Forza Motorsport 6

Forza Motorsport 6

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178-237h

Xbox One
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Thru the Pack

Thru the Pack

Start last and finish first in a Multiplayer Race with 24 cars

20

0.09%

How to unlock the Thru the Pack achievement in Forza Motorsport 6 - Definitive Guide

In order to get this achievement, you need to be in 24th place at the start of a public multiplayer race, and finish in first (exception being the Le Mans track, where you need to be 23rd).

There *is* a way to manipulate the start position! Every time the host starts a new pre-lobby, when you launch into the lobby, so long as no one drops after joining the event lobby, the order of the lobby that the host (the person who launched from pre-lobby into the lobby) sees is the starting grid order (that means the host will always be 1st, and whoever connects to the lobby last will be in last).

NOTE: The order may be different on reverse courses, as I saw odd and even numbers flip from the lobby order (1 and 2 flipped, 3 and 4 flipped, etc, 23 and 24 flipped). Also, there may be another variable here I haven't discovered, as the above method works 85% of the time, but occasionally jumbles order a bit. I haven't been able to nail down the specifics of why it's sometimes jumbled.

The order people are listed in the pre-lobby has no impact, it all comes down to the lobby order. If people disconnect from the lobby and rejoin, that still impacts the order, everyone has to only join with no disconnects.

To manipulate the order:
- The host creates a new pre-lobby, and everyone joins on the host
- Have the person who will be 24th drop from the pre-lobby (or just not join), so you have 23 in the pre-lobby.
- The 24th person should be in their own pre-lobby for multiplayer, to minimize joining time.
- Host launches into a hopper category
- When the host sees the lobby screen load, tell the 24th person to join on them
- 24th person joins on host
- Host should confirm all 24 people are in the lobby and the correct person is 24th.
- Launch the match, and the 24th person wins the race.
- Everyone backs all the way out, host creates a *new* pre-lobby (not sufficient to pull people from lobby back to pre-lobby)
- Repeat

Edited on 2016-03-05: Clarified needing to re-create the pre-lobby each time to reset ordering.

Edited on 2016-03-07: Added note that this method seems to work about 85% of the time and will on rare occasions not have the correct start grid order. I haven't been able to determine the missing variable that influences the change in the remaining 15% of the time.
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28 Feb 2016 17:22

17 Comments
Thank you Cecil!!!!!
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By Cesar Alves on 06 Mar 2016 15:50
Great method, too bad I couldn't get it to work because of some self centred players in my last hosted session for this bloody game. And now I don't have free weekends again, so ain't getting this f'ing achievement ever now
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By on 15 Apr 2016 14:14
I just want to confirm that this method works most of the time. After being in two sessions, having done nothing but this method, we were able to get lots of people to get this achievement.
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By LamboSVinMT 369 on 08 May 2016 22:22
I was bloody lucky and got this pain in the arse achievement before you wrote this solution. Thumbs up from me for helping to make getting this achievement easier.
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By HolyHalfDead on 25 Jul 2016 05:54
Did this today without boosting. If one person quits it voids the $%#^*($ achievement. My friend was in a lobby with me and I recorded it.
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By MeMandMandM on 23 Sep 2016 23:47
Person quit on the last lap too
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By MeMandMandM on 23 Sep 2016 23:58
Unless it was changed in a recent patch, people quitting during the race do not affect it at all, only if they quit the lobby before the race starts.

I ran many sessions where we started the race and then had the 23 people not going for the achievement quit, so we could start up another race at the same time.
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By Laura Elizabeth on 24 Sep 2016 02:52
Got it when I turned the game on today!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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By MeMandMandM on 24 Sep 2016 22:55
clapheadspin
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By MeMandMandM on 24 Sep 2016 22:56
What this solution does not go into detail on is the following: Once the race starts, the 23 other racers can cross the start line then quit out. The 24th racer can then finish the race by themselves.

