Grand Theft Auto IV
65 Achievements
PC
Wanted
Achieve the highest personal rank in multiplayer.
How to unlock the Wanted achievement in Grand Theft Auto IV - Definitive Guide
**It seems this does not work on the PC version, if anyone has any further info on that can you please confirm?
08/18/11 - Edit to move the spawn shield info to the beginning and add fisha0505's rubber banding method from the comments.
Ii7z IDaRReNx's solution is pretty good, but with a few tweaks and better description, it gets much better. Shemp's solution definitely gets you the most money per hour, but this method has several benefits over it.
First, find someone with the same version of the DLC as you, i.e. downloaded DLC or EfLC disk. There seems to be an issue with players matching up if they don't have the same version. Some people have said they have had no problems matching up, but most people I know and myself were never able to get it to work.
The concept is the same, TLAD Deathmatch on Happiness Island, 1 sec spawn time, respawn distance near. Instead of powerful weapons, choose sniper rifles. Instead of trading kills, either switch halfway through, or one person spawn kill for a whole match and then switch.
Before entering a TLAD lobby, first load up TBoGT and go into a MP lobby to remove the spawn shield. You only need to enter a lobby, you do not need to actually start a match. You can now exit out of TBoGT and start your TLAD boosting, and you'll be able to kill the other player immediately after they spawn. Please note you only need to do this once per session. If you play multiple matches back to back, you do not need to go into TBoGT for each match, just the first time you load up the game.
If rubber banding, skip this next part as you there are a few adjustments that need to be made for that.
When the game starts, run to the end of the northwest pier. Player 1 is going to stand right on the weapon spawn, player 2 is going to stand on the other side of the pier. Player 1 kills player 2, and where #2 respawns is where he will continuously spawn. Zoom in on the head and stay zoomed, if LT is continuously held down it will always go back to that same spot, even when reloading. Doing this gets you a kill every 2-3 seconds, you have infinite ammo, and will net player 1 $130-$140K in a 1 hour match. Since player 2 is dying and spawning in the same spot, they get the added bonus of picking up their own dropped money when they respawn, getting them approximately $20K per match for doing nothing. This method gets each player around $150-$160K over two 1 hour games.
Rubber banding method:
Thanks to fisha0505 for this awesome addition in the comments. You cannot use the above method with rubber banding as you will run out of ammo rather quickly.
It's important to add that the person doing the killing cannot be the host. The person who will be disconnecting their controller and getting killed must be the host or it does not work.
"For my solution, you will need to follow 2 important things, firstly in your preferences you select auto aim "disallowed", now start the match and have both players meet at the end if the pier, it is important that you do not collect any ammo at this stage, now if there is a security guard at end of pier kill him. It is important for the person going for kills to not collect ammo spawn from pier. Now the only thing left to my secret solution in obtaining infinite ammo is for the person who is being killed to DISCONNECT their controller, now the player who is ranking up can now stand over the ammo spawn point and continue to rubber ban the RT controller. Take a look closely that when you come close to running out of ammo, the game will now allow you to spawn 2 lots of ammo which brings you up to 50 ammunition bullets for you sniper rifle. This is real, try my solution without disconnecting other players controller, the game will not let you max out you gun. I hope my added solution makes you much more happier and allow gamers to rank up quicker"
Again, Shemp's method will get you a higher amount of money per hour, however..
1. While you will get $160K over 2 hours, you are only actively doing anything for 1 hour. While player 1 is killing, player 2 can be watching TV, running errands, sleeping, whatever. It’s $80K per hour of time your XBOX is being used, but $160K per hour of actual time playing the game.
2. Shemp’s method requires some set up time, maybe 10-20 minutes depending on skill level and sometimes luck. While you’ll make very good money over a 2-3 hour session, a 1 hr session won’t net you nearly as much per hour due to the setup time, and 30 minutes is not worth it at all. This method requires an initial 4-5 minutes to turn the spawn shield off and then 1-2 minutes to get into place in each match, that’s it. You will get the same amount per hour over 30 minutes or 2 hours. Several times I’ve felt like making some progress in Wanted but only had 30-45 minutes, making it pointless to attempt Shemp’s method, this gives you a good alternative in that situation.
3. You can rubber band this method, and both players can be doing something else for an hour.
While this doesn’t replace Shemp’s method, it does give you a viable alternative to make some progress if you’re short on time or have other things to do, or just want to switch things up from time to time.
This is my first solution, but I think I’ve explained everything pretty well. If you don’t like it, please tell me how I can improve it instead of just giving a negative vote.
08/18/11 - Edit to move the spawn shield info to the beginning and add fisha0505's rubber banding method from the comments.
Ii7z IDaRReNx's solution is pretty good, but with a few tweaks and better description, it gets much better. Shemp's solution definitely gets you the most money per hour, but this method has several benefits over it.
First, find someone with the same version of the DLC as you, i.e. downloaded DLC or EfLC disk. There seems to be an issue with players matching up if they don't have the same version. Some people have said they have had no problems matching up, but most people I know and myself were never able to get it to work.
The concept is the same, TLAD Deathmatch on Happiness Island, 1 sec spawn time, respawn distance near. Instead of powerful weapons, choose sniper rifles. Instead of trading kills, either switch halfway through, or one person spawn kill for a whole match and then switch.
Before entering a TLAD lobby, first load up TBoGT and go into a MP lobby to remove the spawn shield. You only need to enter a lobby, you do not need to actually start a match. You can now exit out of TBoGT and start your TLAD boosting, and you'll be able to kill the other player immediately after they spawn. Please note you only need to do this once per session. If you play multiple matches back to back, you do not need to go into TBoGT for each match, just the first time you load up the game.
If rubber banding, skip this next part as you there are a few adjustments that need to be made for that.
When the game starts, run to the end of the northwest pier. Player 1 is going to stand right on the weapon spawn, player 2 is going to stand on the other side of the pier. Player 1 kills player 2, and where #2 respawns is where he will continuously spawn. Zoom in on the head and stay zoomed, if LT is continuously held down it will always go back to that same spot, even when reloading. Doing this gets you a kill every 2-3 seconds, you have infinite ammo, and will net player 1 $130-$140K in a 1 hour match. Since player 2 is dying and spawning in the same spot, they get the added bonus of picking up their own dropped money when they respawn, getting them approximately $20K per match for doing nothing. This method gets each player around $150-$160K over two 1 hour games.
Rubber banding method:
Thanks to fisha0505 for this awesome addition in the comments. You cannot use the above method with rubber banding as you will run out of ammo rather quickly.
It's important to add that the person doing the killing cannot be the host. The person who will be disconnecting their controller and getting killed must be the host or it does not work.
