Dusk Diver 2

53 Achievements

26-32h

PS4
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Tough Opponents

Tough Opponents

Everybody's level has surpassed 300.

31.3%

How to unlock the Tough Opponents achievement in Dusk Diver 2 - Definitive Guide

MISSABLE

Despite what the trophy description sounds like, you do not have to level every character to level 300 (thankfully!). In fact, the maximum for any character is Level 100. Instead, you must reach a combined level of 300, when adding all party members' levels together.

"Levels" are done a little differently in this game. Here, you'll use your EXP to increase a specific attribute, such as Strength, Stamina (HP), and more (see below for a list). Each time you put a point in and increase an attribute, you gain a level. Each Attribute has a maximum of 20 levels, but you don't have enough levels to completely fill out the entire attribute sheet. There are 7 Attributes, so to max everything, you'd need 140 levels. As mentioned above however, Level 100 is the max for every character. Therefore, you'll have to prioritize and decide which attributes are the most important for that character.

Note: If you have trouble with this, it might be easier to do in NG+, because you gain an additional 3 party members. Since it's levels that matter and not total EXP spent, and the first 20 or so levels are quite easy to earn, it may be easier to reach a combined 300 levels. That said, you really shouldn't have that much of a problem getting this as long as you level up the rest of your party as well, rather than focusing solely on Yumo.

ATTRIBUTES
  1. Strength: Attack power (Scales with your weapon)
  2. Endurance: Defense/Damage reduction (Scales with your equipment)
  3. Stamina: Max Health Points
  4. Mind: Increases the number of SP bars; add 1 SP bar to the SP gauge at Mind Lv. 6, 12, & 20 
    1. (Also slightly increases SP Recovery rate.)
  5. Metabolic: SP Recovery rate (Not including cooldown time)
  6. Power: Burst ( r1.png + circle.png ) duration
  7. Luck: Critical rate and drop rate
As is expected, you'll use Experience Points (EXP) to upgrade/level up, which you'll earn from several different sources. Of course, completing quests and killing enemies are the primary and most obvious sources, but you'll also earn EXP from eating each food item for the first time. This exp bonus can be small, but can even go as high as 1,000 EXP. You will have to eat each dish once anyway though, as part of the Gourmet Cards for the Foodie trophy_silver.png trophy.

It's important to note that your EXP point pool is shared across all characters. You'll have to use the same EXP pool to level Leo, for example, that you use to level Yumo. This means you'll have to use strategy and to prioritize, and that you'll have to postpone leveling Yumo at times to upgrade the other characters as well.

In addition, the way you upgrade, or rather the EXP cost, is also a little different. In the previous game, each stat category had their own EXP cost per upgrade level. That's no longer the case here. Instead, no matter what stat you choose for that level, it will cost the same amount. Instead, each time you upgrade any attribute, the EXP cost increases. Here's an example to explain what this means:
  1. For your very first upgrade, whether you put the upgrade point in Strength, Stamina, etc., it will cost you 100 EXP. Let's say you put your point in Strength.
  2. For your second upgrade, no matter where you put it, even if you put it in Stamina this time, it will cost you 200 EXP. In other words, even if you upgrade a different attribute than the previous one, the EXP cost will still increase.
  3. Your third upgrade will cost you 300 EXP. And so on...
     
However, the cost increase isn't always uniform. Once you reach Level 10 (i.e. you have upgraded stats a combined total of 10 times), it begins to change. From Level 10 to Level 15, the levels/upgrades will cost you 1000 EXP each, rather than continuing to increase per level. Once you reach Level 15the EXP cost will begin increasing again, first to 1200, then 1300, and so on.


EXP COST PER LEVEL
  • Levels 1–10: 100 > 200 > 300 > 400 > 500 > 600 > 700 > 800 > 900 > 1000
  • Levels 11–15: 1,000 each
  • Levels 16–20: 1,200 each
  • Level 21: 1,300
  • Levels 22–25: 1,200 each
  • Levels 26–30: 1,300 each
  • Levels 31–40: 1,500 each
  • Levels 41–50: 1,700 each
  • Levels 51–61: 2,000 each
  • Level 62–71: 2,500 each
  • Level 72–81: 3,000 each
  • Levels 82–83: 4,000 each
  • Levels 84–85: 5,000 each
  • Levels 86–87: 6,000 each
  • Level 88: 7,000
  • Level 89: 8,000
  • Levels 90–91: 9,000 each
  • Level 92: 10,000
  • Level 93: 11,000
  • Level 94: 12,000
  • Level 95: 13,000
  • Level 96: 14,000
  • Level 97: 15,000
  • Level 98: 16,000
  • Level 99: 17,000
  • Level 100: 18,000
LEVEL 100 – TOTAL EXP COST: 323,800
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