Gears of War 4
164 Achievements
4,000
458-620h
PC
Xbox One
Xbox Series
You Are The Support Son!
You beat Insane Horde without spending any Power!
50
0.05%
How to unlock the You Are The Support Son! achievement in Gears of War 4 - Definitive Guide
Here is what I just did to get the achievement:
1). 25 wave Monster Mash on Blood Drive (on Insane)
2). Anybody but the host can spend power through rounds 1-24.
3). Have everyone leave in wave 25 (except the host), come back as a different class, and then don't spend any power from that point on.
We just did this and everyone in the group got the achievement.
Long version:
We were going for Perfect Run by having everyone but the host quit out at the end of wave 24, but screwed up in wave 25 (bloody Carriers!) and two of us died. We figured "what the hell" and left AGAIN and each switched to a new class again. Once we were back in, nobody touched the fabricator, nobody refilled any sentries or shock turrets (as we didn't have an engineer anymore) and we killed off the last three enemies.
Surprise, surprise! As soon as wave 25 ended, all 4 of us in the group got the You Are the Support Son! achievement. Pretty clearly, the only requirement is that the host stays in the match, and never spends ANY power. The rest of us died, revived, built fortifications, etc. all the way through, and by leaving during wave 25, coming back as a new class, and not spending any power from that point on, it gave us all the achievement.
Much easier than doing it legit.
1). 25 wave Monster Mash on Blood Drive (on Insane)
2). Anybody but the host can spend power through rounds 1-24.
3). Have everyone leave in wave 25 (except the host), come back as a different class, and then don't spend any power from that point on.
We just did this and everyone in the group got the achievement.
Long version:
We were going for Perfect Run by having everyone but the host quit out at the end of wave 24, but screwed up in wave 25 (bloody Carriers!) and two of us died. We figured "what the hell" and left AGAIN and each switched to a new class again. Once we were back in, nobody touched the fabricator, nobody refilled any sentries or shock turrets (as we didn't have an engineer anymore) and we killed off the last three enemies.
Surprise, surprise! As soon as wave 25 ended, all 4 of us in the group got the You Are the Support Son! achievement. Pretty clearly, the only requirement is that the host stays in the match, and never spends ANY power. The rest of us died, revived, built fortifications, etc. all the way through, and by leaving during wave 25, coming back as a new class, and not spending any power from that point on, it gave us all the achievement.
Much easier than doing it legit.
18 Comments
Hmmz, this is maybe the best solution I have read, thanks man!
By EI Bikerboy on 15 Jun 2018 07:14
Confirming this works - and you can combine it with the no deaths run.
By HolyHalfDead on 17 Jun 2018 01:43
Map- Blood Drive
First some general tips.
You CANNOT revive people using their cog tags as this will void the achievement. I recommend that you never pick them up.
You must do this achievement on the 25 wave horde variant. I recommend horde lite. I have received reports from my friends that they did not receive the achievement on a 50 wave horde mode. Plus, 25 waves is less than 50 waves, so don't make your life harder.
You CANNOT purchase anything from the fabricator. That means you cannot buy weapons, fortifications, class items such as the hammer of dawn, team revive, etc.
You CAN deposit money into the fabricator (there isn't a point to depositing money unless you want some extra points).
It is okay to fail a wave. In fact, you can purposefully fail a wave to resupply your grenades/weapon ammo and to change the boss (for further information regarding the boss please see section 7).
You must play on INSANE. This will not stack with inconceivable.
If a player gets disconnected, IMMEDIATELY pause the game, reinvite the player, and continue the match when that player is fully loaded into the match. We had a player get disconnected on during the countdown to wave 25. He rejoined and still unlocked the achievement. He was only missing for 10 seconds during the countdown for the wave.
Game details
1) Decide which classes you will run. Any combination of soldier and heavy will work. Having 1 sniper would also be helpful.
I recommend either
4 soldiers, 1 heavy
3 soldiers, 1 heavy, 1 sniper
Recommended cards for each class are the following:
Soldiers should run grenade damage, grenade plants, grenade capacity, and resupply.The fifth card is up to you, but I would recommend either assault rifle capacity or assault rifle damage.
The heavy should run explosive launcher capacity, explosive launcher damage, and marked damage (especially useful against bosses). The next two cards are up to you, but we personally used heavy weapon damage and thick skin.
Sniper should run called shot and mark boost. The rest are up to you but I would recommend explosive headshot, headshot damage, and precision rifle damage.
As always, the higher your cards are the better. I would recommend level 6 green cards, level 5 blue cards, and level 4 purple cards at a minimum.
