Fable Anniversary
50 Achievements
1,000
20-25h
Xbox 360
Xbox One
Xbox Series
Open Saysamemiddlefinger
Talking stone doors that give you ridiculous riddles? We've seen it all now!
20
How to unlock the Open Saysamemiddlefinger achievement in Fable Anniversary - Definitive Guide
You can either quest across Albion to fulfil the needs of the doors, or just give any door the middle finger expression.
The Middle Finger Expression is acquired by being Moderately Evil - or for Good characters by completing the main story as you unlock ALL opposite alignment expressions at that point.
But if you prefer to quest, and get rewards, here's a compiled list and solutions to guide you, with the door quotes and solutions hidden in spoiler marks. I've completely hidden the Main Quest Door rewards just in case you don't want to know. To help you keep track, there is a GoogleDoc check list link in the comments below.
This achievement is almost "missable" if you play the game in a certain way drabik said:
These are the doors that are required for the achievement
There are a total of 15 doors in Fable, and the Main Quest doors don't count towards the achievement total, as you MUST do them for the story. I'll leave them in the guide anyway, just in case you want them:
Compiled using personal knowledge and the Fable wiki page
Cheers to DrJekl for the link to a GoogleDoc check-list in the comments.
Cheers to MysticWeirdo, Fiatim and Lord Rahl 81 for helping figure out which doors count and which ones don't.
Cheers to xLil SheWolfx & iAMxYUNGxGxBABY for raising needed item location points.
Cheers to OffbeatGravity for the mask pointer.
Also if you do vote negative, please leave a reason as I am not sure how to further improve the guide.
The Middle Finger Expression is acquired by being Moderately Evil - or for Good characters by completing the main story as you unlock ALL opposite alignment expressions at that point.
But if you prefer to quest, and get rewards, here's a compiled list and solutions to guide you, with the door quotes and solutions hidden in spoiler marks. I've completely hidden the Main Quest Door rewards just in case you don't want to know. To help you keep track, there is a GoogleDoc check list link in the comments below.
This achievement is almost "missable" if you play the game in a certain way drabik said:
Just a note, I believe this achievement is (nearly) missable. If you choose to expose Lady Grey's deeds instead of marrying her, the face on the Headsman's Hill door will disappear (or at least face inwards). If you then open all OTHER doors, you are left with a problem:
a) You can't open the last door.
b) You can't use the Middle Finger expression on the one remaining door, which now has no face
However, there is a glitch to get to this demon door, which is now facing inwards..."... go to Headman's Hill and stand next to the fence by the treasure chest and fast travel away. Then use the fast travel recall option and it will put you down there".
a) You can't open the last door.
b) You can't use the Middle Finger expression on the one remaining door, which now has no face
However, there is a glitch to get to this demon door, which is now facing inwards..."... go to Headman's Hill and stand next to the fence by the treasure chest and fast travel away. Then use the fast travel recall option and it will put you down there".
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Achievement Doors
These are the doors that are required for the achievement
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The Library Arcanum - Heroes' Guild
Your path is dark. Only a light will reveal it. And you are not bright enough.
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The Arboretum - Greatwood Gorge
This is the deal. You perform an act of great evil in my sight, and I'll pop open.
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Darkwood Sanctum - Darkwood Marshes
Beware, traveller - I block the way to all but the most combat-hardened. If you request, my Guardians will test your mettle in combat. Meet their challenge, and the reward I hide is yours
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The Old Kingdom Spring - Barrow Fields
Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meagre frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!
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The Secret Haven - Rose Cottage
I never open on a first date. My heart has been broken too many times before. I could only let someone who really loved me through.
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The Butterfly House - Greatwood Caves
I need to see your Combat Multiplier get higher before I swing ajar.
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Gibbet Woods - Headsman's Hill
Only by defeating another Hero in combat will I open for you. Got that? I mean, how simple are you?
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The Hidden Copse - Knothole Glade
If you can hurt my face with an arrow, I'll crack wide open for you.
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The Bitter Shrine - Abandoned Road
"What? Oh. You're not one of them, are you? My eyesight's not what it used to be. One was a gallant knight. His plate armour was so shiny. Probably what did my eyes in. Then there was an evil mage, wore the darkest magical robes you ever saw. The last was a rogue - a bandit, bit like the chaps here."
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The Lost Garden - Grey House
Single men not allowed. You need a ball and chain. A posh one with a title.
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The Desolate Abbey - Darkwood Bordello
It's a hard life being a stone door. You know when I last had a physical relationship? No? Try "never." So, I've decided to live vicariously. Now, I only open to "men of the world", and I'm afraid you haven't even left the house yet. Come back when you're a real stud.
