Dungeon Defenders
12 Achievements
200
80-100h
A Challenger Approaches
Completed All Challenges on INSANE Difficulty!
20
How to unlock the A Challenger Approaches achievement in Dungeon Defenders - Definitive Guide
The first step to completing every challenge on Insane is to make things as easy as possible on yourself. If you're going to attempt this, you're more than likely going to attempt Legendary Defender. Take baby steps: level a Squire, spec him into towers and use him to powerlevel the rest of your characters. Most groups online will not accept a low level character into their room.
With your fresh level 70 Huntress, join a game of Challenge: Assault on insane. With any luck, the other players will be competent enough to complete the map and you'll be awarded one of the finest weapons in the game.
The second thing you'll want to do is earn lots and lots of mana. This is most easily accomplished by completing Ogre Crush on hard with your tower Squire. With a decent enough "The High Five", you'll be able to make a profit off of upgrading its elemental damage and selling it once it's fully upgraded.
Once your High Five is strong enough, say 5,000+ elemental damage, it's time to farm Alchemical Laboratory on insane. Basic tower stats suffice with proper tower placement. Place two bowling balls on the east side of the western spawns and face them west down the incline. Place a pair of bowling balls at the top of the western incline, one facing south and one facing north. Place two Slice and Dices, one directly next to each of the small sets of stairs meeting in the center of the east side of the map. Place a harpoon behind each of those and wait it out for the boss to spawn.
The boss has several hundred thousand health, but it's nothing a bloodraged elemental High Five user can't handle. The weapon he gives you as a Squire has the highest spread for elemental damage in the game. A fully upgraded Malificar's Rapier with 300 starting poison damage and 29 upgrades will reach 10,000 poison damage and will sell for 11.8 million mana, at the meager cost of 3-4 million. Use this method to make mana. Use your spare mana to upgrade your Huntress weapons.
A good Huntress is a valuable asset in any challenge. As a level 70 DPS Huntress, you want 50 points in player health, 70 points in player damage, 70 points in speed, 39 points in casting rate and 70 points in piercing shot. Remember to spam piercing shot when DPS'ing enemies down. My Huntress with a 1260 damage Blasticus, 139 piercing shot and 170 player damage hits 3,500 damage ten times a second, and has a 22k damage piercing shot that instantly kills any standard enemy in the campaign that isn't an Ogre or a boss.
Each challenge has its own reward specific to difficulty level. If you can't complete a challenge on insane, complete it on an easier difficulty first and then come back. The challenges Zippy Terror, No Towers Allowed and Unlikely Allies are much easier with many people. Challenge: Assault gets no harder with multiple people and most other challenges have a negligible increase in difficulty with more than two people.
The most important lesson of all: DON'T NEGLECT TOWERS! A player can only be at one place on the map at a time, but towers can be everywhere. This is a tower-defense role-playing hybrid. Not a role-playing hack n' slash. It's perfectly fine to let someone else be the tower-builder but this game is not possible without the help of your characters towers. If you're gonna solo the game: use a tower build. Hero build characters cannot solo the game.
Good luck!
"Malificar's Rapier with 300 starting poison damage and 29 upgrades will reach 10,000 poison damage and will sell for 11.8 million mana, at the meager cost of 3-4 million."
To comment on this, be aware that not all weapons that he drops will be able to be upgraded that much to make mana. I've started calculating some of the items that I've got from him...Here's what I've come up with...
Starting Element----Ending Element-----Upgrades------Ending Worth
224-9222-29-$9.95 mil
257-8668-27-$8.45 mil
259-????-23-$4.50 mil
273-6534-25-$5.20 mil
So as you can see the more upgrades the more useful. With some of the weapons he drops they aren't worth upgrading. Hope this helps b/c I did waste some money upgrading a weapon that wasn't worth the money and ended up losing about a million.
Use the same process as "Dungeon Defender." Only difference is this time challenges have different requirements than just doing the stages. Use the level range on each challenge as a guide as to what lv you should attempt them at.
See "Dungeon Defender" for videos on Insane difficulty.
