Exo One

Exo One

28 Achievements

1,000

8-10h

PC
Xbox One
Xbox Series
Log in or Register to track Exo One achievements progress.
Light Speed Journey

Light Speed Journey

Completed the game in less than 60 minutes

130

0.18%

How to unlock the Light Speed Journey achievement in Exo One - Definitive Guide

Unlike a few other folks here I can say that this was a really tough achievement for me, and I popped it just now on my 7th try with about 56 minutes on the clock.

A few beginning considerations for this achievement.

1) This is very much a skills-based achievement. I would recommend going for every other achievement in the game before attempting the speedruns. This is at the very least to help teach yourself how comfortably to fly adeptly, how to know useful quirks of each level, and where you personally tend to struggle. Knowing how to break the sound barrier, and to reach great heights, on nearly every level comes in handy more often than you might think. Furthermore, you might have issues with coordination or with making certain snap judgments, and it is good to know where and how to compensate for it. Each person learns to fly Exo One a little differently; some people are bound to struggle with things that are unimaginably easy to others.

2) Watch speedruns currently being posted on YouTube. The right strategies for tackling speedruns are rapidly evolving at this time, and new speedruns with even near-30-min times are getting posted on the regular. This is the best way to identify if there are any ways to modify your play style in specific contexts. New exploits might also be discovered, which you may only come to know through such videos. To my knowledge, the only major level skip currently known is on Daramulum. It takes a bit of practice, and it is considerably easier if you have at least 3 power-ups before attempting it. (the skip is linked below)


3) If you happen to be a perfectionist like myself, trust yourself to carry through the entirety of the game even if you commit multiple serious mistakes on several levels. It gives you more opportunities for practice, at least, since Exo One lacks a level select. But also! Any time losses associated with mistakes you have made, may not have been as bad as you have realized. You won't know how much it mattered til you are done.

4) Absolutely go for power-ups if they are easy to reach, but if you miss them, just keep going onwards without missing a beat. I have to disagree with Stoic Leonhart's recommendation; it makes a huge difference, especially if you are attempting the Daramulum skip.

5) Remain in disk form nearly at all times (though exceptions do exist situationally). Make sure to apply gravity selectively with cn_RT to control your angle of approach carefully so you approach upwards slopes at nearly a parallel orientation. If you mash cn_A when in contact with the slope, it will greatly diminish the friction of your contact with that slope and will allow you to maintain your speed. This is essential if you are moving at subsonic speeds, since failing to do this will kill your momentum and drop you back into ball form. If you are moving at supersonic speeds, this is still very important, and can be used to leverage the ground effect to keep you at supersonic speeds over great distances.


6) Practice maintaining supersonic speeds as often as you can, including exploiting the ground effect. You know things are going especially well if you have been supersonic for so long your screen goes negative. If you are near the ground, make sure to apply the same rules as (5). If you are supersonic at a great height, make sure you are turning on your high-gravity mode intermittently in order to maintain your speed for as long as possible. (Skip to 23:43 in the following video for an example of maintaining supersonic while at great altitudes)


7) Some considerations on timing:
a) It does not appear that cutscenes factor into your time. I am of the understanding that your time is measured during the periods when you have control of Exo One.
b) I haven't confirmed this rigorously, but I get the impression that restarting levels does not also reset your overall timer for a level. Expect time to accumulate between resets.
c) Exo One speedrunner Zwoopboing mentioned on a recent speedrun comment that collecting power-ups may decrease your overall timer by 30 seconds a pop, though they had not yet confirmed this in their own tests at this time.

(Both the first two videos are also linked by Stoic Leonhart in their solution, and are only included in this guide as well for the purposes of flow. But they are the ones who found them, so all credit to them for that)

-------------

General guidelines I have for each level:

Sagan IV. The beginner level. go for the power-up first, since it is very easy to access and comes very early in the level. Beeline from there directly to the monolith as you can, not worrying about getting into the clouds or anything like that. Make sure you keep close to the ground, applying the principles of (5) whenever possible.