2) Decide which map you will run. The two best choices that I have had success with are blood drive and war machine. This guide will describe the process for blood drive (dlc map)
Make sure to be on INSANE! it will not stack if you do it on inconceivable.
3) Game mode. I recommend horde light. This mode has 25 waves with a boss wave every 5 waves.
The way to change your game mode is to press start in the horde lobby for match options, click on enemy list, and change to horde lite.
4) Fabricator placement. The first thing you should do on blood drive is move the fabricator to the diner spawn (if you are going down the stairs the rooms will be on your right) and place it in the doorway of the room. Just make sure you leave enough room to walk your character through the doorway. This will ensure that enemies cannot enter the room except for the carrier.
5) Grenade plants. Grenade plants help a lot. Make sure your soldiers place many grenade plants between waves. Also, make sure that you put enough space between each grenade so that one enemy doesn't create a chain reaction and blow up all of your grenade. Also, make sure to save a few grenades for later in the round.
I recommend putting some grenades just outside the doorway, throughout the staircase, the small room across from the doorway, the corridor heading towards the train station, near the ammo box between the diner and hospital spawns, and near the ammo box between the train station and triage room.
6) Player positions. Have two players hugging the walls on the doorway to the room. They should both be soldiers. Throughout the game they will be throwing grenades at enemies that are approaching the doorway. These two soldiers should have the highest level resupply of your group. When they don't have grenades they should use their lancers.
The heavy should be a little bit further back in the room, face the doorway, and shoot boomshots, drops shot, and heavy weapons.
A third soldier should be covering the windows. Juvies will climb over the windows, and it is their job to kill the juvies and warn the rest of the team that they are coming. A shotgun would be the best way to kill the juvies. Also be careful as the juvies tend to glitch through the right wall, so don't have the soldier hugging the right side of the doorway to the windows.
The fifth player (soldier or sniper) will ensure that enemies do not spawn in the room. If you are facing the doorway and windows the enemy spawn is on your far back right. The fifth player will also reinforce soldiers 1 and 2 at the doorway, and will reinforce the third soldier at the windows when juvies come if there weren't any enemies spawning in the room.
7) Choosing your boss. During a wave you can kill yourself in order to change the boss. The first 3 attempts of a boss wave will give you the same boss. After that the boss will change every wave. If you get a carrier kill yourselves until you get a different boss. Carriers are the only enemy that can get through the doorway, and will kill you all quickly. We found that the snatcher was the best boss to go against since it gets stuck in the doorway which means that the soldiers can throw grenades at it and kill it quickly. Swarmak would be the second best boss since it typically gets stuck in the middle of the map between the diner and hospital spawns. However, they take a lot longer to kill as compared to the snatcher.
Good luck with the achievement. I welcome your feedback and will make changes to the guide accordingly.
First some general tips.
You CANNOT revive people using their cog tags as this will void the achievement. I recommend that you never pick them up.
You must do this achievement on the 25 wave horde variant. I recommend horde lite. I have received reports from my friends that they did not receive the achievement on a 50 wave horde mode. Plus, 25 waves is less than 50 waves, so don't make your life harder.
You CANNOT purchase anything from the fabricator. That means you cannot buy weapons, fortifications, class items such as the hammer of dawn, team revive, etc.
You CAN deposit money into the fabricator (there isn't a point to depositing money unless you want some extra points).
It is okay to fail a wave. In fact, you can purposefully fail a wave to resupply your grenades/weapon ammo and to change the boss (for further information regarding the boss please see section 7).
You must play on INSANE. This will not stack with inconceivable.
If a player gets disconnected, IMMEDIATELY pause the game, reinvite the player, and continue the match when that player is fully loaded into the match. We had a player get disconnected on during the countdown to wave 25. He rejoined and still unlocked the achievement. He was only missing for 10 seconds during the countdown for the wave.
Game details
1) Decide which classes you will run. Any combination of soldier and heavy will work. Having 1 sniper would also be helpful.
I recommend either
4 soldiers, 1 heavy
3 soldiers, 1 heavy, 1 sniper
Recommended cards for each class are the following:
Soldiers should run grenade damage, grenade plants, grenade capacity, and resupply.The fifth card is up to you, but I would recommend either assault rifle capacity or assault rifle damage.
The heavy should run explosive launcher capacity, explosive launcher damage, and marked damage (especially useful against bosses). The next two cards are up to you, but we personally used heavy weapon damage and thick skin.
Sniper should run called shot and mark boost. The rest are up to you but I would recommend explosive headshot, headshot damage, and precision rifle damage.
As always, the higher your cards are the better. I would recommend level 6 green cards, level 5 blue cards, and level 4 purple cards at a minimum.