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Bleached Bone Island - The Necropolis
I never wanted to be a Demon Door. All this waiting around. All the riddles. It's no life. Oh, if only I'd been born a Silver Key chest. I just love those little Silver keys. So shiny...So silver...I'd do anything for some of my own. Give me yours, please? I'll let you through and everything.
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Main Quest Doors
There are a total of 15 doors in Fable, and the Main Quest doors don't count towards the achievement total, as you MUST do them for the story. I'll leave them in the guide anyway, just in case you want them:
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Prophets' Chamber - Lookout Point
You bear the mask of Jack of Blades. The Prophets had foreseen the coming of such a legend among Heroes. The rise of the summoners in the Northern Wastes marks the arrival of a new threat to all things living. We have long dreaded this portent. Behind my walls lies the Fire Heart. There you will speak to the Prophets who watch over it. You may enter now. But beware the beating of the Heart. It has burned many before you.
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Old Graveyard Path - Lychfield Graveyard
Leave me alone, you organic pustule. I only open for Nostro, the ancient guardian of the door. Not for you. And not for that rancid gravekeeper.
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Witchwood Cavern- Witchwood Stones
I only open to those who know my name. If you know it, find and hit the magic stones to spell it out. Only one person knows my name, but I doubt you'll find him. Even at the Temple of Avo.
Compiled using personal knowledge and the Fable wiki page
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Credits
Cheers to DrJekl for the link to a GoogleDoc check-list in the comments.
Cheers to MysticWeirdo, Fiatim and Lord Rahl 81 for helping figure out which doors count and which ones don't.
Cheers to xLil SheWolfx & iAMxYUNGxGxBABY for raising needed item location points.
Cheers to OffbeatGravity for the mask pointer.
Also if you do vote negative, please leave a reason as I am not sure how to further improve the guide.
55 Comments
Here's a PDF checklist for the Doors, Keys, Chests, and Dolls: http://goo.gl/ZesZ7u
By DrJekl on 07 Feb 2014 22:04
It should be noted not all 15 count. If you want to open all 12 you'll need to marry Lady Grey. At least in my game they didn't all count.
By Lord Rahl 81 on 09 Feb 2014 01:39
For the Door which you need a Multiplier of 14 in Greatwood Caves. In front of the door (in the area) spawns a Troll. Take your Crossbow and hide behind a Stone so he can't hit you. Hold the Bow (Y) for 3 Minutes and then hit him with the crowwbow. You will get a Multiplicator of 25 and then run to the door to get in.
This guide was translated automatically.
Anyone who has problems with the door where you need to get a combat booster, just simply take a thicker mercenary and learn healing. I think you already guessed what you need to do next to the door. You need to get a 14+ multiplier.
This guide was translated automatically.
• Heroes' Guild. “Your path is dark. Only light will dispel the darkness. And you’re not bright enough.” You might think that the door wants the hero to become famous for his kindness. In fact, everything is much simpler: after completing training in the guild, the hero will receive a lamp. Use it on the door. In the cave you will find books, an elixir of life and a tattoo.
Notes from a werewolf: “And then for some reason I flew. Probably the weather was good for flying.”
• Greatwood Gorge. “Commit an act of great atrocity before me, and I will reveal myself.” The door will let the hero in if he is evil on his own or if he leads several NPCs to the door and kills them. There is, however, an easier way - you have to brazenly eat a dozen portions of chicken in front of the door. Leeroy's reward will be a good, sharp axe.
• Greatwood Caves. The task is difficult - you need to be in front of a door with a combo multiplier of fourteen or higher. Use the Hobby Cave and the Troll to score a thirty-fold multiplier. Without an energy shield, this will be difficult to do. You can use the services of a troll next to the cave. The reward for your efforts is a cleaver with a built-in zipper.
• Darkwood Marshes. "Let my guards test your strength." Defeat several groups of hobbs (five times four hobbs) and the door will let you through. This is very easy to do, and the hero’s reward will be a dark set of clothes.
• Barrow Fields. The door only respects dense heroes. To get through it, you need to become “fat” - eat a lot of pies, fish or meat. In the cave the hero will find an elixir of will.
• Witchwood Stones. “Only those who know my name will be able to pass. And only one person in the Avo temple knows him.” The door is connected to the story quest. The demon's name is HITS - the name must be “typed” on four columns. The hero will receive a ruby, a sapphire, meat, a vial of resurrection, books, a tattoo and chain mail pants.
• Knothole Glade. A demon with a bias towards masochism. It will open only to those who hit the stone face well with an arrow. What you have on hand should be enough - the main thing is to tighten the bowstring well. Inside the cave is the elixir of life.
• Gray House. The demon will not open the door until you marry Lady Gray. If you choose another option for completing the quest, the door will not open at all. However, who needs this axe, even if it’s silver and sharp...
• Rose Cottage. The demon is in a romantic mood and asks the hero for a gift as a sign of serious intentions. There are only crazy people around... Give the demon a rose or a box of chocolates. In the cave there is a set of very elegant light armor that will help you break more than one female NPC heart in Albion.