Gnowee. Align yourself in between the tall capacitor-like double-tower structures, which give you great speed boosts, though they can be tricky if you are moving quickly and are even slightly misaligned. go for the power-up on this level, since there are air boosts directly to the powerup. After getting it, drop down in ball form and go supersonic, but make sure you angle yourself back upwards so you don't get trapped within the ravine that takes you through the alien megastructure.

Align yourself again with the double-towers as you enter the tall mountains. You should be moving at a speed that keeps you above the cloud layer. At your own risk, drop into high-gravity ball form from above the cloud layer, breaking the sound barrier on descent. As soon as you reach the upslope on another mountainside, turn into a disk and allow your supersonic speed to carry you to a great height above the cloud layer. From here, you can drop and maintain supersonic speeds for great distances as you make your way towards the monolith. Make sure you aim for the red gates as well, recognizing that you lose control of the camera briefly after a "non-causal object" appears in your field of vision (this can mess up your movement).

(Linked is a clip from Zwoopboing's speedrun, showcasing the sound barrier break technique I mentioned:)


Quirinus III. This place is pretty flat, and it is really easy to get a lot of speed going very quickly. Do not go for the powerup - it is too far out of the way - but use the red gate here to propel yourself forwards. I was able to maintain supersonic speeds with the ground effect for probably about of a third of the distance between the red gate and the monolith after passing through it.

Nautica 1. Ocean level! If you are not careful, you won't skip on the top of the water and will become submerged, which seems to slow you down. Meteorites are constantly falling, which can provide an upwards air burst if you pass near them or are caught in the geysers at the points of collision. If it gets you enough height that you pass into a cloud, you might be able to get high enough to break the sound barrier without burying yourself immediately into the ocean. I was usually not this lucky.

Midway through the level, pick up the powerup by aligning yourself with the red gate on the floating block of debris. This one was easy for me to miss without practice, and I got it for the first time on my final run through the level. After this, just beeline to the monolith. Note that as you approach the monolith, a cutscene will ensue. Your speedrun time, to this point, will be reported in the lower left-hand corner of your screen. On my achievement-getting run I was at about 16 minutes by this point..

Nautica 2. The only non-linear level in Exo One. Note that you can actually start moving well before the text on the screen actually disappears, and the screen actually focuses in on Exo One itself. I watched Zwoopboing make their way high into the atmosphere and then break the sound barrier before they ever actually assumed control of the camera on this level.

Start by going off to the blue monolith fragment that is immediately behind the inactive transport monolith. It will be off to your right from where you start, near the beachhead. From there, speedrunners tend to differ in their strategies, but I personally followed the cliffside using the strategies of (5) until I had an opportunity to gain enough momentum to climb up and over the cliff. The second monolith fragment is at the top of the level, and you can readily reach it once you scale this cliff (in part by smashing into the cliffside in disk mode at a slight upwards, mashing cn_A the entire way up). Then, I beelined towards the final monolith fragment, which is on an archipelago at the very back of the level. It is important to have some speed and altitude upon approaching this fragment, since it is on top of a block that can be hard to reach by rolling.

After this, head directly back to the activated monolith in a straight line. Pick up the powerup if you can reach it, since it is on the way. I was never able to actually get this one but speedrunners often go for it.

Daramulum. This level was the hardest one for me. The objective is to get on top of the large slanted flat-topped outcrop of rock at the very start of the level while (a) still in disk mode, and (b) while still having enough charge to maintain disk mode all the way until you are out of bounds. Then, after going OOB, break the sound barrier by dropping towards the left, then stay close to the ground to engage the ground effect. With luck, you should push all the way up to the final stage of the level where the monolith is.

If you have all the powerups I described, you should be able to get enough air just from using (5) in the small water-filled depression right after the hollow log right after the start. I personally found it easier just to restart the level entirely if I misaligned myself and failed to climb on top of the outcrop. If you go OOB but fail to resurface at the final stage of the level, you will be forced to restart.