2) Decide which map you will run. The two best choices that I have had success with are blood drive and war machine. This guide will describe the process for blood drive (dlc map)
Make sure to be on INSANE! it will not stack if you do it on inconceivable.
3) Game mode. I recommend horde light. This mode has 25 waves with a boss wave every 5 waves.
The way to change your game mode is to press start in the horde lobby for match options, click on enemy list, and change to horde lite.
4) Fabricator placement. The first thing you should do on blood drive is move the fabricator to the diner spawn (if you are going down the stairs the rooms will be on your right) and place it in the doorway of the room. Just make sure you leave enough room to walk your character through the doorway. This will ensure that enemies cannot enter the room except for the carrier.
5) Grenade plants. Grenade plants help a lot. Make sure your soldiers place many grenade plants between waves. Also, make sure that you put enough space between each grenade so that one enemy doesn't create a chain reaction and blow up all of your grenade. Also, make sure to save a few grenades for later in the round.
I recommend putting some grenades just outside the doorway, throughout the staircase, the small room across from the doorway, the corridor heading towards the train station, near the ammo box between the diner and hospital spawns, and near the ammo box between the train station and triage room.
6) Player positions. Have two players hugging the walls on the doorway to the room. They should both be soldiers. Throughout the game they will be throwing grenades at enemies that are approaching the doorway. These two soldiers should have the highest level resupply of your group. When they don't have grenades they should use their lancers.
The heavy should be a little bit further back in the room, face the doorway, and shoot boomshots, drops shot, and heavy weapons.
A third soldier should be covering the windows. Juvies will climb over the windows, and it is their job to kill the juvies and warn the rest of the team that they are coming. A shotgun would be the best way to kill the juvies. Also be careful as the juvies tend to glitch through the right wall, so don't have the soldier hugging the right side of the doorway to the windows.
The fifth player (soldier or sniper) will ensure that enemies do not spawn in the room. If you are facing the doorway and windows the enemy spawn is on your far back right. The fifth player will also reinforce soldiers 1 and 2 at the doorway, and will reinforce the third soldier at the windows when juvies come if there weren't any enemies spawning in the room.
7) Choosing your boss. During a wave you can kill yourself in order to change the boss. The first 3 attempts of a boss wave will give you the same boss. After that the boss will change every wave. If you get a carrier kill yourselves until you get a different boss. Carriers are the only enemy that can get through the doorway, and will kill you all quickly. We found that the snatcher was the best boss to go against since it gets stuck in the doorway which means that the soldiers can throw grenades at it and kill it quickly. Swarmak would be the second best boss since it typically gets stuck in the middle of the map between the diner and hospital spawns. However, they take a lot longer to kill as compared to the snatcher.
Good luck with the achievement. I welcome your feedback and will make changes to the guide accordingly.
4 Comments
Just a note to add to this, it essential to keep the Jouvies at bay they will ruin everything. Also due to how the glitch through the wall do not post up on the right side of the doorway.
We also encountered a few times a drone could shoot us through all walls as if he clipped through the floors.
We also encountered a few times a drone could shoot us through all walls as if he clipped through the floors.
By UTDerk23 on 14 Jun 2018 10:15
Thank you UTDerk23 for your comment. It is true that the juvies tend to glitch a bit through the wall next to the doorway facing the windows. I have added that to the solution. Drones also seem to have excellent aim so be careful while attempting this achievement.
By Bastian Reader on 14 Jun 2018 16:02
Just now beaten this and i want to give you my solution.
I CAN confirm that if you do this in the 50 waves mode is glitched atm so you will not get the achievement, but you will get it in the 25 waves mode.
Map: Clocktower
Mode:Monster Mash (To set it: press start in the horde private lobby, horde options and switch from standard to monster mash)
Classes:
-1 Sniper (Called shot, explosive headshots, sniper rifle damage, sniper rifle capacity, headshot damage)
-3 Soldiers (Resupply, plant granades, granede capacity, granade damage, assault rifle damage)
-1 Heavy (Marked damage, reload speed and all heave weapons damage cards)
ALL CARD WERE LEVEL 5 AND MOST OF THEM LEVEL 6
Setup: Get the fabricator back to your spawn, plant granades on the stairs on the right side and arond of the rectangular thing in front of the stairs. You can then take cover where you have 2 small "windows" and in case you start having a rough time you can rotate back to the fabricator. My group did the last 5 waves around the fabricator but still planting the granades in the same spots.
MAKE SURE NOT TO USE POWER FROM THE FABRICATOR, DO NOT EVEN REVIVE SOMEONE IF IT COSTS 0 POWER BECAUSE IT STILL COUNTS AS "TRANSACTION".
Sorry for my english and good luck, is a tough achievement.