"For my solution, you will need to follow 2 important things, firstly in your preferences you select auto aim "disallowed", now start the match and have both players meet at the end if the pier, it is important that you do not collect any ammo at this stage, now if there is a security guard at end of pier kill him. It is important for the person going for kills to not collect ammo spawn from pier. Now the only thing left to my secret solution in obtaining infinite ammo is for the person who is being killed to DISCONNECT their controller, now the player who is ranking up can now stand over the ammo spawn point and continue to rubber ban the RT controller. Take a look closely that when you come close to running out of ammo, the game will now allow you to spawn 2 lots of ammo which brings you up to 50 ammunition bullets for you sniper rifle. This is real, try my solution without disconnecting other players controller, the game will not let you max out you gun. I hope my added solution makes you much more happier and allow gamers to rank up quicker"
Again, Shemp's method will get you a higher amount of money per hour, however..
1. While you will get $160K over 2 hours, you are only actively doing anything for 1 hour. While player 1 is killing, player 2 can be watching TV, running errands, sleeping, whatever. It’s $80K per hour of time your XBOX is being used, but $160K per hour of actual time playing the game.
2. Shemp’s method requires some set up time, maybe 10-20 minutes depending on skill level and sometimes luck. While you’ll make very good money over a 2-3 hour session, a 1 hr session won’t net you nearly as much per hour due to the setup time, and 30 minutes is not worth it at all. This method requires an initial 4-5 minutes to turn the spawn shield off and then 1-2 minutes to get into place in each match, that’s it. You will get the same amount per hour over 30 minutes or 2 hours. Several times I’ve felt like making some progress in Wanted but only had 30-45 minutes, making it pointless to attempt Shemp’s method, this gives you a good alternative in that situation.
3. You can rubber band this method, and both players can be doing something else for an hour.
While this doesn’t replace Shemp’s method, it does give you a viable alternative to make some progress if you’re short on time or have other things to do, or just want to switch things up from time to time.
This is my first solution, but I think I’ve explained everything pretty well. If you don’t like it, please tell me how I can improve it instead of just giving a negative vote.
144 Comments
What is the highest length for a match? I have never played TDM on TLAD, so is it 1 hr or can you make it endless and have the 2nd player drop when you want the match to end? I am curious because I wanted to turbo it while I sleep, but if it is only 1 hr matches then that is not gonna work. Either way thank you for explaining Darren's method better. Thumbs up from me.
By Sly Toad on 20 Mar 2011 02:27
60 minutes is the longest you can set up a match for. Unfortunately there is no way to leave it going all night, but you can still set it for the first hour to get some easy cash. If doing it with someone else, you can just trade off nights to keep it even.
By MFGodec on 20 Mar 2011 05:18
EDIT: There was a glitch discovered that allows for earning Wanted much more quickly than Hangman's NOOSE permits. With this in mind, here is the Hangman's NOOSE guide I wrote in case you you want to utilize a non-glitch method, unedited.
Hangman's NOOSE, by far, is the most effective way to reach rank 10 without using glitches. I spent nearly 100 hours playing this one mini-game to unlock this achievement, if you need a scale of how truly long this is going to take. The following is a guide I wrote for the game "Hangman's NOOSE" originally on the website xbox360achievements.org, here is a link:
http://www.xbox360achievements.org/forum/showthread.php?t=75...
In my recent hunt for the "Wanted" achievement, I have come across problems involving inexperienced players. Because of this, I felt compelled to write a guide of sorts to try and help new Hangman's NOOSE players understand the fineries of playing the game.
It takes more total Hangman's NOOSE playtime to unlock "Wanted" then it does for most players to 100% the main game. Because of this, Hangman's NOOSE is a game played constantly by GTA 4 achievement hunters.
This thread is here to help people understand how to complete Hangman's NOOSE quickly, using the fastest known way to finish the mission. There are slight variations and little quirks to the way everyone plays this game, and you will develop your own. Experience at playing this game is just about required for you to become a good player of it. My hope is that this thread will help people go strait from "having no idea how to play" to "knows the correct techniques but has yet to master them" so that experienced players don't have to be messed up in the learning process.
--=How to set up the game as the party leader=--
As the party leader, your game's rules should look like this:
* Mission Difficulty- Hard--- you get 2500$ for winning on easy, 3500$ with medium, and 4500$ with hard. All easy and medium do that is different than hard is giving you a few extra lives.
* Friendly Fire- Off
* Auto Aim- Allow
* Traffic- Parked
* Pedestrians- Off
* Gamertag Display- On
* Ridicule Health- On
* Voice Chat- On
* Time of Day- Your choice, I prefer midnight though
* Weather- Clear
* Description- Doesn't matter
* Radio Station- Your choice, I prefer Liberty Rock though
* Kick Player- Use this to boot players
--=General Tips for Everyone=--
* - Stick with your job
* - The airport cart is first come first serve, the first to get to the cart are the helicopter getters
* - Don't use grenades in excess, they tend to just blow up your own team more than your enemies
* - Don't try to get Petrovic to the extraction in any besides a helicopter
* - The jump may be fun to go off of with the cart, but it slows you down, so don't go off it
* - Don't get in the way of the Petrovic Picker Upper, and try to listen to his orders, he usually dishes them out for a good reason
* - Communication is key, talk with your team at all times and tell each other things they need to know
* - If you don't have a microphone, you should most definitely buy one
* - If a player meaningfully makes your team lose, avoid them so that you have a low chance of playing with them again
* - Boot these types of players and warn everyone of the player if you happen to play a second game with the same person
* - Petrovic's AI is horrible 80% of the time, so get used to it
* - A message saying either "get transport" or "your team has transport" will appear once your shooters have 15 kills
* - A message saying "Petrovic has transport" will appear when your team either has Petrovic in the chopper or someone who doesn't know how to play has picked up Petrovic in a car, van, etc
* -Don't expect to get the same job every time, because you won't
* -It is just as easy to do this mission with 3 people as it is with 4 people. The Extraction Point Person's job is by no means required with 3 people, so if you ever play a game with 3, have 2 shooters and 1 Petrovic Picker Upper
--=The Jobs=--
the following are all of the possible "jobs" as I call them. Each of these jobs must be done (minus Extraction Point Person with a 3 person team) for a game to be completed. You have be able to do each of the following jobs, as you will be required to do each and every task at one point or another.
--=Petrovic Picker Upper=--
This job belongs to the person who picks up Petrovic and the 2 shooters with a helicopter. A good grasp on general helicopter flying, fast landing, and low flying techniques will really help you with this job.
Get in the airport buggy that will take you and the Extraction Point Person to the helicopters. It doesn't matter if you drive, just do whatever is fastest. If you can use the faster route consistently without hitting everything, take that path. If not, the slightly slower path is fine.