Some people can maintain supersonic speeds all the way to the monolith. Personally, I barely made it each time, and just used (5) to push my way up the logs to the monolith the old-fashioned way.

Coronides. This one is also really difficult for people, I think. You start out on the peanut asteroid, so what you need to do is engage high-gravity ball mode just as you pick up speed towards the middle section of the peanut. Turn into a disk while mashing cn_A, just like in (5) and with Gnowee, and you will shoot yourself off the asteroid at a colossal velocity. Your trajectory should be such that you are pointed directly at the monolith asteroid, while avoiding all the other ones. Remain in disk mode at all times while engaging high-gravity mode occasionally to correct your trajectory. (Note that if you engage high-gravity mode too close to one of the other asteroids, you may become trapped in its gravity well, and that might make your attempt to speedrun this level a wash.)

Sojournus XXIII. This is the biggest RNG one here, since you lose all control of Exo One except for the high-gravity mode and your double-jump. Your objective is to move in the direction of the monolith, but ALSO to give yourself enough height that a lightning bolt fortuitously strikes you, restoring your capabilities temporarily, including gliding and steering. You can do this by following the instructions laid out in Gnowee earlier in this section to shoot yourself into the sky. Note that if you do this in any other direction from start other than towards the monolith, the lightning will not strike you. You'll know if you are able to be struck by lightning once the music starts playing.

Upon getting struck by lightning, angle yourself so you push upwards through and through the clouds. (Don't spend too much time on the ground; if you run out of power, you'll lose all control of Exo One again.) Once you break the cloud layer, drop in high-gravity disk mode for just long enough to break the sound barrier, and then angle yourself back upwards towards the clouds. I was able to maintain supersonic speed on this level nearly all the way to the monolith.

Darwin III. Go for the red gates first. The second one will push you to supersonic speeds, which you may be able to maintain for much of the rest of the oceanic part of the level. You are free to pick up the powerup here if you wish, though it isn't strictly necessary at this point. Once you reach the floating block structures, make sure you always have enough charge to land on top of the next one. Reach the air current to push yourself well up above the cloud layer; here, you should be able to dive into it to break the sound barrier while recharging Exo One in the process. Just keep hopscotching from block to block, breaking the sound barrier and maintaining the ground effect whenever possible.

There are a lot of blocks here that can take you in a lot of different directions, but so long as you orient yourself towards the monolith's light, you should eventually find yourself to a block that has a chain of red gates just past it. Try to maintain supersonic through all of them and it will take you directly to the monolith very quickly.

Obias III. You don't really need the powerups anymore, but go for the powerup anyway because it aligns you very well with the location of the red gate. The mountains are so skinny and steep that traversing them becomes unpredictable, so stay in the flat valleys while working your way towards the powerup. Once you reach the red gate, go through, and you will instantly be pushed out of the difficult-to-traverse mountainous area towards the monolith.

Coelus. Following the Informant (the orange orb) will give you a very light speed boost, and more importantly it will also lead you towards the floating purple fireflies that allow you to boost to supersonic speeds after holding down cn_RSc until the text prompt exhausts itself. Once you go supersonic, modulate your speed using the guideline in (6), jumping from firefly swarm to firefly swarm until you reach the very end. It is really difficult on Coelus to maintain supersonic in a horizontal direction without the fireflies, so definitely wait until you grab at least one swarm before giving it a shot.

Your final time will be revealed as soon as the final singularity forms, and this time will become reflected on your title screen if you broke your previous speed record. (Feel free to play around on Jupiter afterwards, it doesn't take away from your time)

Congrats if you made it through! If not, back to the drawing board. You'll be sure to get it with enough persistence.
32
0

25 Dec 2021 04:39

17 Comments
New WRs are down to 21 min now: https://youtu.be/gmPwgE6G8gc
Got 43:43 first try(going for it) somehow, and I definitely felt like it wasn't a good run- I just paused the game and watched part of each level to get an idea. Worst one is Daramulum: make sure you watch the video and see where exactly the monolith is underground. I probably restarted that level like 5-10 times, so I'm unsure why my time was so low. To anyone going for it: You got this!
0
0
By DuelinDonuts on 16 May 2022 23:46
For the supposed timer at the end of Nautica 1, which number is it? One number for me said just under 6 minutes, the other said over 45 minutes. There's no way it's the 45 minute one. So if it is indeed under 6 minutes, I'm making great time.