I CAN confirm that if you do this in the 50 waves mode is glitched atm so you will not get the achievement, but you will get it in the 25 waves mode.
Map: Clocktower
Mode:Monster Mash (To set it: press start in the horde private lobby, horde options and switch from standard to monster mash)
Classes:
-1 Sniper (Called shot, explosive headshots, sniper rifle damage, sniper rifle capacity, headshot damage)
-3 Soldiers (Resupply, plant granades, granede capacity, granade damage, assault rifle damage)
-1 Heavy (Marked damage, reload speed and all heave weapons damage cards)
ALL CARD WERE LEVEL 5 AND MOST OF THEM LEVEL 6
Setup: Get the fabricator back to your spawn, plant granades on the stairs on the right side and arond of the rectangular thing in front of the stairs. You can then take cover where you have 2 small "windows" and in case you start having a rough time you can rotate back to the fabricator. My group did the last 5 waves around the fabricator but still planting the granades in the same spots.
MAKE SURE NOT TO USE POWER FROM THE FABRICATOR, DO NOT EVEN REVIVE SOMEONE IF IT COSTS 0 POWER BECAUSE IT STILL COUNTS AS "TRANSACTION".
Sorry for my english and good luck, is a tough achievement.
7 Comments
Confirm this didn’t work for us on 50 waves. We did 25 wave monster mash on war machine with 3 soldiers and 2 heavies.
By MulticronX on 08 Jun 2018 20:37
Thank you for warning people not to do this on 50 waves. We have added the Buggy + flag to this achievement.
By HolyHalfDead on 09 Jun 2018 21:22
I've just got the achievement tonight on War Machine. Just wanted to say somebody was revived once (wave 25) for 0 power and the achievement still unlocked. I personally wouldn't risk it, but if you happen to be in a game where it happens, don't just quit. See it through and you might get the achievement still. Happy hunting.
Currently the Achievement is still possible to obtain if you get disconnected. I was disconnected from the game on wave 25 (out of 25) and got back in after my group had failed a few times. We failed another time, then we cleared the last wave and I got my Achievement despite the connection loss.
Maybe it's because they hadn't moved on from wave 25 or because they'd repeated that wave a few times or because I got back into the game in less than a minute, either way, I still got the long haul ribbon and the Achievement.
So if you get disconnected from your game, don't panic, and just focus on getting back in as soon as possible. And your team should refrain from making ANY progress until you are back in. And by back in I mean respawned. So as soon as you're connected again your team should fail out so you get respawned at the start of the wave.
Maybe it's because they hadn't moved on from wave 25 or because they'd repeated that wave a few times or because I got back into the game in less than a minute, either way, I still got the long haul ribbon and the Achievement.
So if you get disconnected from your game, don't panic, and just focus on getting back in as soon as possible. And your team should refrain from making ANY progress until you are back in. And by back in I mean respawned. So as soon as you're connected again your team should fail out so you get respawned at the start of the wave.
Map suggestion: Blood Drive
Game variant suggestion: Monster Mash (25 Waves)
Difficulty: Insane
There are already a few good guides out there for how to go about this but 25 seems to work best. I will clarify what other people have figured out so you will hopefully know exactly how to do it confidently.
Basically everyone can start the match as any class, I personally went with an engineer a scout a sniper and soldiers but anything will work. Try to avoid being heavy as you will probably want to re-join after quitting as heavy for best chance.
My guide is focused on how to make sure you get the achievement on Wave 25, this will be a step by step on how to do it successfully every time.
1. Play normally and once you hit wave 25 and your base is all set up with sentries the way you want you will want the host to pause the game (Let the match timer run down so the wave officially starts, but don't let it go on to long so you save up your sentries and base).
2. Everyone but the host will leave the match and re-join the game as a different class (For us it was re-joining as all heavy's with marked damage boost card).
3. Now once everyone else is loaded in game and they can see the overhead map, the host of the match will want to disconnect from the match by pulling his Ethernet cord from his Xbox until he is kicked from the match. If you are on Wi-Fi, then it is best you pull the power from your router.
4. Once the host can see that he has been kicked from the game he can re-connect his internet. The rest of the group will still be in the pause menu and a new host of the match will be selected. Keep an eye out as it should tell the person who is the new host they have been selected.
5. Let the last guy re-join the game and once he is loaded in and everyone looking at top down map then the new host will press the pause button and select the option to resume. It should restart the match and fail the wave, allowing the host to resume from current wave.
From this point just don't deposit any power or go near the fabricator just to be safe and you will have yourself the achievement!
If for any reason you mess up you can just re-do the steps above again until you get it. Just make sure you pause so that you have time to go through the steps again.