Once you arrive at the helicopters, the best stopping method is to ram into the northern-most red and white short wall that surrounds the helicopter pads. You get into the northern helicopter, as your job is much more urgent than the Extraction Point Person's job.
Get into the helicopter, fly low (without hitting things) and fly in the direction of Petrovic. When you start to get close, hold the RB trigger, you want to be facing the same direction as Petrovic's jet when you close in on it. This is so that you can approach at a high speed, then lean to the right and hit the gas. The quickest stopping method on a helicopter possible (while in the air) is to lean in the direction that your momentum isn't going then trying to fly in that direction. Time your stop correctly, and then lower yourself onto the yellow arrow. When landing, be sure that the yellow arrow has vanished to be sure that you have landed in an area that Petrovic will respond to. If the Shooters do not have enough kills, tell them to kill more people, as for some reason they tend to not realize that they have yet to get their kills.
Once Petrovic and your two shooters are in the chopper, take off. Now, this is the part that separates the new players from the experienced ones. The trick here is to fly as low as humanly possible without hitting things. Why? Because gaining and losing altitude slows down your forward motion, which makes you lose time. As soon as you take off, cut your distance close with the hangers in front of you, as your shooters may be close to dieing. Now just fly forward, gaining small amounts of height as needed.
At this point, the Extraction Point Person should be on the extraction point. Here is where you crash land. The biggest problem here is the scoreboard on the east side of the field. And it just so happens that the east side of the field is the quickest side to enter from. Try to stay at a height that is just above the scoreboard as you approach it. Right before you go over it, hit the decelerator, still moving at full speed. If all goes well, your Extraction Point Person may go flying 250 feet, and the game will end.
A few things to remember as a Petrovic Picker Upper:
* -Altitude is your enemy, fly low, but don't crash
* -Try to check if your Extraction Point Person is actually on the point, as if he is not your perfect crash landing will turn into the game continuing with you possibly flying into the water with a mutilated helicopter
* -Petrovic's AI is horrible, so don't get too mad if he falls over, sits there for 5 seconds, stands up, stands there for 5 seconds, THEN continues as he was supposed to
* -If you crash into the water with Petrovic, it is extremely hard to get him back out
* -If your helicopter is on fire or it loses its tail, you can pick up a health pack for it to be back to 100% health, with a brand new tail
--=Extraction Point Person=--
As the Extraction Point Person, you have the laziest and the easiest job. The only thing you have to worry about is getting to the extraction point before the rest of your team does, which really isn't that hard to do.
Get in the airport buggy that will take you and the Petrovic Picker Upper to the helicopters. It doesn't matter if you drive, just do whatever is fastest. If you can use the faster route consistently without hitting everything, take that path.
Once you arrive at the helicopters, the best stopping method is to ram into the northern-most red and white short wall that surrounds the helicopter pads. You get into the southern, farther away helicopter, as your job is less urgent than the Petrovic Picker Upper's job.
To start, go headshot the two NOOSE members by the armored van adjacent to your helicopter. Get into your helicopter, and head to the extraction point.
The extraction point is on the north-eastern part of Charge Island, in the center of the baseball field. Try to get over there quickly, as if your team mates do especially well they could be over there in a short amount of time. As you approach the field, the best way to stop your helicopter is to crash into the trees/the scoreboard on the eastern side of the field. Once you stop, get out of your helicopter and stand in the center of the field. Do not for any reason leave the center of the field. At this point, you have done your job.
A few things to remember as an Extraction Point Person:
* -If there are only 3 people in your game, this is the job does not need to be done
* -Don't try to kill pedestrians around the field for a few spare bucks, half the time it will result in very angry team mates who flew into the water because you were not on the center
* -Don't follow your Petrovic Picker Upper to give him "back-up." You do not help, and when you do so, your Petrovic Picker Upper can't crash land
* -The yellow marker does not have to be there for you to head to the point
* -Don't take the northern helicopter, you don't need the 10 seconds it takes to get the southern one, your Petrovic Picker Upper does
--=Shooter=--
As the shooter, you and another player (who is also a shooter) kill NOOSE members while your Petrovic Picker upper and your Extraction Point Person get the helicopters.
Your only real job is to bring your team's total kills to 15 so that Petrovic is willing to get out of his jet. As soon as you have 15 or more kills, get into the Petrovic Picker Upper's chopper so that he can take off as soon as Petrovic gets in the chopper. Be sure to shoot out of the sides of the chopper to fend off the NOOSE members who get too close to you. As soon as Petrovic, gets in the chopper and your Petrovic Picker Upper has gotten you away from the airport, sit back and enjoy the ride.
A few things to remember as a Shooter:
* -Always try to get head shots on the NOOSE members, it will get you a lot more kills
* -When possible, grab a NOOSE assault rifle. They are way more accurate, allowing you to get long distance head shots
* -Do not for any reason try to pick up Petrovic in a car/bike/NOOSE van to take him to the extraction. A Helicopter is much, much faster, and you will not be helping your team by taking him to the extraction in a car
* -If your helicopter flier somehow can't pick up Petrovic, you can get Petrovic in a car to try and bring him to a safe helicopter pick-up location. DO NOT do this if not absolutely required for Petrovic to not die
* -If you and your fellow shooter die at the same time when a NOOSE member is close to Petrovic, it is game over. The game thinks of it as nobody protecting Petrovic and you will lose
* -Don't leave Petrovic's general area (aka the area where NOOSE members are most abundant) while waiting for the chopper to pick everyone up
* -Get to the helicopter that is going to pick you and Petrovic up ASAP when it lands. You will not help by shooting as you run to the chopper
* -Don't try to run people over, shooting is far more effective. If you say it isn't, you aren't aiming for heads
The only other problem that you may experience are the players that meaningfully keep your team from winning that I mentioned before. All they do is mess up your team without the want to win the game. You really can't deal with them, as winning is a total team effort. If one person isn't on the extraction, then nobody can win. I suggest leaving the game via your cellphone if you meet one of these types of players. As said before, they are not there to win, so with one of them in your party, you can't win.
Well, that's about all I have to say. Happy playing, and good luck with unlocking the prestigious "Wanted" achievement.
Hangman's NOOSE, by far, is the most effective way to reach rank 10 without using glitches. I spent nearly 100 hours playing this one mini-game to unlock this achievement, if you need a scale of how truly long this is going to take. The following is a guide I wrote for the game "Hangman's NOOSE" originally on the website xbox360achievements.org, here is a link:
http://www.xbox360achievements.org/forum/showthread.php?t=75...