Well, I ended up with a time of an hour seventeen minutes, so I must have missed the timer at the end of Nautica 1. It said something like "Subspace Time" then under that it said "Total Subspace Journey".

I thought I was making great time, but I guess not. The clock at the end of Coelus literally called it a clock, I didn't see that at the end of Nautica 1. Think I'll leave the game there. Didn't really care for this one, so I don't want to have to play it again when I'm not having fun just for an achievement.

Still, very good guide!
0
0
By EarthboundX on 09 Jul 2023 08:19
Thank you mate
0
0
By M4G II NER0 on 29 Dec 2021 04:03
Thanks for the tips, went from 01:01:40 to 00:50:33
0
0
By basman01 on 02 Jan 2022 20:04
Plan and practice Daramulum, Coronides, and Sojournus. Those consecutive three will eat your time if you aren't prepared.
0
0
By nothingHz on 14 Jan 2022 06:09
Guide is incredible and the timing is super generous. My run prior to this guide was 1:33 i read the guide botched and failed the Daramulum skip, and my first speed run attempt took 1:17 in real time but the game gave me a 53:00 which nabbed me the achievement!
0
0
By Steaksaucepie on 20 Jan 2022 02:23
I highly recommend just playing the game over and over. I somehow popped this last achievement accidentally, while doing my collectibles run, as well as doing multiple restarts of several stages...
0
0
By Dread Reaver on 26 Apr 2022 05:46
It seems restarting a level does reset the timer. I was doing the run to get the energy orb things and although I had to restart some levels several times and wasted a lot of time in some of them, I still got the sub 90 min achievement in the end.

Also, this is something that's happened to me twice in a row, rather consistent:

I kept pressing A at the beginning of Coelus, in the screen that shows the planet with the name. What happens is that the game gives me control of Exo One, while I'm way high in the atmosphere, way above the power up. In the second time, I was actually between it and the end of the level, so I just used RT to keep going down and eventually LT to glide towards the end. I probably finished it in less that 2 minutes.
0
0
By Matthz8 on 23 Jul 2022 14:56
2nd try with 45 mins. This was easy .
0
0
By W4R 1 LORD on 10 Nov 2022 14:09
I can confirm that restarting doesn't appear to count. I probably did about 10 times and still made 47 minutes. Many walls hit and stopped along with barly breaking the sound barrier at times.
0
0
By Avatar o Apathy on 14 Jan 2023 04:32
Was able to get 44:46 following this guide, 2nd playthrough! The video you linked was a great help also.

On Coelus I really didn't use any purple boosts. I just stayed in the cloud cover and rode the lightning. And I can confirm that you can restart a level before moving to the next to keep a better run. I had some height achievements to clean up on most planets on my second run, so got them and would restart level to do the speed run portion.
0
0
By Celick on 20 Jan 2023 00:30
Super easy, I unlocked all the achievements in a single run without even reading this guide. I only watched the second video showing the diving/gliding technique which came in really handy.

The key tip is that you can restart a level which resets your current time for the run to whatever it was when you started your current level which makes getting this achievement incredibly easy.
I used this method to allow me to unlock the height and speed achievements and would then restart the level to grab the energy orb(s) and finish the level.

Just remember that if you restart a level you will need to grab the energy orb again, assuming you already picked it up whilst getting the speed and height achievements.
0
0
By masterelliot994 on 07 Jul 2023 19:22
A couple notes, you can have a peek at your time at the end of Nautica (Part one). The text in the bottom left hand corner will have it. Likewise, Once you finish Coelus, you can also see your time in the same place. This will tell you whether you will acquire the achievement or not upon game completion.