Game variant suggestion: Monster Mash (25 Waves)
Difficulty: Insane
There are already a few good guides out there for how to go about this but 25 seems to work best. I will clarify what other people have figured out so you will hopefully know exactly how to do it confidently.
Basically everyone can start the match as any class, I personally went with an engineer a scout a sniper and soldiers but anything will work. Try to avoid being heavy as you will probably want to re-join after quitting as heavy for best chance.
My guide is focused on how to make sure you get the achievement on Wave 25, this will be a step by step on how to do it successfully every time.
1. Play normally and once you hit wave 25 and your base is all set up with sentries the way you want you will want the host to pause the game (Let the match timer run down so the wave officially starts, but don't let it go on to long so you save up your sentries and base).
2. Everyone but the host will leave the match and re-join the game as a different class (For us it was re-joining as all heavy's with marked damage boost card).
3. Now once everyone else is loaded in game and they can see the overhead map, the host of the match will want to disconnect from the match by pulling his Ethernet cord from his Xbox until he is kicked from the match. If you are on Wi-Fi, then it is best you pull the power from your router.
4. Once the host can see that he has been kicked from the game he can re-connect his internet. The rest of the group will still be in the pause menu and a new host of the match will be selected. Keep an eye out as it should tell the person who is the new host they have been selected.
5. Let the last guy re-join the game and once he is loaded in and everyone looking at top down map then the new host will press the pause button and select the option to resume. It should restart the match and fail the wave, allowing the host to resume from current wave.
From this point just don't deposit any power or go near the fabricator just to be safe and you will have yourself the achievement!
If for any reason you mess up you can just re-do the steps above again until you get it. Just make sure you pause so that you have time to go through the steps again.
Hei. This is not a complete guide but more of some helpful advise to people still going for this achievement, we unlocked this achieve with this method.
We combined this with the "Do you Even Lift?" Achievement. If you are not going for both of these achievements other solutions are easier!
I tried with a good team to do these achievements legit which was nearly impossible, and we were all players who did not like to "cheese". After over three hours we decided to give up doing them legit.
Step one is find a crew to do this, everybody should have good soldier cards and atleast one more class.
Step two is start a private horde match on the lift map. Use normal 50 waves, this is because of the time between the waves, witch is necessary for speedruns Everybody should be soldiers. The host uses the normal speedrun loadout - please refer to this method on other guides for the two achievements.
Step three everybody but the host commits suicide and leaves the match
Step four the host sends invites to the other members who leaves and returnes with the desired classes for the speedrun.
Step five, play the game as you normally would in a speedrun, but make sure to spend all the energy on fabrications (this means NO HoD!), (everybody but the host can spend energy) and to create several decoys and sentries on the backside of the map, so that you have a place to run to at wave 50
Step six, when there are only a few guys left on wave 49 host most pause the game. All the other players leave and rejoin as soldier classes. Have a mix of grenade bonuses and assault rifle. The Cover Boost card is nearly imperative! The host keeps the game paused until everybody else has rejoined. From this point onwards, nobody uses ANY energy! No building, repairing, buying weapons or usage of HoD or Team Revive!
Step seven, the host unpauses the game and goes way back to a safe place and pretends he is a coward, this to be certain of no death until the wave is over.
Step eight, one or two players run and plant grenades at normal positions, and everybody should be at their prior round start placements.
Step nine when most the normal enemies are dead run back to the fabricator (this should be protected with fabrications). The boss (all of them) are now a complete idiot as he does not have allies, and will focus on your decoys and be damaged by both the team and your sentries.
Step ten, the boss dies and the wave is completed, you should unlock both theese achievements and if the host never died, and nobody died during wave 50 you should also get the perfect run achievement.
(Optional step elleven) Give me an upvote as you become very happy that both these difficult ahievements became much easier!
If i have left anything unclear please comment and I will see what more I can say.
The achievement requirements with this method are only to start and finish the game with five soldiers, and that the host dosn't spend any energy during the entire match, and everybody else don't spend any power during wave 50.
Hope this helps :)
We combined this with the "Do you Even Lift?" Achievement. If you are not going for both of these achievements other solutions are easier!
I tried with a good team to do these achievements legit which was nearly impossible, and we were all players who did not like to "cheese". After over three hours we decided to give up doing them legit.
Step one is find a crew to do this, everybody should have good soldier cards and atleast one more class.
Step two is start a private horde match on the lift map. Use normal 50 waves, this is because of the time between the waves, witch is necessary for speedruns Everybody should be soldiers. The host uses the normal speedrun loadout - please refer to this method on other guides for the two achievements.
Step three everybody but the host commits suicide and leaves the match
Step four the host sends invites to the other members who leaves and returnes with the desired classes for the speedrun.