In my recent hunt for the "Wanted" achievement, I have come across problems involving inexperienced players. Because of this, I felt compelled to write a guide of sorts to try and help new Hangman's NOOSE players understand the fineries of playing the game.
It takes more total Hangman's NOOSE playtime to unlock "Wanted" then it does for most players to 100% the main game. Because of this, Hangman's NOOSE is a game played constantly by GTA 4 achievement hunters.
This thread is here to help people understand how to complete Hangman's NOOSE quickly, using the fastest known way to finish the mission. There are slight variations and little quirks to the way everyone plays this game, and you will develop your own. Experience at playing this game is just about required for you to become a good player of it. My hope is that this thread will help people go strait from "having no idea how to play" to "knows the correct techniques but has yet to master them" so that experienced players don't have to be messed up in the learning process.
--=How to set up the game as the party leader=--
As the party leader, your game's rules should look like this:
* Mission Difficulty- Hard--- you get 2500$ for winning on easy, 3500$ with medium, and 4500$ with hard. All easy and medium do that is different than hard is giving you a few extra lives.
* Friendly Fire- Off
* Auto Aim- Allow
* Traffic- Parked
* Pedestrians- Off
* Gamertag Display- On
* Ridicule Health- On
* Voice Chat- On
* Time of Day- Your choice, I prefer midnight though
* Weather- Clear
* Description- Doesn't matter
* Radio Station- Your choice, I prefer Liberty Rock though
* Kick Player- Use this to boot players
--=General Tips for Everyone=--
* - Stick with your job
* - The airport cart is first come first serve, the first to get to the cart are the helicopter getters
* - Don't use grenades in excess, they tend to just blow up your own team more than your enemies
* - Don't try to get Petrovic to the extraction in any besides a helicopter
* - The jump may be fun to go off of with the cart, but it slows you down, so don't go off it
* - Don't get in the way of the Petrovic Picker Upper, and try to listen to his orders, he usually dishes them out for a good reason
* - Communication is key, talk with your team at all times and tell each other things they need to know
* - If you don't have a microphone, you should most definitely buy one
* - If a player meaningfully makes your team lose, avoid them so that you have a low chance of playing with them again
* - Boot these types of players and warn everyone of the player if you happen to play a second game with the same person
* - Petrovic's AI is horrible 80% of the time, so get used to it
* - A message saying either "get transport" or "your team has transport" will appear once your shooters have 15 kills
* - A message saying "Petrovic has transport" will appear when your team either has Petrovic in the chopper or someone who doesn't know how to play has picked up Petrovic in a car, van, etc
* -Don't expect to get the same job every time, because you won't
* -It is just as easy to do this mission with 3 people as it is with 4 people. The Extraction Point Person's job is by no means required with 3 people, so if you ever play a game with 3, have 2 shooters and 1 Petrovic Picker Upper
--=The Jobs=--
the following are all of the possible "jobs" as I call them. Each of these jobs must be done (minus Extraction Point Person with a 3 person team) for a game to be completed. You have be able to do each of the following jobs, as you will be required to do each and every task at one point or another.
--=Petrovic Picker Upper=--
This job belongs to the person who picks up Petrovic and the 2 shooters with a helicopter. A good grasp on general helicopter flying, fast landing, and low flying techniques will really help you with this job.
Get in the airport buggy that will take you and the Extraction Point Person to the helicopters. It doesn't matter if you drive, just do whatever is fastest. If you can use the faster route consistently without hitting everything, take that path. If not, the slightly slower path is fine.
Once you arrive at the helicopters, the best stopping method is to ram into the northern-most red and white short wall that surrounds the helicopter pads. You get into the northern helicopter, as your job is much more urgent than the Extraction Point Person's job.
Get into the helicopter, fly low (without hitting things) and fly in the direction of Petrovic. When you start to get close, hold the RB trigger, you want to be facing the same direction as Petrovic's jet when you close in on it. This is so that you can approach at a high speed, then lean to the right and hit the gas. The quickest stopping method on a helicopter possible (while in the air) is to lean in the direction that your momentum isn't going then trying to fly in that direction. Time your stop correctly, and then lower yourself onto the yellow arrow. When landing, be sure that the yellow arrow has vanished to be sure that you have landed in an area that Petrovic will respond to. If the Shooters do not have enough kills, tell them to kill more people, as for some reason they tend to not realize that they have yet to get their kills.
Once Petrovic and your two shooters are in the chopper, take off. Now, this is the part that separates the new players from the experienced ones. The trick here is to fly as low as humanly possible without hitting things. Why? Because gaining and losing altitude slows down your forward motion, which makes you lose time. As soon as you take off, cut your distance close with the hangers in front of you, as your shooters may be close to dieing. Now just fly forward, gaining small amounts of height as needed.
At this point, the Extraction Point Person should be on the extraction point. Here is where you crash land. The biggest problem here is the scoreboard on the east side of the field. And it just so happens that the east side of the field is the quickest side to enter from. Try to stay at a height that is just above the scoreboard as you approach it. Right before you go over it, hit the decelerator, still moving at full speed. If all goes well, your Extraction Point Person may go flying 250 feet, and the game will end.
A few things to remember as a Petrovic Picker Upper:
* -Altitude is your enemy, fly low, but don't crash
* -Try to check if your Extraction Point Person is actually on the point, as if he is not your perfect crash landing will turn into the game continuing with you possibly flying into the water with a mutilated helicopter
* -Petrovic's AI is horrible, so don't get too mad if he falls over, sits there for 5 seconds, stands up, stands there for 5 seconds, THEN continues as he was supposed to
* -If you crash into the water with Petrovic, it is extremely hard to get him back out
* -If your helicopter is on fire or it loses its tail, you can pick up a health pack for it to be back to 100% health, with a brand new tail
--=Extraction Point Person=--
As the Extraction Point Person, you have the laziest and the easiest job. The only thing you have to worry about is getting to the extraction point before the rest of your team does, which really isn't that hard to do.
Get in the airport buggy that will take you and the Petrovic Picker Upper to the helicopters. It doesn't matter if you drive, just do whatever is fastest. If you can use the faster route consistently without hitting everything, take that path.
Once you arrive at the helicopters, the best stopping method is to ram into the northern-most red and white short wall that surrounds the helicopter pads. You get into the southern, farther away helicopter, as your job is less urgent than the Petrovic Picker Upper's job.
To start, go headshot the two NOOSE members by the armored van adjacent to your helicopter. Get into your helicopter, and head to the extraction point.
The extraction point is on the north-eastern part of Charge Island, in the center of the baseball field. Try to get over there quickly, as if your team mates do especially well they could be over there in a short amount of time. As you approach the field, the best way to stop your helicopter is to crash into the trees/the scoreboard on the eastern side of the field. Once you stop, get out of your helicopter and stand in the center of the field. Do not for any reason leave the center of the field. At this point, you have done your job.