• Abandoned Road. A demon who has fallen into insanity wants to be visited by old acquaintances - a brave knight with sparkling armor, an evil magician in a dark robe and a robber. In order for the door to open, you need to talk to the demon first in the Bright Plate suit, then in the Dark Will User's Outfit and finally in the Bandit Outfit (you will receive it during the quest). Inside is a good mace for wizards. Look for costumes from merchants.
• Lychfield Graveyard. Another plot door. To enter it, you need to find four things belonging to the dead Knight of Nostro. There is no reward.
• Headsman's Hill. You will discover this door only during Lady Gray's quest - and only during the battle with the black Grom. It will open and release you into the big world when you defeat Thunder. There will be no reward.
• The Darkwood Bordello. They won't let you in until you lie down ten times. Well, what can I recommend... Visit a brothel. Behind the door is a pimp's cap.
• Lookout Point. Story door. Only unlocks after you defeat the Jack of Blades for the first time. Inside are four puzzles and the Fiery Heart artifact.
• Necropolis. The schizophrenic demon wants to become a chest and will ask the hero for silver keys. All. You shouldn't go to her if you haven't opened all the chests in Albion. The reward for lost keys is a good fire sword.
Notes from a werewolf: “And then for some reason I flew. Probably the weather was good for flying.”
• Greatwood Gorge. “Commit an act of great atrocity before me, and I will reveal myself.” The door will let the hero in if he is evil on his own or if he leads several NPCs to the door and kills them. There is, however, an easier way - you have to brazenly eat a dozen portions of chicken in front of the door. Leeroy's reward will be a good, sharp axe.
• Greatwood Caves. The task is difficult - you need to be in front of a door with a combo multiplier of fourteen or higher. Use the Hobby Cave and the Troll to score a thirty-fold multiplier. Without an energy shield, this will be difficult to do. You can use the services of a troll next to the cave. The reward for your efforts is a cleaver with a built-in zipper.
• Darkwood Marshes. "Let my guards test your strength." Defeat several groups of hobbs (five times four hobbs) and the door will let you through. This is very easy to do, and the hero’s reward will be a dark set of clothes.
• Barrow Fields. The door only respects dense heroes. To get through it, you need to become “fat” - eat a lot of pies, fish or meat. In the cave the hero will find an elixir of will.
• Witchwood Stones. “Only those who know my name will be able to pass. And only one person in the Avo temple knows him.” The door is connected to the story quest. The demon's name is HITS - the name must be “typed” on four columns. The hero will receive a ruby, a sapphire, meat, a vial of resurrection, books, a tattoo and chain mail pants.
• Knothole Glade. A demon with a bias towards masochism. It will open only to those who hit the stone face well with an arrow. What you have on hand should be enough - the main thing is to tighten the bowstring well. Inside the cave is the elixir of life.
• Gray House. The demon will not open the door until you marry Lady Gray. If you choose another option for completing the quest, the door will not open at all. However, who needs this axe, even if it’s silver and sharp...
• Rose Cottage. The demon is in a romantic mood and asks the hero for a gift as a sign of serious intentions. There are only crazy people around... Give the demon a rose or a box of chocolates. In the cave there is a set of very elegant light armor that will help you break more than one female NPC heart in Albion.
• Abandoned Road. A demon who has fallen into insanity wants to be visited by old acquaintances - a brave knight with sparkling armor, an evil magician in a dark robe and a robber. In order for the door to open, you need to talk to the demon first in the Bright Plate suit, then in the Dark Will User's Outfit and finally in the Bandit Outfit (you will receive it during the quest). Inside is a good mace for wizards. Look for costumes from merchants.
• Lychfield Graveyard. Another plot door. To enter it, you need to find four things belonging to the dead Knight of Nostro. There is no reward.
• Headsman's Hill. You will discover this door only during Lady Gray's quest - and only during the battle with the black Grom. It will open and release you into the big world when you defeat Thunder. There will be no reward.
• The Darkwood Bordello. They won't let you in until you lie down ten times. Well, what can I recommend... Visit a brothel. Behind the door is a pimp's cap.
• Lookout Point. Story door. Only unlocks after you defeat the Jack of Blades for the first time. Inside are four puzzles and the Fiery Heart artifact.
• Necropolis. The schizophrenic demon wants to become a chest and will ask the hero for silver keys. All. You shouldn't go to her if you haven't opened all the chests in Albion. The reward for lost keys is a good fire sword.
1 Comment
Or just show the middle finger to any of the doors. Expression - the middle finger only has a negative character. But if you are a “good-natured” person, it’s okay, after going through the entire storyline, all the expressions will be revealed to you.
By Gently on 09 Mar 2014 16:44