Gears of War 4
164 Achievements
4,000
458-620h
PC
Xbox One
Xbox Series
School of '08
You might not have Boomshields to help you, but you conquered 50 waves without defenses!
25
0.1%
How to unlock the School of '08 achievement in Gears of War 4 - Definitive Guide
Still works 23 May 2018
Edit: with the extra spawns, standing outside the door is now a no-go as they spawn straight across from the Fab would recommend 1 of the Soldiers cover the Sniper when he is striking.
CHEESE method, Blood drive map, place the fab in the doorway to the spawn where you start, you want it just inside the 1st door it just fits in there.
You can see in the clip that if you've got it in the right spot all the power will glitch into the room, everybody needs to be in the spawn or against the cover just outside the door. The only enemies that can now enter the spawn area are sentinals, carriers & juvies in the window. I Would recommend 2 soldiers for the ammo a heavy for the bosses & of course a maxed sniper. The sniper should have magic bullet, called shot, pre rifle dam, radar ping & strike, mine are all lvl 6 could probs get away with lower. Change the enemy set to feral & have your scout with Brawler & Exe bonus because there are going to be a load of juvies that jump in the window & you make crazy good power off them when you bash them. Have a soldier in the little room window just be careful not to sit where the power drops & have another soldier at the doorway, cover boost helps a tonne. The soldiers need to pick off the bigger enemies while the scout bashes the juvies. Scout hangs between the windows to bash & get power. When you get to wave 5-6 just sniper strike it until wave 10 & repeat the process for each set of 10 waves. We had around 180,000k in the fab at wave 35 & sniper struck it all the way to 50.
Added a couple of screenshots to show the fab in a bit further I thought it was way too far but it worked. I try to have it a bit closer to the door but it can only just fit in the space, so if it works great if not just move it a touch. I have now discovered if you pick the fab up from the opposite side you spawn, morgue side not the diner. It just makes it easier to do & less chance of drones glitching in as shown in the pic. They just get stuck there & won't attack unless you do so it makes for a bit of fun.
Edit: with the extra spawns, standing outside the door is now a no-go as they spawn straight across from the Fab would recommend 1 of the Soldiers cover the Sniper when he is striking.
CHEESE method, Blood drive map, place the fab in the doorway to the spawn where you start, you want it just inside the 1st door it just fits in there.
You can see in the clip that if you've got it in the right spot all the power will glitch into the room, everybody needs to be in the spawn or against the cover just outside the door. The only enemies that can now enter the spawn area are sentinals, carriers & juvies in the window. I Would recommend 2 soldiers for the ammo a heavy for the bosses & of course a maxed sniper. The sniper should have magic bullet, called shot, pre rifle dam, radar ping & strike, mine are all lvl 6 could probs get away with lower. Change the enemy set to feral & have your scout with Brawler & Exe bonus because there are going to be a load of juvies that jump in the window & you make crazy good power off them when you bash them. Have a soldier in the little room window just be careful not to sit where the power drops & have another soldier at the doorway, cover boost helps a tonne. The soldiers need to pick off the bigger enemies while the scout bashes the juvies. Scout hangs between the windows to bash & get power. When you get to wave 5-6 just sniper strike it until wave 10 & repeat the process for each set of 10 waves. We had around 180,000k in the fab at wave 35 & sniper struck it all the way to 50.
Added a couple of screenshots to show the fab in a bit further I thought it was way too far but it worked. I try to have it a bit closer to the door but it can only just fit in the space, so if it works great if not just move it a touch. I have now discovered if you pick the fab up from the opposite side you spawn, morgue side not the diner. It just makes it easier to do & less chance of drones glitching in as shown in the pic. They just get stuck there & won't attack unless you do so it makes for a bit of fun.
23 Comments
works like a charm, Great find hope they don't patch it
By DeceptiveTen on 14 Mar 2018 18:02
Awesome guide mate :)
By x JonnyT o on 15 Mar 2018 20:23
i did it on security on hardcore with friends.