If you combine this with having 26-27 racers in the session, you can then launch 1-2 more races before the first person finishes. Using this method you can start 7-8 races per hour. So a group of 30 racers could finish in under 4 hours whereas a group of 24 will take 6 or more hours to complete.
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By OLOT on 30 May 2017 21:18
Here's what I think is a helpful set of instructions that can go along with this guide. I wrote this up and used it in my recent session and we were all successful in obtaining the achievement:

Procedures for Thru the Pack:
1- Host will send out invites to everyone in the session.
2- Once all 24 players are in the lobby, there is no need to back out of the lobby at any time unless it is your turn to obtain the achievement. Once we are in the lobby, host will search for a race mode to join.
3- Once joined a lobby, you will be able to communicate with each other through your mic and players will be able to vote on the track to race on. Select the track that is shortest, meaning whichever track offers the shortest miles/lap combinations. Try to avoid rain tracks as this causes delays.
4- Once the votes are in and the countdown reaches 0, a new countdown will begin and I believe it is an intermission countdown from 45 seconds. At this time, ONLY the person who is obtaining the achievement will back out of the lobby and rejoin on the host. This means you will need to add the host as a friend on session date so you can QUICKLY join back into the game before a random player does. This is crucial to be quick during this. This can kill your time if the player does not join fast and a random player joins. This step is only necessary for the first player going for the achievement. If for any reason you need to re-form the lobby, this is the step you will use for the player going for the achievement.
5- If a random player gets in, the host will back out and pull the party with him. If they cannot, everyone will be forced to rejoin on the host.
6. If the player going for the achievement successfully backs out and rejoins, they will be placed 24th on the starting grid, allowing them to obtain the achievement.
7. Once the intermission countdown concludes, the race will load and start. EVERY player needs to cross the starting line at the beginning of the race (not sure if this is necessary but it worked for us). If you just quit out or time out due to inactivity, you are potentially voiding the achievement for whoever is going for it.
8. Once the race begins, let the player who is going for the achievement (the person in 24th place) move to the front of the pack at the very beginning so that they can immediately be in first and won't have any struggles getting the win.
9. The other players who are not getting the achievement may do one of two things once they have crossed the starting line: they may continue the race behind the person getting the achievement or they may quit the race and head back to the pregame lobby. If you quit the race, you only hit start and quit once. You will be dumped into a lobby that still has all 24 players within the lobby. You DO NOT QUIT out of the pregame lobby after you quit out of the race. So, you only quit once. Quitting out of the race and the pregame lobby are two separate things and quitting the pregame lobby causes random players to join.
10. Finally, the person who is going for the achievement NEXT (not the current one going for the achievement in the current race, but the next one on deck) will need to do the above steps, pass the starting line, and quit out of the race after crossing the starting line AND then quit out of the pregame lobby. Once they are back in the multiplayer menu, they will need to join the host or any other player they have added as a friend QUICKLY so they are pulled back into the lobby. This will dump them back into the pregame lobby (the same lobby as if they had just quit the race only) and they will be placed at the bottom of the grid, thus allowing them to be the 24th racer in the next race. This means they will not need to quit out during the intermission period as mentioned above in step 4.

Hope it helps.
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By Unky Ky on 18 Jun 2017 00:32
Heard nightmares about this achievement but all of us got it today during my first session ever doing this. Pretty harmless so I guess I got lucky. Seemed to run pretty smooth
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By xSpartanReapers on 27 May 2018 03:09
So glad we found out how to do this so many years ago! that was a good time cecil!
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By REDWINGS05 on 29 Aug 2018 15:59
DO NOT ASK TO BOOST IN THE COMMENTS SECTION OF A SOLUTION.

Make a gaming session or a thread in the game's forum. PLEASE!
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By Beanpotter on 24 Jun 2020 14:27
Fm6/7 multiplayer servers are dead
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By btijet on 25 May 2024 12:41
Just a heads up to anyone attempting this: Private matches do not work. It must be a public match. There are no host controls in a public match that let you alter the track, lap time, or grid ordering. (Those controls are only available in private matches)

The method described in the solution is the correct method for setting up the "24th" racer.
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By OLOT on 30 May 2017 21:12
Just a heads up, there is a update for Forza 6 that adds extra host controls. One of those is grid ordering so, life will be easier to get this for those that care to try. Easy now to set someone to the back of the pack :-)
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By Presariofu on 21 Feb 2017 18:51
View all 17 comments Show less comments
Ok, now that I got this bloody thing without being part of a boost session I can offer a suggestion for people who want to attempt this by racing randoms from the 24th position. Fun!
To increase the odds of being in the 24th position this is what I did....