As others have said, you can restart a level as many times as you want, and your failed attempts do not count towards the overall timer.

However, I noticed that pausing might affect it. If you're paused for any significant amount of time, make sure you restart the level before continuing.
0
0
By SincereSeeker6 on 08 Jul 2023 00:05
57 minutes : Don't pop
52 Minutes : Pop
0
0
By BeastMode Eagle on 10 Jul 2023 00:03
Just want to note to people working on this that I had very little supersonic in my 56 minute run and made a bit of a mess of the Daramulum level skip (though it still saved time) and wasn't overly fast on Sojournus or Coronides. Just need to be deliberate and consistent and the ground speed jump trick is essential.
0
0
By The Globalizer on 10 Jul 2023 09:42
Anyone else get super lucky with the last level and started up really high? Just had to maintain supersonic speed, although I think would have got the chievo if I did it normally anyway. Got around 50 mins.
0
0
By DarthLordX2X on 10 Jul 2023 13:58
@DarthLordX2X yes, that happened to me too! I was able to grab the last collectible very easily and speed through the level
0
0
By Dread Reaver on 11 Jul 2023 08:54
View all 17 comments Show less comments
I just got this last night with 50m 32s. I'm making this guide short and simple as to not overcomplicate things.

Use the methods in these two videos and you shouldn't have much issue getting the three achievements associated with speed running. Seriously, master the technique in the second video(except for the corkscrew). I mopped up a few achievements on my second run and got pretty good at the method he uses. By the time I attempted my speedrun the third playthrough, I had it down pat.

My personal tips would be:
•Almost never be in ball form. Learn to skim along the ground in disc form using the technique in the video.

•No drifting in the air! Dive to keep momentum going. Hit the sound barrier when you can. In a freak accident I was able to keep that super sonic speed going indefinitely by skimming along the ground and jumping. Typically, you can extend the time you're at that speed by tapping the dive button briefly and repeatedly.

•Hit those air currents(white lines).

•I ignored the power upgrades. I didn't go out of my way for a single one, and while there were a couple instances that I wished I had a bit more juice, I personally didn't need them. The first two levels have upgrades right in front of you though, so that's something to consider.

•Learn how to slingshot around the asteroids on the space level using dives. I did it without touching the rocks and completely skipped the second rock. I had a hard time with this level my first time through so I think this is just a matter of experience.

• Hold the glide button at the end of each cutscene. Some levels will let you start gliding immediately(because you're shooting down from space) instead of starting on the ground in ball form.

• Don't go for this on your first run. Get used to the game first. That should be a given though.

• I don't think this tip will be useful for the speedrun although you may find yourself using it at some point(like climbing the huge rock on Nautica for another achievement). You can scale nearly vertical walls by gliding into them at an angle and mashing the jump button while turning into them at the same time.


11
0

01 Dec 2021 15:10

17 Comments
Thanks Vok. Glad to hear you and others have found this guide useful! I didn't want to over complicate it.

Also yes, restarting a level seems to reset the timer, reportedly. I can't vouch for it personally.
0
0
By Stoic Leonhart on 08 Aug 2022 16:22
This guide was great! Totally right about learning the technique of just ground hopping basically, you can get through levels really quick just with that super basic move
0
0
By chuk1es on 19 Dec 2022 05:14
Missed it by 1 minute :( - the Daramalum skip in particular is a massive one.