1 scout, 1 sniper, 2 heavy's and 1 soldier
you can use skill cards: hammer of dawn, sniper strike, mortar strike and team rivive.
you also can buy weapons out of the fabricator
1 scout, 1 sniper, 2 heavy's and 1 soldier
you can use skill cards: hammer of dawn, sniper strike, mortar strike and team rivive.
you also can buy weapons out of the fabricator
6 Comments
Where did you set up? In a spawn so most of the enemies spawn at the opposite end?
By ö Michael öö on 07 Mar 2018 00:52
in the building. so you get less problems with boss waves
By belgianplayer1 on 07 Mar 2018 02:16
I did it yesterday with my friends( FLACZEK15, Mr Jim PL, igor5618, Dasha PL) on hardore on Fuel Depot map.
We used 2 heavys soldier sniper and scout.
I played as heavy with Explosive Launcher Capacity, Explosive Launcher Damage, Explosive Launcher Reload, Marked Damage and Thick Skin.
Second heavy used similar cards
Solider used cards for lancer for easy destroy Guardians and Sentinels.
Scout obviously cards for money and health.
Sniper is the most important character. He used 3 extremely necessary cards how Radar Ping, Sniper Strike, Called Shot. Sniper has all cards for 6 level.
Good idea if someone use Team Revive card. In our team sniper used this card because he was always close to the fabricator.
We played in this big hangar on the end of the map. I took te right/front side second heavy left/front sniper front and soldier where was the most enemies.
Waves 1-30 was easy and try to get as much power as possible in the fabricator.
Waves 30-40 little harder so try to more concentrated and sniper can use strikes for hardest waves
Waves 40-50 we had a lot of money so sniper used many times sniper strikes.
I recommended dont buy to much weapons from fabrictor. Use weapons from dead enemies. Dropshot is extremly helpful. Save money from sniper strikes.
Dont use mortar strikes(too crappy) and hammer of dawn(too expensive)
Bosses are extremely easy with sniper mark and drophot. We had 3 Snatchers and 2 Swarmaks and all was killed really fast.
It is much easier that we thought.
Good luck :)
We used 2 heavys soldier sniper and scout.
I played as heavy with Explosive Launcher Capacity, Explosive Launcher Damage, Explosive Launcher Reload, Marked Damage and Thick Skin.
Second heavy used similar cards
Solider used cards for lancer for easy destroy Guardians and Sentinels.
Scout obviously cards for money and health.
Sniper is the most important character. He used 3 extremely necessary cards how Radar Ping, Sniper Strike, Called Shot. Sniper has all cards for 6 level.
Good idea if someone use Team Revive card. In our team sniper used this card because he was always close to the fabricator.
We played in this big hangar on the end of the map. I took te right/front side second heavy left/front sniper front and soldier where was the most enemies.
Waves 1-30 was easy and try to get as much power as possible in the fabricator.
Waves 30-40 little harder so try to more concentrated and sniper can use strikes for hardest waves
Waves 40-50 we had a lot of money so sniper used many times sniper strikes.
I recommended dont buy to much weapons from fabrictor. Use weapons from dead enemies. Dropshot is extremly helpful. Save money from sniper strikes.
Dont use mortar strikes(too crappy) and hammer of dawn(too expensive)
Bosses are extremely easy with sniper mark and drophot. We had 3 Snatchers and 2 Swarmaks and all was killed really fast.
It is much easier that we thought.
Good luck :)
5 Comments
I wonder if weapons lockers count as fortifications since in year of the dog horde they have full health when "fortifications" are suppose to have very little health.
By ICoN xLeViAtHaN on 09 Mar 2018 18:57
they do
By KontoGR on 10 Mar 2018 00:29
September 2023
I just completed a successful session with a solid group where we unlocked three achievements in one sitting:
School of ‘08
In Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
Do You Even Lift?
Complete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
You Are The Support Son!
Complete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
This also gives you the associated ribbon required for the Chest Candy achievement for finishing Horde with everyone as the same class.
