Dusk Diver 2
53 Achievements
26-32h
PS4
Professional Dusk Diver
Thank you for playing Dusk Diver 2!
19.1%
How to unlock the Professional Dusk Diver achievement in Dusk Diver 2 - Definitive Guide
Congratulations! You've earned all the trophies and saved the Human Realm once more.
GENERAL TIPS:
COMBAT TIPS:
- Try not to concentrate all of your levels on one character. You're going to need to reach a combined 300 levels, so if you only focus on Yumo, you're going to have to spend a lot of time grinding to level the others up by the time you finish the game. You can easily have Yumo at level 85 for example, and still have the others at around level 40-50 by the end of Chapter 12.
- Food buffs are very important in this game. The majority of items are take-out meals, meaning you can purchase them and keep them in your inventory to use later on at your leisure. Because of that, there's really no reason why you shouldn't have food buffs running at all times. There are buffs for almost everything, including strength/damage dealt, critical rate, EXP bonuses, item drop rate, Wafer drop rate, and more.
- Purchase at least 2 of every food item in the game and keep them on you. This will greatly cut down on time running back and forth every time you're given a new Gourmet Card.
- Complete side quests as they appear, and take the time to explore every location you unlock using free exploration. There are many instances where you won't be able to explore the full location during the main quest, but if you return to said location after the quest is over, you'll be able to access the rest of it to grab the remaining collectibles. Additionally, don't forget, both the collectibles and free exploration in general only unlock around Chapter 5, so there will be new collectibles in old locations that you might not get if you don't choose to go back on your own.
- You might notice an "Important Items" tab at the end of your inventory. Unfortunately, the game never mentions these, and so far, there does not seem to be any way to use them. They might come into play in NG+, but that's currently unknown and only a guess.
COMBAT TIPS:
- You'll quickly notice that Dusk Diver 2 greatly expanded combat mechanics, even introducing equipment into the mix. In addition, instead of a few combat moves, you now have a plethora of options when it comes to abilities and skills. Your Guardians are also much more involved now. Where the previous game only allowed you to use them in a skill or two, this time you have the ability to play as and control any member of your party. This allows you to choose what playstyle you prefer, because each party member has their very own unique style. Give each of them a try to decide which you like best.
- Yumo's style is primarily focused on fast-paced melee combat and melee combos. She has a list of different punching and kicking abilities and her style really flows nicely, where you're able to go from combo to combo to skill rather seamlessly. She's probably the strongest overall.
- Leo's style is the slow-but-heavy-hitting type. His animations are much slower however, thus leaving you more open to getting attacked, so just be wary of that.
- Bahet is more long-rage, multi-enemy attacks, and is good for CC (crowd control). He's incredibly useful in situations with large enemy groups and multiple waves. Using his special Cyclone Slash attack allows you to round numerous enemies up and you can practically spam the ability, keeping them perpetually stun-locked. If you have decent Mind, SP bars, and SP Recovery levels, you can use Cyclone Slash practically non-stop without needing to stop and recover SP, because you'll get a lot back just from using the attack on so many enemies at once.
- Le Viada has the longest range of the bunch as all of her attacks mostly use firearms. However, this also means that she becomes extremely vulnerable in close range. She also seems to be the weakest of the bunch, but she does have her uses, especially in situations where you cannot get close to your enemy.
- Lastly, D.D.'s style is very similar to Yumo's, but her sword and kicks add a unique complexity, as does her "Awakened" mechanic. If you can learn to master her timing, especially when it comes to the special bomb that you can trigger at the end of every single skill, she can be a very useful combatant.
- Not only does each character have their own playstyle, but each also has their own Status Effect that they can deal with some of their attacks:
- Yumo has attacks that leave her enemies Electrified. While applied, the effect has a chance to damage and interrupt enemy actions.
- Leo has some attacks and ammunition that can cause the Burning effect. This lowers enemy defense by 50% and makes them more prone to Break status.
- Bahet has a special two-step status ailment: His attacks that use his scythe (e.g. C Slash, for one) can apply the Lacerate effect. This makes enemies suffer armor-ignoring damage over time. However, if Bahet uses a Sound Wave ability on a Lacerated enemy, it will trigger a Sonic Boom.
- Le Viada's water attacks causes the Water Shackle ailment, which cripples an enemy's movement speed.
ELECTRIFIED | BURNING | LACERATE | WATER SHACKLE |
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- However, it's also important to note that these same status ailments can be applied to you as well, usually by specific bosses or a few elite enemies.
- Learn the characters' combo skills! They can be just as useful as SP Skills, but they're free to use as they don't require any resources like SP.
- Two of Yumo's starting SP Skills are some of her best, and you can easily complete the game focusing on those two primarily:
- Shining Rush comes with an incredible feature: Any critical strike will always cause a Wall Launch. If you get Yumo's critical rate to 20%+ and above, you can practically spam this ability and get Wall Launches a majority of the time, which does a lot of damage. At higher levels, you can kill normal enemies in 1 Wall Launch.
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Lightning Kick is probably the only attack in the whole game that stuns enemies and interrupts their attacks. Not only that, but it's a guaranteed interruption. If you see an enemy about to perform a Crimson Strike for example and you don't want to stop attacking, using her Lightning Kick will automatically interrupt their attack, preventing you from getting hit.
- Unfortunately, you cannot stop animations mid-way, so slower attacks leave you open to getting hit very often. Keep that in mind when using slower characters like Leo and Le Viada.
- Although you will have to perform 50 Counterattacks for the trophies (Offense Is the Greatest Defense ), generally speaking, Just Dodges are much easier to use. If you don't keep it in mind and purposefully remember to use them, you may find yourself needing to grind Counterattacks out towards the end of the game to get the trophy. However, if you can practice it and get used to using them more often, they can be quite helpful. Probably the best Signature Skill to use for Counterattacks is Bahet's, which you'll earn from doing his first Companion Quest (Bahet's Problem 1).
- Certain Orbs are obviously more important than others.
- Clearly Attack Orbs are probably the first ones you'll go for, but there are also a couple other offensive Orbs that can come in handy. Something you probably won't get until the second half of the game, Armor Penetration Orbs (pretty much what it sounds like; increases Break power) and Execution Orbs (increases attack power of finishers by 50%) are a couple decent options.
- The healing-related Orbs (especially the Healing Orb: Heal X HP per second; and the First Aid Orb: Heal X% of HP after each kill) are extremely useful. Using those are really all you need to stay alive for the most part, and you'll probably rarely, if ever, need to use HP Potions.
- It's also highly suggested to put Healing Orbs on your party members, because they too take damage, even when you're not controlling them. Using such Healing Orbs will prevent them from dying and prevent you from needing to use HP Potions on them.