A few things to remember as an Extraction Point Person:
* -If there are only 3 people in your game, this is the job does not need to be done
* -Don't try to kill pedestrians around the field for a few spare bucks, half the time it will result in very angry team mates who flew into the water because you were not on the center
* -Don't follow your Petrovic Picker Upper to give him "back-up." You do not help, and when you do so, your Petrovic Picker Upper can't crash land
* -The yellow marker does not have to be there for you to head to the point
* -Don't take the northern helicopter, you don't need the 10 seconds it takes to get the southern one, your Petrovic Picker Upper does
--=Shooter=--
As the shooter, you and another player (who is also a shooter) kill NOOSE members while your Petrovic Picker upper and your Extraction Point Person get the helicopters.
Your only real job is to bring your team's total kills to 15 so that Petrovic is willing to get out of his jet. As soon as you have 15 or more kills, get into the Petrovic Picker Upper's chopper so that he can take off as soon as Petrovic gets in the chopper. Be sure to shoot out of the sides of the chopper to fend off the NOOSE members who get too close to you. As soon as Petrovic, gets in the chopper and your Petrovic Picker Upper has gotten you away from the airport, sit back and enjoy the ride.
A few things to remember as a Shooter:
* -Always try to get head shots on the NOOSE members, it will get you a lot more kills
* -When possible, grab a NOOSE assault rifle. They are way more accurate, allowing you to get long distance head shots
* -Do not for any reason try to pick up Petrovic in a car/bike/NOOSE van to take him to the extraction. A Helicopter is much, much faster, and you will not be helping your team by taking him to the extraction in a car
* -If your helicopter flier somehow can't pick up Petrovic, you can get Petrovic in a car to try and bring him to a safe helicopter pick-up location. DO NOT do this if not absolutely required for Petrovic to not die
* -If you and your fellow shooter die at the same time when a NOOSE member is close to Petrovic, it is game over. The game thinks of it as nobody protecting Petrovic and you will lose
* -Don't leave Petrovic's general area (aka the area where NOOSE members are most abundant) while waiting for the chopper to pick everyone up
* -Get to the helicopter that is going to pick you and Petrovic up ASAP when it lands. You will not help by shooting as you run to the chopper
* -Don't try to run people over, shooting is far more effective. If you say it isn't, you aren't aiming for heads
The only other problem that you may experience are the players that meaningfully keep your team from winning that I mentioned before. All they do is mess up your team without the want to win the game. You really can't deal with them, as winning is a total team effort. If one person isn't on the extraction, then nobody can win. I suggest leaving the game via your cellphone if you meet one of these types of players. As said before, they are not there to win, so with one of them in your party, you can't win.
Well, that's about all I have to say. Happy playing, and good luck with unlocking the prestigious "Wanted" achievement.
33 Comments
Wow. Very detailed. Nice Post! I'm on Level 6 of 10 right now, we'll see how it goes.
By White Shadows on 11 Nov 2008 05:43
Very detailed for Hangmans Noose, but wouldn't Bomb Da Base II be quicker? if you play that on hard difficulty you get $4500 for completing the mission, plus $100 per kill on the boat,most matches i'm usually on about $6000 -$6500 per match.(15-20 kills)
By Darkwings17 on 28 Feb 2009 00:23
What was once called the Top Secret Boost on TrueAchievements.com is now coming at you live from Liberty City! Come along for the ride of your life and watch The Great Legend Shemp Howard do what he does best. Are you tired of playing Hangman's Noose for the Wanted Achievement in GTA IV? Do you want to earn $200,000 to $300,000 in one 2-3 hour match? Do you want to be the first one to get $700,000 in one match? Get the Wanted Achievement in GTA IV quicker and much more efficient than flying that drunken Russian to the baseball field. What was once only known by 25 people worldwide is now known to the whole world compliments of The Great Legend Shemp Howard!
102 Comments
Awesome Video Shemp. Trust me this is so much better than playing Hangman's Noose and searching for a lobby every 4 or 5 minutes. Doing this method of boosting is the easiest way of hitting rank 10.
By Scarey Turtle on 07 Sep 2010 19:03
Shemp is a true legend and knows what he's doing and this proves it people. I jumped from level 1 to level 4 in one game around 2 hours. Saves my ass a ton of time.
By The Sharkopath on 07 Sep 2010 19:04
This solution is designed to compliment Blue Radium’s already excellent solution by backing up some of his ideas (as well as those who commented) with some hard numbers and to share a few tips and tricks I’ve picked up along the way.
Do the math...
By now I think everybody has figured out that Hangman’s NOOSE is the only way to go when it comes to knocking out ‘Wanted’ solo, but based on my observations on how others play the game and discussions I’ve had with other players, there seems to be a huge discrepancy on whether or not it is correct to pick up the cash dropped by the dropped cops. So, I thought I’d run the numbers for myself and try to figure out exactly what the optimal strategy is.
To keep it simple I assumed a standard time of 2 minutes and 15 seconds for a basic run. Yes, it is possible to go much faster - an experienced team with reasonable level of skill and a good understanding of the roles can easily go sub 2 minutes on a regular basis (see attached video) - but 2 minutes 15 seconds should be very doable for the average player.
If anyone is interested in the actual numbers, I’ve included them at the bottom of this solution along with some of my notes. It is not necessary to study them to understand this guide. However, it should be noted that unless stated otherwise references to time or hourly rates refer to actual game play time and do not include lobby time, failures, Petro-glitches, disconnects, playing with donkeys etc.
Here’s what I found. The breakeven point for an individual picking up cash is $500 per each additional 15 seconds i.e. it does not negatively affect their hourly rate or the number of hours required to reach level 10. However, it ends up costing the other players $12000 an hour (which would require an additional 4.6 hours of game time to reach level 10). The breakeven point for a three man team (working together in a rotation) is $500 for each additional 5 seconds. However, in the real world things aren’t quite so pretty. In my experience the average pickup is somewhere in the range of $750 with mission times running closer to the 2m 45s mark (I’m being kind here), which actually COSTS the collector about $5500 an hour (2 extra hours of game play) and his team mates closer to a whopping $22000 an hour (over 9 hours of additional game play) the equivalent to running 5 additional missions an hour. The numbers get even worse when you just figure what wasted time costs when no additional cash is collected. Each additional SECOND wasted on average negatively affects your hourly rate by close to $900 (20 extra minutes).