—— —— —— —— ——
Map: Lift
Difficulty: Insane
Mode: Standard (50 waves)
Recommended with five players, one of each class. The host should be whomever is playing the Soldier for the full run.
Rough outline:
1. Join in the lobby and set the game up. Agree on who will play which class during the run. Everyone select the Soldier and start the game
2. When everyone is loaded in, the Host should pause the game. All 4 other players quit the game and return to main menu. Everyone joins the game again, selecting their class for the run.
3. Wait for all players to fully load into the match. If the player has completed the countdown and can see a map of the stage, then they are loaded in. Host can then unpause the game.
4. The Host can then proceed to place the Fabricator down. This will spawn in the players. Now, resume the game as normal and play through without restrictions.
5. At the end of Wave 49, host once again pauses the game, everyone quits and then joins back as a Soldier.
6. During the final wave, nobody should spend any power.
Using this strategy, the Host (Soldier for full run) cannot purchase or spend any power at all during the full run. Which is fine, as they will be planting grenades and nothing else.
Other than this, there are no real restrictions until the final wave when everyone else returns as Soldier. Any player can die. You can fail any round and fail as many times as necessary. Any player other than the host can spend money on Skills or Fortifications (until they rejoin back as Soldier).
Playing on Insane does unlock the Hardcore achievement.
I have read that you can pause, quit and rejoin during Wave 50 itself. This may be easier as you can have Sniper use the Sniper Strike to thin out the final wave. I never tested that myself, though, but can imagine it would work. But with this strategy, the idea is to have all Sentries set up for a painless Wave 50.
General strategy:
Do a Speedrun on Lift, manipulating the enemies to spawn into one location. Use this video to explain the positioning:
Use this thread for general speedrun tips and advice:
Horde Speedrunning Tips
Doing a regular 50 wave variant is essential so you have enough rounds to build up the cash to purchase enough Sentries. We tried on 25 variants numerous times and it was a failure.
The hardest part of this is the final wave. I did three failed sessions where we just got wiped out on final wave, lost all fortifications and couldn’t recover.
If, for whatever reason, your fortifications at the back are at risk, the team should kill themselves ASAP. Rebuilding is expensive, especially in later waves, so protecting the assets is key. But, if anything is getting that far back, something isn’t working in your run.
Scout Notes
For the Scout, use the Cloak skill to go invisible. The Scout position on Lift (red box on left side near the enemy spawn) is really vulnerable and they will get downed every wave otherwise.
This strategy is based on purchasing as many Sentries as possible. Therefore, it is essential to have a solid Scout with L6 card for the deposit bonus. The Scout gets 2x money if they collect it while the wave is active and using Cloak was a real game changer for this map to getting the energy bonus: wait until 2 or 3 enemies left and run in.
If you need to deposit, ask the Engineer to take your place so you can run back.
Engineer Notes
In the end, I played as Engineer and had about 40 or 50 sentries all in the original player spawn point being built up exclusively for the final wave. These were all L3+. This is so we had a safe place to retreat to and let the turrets kill everything on the final wave. We killed 2x Snatchers this way with ease.
The sentries were all placed in numerous directions to create a solid overwatch. Keep in mind you may have a Kestrel spawn, so having some sentries point out to the sides is advised.
Once you get the run going, you will be kept busy purchasing. My advice would be to place the Sentries in smart locations as you go. Once you have 30 or more them, you don’t want to be figuring out how to place them and adjusting them. Take the time when you purchase them to place them well (doesn’t need to be perfect). Keep in mind you need to pick them up to upgrade them and this will change their orientation.
Also keep in mind that you need to keep a path open on both sides for everyone to run in/out. Just don’t block off things entirely.
I did not really place anything else down in terms of Fortifications - a few weapon lockers for the Heavy. I also placed one Decoy and one Sentry facing the Decoy under the Heavy.
Every other piece of energy was spent on building and upgrading as many Sentries at the back as possible. I didn’t put down any Barriers, or any Sentries near the spawn as they’d get destroyed and waste cash. You definitely have enough surplus to put a few sentries down elsewhere to help, if needed, so don’t make the run harder than necessary if the enemies are flowing out. This can happen if the Soldier isn’t using Shock Grenades, and/or if the Heavy isn’t mashing with the Salvos.