There are a total of 13 Challenges excluding the Hero PvP Arena. You will need to beat all of them on Insane difficulty to unlock this. Some challenges have separate individual trophies for beating the challenge on Medium or Insane, and these are listed below.
1. No Towers Allowed
Trophies: Where's the Blueprints (Medium), Weapon Master (Insane)
Required Class: DPS-Huntress
Recommended No. of Heroes : 2-4
This is a simple challenge but you absolutely need at least 2 DPS-Huntresses for this challenge, and if possible a 3rd one as backup. You are not allowed to build any towers at all so you need to rely on your weapons. One Huntress should position herself facing at the staircase North of the Crystal Core and the other Huntress at the staircase East of the Crystal Core.
Weapons such as Soul Focuser or Lava Beetle Exterminator will help immensely as the monsters will be coming in a straight line allowing you to take out a lot of them with a couple of shots. Don’t forget to spam Piercing Shot as well.
2. Unlikely Allies
Trophies: Friends Forever (Medium)
Required Class: Tower-Squire, DPS-Huntress
Optional Class: Tower-Monk
Recommended No. of Heroes : 2-4
This challenge can be done Solo, but it’s better if done with 3 players. Your objective is to protect the Ogre sitting in the middle of the map. You have no control over it, and it will automatically advance and engage any monsters that are within proximity. On Insane the Ogre can go down very quickly if swarmed by a horde of enemies.
Have a Squire build Bouncing Blockades at A during the initial set-up, and back them up with Harpoon Turrets and Bowling Ball turrets. Switch to a DPS-Huntress if you have one before the Combat Phase starts and gun the monsters down. You can use a Tower Monk to drop a Slow aura to help delay the monsters. Do this quickly and always keep an eye on the map to see where the Ogre is. If he starts moving towards a direction, quickly go there and eliminate any enemies.
3. Warping Core
Trophies: 88 Core
Required Class: Tower-Squire
Optional Class: DPS-Huntress
Recommended No. of Heroes : 1-4
The objective for this challenge is to protect the Crystal Core, but there’s a catch. The Core can teleport to 7 different locations on the map marked by a "C". This occurs about every 2-3 minutes and the order is random. It may even "teleport" back end up back in its previous position.
1. Start by building Bouncing Blockades nearest to the "C" locations on the East, West, and South sides of the map. Build a Spike Blockade facing towards the door to prevent archers from attacking the Crystal directly. You might not have enough mana for one side during the initial Build Phase, so you will need to cover that side during the 1st wave.
2. Start building Spike Blockades and Harpoon Turrets on the Southeast and Southwest Crystal locations
3. Build Bouncing Blockades on the longer staircases on the East and West sides. Add a Harpoon Turret to the East/West/South crystal locations.
5. Occasionally you will find archers firing at your Bouncing Blockades at range, use your hero to get rid of them and minimize damage to your Towers. Remember to repair them.
4. Raining Goblins
Trophies: Ella Ella (Medium), Dancing in the Rain (Insane)
Required Class: Tower-Squire
Optional Class: DPS-Huntress
Recommended No. of Heroes : 2-4
This is a pretty easy map, so long as you set up your defenses around the core properly. All you need to do is build Bouncing Blockades and Slice & Dice Blockades to surround the Core in the middle, then switch to a Huntress (recommended). Goblins will fall down from above, but they never land too close to the Crystal so your blockades should be able to repel them safely. Get rid of any goblins and orcs that may sneak in or damage your defenses and you’ll do fine.
1. Start by building Bouncing Blockades at the Crystal.
2. Build Slice & Dice Blockades next. Use Heroes to cover any gaps if you do not have enough mana.
3. One player should cover the crystal and face North, while the other faces South.
5. Wizardry
Trophies: Wizard Hunter (Medium)
Required Class: Tower-Squire, DPS-Huntress
Optional Class: Tower-Monk
Recommended No. of Heroes : 2-4
This challenge is best done with at least 2-3 players, it is practically impossible to do Solo. Your objective is to kill all the Enemy Mages that spawn, but yet again there is a catch. At any time, only 2 of the enemy Mages on the map are vulnerable/can be killed. The rest of them are wrapped in a purple aura and cannot be killed until you eliminate the vulnerable ones. Remember to keep your defenses healthy, upgrade whenever you can and reinforce them with Strength Drain Auras when possible.