Could you expand on the 'Learn to slingshot on the space level' one by any chance? I've been doing that one by looping round the first planet you land on a couple of times with dives then shooting off towards the blue light without going anywhere else first. Is that what you mean?
0
0
By RossCowan on 02 Dec 2021 16:05
Geeze. I got an hour and 12 seconds lol. Talk about a kick in the gut. facepalm
0
0
By mikenine88 on 02 Dec 2021 17:40
Felt that one mate
0
0
By simateix on 02 Dec 2021 17:56
12 seconds over?!? Been there done that woth other cheevos😫
0
0
By Texas1 Dad on 04 Dec 2021 09:06
That would hunt me for some time … if I just did not look at my watch 3 times , or if I just did not needed to replace the batteries , or just leave the game unpaused for just a couple of seconds angry
0
0
By Sol76 on 04 Dec 2021 12:41
That Dara skip is awesome but I can't get it to work. As soon as I jump down I lose dis form and can't make it anywhere near the end. I just did a run and got 1:05:22, this game is just annoying. Wouldn't be so bad if we could turn off the fucking flashing screens while trying to speed run this thing.

Always figure it out after I make a post. The trick is you have to hug the left "wall" or be close to some kind of "land" otherwise it won't keep the stream going.
0
0
By SpoolinChaos on 04 Dec 2021 19:02
RossCowen, you're right, the Daramalum skip is massive. I had to land on the fallen tree and roll a bit, but it was still a great skip.

Honestly I don't quite remember, but with the space level I think I didn't even land on the first rock. Sounds like you've got it down though. I didnt skip right to the blue light, but if you can do that then go for it.
0
0
By Stoic Leonhart on 06 Dec 2021 13:53
If you stick to the clouds on levels 1-3 you get a boost.
Level 1 go to the clouds, dive bomb to speed of sound when you rise above clouds. Level 2 has tall double monolith structures that boost you if you go between them and clouds. Level three stay in clouds, go thru booster, ride lava jet's and dive when up high. Grab the power ups on your path but don't worry if you miss some. It makes the space level easier with power ups.
0
0
By mr xenon on 10 Dec 2021 04:52
The dara skip is tough if you don't have many power upgrades. I managed it in ball form by trying everything I could to get back in map. Also did the space level without touching any asteroids except for the first one you boost off of. You really want to make sure you don't land on any asteroids as it can be very tough to get off. In my casual playthrough on that level alone I spent around 30 minutes because of how stuck I got.

The video explaining the dive and jump technique helped a lot more than I expected. However he says to stay in disk form for the rest of the run... which I would mostly agree with but there are some instances where it's better to be in ball to gain extra momentum on a down slope. Got this in around 48 mins.
0
0
By Thatrandomguy8 on 11 Dec 2021 22:09
I got this in 59:59 and the achievement did not unlock replayed and did it in 53min and it did unlock. I just don't know why it did not unlock at 59:59 but thought it might be useful to note
0
0
By Deflated Ego on 21 Dec 2021 14:26
Does restarting a level also resets the timer?
0
0
By Podcir on 22 Dec 2021 11:50
I completed the game in 00:54:01 today and the achievement did not unlock as well. That achievement should be marked as buggy for while. FYI: After that I completed the game again in 00:55:25 and the achievement unlocked...
0
0
By Alberto Silva76 on 02 Feb 2022 21:16
00:58:11 babeee! This guide is all you need!
0
0
By Vok 250 on 05 May 2022 23:44
Staying in the clouds like Mr Xenon said slows you down, the moment you see yourself slowing down, dive down(hit the sound barrier if possible). I very seldom stayed in them, only using them occasionally. The second video I posted shows you how to zip along the ground quite quickly, including flat ground. I will say his suggestion of using the monoliths to speed up on the second level is useful.

Like Spoolin said, I stayed close to the left wall in the Dara skip and that worked for me. I think maybe I was just tapping the dive button a couple times? I noticed that will keep your sound barrier speed going a bit longer.

Randomguy8 is right. Don't try to speedrun this your first try. I spent a lot of time on the space level trying to figure it out. And yes there were times I shot down quickly in ball form to hit a slope but immediately switched to disc on the upwards part while jumping.
0
0
By Stoic Leonhart on 15 Dec 2021 00:39
48:40 first try using mostly this guide, and also the routes used in the "Exo One in 31:11" speed run video from the other guide
0
0
By OdeToKoi on 09 Jun 2023 03:41
View all 17 comments Show less comments