As needed, switch locations with the players in fixed locations (Scout, Heavy, Soldier) so they can deposit energy. You can die during waves without consequence or impact to the run, so don’t stress if you get wiped covering the Scout’s spot.
For cards, I had a Sentry based build: (1) Build Cost, (2) Sentry Cost, (3) Fortification health (4) Sentry Speed, (5) Sentry Capacity.
I don’t find upgrading the L3 sentries to L4 is economical. I’d upgrade everything to L3 and keep them at that level.
Sniper Notes
Nothing much different than what I wrote in my general Horde tips guide.
The Sniper was spending on Radar Pings and Sniper Strikes as necessary. Team Revive if needed.
Heavy Notes
Nothing much different than what I wrote in my general Horde tips guide.
Your only job is to collect Salvos and use them effectively. Communicate to Engineer if you need more locker spaces. Be mindful that you may get rogue spawns under your spot but that’s why there should be a decoy there.
—— —— —— —— ——
Here’s a clip from the successful run where I rejoin during the end of Wave 49.
You can see the Host is waiting for everyone to see the map screen. There are only a couple of enemies left and he runs back into the Sentry palace that was built. When everyone quits, the Host has to finish the wave solo. Everyone respawns at Wave 50.
We had two Snatchers taken out with ease. Even though I purchased the Sentries, you can see the game doesn’t attribute the kills to me due to the fact I left and rejoined as a different class.
The achievements did pop up on screen but I guess the recording doesn’t capture the notifications.
I just completed a successful session with a solid group where we unlocked three achievements in one sitting:
School of ‘08
In Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
The School of '08 achievement in Gears of War 4 worth 220 pointsIn Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
Do You Even Lift?
Complete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
The Do You Even Lift? achievement in Gears of War 4 worth 514 pointsComplete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
You Are The Support Son!
Complete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
The You Are The Support Son! achievement in Gears of War 4 worth 509 pointsComplete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
This also gives you the associated ribbon required for the Chest Candy achievement for finishing Horde with everyone as the same class.
—— —— —— —— ——
Map: Lift
Difficulty: Insane
Mode: Standard (50 waves)
Recommended with five players, one of each class. The host should be whomever is playing the Soldier for the full run.
Rough outline:
1. Join in the lobby and set the game up. Agree on who will play which class during the run. Everyone select the Soldier and start the game
2. When everyone is loaded in, the Host should pause the game. All 4 other players quit the game and return to main menu. Everyone joins the game again, selecting their class for the run.
3. Wait for all players to fully load into the match. If the player has completed the countdown and can see a map of the stage, then they are loaded in. Host can then unpause the game.
4. The Host can then proceed to place the Fabricator down. This will spawn in the players. Now, resume the game as normal and play through without restrictions.
5. At the end of Wave 49, host once again pauses the game, everyone quits and then joins back as a Soldier.
6. During the final wave, nobody should spend any power.
Using this strategy, the Host (Soldier for full run) cannot purchase or spend any power at all during the full run. Which is fine, as they will be planting grenades and nothing else.
Other than this, there are no real restrictions until the final wave when everyone else returns as Soldier. Any player can die. You can fail any round and fail as many times as necessary. Any player other than the host can spend money on Skills or Fortifications (until they rejoin back as Soldier).
Playing on Insane does unlock the Hardcore achievement.
I have read that you can pause, quit and rejoin during Wave 50 itself. This may be easier as you can have Sniper use the Sniper Strike to thin out the final wave. I never tested that myself, though, but can imagine it would work. But with this strategy, the idea is to have all Sentries set up for a painless Wave 50.
General strategy:
Do a Speedrun on Lift, manipulating the enemies to spawn into one location. Use this video to explain the positioning:
Use this thread for general speedrun tips and advice:
Horde Speedrunning Tips
Doing a regular 50 wave variant is essential so you have enough rounds to build up the cash to purchase enough Sentries. We tried on 25 variants numerous times and it was a failure.
