we use the gamepad cross, the numbers are entered: the first clockwise - for this we click on the left part of the cross so many times that the number we need appears on the panel, to enter the second number it must be entered counterclockwise, therefore we need to click on the right part of the cross , the third digit again clockwise and the fourth digit counterclockwise. Having entered the correct code, click on the triangle and see how the lock opens and then the locker door, pick up the fuse in the locker and return to the laboratory. The fuse must be inserted into the right panel of the laboratory isolation chamber, thereby activating a game in the spirit of tag, where we have to restore the power chain. When we finish this game, a door will open on the left side of the chamber, and inside we will find the first part of the key.
To solve the second puzzle with beakers, we need to read a letter on the left computer saying that someone has once again broken a beaker, but there is another spare one in the laboratory and that we need to find a note with the required volume of water to solve the puzzle. Also on the top shelf of this table there is a folder from which we find out the volume of three beakers, 25, 33 and 50. The beaker, like many other objects, is located in a random place every time, maybe on the table next to the isolation chamber, maybe in one of the shelves on the left table which is located at the entrance to the laboratory against the wall, maybe on the table near the computer where we read the letter, on the metal table to the left of the same table against the wall, and also on the table with the computer which stands next to the large refrigerator with a variety of test tubes. A note with the required volume of liquid is usually located on the wall of the computer desk, which is next to the refrigerator of various test tubes, or on the computer system unit, which is located on the left table at the entrance to the laboratory.
Having found a beaker and a piece of paper with the required volume of liquid, we go to the sink and press X in the place of the broken beaker and it is replaced with a whole one. The bottom right beaker is 25, the top is 33, and the large left one is 50. We fill them with water from the tap by simply pressing on the beaker itself and fill the huge beaker that sits on the scale on the right side of the sink with water. When we have filled the large beaker with the required volume, a small refrigerator will open, which can be found on the right table at the entrance to the laboratory. This refrigerator contains the second part of the key needed to exit this level. We return to the locker room and approach the door through which we initially entered this level. But as soon as we click on X at the door, the light will immediately go out and the sounds of an approaching monster will be heard. We urgently need to turn around and run back to the laboratory, only the entrance to the laboratory is blocked by a doorway blocked with boards, so we need to very quickly make three successful hits when breaking this barricade, as we did earlier in previous levels when we had to open some kind of passage into the room, only this time the rotation speed of the pendulum for the impact is very fast. If we don't make it in time, we'll fall into the monster's clutches. As soon as we have cracked the opening, we quickly run behind the right computer table at the entrance and climb under it; in the small opening of the table we will be able to see the corridor through which the monster will enter the laboratory. And here we have several options for how the monster will go. He can go to the left side of you further along the laboratory, he can go to the right side and stand for a while and make his devilish sound, standing at the table, until you decide which way to go, he stood there like that about thirty seconds, and he can either go further along the right side of the laboratory, where the laboratory isolation chamber is located, and you will need to turn in this direction yourself to see how he passes by you, or maybe return to the entrance to the laboratory, go away locker rooms and then return to the laboratory. In this case, we follow where he goes. As soon as we understand that, for example, he is going to the left, we begin to slowly crawl out from under the table and carefully taxi into the corridor that leads us to the locker room. If he goes to the right, then we turn around and wait for the moment when he passes by you and, in the same way, we begin to quietly get out from under the table towards the locker room. In the corridor and locker room, the monster will not see you, since there are no windows from the laboratory, but still, if you run, the monster will hear you, and you will not have time to leave the level, he himself caught such a mistake once. You can run when you leave the locker room, but there is a chance that the monster will see you through the large window in the laboratory and thus we can screw up the “Invisible Man” and “Mike Would Do Better” trophies. The exit from the level will be in the crevice through which we got to this level. As soon as we enter the crevice, a trophy will fall out.
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27 Nov 2022 20:42