1) When your lobby reaches 24 players or is very close select a player and select show gamer tag.

2) Select join and join game as soon as the lobby is full (you can still see lobby size with the side panel). I usually did this around 20 seconds left on the intermission if possible.

3) Hopefully no one leaves and the game starts.

4) This will not get you the 24th position 100% of the time but I had a very high success rate. I would say 85% of the time I would be 24th (Just noticed this was a similar finding to Cecil Kilmer within an organized session) or I would be at the front of the pack which was nice for easy wins (Usually when it was more then just I joining last minute this occurred so is an added variable).

I have also done this twice before and the game seems to crash as the car pulls up to the garage. Just a heads up before anyone gets too excited.

The attempt I believe I got it on I actually saved the clip in disgust as it did not pop up. However, the next day I turned the game on and Thru The Pack was mine. It has been an emotional journey toast
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24 Sep 2016 23:22

2 Comments
I unlocked this achievement a LONG time ago, but I just want to confirm that this method works most of the time. In a full lobby, have one of the players quit out, then the host will invite the gamer and then will join, basically securing the 24th spot. This didn't work all the time, but I would agree with 85% or more.
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By LamboSVinMT 369 on 05 Dec 2016 03:11
anyone still trying to get this one?
GT OptionalOwl
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By OptionalOwl on 04 Jul 2018 14:50
In order to get this achievement, you need to be in 24th place at the start of a public multiplayer race, and finish in first (exception being the Le Mans track, where you need to be 23rd ALTHOUGH NEVER TESTED IT MYSELF).

This method is an addition to the one posted by "Cecil Kilmer".

I have hosted 5 sessions for this achievement using Cecil's method and only the 5th one was the one where all of the participants got it. This is what we did:

Method 1 (Start with it, in an ideal world this method should be enough):

Get a full pre-lobby of 24 people and ask the person going for the achievement to leave it. By getting that person to join the pre-lobby first the host can be sure that this person is active/responsive and ready to join and go for the achievement when needed (all of the players were responsive only on my last session, there's usually 1 or 2 difficult people).

When that person leaves the pre-lobby, select a hopper playlist (classes D, C, B are the best avoiding random players). When the hopper lobby has 23/24 people wait for the intermission to start and invite that person going for the achievement to fill the 24th place.

When race starts, go through starting line and leave the race (although there have been multiple races where some people left without going through the start lane, the person getting the achievement still got it, don't know if it would work if none went through it apart from that 1 person).

If you have more than 24 people create a new pre-lobby leaving 1 person racing by himself and repeat the method.

Method 2 (staying in the hopper lobby):

If you do not have more than 24 people after the 1st race do not leave the hopper lobby and wait for the race to finish. Although Cecil states that you must recreate the pre-lobby, we found out it isn't needed. While the race is still taking place make sure that the next person in a queue is ready by telling him/her to leave the lobby when there's around 10s left on track voting (it's worth waiting to lower the chances for randoms to connect when that person leaves). When that person leaves, the host must reinvite that person back during intermission, the person joins as 24th which will also be the place on the grid. (This has worked 100% for us)

Now, ideally, this would be straight forward enough to collect the achievements for everyone who needs it, BUT, if you lose 1 person, you might choose a different hopper which is more populated and do a cheeky method of using random players. Treat them as everyone else in the lobby, but let everyone know what the random car looks like and try to stop the car from winning the race by all means necessary (try texting the randoms first, although it almost never works).