6. Ogre Crush
Trophies: You No Take Mushroom, Ogre Block Party
Required Class: Tower-Squire
Optional Class: Tower-Monk
Recommended No. of Heroes : 1
This challenge is best done Solo, even on Insane difficulty. Equip your Squire with an Elemental Dmg Weapon (eg the Malificar’s Rapier with at least 8,000 elementl dmg). The map used is Castle Armory, and on the 1st wave, an Ogre will come through the Northernmost entrance. Take this opportunity to build blockades and turrets in the other four spawn points where ogres will appear on later waves (you’ll have enough time to collect all chests and build everything even on insane).
On the 2nd wave, 1 Ogre will spawn in both the Northeast and Northwest. Again before the wave starts switch to a Tower-Monk and build strength drain & ensnare auras at all four points where the blockades are built. You’ll have enough time to do so and switch back to your Squire or DPS-huntress.
Once that is done just concentrate on taking out the northernmost ogre, then proceed around the map in a systematic matter for each subsequent wave. Repair/upgrade blockades where necessary as well.
7. Zippy Terror
Trophies: Speed Freak, Kobold Exterminator
Required Class: DPS-Huntress
Recommended No. of Heroes : 4
This challenge is best done with 4 Huntresses. 2 players will stand on either side of the Western Core near the staircases, and the other 2 players will stand on either side of the Eastern Core near the other staircases. Your objective is to protect these Cores while surviving for the rest of game.
You cannot build any towers, and numerous Kamikaze Goblins will spawn from the entrances. You will die (and respawn in 3 seconds) if any of these Goblins explode near you so be alert and practice good crowd control by utilizing your Piercing Shots. Try to reload whenever you have a break, and never fully empty your clip as it takes longer to reload an empty clip than a half-full clip, which could turn out to be very costly. Piercing weapons will also help as you can shoot at the goblins prior to them appearing below the steps on the western pathways.
8. Chicken
Trophies: In a Fowl Mood
Required Class: Tower-Squire, DPS-Huntress
Recommended No. of Heroes : 3-4
The map for this challenge is the Throne Room. 3-4 Players are recommended for this challenge, preferably with high level DPS-Huntresses. Every minute, one of the players in game will be designated as Chicken. The player will retain all Hero stats/abilities and still able to kill monsters, but he cannot jump and he dies in ONE hit. You have a limited amount of lives (9), and each time a player dies (even while not being the Chicken) the counter reduces. If the Cores are destroyed, or all players are dead while you have 0 lives left, you will fail the challenge.
Build up your defenses with a Tower-Squire like you would do in the normal Campaign, and have 1 player guard each side of the map. Be particularly aware of the East side where the Throne Seats are, because a lot of Dark Elf warriors spawn here and they can jump over your defenses, going after the Hero directly. Dropping an Ensnare Aura here will slow them down and is highliy recommended. The ‘Chicken’ should be hiding on the side opposite the Throne Seats. When another player is about to become the ‘Chicken’ he should head for that side, and the previous ‘Chicken’ shall take his place and continue eliminating enemies.
9. Moving Core
Trophies: Core Cardio
Required Class: Tower-Squire, DPS-Huntress
Recommended No. of Heroes : 3-4
It is recommended to have at least 3-4 players especially on Insane. Build up the defenses as normal, and have one Huntress stick to the core always. The core will move around the map in a clockwise fashion as shown by the blue lines on the map, starting by moving West-wards and the players must eliminate all enemies around it. Pay particular attention to the defenses as there are a lot of mages who would send skeletons to weaken them hence always keep an eye on the map to ensure that the defenses stay up. When the core reaches the southern part of the map, watch out when the ogre spawns and ensure that there are enough heroes to take it down before reverting to checking the defenses.