Step five, play the game as you normally would in a speedrun, but make sure to spend all the energy on fabrications (this means NO HoD!), (everybody but the host can spend energy) and to create several decoys and sentries on the backside of the map, so that you have a place to run to at wave 50
Step six, when there are only a few guys left on wave 49 host most pause the game. All the other players leave and rejoin as soldier classes. Have a mix of grenade bonuses and assault rifle. The Cover Boost card is nearly imperative! The host keeps the game paused until everybody else has rejoined. From this point onwards, nobody uses ANY energy! No building, repairing, buying weapons or usage of HoD or Team Revive!
Step seven, the host unpauses the game and goes way back to a safe place and pretends he is a coward, this to be certain of no death until the wave is over.
Step eight, one or two players run and plant grenades at normal positions, and everybody should be at their prior round start placements.
Step nine when most the normal enemies are dead run back to the fabricator (this should be protected with fabrications). The boss (all of them) are now a complete idiot as he does not have allies, and will focus on your decoys and be damaged by both the team and your sentries.
Step ten, the boss dies and the wave is completed, you should unlock both theese achievements and if the host never died, and nobody died during wave 50 you should also get the perfect run achievement.
(Optional step elleven) Give me an upvote as you become very happy that both these difficult ahievements became much easier!
If i have left anything unclear please comment and I will see what more I can say.
The achievement requirements with this method are only to start and finish the game with five soldiers, and that the host dosn't spend any energy during the entire match, and everybody else don't spend any power during wave 50.
Hope this helps :)
September 2023
I just completed a successful session with a solid group where we unlocked three achievements in one sitting:
School of ‘08
In Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
Do You Even Lift?
Complete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
You Are The Support Son!
Complete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
This also gives you the associated ribbon required for the Chest Candy achievement for finishing Horde with everyone as the same class.
—— —— —— —— ——
Map: Lift
Difficulty: Insane
Mode: Standard (50 waves)
Recommended with five players, one of each class. The host should be whomever is playing the Soldier for the full run.
Rough outline:
1. Join in the lobby and set the game up. Agree on who will play which class during the run. Everyone select the Soldier and start the game
2. When everyone is loaded in, the Host should pause the game. All 4 other players quit the game and return to main menu. Everyone joins the game again, selecting their class for the run.
3. Wait for all players to fully load into the match. If the player has completed the countdown and can see a map of the stage, then they are loaded in. Host can then unpause the game.
4. The Host can then proceed to place the Fabricator down. This will spawn in the players. Now, resume the game as normal and play through without restrictions.
5. At the end of Wave 49, host once again pauses the game, everyone quits and then joins back as a Soldier.
6. During the final wave, nobody should spend any power.
Using this strategy, the Host (Soldier for full run) cannot purchase or spend any power at all during the full run. Which is fine, as they will be planting grenades and nothing else.
Other than this, there are no real restrictions until the final wave when everyone else returns as Soldier. Any player can die. You can fail any round and fail as many times as necessary. Any player other than the host can spend money on Skills or Fortifications (until they rejoin back as Soldier).
Playing on Insane does unlock the Hardcore achievement.
I have read that you can pause, quit and rejoin during Wave 50 itself. This may be easier as you can have Sniper use the Sniper Strike to thin out the final wave. I never tested that myself, though, but can imagine it would work. But with this strategy, the idea is to have all Sentries set up for a painless Wave 50.
General strategy:
Do a Speedrun on Lift, manipulating the enemies to spawn into one location. Use this video to explain the positioning:
Use this thread for general speedrun tips and advice:
Horde Speedrunning Tips
Doing a regular 50 wave variant is essential so you have enough rounds to build up the cash to purchase enough Sentries. We tried on 25 variants numerous times and it was a failure.
The hardest part of this is the final wave. I did three failed sessions where we just got wiped out on final wave, lost all fortifications and couldn’t recover.
If, for whatever reason, your fortifications at the back are at risk, the team should kill themselves ASAP. Rebuilding is expensive, especially in later waves, so protecting the assets is key. But, if anything is getting that far back, something isn’t working in your run.
Scout Notes
For the Scout, use the Cloak skill to go invisible. The Scout position on Lift (red box on left side near the enemy spawn) is really vulnerable and they will get downed every wave otherwise.
This strategy is based on purchasing as many Sentries as possible. Therefore, it is essential to have a solid Scout with L6 card for the deposit bonus. The Scout gets 2x money if they collect it while the wave is active and using Cloak was a real game changer for this map to getting the energy bonus: wait until 2 or 3 enemies left and run in.
If you need to deposit, ask the Engineer to take your place so you can run back.