Okay, so all this is probably overkill, but you get the point. Hangman’s NOOSE is a co-op mission, so how your actions affect your team mates, friends or not, should matter. There’s nothing wrong with picking up loose cash, but only if it absolutely costs NO additional time. Bottom line, there’s no faster way to get it done than getting it done efficiently.
Petro-bitch...
Petrovic’s AI can be infuriating, but until Rockstar fixes him [cough], it’s just another part of the game. Knowing how to deal with and avoid ‘Petro-glitches’ however, can go a long way to improving your hourly rate and avoid any unnecessary frustration. Here’s a list of grievances along with some simple ‘how-to’s:
• Petrovic gets stuck behind fuselage - The most common of all the glitches and seems to be connected to the angle of approach by the chopper, as it never seems to happen when you land between the two planes approaching from the North West (not recommended, as it is way slower). Communication is the key here. The pilot, who has the best view of the action, should direct the players on the ground. One of the shooters (in a heads-up scenario this would be the pilot) should SLOWLY push Petrovic out past the nose of the plane - if you move too quickly you run the risk of ‘sliding’ off him or worse, knocking him down - while the other takes point between the cops and Petrovic, protecting him and the other player. Once Petrovic is out the ‘pusher’ should run ahead and protect his path back to the chopper. It is possible to free him up by moving the chopper off the spot to the East and back again, which will sometimes pop him out, but it’s not an exact science and the chopper tends to get beaten up doing it this way. It’s worth mentioning though as this method can be useful when playing with randoms oblivious as to what to do.
• ...dies instantly after losing a life - As mentioned in Blue Radium’s solution, is linked to the AI. Sometimes when all the players around Petrovic die the AI sees him as unprotected and ends the game. This is especially prevalent during heads-up as there is only one player in his general vicinity. The best strategy is simply not to die :) Situate yourself on or near the wing of Petrovic's plane with health pack on it. If you get low on energy, just grab the health pack.
• ...won’t come out of the plane (door open) - Run up the steps and into the plane and push him out. Once he’s on the tarmac, he’ll usually figure out what to do.
• ...won’t come out of plane (door closed) - You haven't killed enough cops. Fifteen is magic number (sometimes higher heads-up), keep shooting!
• ...stands in front of the plane (door closed) - Occasionally he'll pop out of the plane before you've killed the required number of cops. He should respond like normal once you get to fifteen and chopper is on the spot.
• ...stands in front of the plane (door open) - Make sure the pilot has landed on the spot indicated by the yellow marker behind the two planes. It’s very easy to slide off the mark when landing quickly. When you are in the correct place the marker will disappear.
• ...flees the scene - It’s very rare, but it does happen. Doesn't matter what you do he runs... somewhere, and won’t get into any vehicle you put in front of him. Your best bet is to cut your losses and start over. Even if you do manage to protect him, you’ll eventually get the 'Petrovic is dead' message and the mission will fail.
• …isn’t on the plane - This has happened to me twice and only during heads-up. The door opens and he’s nowhere to be found. Cut your losses and start over.
Know your role...
Already covered by Blue Radium, but here’s my take on the jobs and the skill set required.
• Pilot (spawns closest to the tug) - By far the most important position on the team. Should know the quickest route to the chopper. Be able rail-stop the tug (breaking wastes time). Able to land chopper on the spot by at least the 1m 30s mark with the passenger door facing Petrovic. Preferably have a mic to give direction to the team when Petrovic glitches and know what to do. Able to hit the rendezvous spot at full speed. Additionally: Competent at rotating the chopper on the ground (tap the throttle, use the bumpers for rudder control) and using the guns to protect Petrovic. Able to lift the tail of the chopper (tap the throttle, press forward. This saves the shooters from having to run around the chopper completely to get to the other side and board).
• Shooter (two furthest spawns from the tug) - Should be proficient at head shots. Aware of the radar. Ready to board the chopper at the 1m 15s mark. Know what to do when Petrovic glitches. Additionally: Familiar with health pack locations. Know how to pick up weapons (the carbines dropped by the NOOSE are much more powerful).
• Fourth Man (second closest spawn to the tug) - The simplest of all the positions. Should be able sit in the tug. Understand how to force a chopper spawn (if the second chopper is not there, DO NOT get in the first chopper. Use the right thumb stick to move the helipad in and completely out of your field of vision until it appears. If you really can’t get it to spawn - which does happen sometimes - take one for the team and leave the game. It’s quicker to start a new game than to have someone come back and get you). Able to land the second chopper at the rendezvous in under 2 minutes. Able to sit still (being on the spot and stationary enables the other pilot to slam the landing. If possible stay in the chopper, this avoids the other pilot losing $100 if he inadvertently kills you in the process).
Here’s a basic timeline of events. Again, there’s nothing Earth shattering here. Just a good solid no-nonsense run:
0m 08s - Pilot is in the tug and moving
0m 55s - Tug slams into the helipad rail
1m 00s - Chopper is in the air (shooting the two cops is not necessary)
1m 15s - Shooters have their 15 kills (trickier heads-up) and are ready to board the chopper
1m 30s - Chopper is on the ground, Petrovic and the other players are boarding
1m 45s - Everybody is aboard and the chopper is in the air
2m 15s - Chopper crash lands into the rendezvous spot
2m 20s - Thirsts are quenched and the bloodshed is all but forgotten…
If you’re looking to go faster, most of the fat can be found between acquiring the chopper and landing it on the spot behind the two planes. The pilot’s ability is the pivotal factor here and being able to go sub two minutes depends on it. There are also some seconds to be had pre-triggering Petrovic’s exit from the plane BEFORE the chopper lands. Just run a vehicle over the pickup spot behind the two planes and the door should open. Be warned though, if you are playing with randoms, it might be misinterpreted as a rookie mistake. See Benzy2187’s attached video below for an excellent example of a fast run and great demonstration of many of the fundamentals detailed above.
Strength in numbers...
The number of players in any given game dictates the strategy, so be aware of the number of players in your game and act accordingly.
• Heads-up - The shooter’s position is pivotal here. Being able to get fifteen kills (sometimes more, not sure why) before the chopper lands without losing a life takes some skill. Situate yourself on or near the wing with health pack on it. Take out the cops approaching from the East, keeping an eye on the radar for any who sneak up from the West (behind the nose of the plane). If you get low on energy, just grab the health pack. Do NOT go for the cash. Because of the way the AI works the chance of Petrovic dying is just too high. Once you get enough kills head to the back of the plane for the pickup. I wouldn’t recommend trying this with a random, better to wait for a third player and play it safe. Unsuccessful attempts are just like additional seconds and kill your hourly rate.
• Trips - The perfect ratio of butts to seats. One pilot, two shooters, business as usual.
