FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

61 Achievements

150-200h

PS5
Log in or Register to track FINAL FANTASY VII REBIRTH achievements progress.
The Planet's Hope

The Planet's Hope

Earn all FINAL FANTASY VII REBIRTH trophies.

2.2%

How to unlock the The Planet's Hope achievement in FINAL FANTASY VII REBIRTH - Definitive Guide

The order of passage and a couple of tips that will help make it easier to get platinum and avoid post-game grind.
1) We pass the game on EASY or NORMAL. Feel free to choose EASY, because on normal there are no additional rewards and you will only waste time if it is important to you. Difficulty also affects mini-games, that is, if you don’t want a challenge in simulated races on Chocobo or in Gears & Gambits - EASY will help you. After completing mini-games, their HARD versions are unlocked, required for platinum. Don't be scared or be confused, these HARD modes also depend on the GAME difficulty you choose and are easier to complete on EASY.
2) Throughout the game, be sure to pump up matter, in general all that is useful to you, especially blue, such as swiftcast, magnify or elemental, it will help you in the postgame. Under no circumstances should you leave important materia idle and be sure to equip them even on inactive characters; they will also be upgraded as the story progresses. We pumped it, removed it, installed the same one or another, as necessary. Once again, we MUST equip all available slots of all matter characters and thus pump it up. (The exception is the Chudli simulator, where matter is upgraded only for characters active in the group, which means that if there is a need for upgrades, then under no circumstances do it in the simulator. Waste of time)
3) After completing the main story, we clear out the remaining side quests and vacuum the world, if we didn’t do this during the story.
And we vacuum in this way: Through the selection of chapters, we start the 12th chapter, sail on the Bronco to the Del Sol pier, and then teleport to Souther. We quickly run to Dio, skip the cutscene with a request to speak for him in a duel against Corneo, and after that we calmly run around absolutely the whole world with all the available characters and without fear of the points of no return (In the chapter this is the rest in the room before the date and the LOVELESS performance. Logically NOT Let's go relax in the room and calmly clear the game.)
Why chapter 12 and method above? Because all the characters will be at your disposal. In the conditional 13th group, Cait Sith leaves and you will not be able to close some game content without him. Naturally, when selecting a chapter, select the “Save all side activities” option; it is the very first one in the list before starting the chapter.
4) After clearing the entire world, quests and activities, including Gilgamesh Island for synthesis access to Genji’s gloves, you are left with only the Chudli simulator. In part, you can run through it at more than 60% and during the story, just for variety, because there are quite easy missions there. Leave complex ones marked “HARD” for later.
Actually, when the time comes to clear the simulator on HARD, first make sure that you have synthesized all the available cans, things and items in order to get closer to the required level of Genji gloves. It’s them, the rest of Gilgamesh’s items are trash. The necessary resources for Genji gloves are obtained from bosses EXACTLY on HARD difficulty. That is, we go to the chapter selection, select, for example, the 12th chapter again, but this time it’s HARD difficulty. We teleport to the places of the necessary bosses, such as Malboro in Gungaga, knock out resources from the monsters, craft Genji gloves, and now you are ready to clear out the Chadji simulator.
5) I can describe how to pass certain tests in the simulator for quite a long time, but it is much easier to google their names, look at the methods of passing on YouTube and then calmly clear them all. We start NATURALLY with the Rulers of the Outer World challenge. There is nothing complicated in it; there are already a quazillion methods for passing it. There are also quite funny ones like the infinite meter with Yuffie jumping into the ATB WARD field that Airith cast under her feet. So, we get Gotterdammerung and with it it will become more fun and at times more cheating to go through both the HARD storyline and many tests in the simulator, especially solo tests for each of the characters.
6) at our discretion, either clean the entire Chudli simulator 100%, or leave it for the end and go to the HARD storyline from the beginning. With Gotterdammerung it will be a very easy and fast passage. In HARD story mode we save mana in every chapter in which there is no playable Airith. If there is an opportunity to install it, we do it and do not hesitate to buff, heal, or do whatever you want, because Ayrith has the basic skill Soul Drain, which absorbs mana, deals some damage and can also be improved in some weapons to increase mana absorption . And if you set up Airith with an improved Expedition Medal and Limit Siphon, so that from the start of the battle you can transfer someone else’s limit to her, for example, Cloud, who has put Gotterdammerung on himself, and then do a third Limit Break for Airith, which replenishes the limits of the other two participants, then you can live endlessly and spam limits for almost the entire story. (As I noted in the platinum rating, the game is broken beyond belief and there are simply a ton of similar ways to pass it. Perhaps you will find your own, even more cheating or fun!)
You don’t have to worry about your health, replenish it through Chakra or Prayer matter in some moments, but if you run low, you can also use Heal matter. Mana can sometimes be replenished by breaking objects scattered around the world, such as Shinra Crates.
9
0

15 Apr 2024 16:46