Engineer Notes
In the end, I played as Engineer and had about 40 or 50 sentries all in the original player spawn point being built up exclusively for the final wave. These were all L3+. This is so we had a safe place to retreat to and let the turrets kill everything on the final wave. We killed 2x Snatchers this way with ease.
The sentries were all placed in numerous directions to create a solid overwatch. Keep in mind you may have a Kestrel spawn, so having some sentries point out to the sides is advised.
Once you get the run going, you will be kept busy purchasing. My advice would be to place the Sentries in smart locations as you go. Once you have 30 or more them, you don’t want to be figuring out how to place them and adjusting them. Take the time when you purchase them to place them well (doesn’t need to be perfect). Keep in mind you need to pick them up to upgrade them and this will change their orientation.
Also keep in mind that you need to keep a path open on both sides for everyone to run in/out. Just don’t block off things entirely.
I did not really place anything else down in terms of Fortifications - a few weapon lockers for the Heavy. I also placed one Decoy and one Sentry facing the Decoy under the Heavy.
Every other piece of energy was spent on building and upgrading as many Sentries at the back as possible. I didn’t put down any Barriers, or any Sentries near the spawn as they’d get destroyed and waste cash. You definitely have enough surplus to put a few sentries down elsewhere to help, if needed, so don’t make the run harder than necessary if the enemies are flowing out. This can happen if the Soldier isn’t using Shock Grenades, and/or if the Heavy isn’t mashing with the Salvos.
As needed, switch locations with the players in fixed locations (Scout, Heavy, Soldier) so they can deposit energy. You can die during waves without consequence or impact to the run, so don’t stress if you get wiped covering the Scout’s spot.
For cards, I had a Sentry based build: (1) Build Cost, (2) Sentry Cost, (3) Fortification health (4) Sentry Speed, (5) Sentry Capacity.
I don’t find upgrading the L3 sentries to L4 is economical. I’d upgrade everything to L3 and keep them at that level.
Sniper Notes
Nothing much different than what I wrote in my general Horde tips guide.
The Sniper was spending on Radar Pings and Sniper Strikes as necessary. Team Revive if needed.
Heavy Notes
Nothing much different than what I wrote in my general Horde tips guide.
Your only job is to collect Salvos and use them effectively. Communicate to Engineer if you need more locker spaces. Be mindful that you may get rogue spawns under your spot but that’s why there should be a decoy there.
—— —— —— —— ——
Here’s a clip from the successful run where I rejoin during the end of Wave 49.
You can see the Host is waiting for everyone to see the map screen. There are only a couple of enemies left and he runs back into the Sentry palace that was built. When everyone quits, the Host has to finish the wave solo. Everyone respawns at Wave 50.
We had two Snatchers taken out with ease. Even though I purchased the Sentries, you can see the game doesn’t attribute the kills to me due to the fact I left and rejoined as a different class.
The achievements did pop up on screen but I guess the recording doesn’t capture the notifications.
I just completed a successful session with a solid group where we unlocked three achievements in one sitting:
School of ‘08
In Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
The School of '08 achievement in Gears of War 4 worth 219 pointsIn Private Horde, complete 50 consecutive waves on Hardcore without the team building fortifications
Do You Even Lift?
Complete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
The Do You Even Lift? achievement in Gears of War 4 worth 514 pointsComplete a 25 or 50 wave variant of Horde on Lift with 5 Soldiers on Insane
You Are The Support Son!
Complete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
The You Are The Support Son! achievement in Gears of War 4 worth 509 pointsComplete a 25 or 50 wave variant of Private Horde on Insane without spending Fabricator power
This also gives you the associated ribbon required for the Chest Candy achievement for finishing Horde with everyone as the same class.
—— —— —— —— ——
Map: Lift
Difficulty: Insane
Mode: Standard (50 waves)
Recommended with five players, one of each class. The host should be whomever is playing the Soldier for the full run.
Rough outline:
1. Join in the lobby and set the game up. Agree on who will play which class during the run. Everyone select the Soldier and start the game
2. When everyone is loaded in, the Host should pause the game. All 4 other players quit the game and return to main menu. Everyone joins the game again, selecting their class for the run.
3. Wait for all players to fully load into the match. If the player has completed the countdown and can see a map of the stage, then they are loaded in. Host can then unpause the game.
4. The Host can then proceed to place the Fabricator down. This will spawn in the players. Now, resume the game as normal and play through without restrictions.
5. At the end of Wave 49, host once again pauses the game, everyone quits and then joins back as a Soldier.
6. During the final wave, nobody should spend any power.
Using this strategy, the Host (Soldier for full run) cannot purchase or spend any power at all during the full run. Which is fine, as they will be planting grenades and nothing else.