10. Death From Above
Required Class: Monster Madness
Optional Class: Tower-Squire, DPS-Huntress
Recommended No. of Heroes : 2-4
In this challenge, the monsters consist of Wyerns, Large Wyerns, and Super Wyerns. Every wave, 1 Ogre will spawn in the North and South immediately after the wave starts, so it is still necessary to have some form of ground defense. Surround the southern Crystal Cores with Slice & Dice blockades on the south side, supported by a couple of Harpoon Turrets. On the roof of the building where the a chest appears, drop another Slice & Dice blockade and 2 Harpoon Turrets around it. Lastly place some Harpoon Turrets facing northwards on the roof as well as the pathway below.
Once the Combat Phase starts first take out the Ogres and then focus your attention on the southern Crystal Core as well as the rooftop. As long as your heroes are maxed out in their levels, stats & equipment, this should be a piece of cake.
11. Assault
Trophies: Core Destroyer
Required Class: DPS-Huntress
Recommended No. of Heroes : 1-4
This challenge plays out like a third person shooter which requires you to destroy 3 cores which will be protected by traps & towers. On Medium difficulty you have 5:20 minutes but on Insane you only have 2:25 minutes to destroy all 3 cores. The recommended hero to tackle this challenge is the DPS-Huntress with maxed out Attack Stats & Base Dmg weapons.
Ironically, the reward for completing this challenge on Insane is the Blasticus, the weapon recommended to tackle this challenge. Hence if you can trade for this weapon from other players or check out the shop (it will be called in other names but the picture will be that of a assault rifle), do so. You would want max out the weapon's Base Damage before tackling this challenge on Insane. Alternatively use a Crystal Tracker that you can get for finishing Warping Core (an easier challenge). Max its base damage (ideally >1,500).
12. Treasure Hunt
Trophies: Gold Rush, Gold Blitz
Required Class: Tower-Squire, DPS-Huntress
Recommended Heroes : 3-4
In this challenge, players need to pickup a specific amount of Gold-colored Mana every wave. The enemy spawns are infinite until you pickup the required amount.
Generally the strategy described for the Campaign version of this level will be sufficient, see the strategy for "The Summit" campaign level under the To The Lofty Summit trophy. There are NO FLYING ENEMIES in this challenge, so you can reallocate your Defense Units as you wish. We present here an alternative strategy ideal for 4 players.
1. Have a Tower-Squire build up all the necessary defenses, and Monks put up Strength Drain auras for the towers in the southern section.
2. For waves 1-3, each player should take up position next to each of the spawn points. Spam your Piercing Shots if you have the Genie pet, and keep an eye out for Gold Mana Tokens. The faster you do this, the faster you can end the level and reduce possibility of failure.
3. Starting wave 4, Ogres will spawn in the southern section. The 2 Heroes here should cooperate and take it down immediately. Retreat to towers and make good use of the Strength Drain auras as necessary.
13. Monster Mania
Trophies: N/A
Required Class: Tower-Squire, DPS-Huntress
Recommended Heroes : 1-2
In Monster Fest you have a fixed amount of time to kill all monsters during each Combat Phase and you have a pre-fixed amount of lives. There is no core to protect, instead all monsters will target the Heroes directly. It is recommended that this be done by 2 Heroes only. Playing with more than 2 Heroes will increase the amount of monster exponentially, but the time given will not.
1. One player sets up the tower defenses in the central bridge area while the other player covers him/her as there is only 15 seconds to set up your initial defenses. Use the time during the first few waves to set up as many Harpoon Turrets as you can (for its Piercing effect), and try to put up a Strength Drain aura to reduce the damage dealt by the monsters.
2. Always observe the on-screen timer and kill enemies in a safe, but quick manner. You will need to ensure these monsters are killed fast enough so more can spawn and be killed within the time limit.
3. Keep your towers healthy, especially your Bouncing Blockades and Slice & Dice blockades. Lay down Strength Drain auras and always keep an eye out for Ogres.
4. Take note of Wyerns as well. Generally the Harpoon Turrets should handle them nicely, but it pays to be attentive.