VERY IMPORTANT THINGS TO NOTE:

• In all the sessions I hosted there have been at least one if not more people with network issues, who were able to join my pre-lobby but could not be taken to the hopper ones.
We fixed it by inviting the players straight to hopper without getting him/them to pre-lobby or/and asked the players to join other players in the lobby instead of the host, due to possible network issues between that particular player and the host.

• Before starting the session make sure that there are at least 26 ppl including potential double boxes, there hasn't been a single session without at least 2 people not showing up.

• As a host, get everyone prepared by showing/texting everyone the method you will be using and things they need to note, this literally saves hours.

• Before the session, invite everyone to be your friends on xbox and create a group chat there.

• Tell everyone to change their status to show them as "Online" this will help you go through the list of people in the group chat easier when inviting to rejoin the lobby (sometimes every second counts).

• Don't let anyone leave the hopper lobby if it has 23/24 and you're still waiting for that 1 person to join for the achievement. There have been multiple occasions when a player going for the achievement joined on the very last second.

• If you have enough people for the pre-lobby method always, and I mean ALWAYS specify when to join you. For example, after getting 23/24 in pre-lobbies I texted "OK WE HAVE ENOUGH PEOPLE, DO NOT JOIN UNLESS INVITED OR ASKED TO". This is necessary if you have more than 24 players due to someone trying to join when you are already waiting for that 1 specific person going for the achievement.

• Lastly, do the pre-lobby method ONLY IF NOONE IS HAVING NETWORK ISSUES, if it's too much of a struggle just don't leave the hopper lobby.

• I prioritised the players by their TA score which (in theory) lowered the risk of potential early quitters. Although some 100% TA score players or 99% ones didn't even show up, so it's up to you who you prioritise.

• The method with stopping random players is definitely a scummy one, ruining the fun for these poor souls, try to avoid it if you can.

It's not easy to manage that many people so make sure if you're hosting a session, for it to be succesfull be prepared as much as possible. Good Luck!
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30 Mar 2019 17:32

I've come up with what I think might be a good solution right now taking to an account the game is now 5 years old, multiplayer is not that popular and booster sessions are not easy to organise:

Get few people in the party chat. Join a public multiplayer lobby that is pretty full. Once the lobby reaches 24 the person going for an achievement rejoins the lobby (just select any gamertag on player list, go to profile and join game) that way the person starts 24th on the grid (most of them time, apparently doesn't work 100% every time).

Other players simply "help" the person out by not racing him and being "defensive" to other drivers.

Once person gets the achievement, just move on to the next one. Rinse and repeat. That way no need for a difficult booster session to organise etc.

Best to use: A or S class lobbies are these are usually popular.

Let me know what you guys think
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Currently an impossible achievement to earn legitmately unless you are godlike. You need to find an online lobby (Hopper Lobby; it seems Leagues don't count), fill it with 23 randoms, hope to be placed in 24th position on the grid and find a way in the usual mayhem to finish first. This can be boosted in https://www.xboxachievements.com/foru...d.php?t=629073

Also, while waiting in the Lobby, there are 2 timers; one is 45-seconds countdown for everyone to log in and pick a car. The other one is a countdown for the race to start. It seems (!!!) that if you pick your car as late a possible during the first countdown, there is an increased chance starting at the back. Yet, this is just an observation based on running 30 lobbies but it might help you start at the back.

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A lobby is created on trueachievements to boost this achievement. In particular Ali O3. Sign up and they will definitely help you.
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24 Oct 2015 03:39

2 Comments
it’s almost impossible to get it yourself, they also boosted it on truachivments, it was a long tedious task and not on the first try, but that’s how I got it
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By denyQ on 11 Sep 2017 21:44
but even if you are an honest gamer and didn’t cheat, try to sign up for the first half of the list of boosters (that is, up to 12), out of three sessions, even four (I helped in one, I got it myself on the 3rd), we never reached last on the list, someone urgently needs to go somewhere, and if a couple of randoms can still be contained, then everything becomes pointless, and since it’s usually indicated on the market that the boost time is 4 hours, it’s almost impossible to get to the bottom of those who have faded , this boost will actually go over 6 hours in a row
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By RunForJoy on 05 Dec 2016 11:15