• Quads - A LOT can go wrong with quads if the players don't know what to do i.e. only one person gets the chopper or they both try to pick up Petrovic or somebody leaves after two people have already left for the chopper etc. If at all possible try to get the match started before a fourth can join. If not your best bet is to try to figure what’s going on early and fill in the gaps. If you’re the only one who goes for the tug call for help (honk if you don’t have a mic) and don’t leave until someone joins you. If there are two of you, figure out who’s taking care of the pickup before you get to the choppers (usually the driver of the tug). Quad games also tend to run a few seconds slower too, just because it takes a little longer to get the second guy in the tug.
Leftovers…
Most of this stuff is obvious, but in the interests of keeping this guide complete I should at least touch on the following:
Know the menus - Being able to set up a match quickly, or jump from a failed attempt can save valuable seconds and avoid randoms from getting in your matches. Hitting ‘Back, A, A’ in a lobby is a quick and easy way to jump into a new game without having to return to the single player campaign. If you find you keep being put back in the same lobby wait until everybody but you checks up and then jump. This will launch their game and set you up with a new lobby.
Make friends - You’re going to be spending a hundred or so hours chasing this one, so you’re bound see some familiar faces along the way. It doesn’t take long to figure out the players from the donkeys. If you have people you play with on a regular basis who know what they are doing, prefer them (X > Select Gamer Tag > Submit Player Review > Prefer this Player) and/or friend request them. It increases the likelihood you will be matched with experienced players and makes party building easier. The opposite of this is true for the team killers out there...
Travel in packs - It’s far easier and whole lot quicker to get this done with people who know what they are doing. Start a private party and communicate with each other about the status of your game/lobby. Use your majority to engineer games with a high probability of success. Preferring each other increases the likelihood of being matched together. Another trick is to have everyone adjust their ‘Friendly Fire’ setting in the phone’s preferences to ‘Off’. This limits the number of game types the server has to choose from (by default its set to ‘Don’t Care’) when matchmaking. ‘Off’ seems to be the least populated game type. It also makes it harder for the team killers to interfere with your games. Just remember to switch it back when playing solo.
Experience matters - Try to find games with players of at least level 7. Sounds elitist, but there are people out there who don’t care about how long it takes, how much money they make or getting the achievement [Playing for fun? :)] If someone is a level 7 chances are they’re in for long haul and might actually know what they are doing.
Thank you for taking the time to read my guide, hopefully it can be of help to you. Please comment before voting negatively and at least give me chance to make adjustments. My goal is to make this solution as complete as possible :)
LEGEND:
MISSION $ – Mission Reward
PICKUP $ – Cash Collected
TOTAL $ – Total Cash (Mission Reward + Cash Collected)
$/HR – Hourly Rate ((Total Cash / Mission Time) x 60 x 60)
M/HR – Missions per Hour (Hour / Mission Time)
HRS – Hour to Level 10 ($5m / Hourly Rate)
MS – Missions to Level 10 ($5m / Total Cash)
DATA:
=============================================================================
2M 15S MISSION $ PICKUP $ TOTAL $ $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 2 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 3 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 4 $4500 $0 $4500 $120K 26.7 41.7 1111
-----------------------------------------------------------------------------
2 PLAYERS $9000 $0 $9000 $240K 26.7 41.7 1111
3 PLAYERS $13500 $0 $13500 $360K 26.7 41.7 1111
4 PLAYERS $18000 $0 $18000 $480K 26.7 41.7 1111
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $500 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $500 $5000 $120K 24.0 41.7 1000
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------
2 PLAYERS $9000 $500 $9500 $228K 24.0 43.9 1053
3 PLAYERS $13500 $500 $14000 $336K 24.0 44.6 1071
4 PLAYERS $18000 $500 $18500 $444K 24.0 45.0 1081
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1000 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $1000 $5500 $132K 24.0 37.9 909
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS $9000 $1000 $10000 $240K 24.0 41.7 1000
3 PLAYERS $13500 $1000 $14500 $348K 24.0 43.1 1034
4 PLAYERS $18000 $1000 $19000 $456K 24.0 43.9 1053
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1500 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $1500 $6000 $144K 24.0 34.7 833
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS $9000 $1500 $10500 $252K 24.0 39.7 952
3 PLAYERS $13500 $1500 $15000 $360K 24.0 41.7 1000
4 PLAYERS $18000 $1500 $19500 $468K 24.0 42.7 1026
=============================================================================
VARIANCE FROM STANDARD RUN:
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $500 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$0 -2.7 +0.0 -111
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 MAN TEAM*** -$12K -2.7 +2.2 -58
3 MAN TEAM*** -$24K -2.7 +3.0 -40
4 MAN TEAM*** -$36K -2.7 +3.4 -30
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1000 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$12K -2.7 -3.8 -202
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS*** +$0 -2.7 +0.0 -111
3 PLAYERS*** -$12K -2.7 +1.4 -77
4 PLAYERS*** -$24K -2.7 +2.2 -58
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1500 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$24K -2.7 -6.9 -278
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS*** +$12K -2.7 -2.0 -159
3 PLAYERS*** +$0 -2.7 +0.0 -111
4 PLAYERS*** -$12K -2.7 +1.1 -85
=============================================================================
NOTES:
*Hourly rates/times are calculated on actual game time and do not include lobby time, failures, Petro-glitches, disconnects, playing with donkeys etc. My experience was closer to $40k to $50k an hour (real time). So you are probably looking at closer to 100-110 hours of actual face time, which goes a long way to explaining why I wrote this solution :)
**Random team mate who does not pick up anything.
***Team statistics assume you are all working together rotating positions.
Video provided courtesy of Benzy2187
Do the math...
By now I think everybody has figured out that Hangman’s NOOSE is the only way to go when it comes to knocking out ‘Wanted’ solo, but based on my observations on how others play the game and discussions I’ve had with other players, there seems to be a huge discrepancy on whether or not it is correct to pick up the cash dropped by the dropped cops. So, I thought I’d run the numbers for myself and try to figure out exactly what the optimal strategy is.
To keep it simple I assumed a standard time of 2 minutes and 15 seconds for a basic run. Yes, it is possible to go much faster - an experienced team with reasonable level of skill and a good understanding of the roles can easily go sub 2 minutes on a regular basis (see attached video) - but 2 minutes 15 seconds should be very doable for the average player.
If anyone is interested in the actual numbers, I’ve included them at the bottom of this solution along with some of my notes. It is not necessary to study them to understand this guide. However, it should be noted that unless stated otherwise references to time or hourly rates refer to actual game play time and do not include lobby time, failures, Petro-glitches, disconnects, playing with donkeys etc.