The hardest part of this is the final wave. I did three failed sessions where we just got wiped out on final wave, lost all fortifications and couldn’t recover.
If, for whatever reason, your fortifications at the back are at risk, the team should kill themselves ASAP. Rebuilding is expensive, especially in later waves, so protecting the assets is key. But, if anything is getting that far back, something isn’t working in your run.
Scout Notes
For the Scout, use the Cloak skill to go invisible. The Scout position on Lift (red box on left side near the enemy spawn) is really vulnerable and they will get downed every wave otherwise.
This strategy is based on purchasing as many Sentries as possible. Therefore, it is essential to have a solid Scout with L6 card for the deposit bonus. The Scout gets 2x money if they collect it while the wave is active and using Cloak was a real game changer for this map to getting the energy bonus: wait until 2 or 3 enemies left and run in.
If you need to deposit, ask the Engineer to take your place so you can run back.
Engineer Notes
In the end, I played as Engineer and had about 40 or 50 sentries all in the original player spawn point being built up exclusively for the final wave. These were all L3+. This is so we had a safe place to retreat to and let the turrets kill everything on the final wave. We killed 2x Snatchers this way with ease.
The sentries were all placed in numerous directions to create a solid overwatch. Keep in mind you may have a Kestrel spawn, so having some sentries point out to the sides is advised.
Once you get the run going, you will be kept busy purchasing. My advice would be to place the Sentries in smart locations as you go. Once you have 30 or more them, you don’t want to be figuring out how to place them and adjusting them. Take the time when you purchase them to place them well (doesn’t need to be perfect). Keep in mind you need to pick them up to upgrade them and this will change their orientation.
Also keep in mind that you need to keep a path open on both sides for everyone to run in/out. Just don’t block off things entirely.
I did not really place anything else down in terms of Fortifications - a few weapon lockers for the Heavy. I also placed one Decoy and one Sentry facing the Decoy under the Heavy.
Every other piece of energy was spent on building and upgrading as many Sentries at the back as possible. I didn’t put down any Barriers, or any Sentries near the spawn as they’d get destroyed and waste cash. You definitely have enough surplus to put a few sentries down elsewhere to help, if needed, so don’t make the run harder than necessary if the enemies are flowing out. This can happen if the Soldier isn’t using Shock Grenades, and/or if the Heavy isn’t mashing with the Salvos.
As needed, switch locations with the players in fixed locations (Scout, Heavy, Soldier) so they can deposit energy. You can die during waves without consequence or impact to the run, so don’t stress if you get wiped covering the Scout’s spot.
For cards, I had a Sentry based build: (1) Build Cost, (2) Sentry Cost, (3) Fortification health (4) Sentry Speed, (5) Sentry Capacity.
I don’t find upgrading the L3 sentries to L4 is economical. I’d upgrade everything to L3 and keep them at that level.
Sniper Notes
Nothing much different than what I wrote in my general Horde tips guide.
The Sniper was spending on Radar Pings and Sniper Strikes as necessary. Team Revive if needed.
Heavy Notes
Nothing much different than what I wrote in my general Horde tips guide.
Your only job is to collect Salvos and use them effectively. Communicate to Engineer if you need more locker spaces. Be mindful that you may get rogue spawns under your spot but that’s why there should be a decoy there.
—— —— —— —— ——
Here’s a clip from the successful run where I rejoin during the end of Wave 49.
You can see the Host is waiting for everyone to see the map screen. There are only a couple of enemies left and he runs back into the Sentry palace that was built. When everyone quits, the Host has to finish the wave solo. Everyone respawns at Wave 50.
We had two Snatchers taken out with ease. Even though I purchased the Sentries, you can see the game doesn’t attribute the kills to me due to the fact I left and rejoined as a different class.
The achievements did pop up on screen but I guess the recording doesn’t capture the notifications.
This guide was translated automatically.
In my opinion, Mercy is the easiest card to complete this achievement.