Other than this, there are no real restrictions until the final wave when everyone else returns as Soldier. Any player can die. You can fail any round and fail as many times as necessary. Any player other than the host can spend money on Skills or Fortifications (until they rejoin back as Soldier).
Playing on Insane does unlock the Hardcore achievement.
I have read that you can pause, quit and rejoin during Wave 50 itself. This may be easier as you can have Sniper use the Sniper Strike to thin out the final wave. I never tested that myself, though, but can imagine it would work. But with this strategy, the idea is to have all Sentries set up for a painless Wave 50.
General strategy:
Do a Speedrun on Lift, manipulating the enemies to spawn into one location. Use this video to explain the positioning:
Use this thread for general speedrun tips and advice:
Horde Speedrunning Tips
Doing a regular 50 wave variant is essential so you have enough rounds to build up the cash to purchase enough Sentries. We tried on 25 variants numerous times and it was a failure.
The hardest part of this is the final wave. I did three failed sessions where we just got wiped out on final wave, lost all fortifications and couldn’t recover.
If, for whatever reason, your fortifications at the back are at risk, the team should kill themselves ASAP. Rebuilding is expensive, especially in later waves, so protecting the assets is key. But, if anything is getting that far back, something isn’t working in your run.
Scout Notes
For the Scout, use the Cloak skill to go invisible. The Scout position on Lift (red box on left side near the enemy spawn) is really vulnerable and they will get downed every wave otherwise.
This strategy is based on purchasing as many Sentries as possible. Therefore, it is essential to have a solid Scout with L6 card for the deposit bonus. The Scout gets 2x money if they collect it while the wave is active and using Cloak was a real game changer for this map to getting the energy bonus: wait until 2 or 3 enemies left and run in.
If you need to deposit, ask the Engineer to take your place so you can run back.
Engineer Notes
In the end, I played as Engineer and had about 40 or 50 sentries all in the original player spawn point being built up exclusively for the final wave. These were all L3+. This is so we had a safe place to retreat to and let the turrets kill everything on the final wave. We killed 2x Snatchers this way with ease.
The sentries were all placed in numerous directions to create a solid overwatch. Keep in mind you may have a Kestrel spawn, so having some sentries point out to the sides is advised.
Once you get the run going, you will be kept busy purchasing. My advice would be to place the Sentries in smart locations as you go. Once you have 30 or more them, you don’t want to be figuring out how to place them and adjusting them. Take the time when you purchase them to place them well (doesn’t need to be perfect). Keep in mind you need to pick them up to upgrade them and this will change their orientation.
Also keep in mind that you need to keep a path open on both sides for everyone to run in/out. Just don’t block off things entirely.
I did not really place anything else down in terms of Fortifications - a few weapon lockers for the Heavy. I also placed one Decoy and one Sentry facing the Decoy under the Heavy.
Every other piece of energy was spent on building and upgrading as many Sentries at the back as possible. I didn’t put down any Barriers, or any Sentries near the spawn as they’d get destroyed and waste cash. You definitely have enough surplus to put a few sentries down elsewhere to help, if needed, so don’t make the run harder than necessary if the enemies are flowing out. This can happen if the Soldier isn’t using Shock Grenades, and/or if the Heavy isn’t mashing with the Salvos.
As needed, switch locations with the players in fixed locations (Scout, Heavy, Soldier) so they can deposit energy. You can die during waves without consequence or impact to the run, so don’t stress if you get wiped covering the Scout’s spot.
For cards, I had a Sentry based build: (1) Build Cost, (2) Sentry Cost, (3) Fortification health (4) Sentry Speed, (5) Sentry Capacity.
I don’t find upgrading the L3 sentries to L4 is economical. I’d upgrade everything to L3 and keep them at that level.
Sniper Notes
Nothing much different than what I wrote in my general Horde tips guide.
The Sniper was spending on Radar Pings and Sniper Strikes as necessary. Team Revive if needed.
Heavy Notes
Nothing much different than what I wrote in my general Horde tips guide.
Your only job is to collect Salvos and use them effectively. Communicate to Engineer if you need more locker spaces. Be mindful that you may get rogue spawns under your spot but that’s why there should be a decoy there.
—— —— —— —— ——
Here’s a clip from the successful run where I rejoin during the end of Wave 49.
You can see the Host is waiting for everyone to see the map screen. There are only a couple of enemies left and he runs back into the Sentry palace that was built. When everyone quits, the Host has to finish the wave solo. Everyone respawns at Wave 50.
We had two Snatchers taken out with ease. Even though I purchased the Sentries, you can see the game doesn’t attribute the kills to me due to the fact I left and rejoined as a different class.
The achievements did pop up on screen but I guess the recording doesn’t capture the notifications.