Here’s what I found. The breakeven point for an individual picking up cash is $500 per each additional 15 seconds i.e. it does not negatively affect their hourly rate or the number of hours required to reach level 10. However, it ends up costing the other players $12000 an hour (which would require an additional 4.6 hours of game time to reach level 10). The breakeven point for a three man team (working together in a rotation) is $500 for each additional 5 seconds. However, in the real world things aren’t quite so pretty. In my experience the average pickup is somewhere in the range of $750 with mission times running closer to the 2m 45s mark (I’m being kind here), which actually COSTS the collector about $5500 an hour (2 extra hours of game play) and his team mates closer to a whopping $22000 an hour (over 9 hours of additional game play) the equivalent to running 5 additional missions an hour. The numbers get even worse when you just figure what wasted time costs when no additional cash is collected. Each additional SECOND wasted on average negatively affects your hourly rate by close to $900 (20 extra minutes).
Okay, so all this is probably overkill, but you get the point. Hangman’s NOOSE is a co-op mission, so how your actions affect your team mates, friends or not, should matter. There’s nothing wrong with picking up loose cash, but only if it absolutely costs NO additional time. Bottom line, there’s no faster way to get it done than getting it done efficiently.
Petro-bitch...
Petrovic’s AI can be infuriating, but until Rockstar fixes him [cough], it’s just another part of the game. Knowing how to deal with and avoid ‘Petro-glitches’ however, can go a long way to improving your hourly rate and avoid any unnecessary frustration. Here’s a list of grievances along with some simple ‘how-to’s:
• Petrovic gets stuck behind fuselage - The most common of all the glitches and seems to be connected to the angle of approach by the chopper, as it never seems to happen when you land between the two planes approaching from the North West (not recommended, as it is way slower). Communication is the key here. The pilot, who has the best view of the action, should direct the players on the ground. One of the shooters (in a heads-up scenario this would be the pilot) should SLOWLY push Petrovic out past the nose of the plane - if you move too quickly you run the risk of ‘sliding’ off him or worse, knocking him down - while the other takes point between the cops and Petrovic, protecting him and the other player. Once Petrovic is out the ‘pusher’ should run ahead and protect his path back to the chopper. It is possible to free him up by moving the chopper off the spot to the East and back again, which will sometimes pop him out, but it’s not an exact science and the chopper tends to get beaten up doing it this way. It’s worth mentioning though as this method can be useful when playing with randoms oblivious as to what to do.
• ...dies instantly after losing a life - As mentioned in Blue Radium’s solution, is linked to the AI. Sometimes when all the players around Petrovic die the AI sees him as unprotected and ends the game. This is especially prevalent during heads-up as there is only one player in his general vicinity. The best strategy is simply not to die :) Situate yourself on or near the wing of Petrovic's plane with health pack on it. If you get low on energy, just grab the health pack.
• ...won’t come out of the plane (door open) - Run up the steps and into the plane and push him out. Once he’s on the tarmac, he’ll usually figure out what to do.
• ...won’t come out of plane (door closed) - You haven't killed enough cops. Fifteen is magic number (sometimes higher heads-up), keep shooting!
• ...stands in front of the plane (door closed) - Occasionally he'll pop out of the plane before you've killed the required number of cops. He should respond like normal once you get to fifteen and chopper is on the spot.
• ...stands in front of the plane (door open) - Make sure the pilot has landed on the spot indicated by the yellow marker behind the two planes. It’s very easy to slide off the mark when landing quickly. When you are in the correct place the marker will disappear.
• ...flees the scene - It’s very rare, but it does happen. Doesn't matter what you do he runs... somewhere, and won’t get into any vehicle you put in front of him. Your best bet is to cut your losses and start over. Even if you do manage to protect him, you’ll eventually get the 'Petrovic is dead' message and the mission will fail.
• …isn’t on the plane - This has happened to me twice and only during heads-up. The door opens and he’s nowhere to be found. Cut your losses and start over.
Know your role...
Already covered by Blue Radium, but here’s my take on the jobs and the skill set required.
• Pilot (spawns closest to the tug) - By far the most important position on the team. Should know the quickest route to the chopper. Be able rail-stop the tug (breaking wastes time). Able to land chopper on the spot by at least the 1m 30s mark with the passenger door facing Petrovic. Preferably have a mic to give direction to the team when Petrovic glitches and know what to do. Able to hit the rendezvous spot at full speed. Additionally: Competent at rotating the chopper on the ground (tap the throttle, use the bumpers for rudder control) and using the guns to protect Petrovic. Able to lift the tail of the chopper (tap the throttle, press forward. This saves the shooters from having to run around the chopper completely to get to the other side and board).
• Shooter (two furthest spawns from the tug) - Should be proficient at head shots. Aware of the radar. Ready to board the chopper at the 1m 15s mark. Know what to do when Petrovic glitches. Additionally: Familiar with health pack locations. Know how to pick up weapons (the carbines dropped by the NOOSE are much more powerful).
• Fourth Man (second closest spawn to the tug) - The simplest of all the positions. Should be able sit in the tug. Understand how to force a chopper spawn (if the second chopper is not there, DO NOT get in the first chopper. Use the right thumb stick to move the helipad in and completely out of your field of vision until it appears. If you really can’t get it to spawn - which does happen sometimes - take one for the team and leave the game. It’s quicker to start a new game than to have someone come back and get you). Able to land the second chopper at the rendezvous in under 2 minutes. Able to sit still (being on the spot and stationary enables the other pilot to slam the landing. If possible stay in the chopper, this avoids the other pilot losing $100 if he inadvertently kills you in the process).
Here’s a basic timeline of events. Again, there’s nothing Earth shattering here. Just a good solid no-nonsense run:
0m 08s - Pilot is in the tug and moving
0m 55s - Tug slams into the helipad rail
1m 00s - Chopper is in the air (shooting the two cops is not necessary)
1m 15s - Shooters have their 15 kills (trickier heads-up) and are ready to board the chopper
1m 30s - Chopper is on the ground, Petrovic and the other players are boarding
1m 45s - Everybody is aboard and the chopper is in the air
2m 15s - Chopper crash lands into the rendezvous spot
2m 20s - Thirsts are quenched and the bloodshed is all but forgotten…
If you’re looking to go faster, most of the fat can be found between acquiring the chopper and landing it on the spot behind the two planes. The pilot’s ability is the pivotal factor here and being able to go sub two minutes depends on it. There are also some seconds to be had pre-triggering Petrovic’s exit from the plane BEFORE the chopper lands. Just run a vehicle over the pickup spot behind the two planes and the door should open. Be warned though, if you are playing with randoms, it might be misinterpreted as a rookie mistake. See Benzy2187’s attached video below for an excellent example of a fast run and great demonstration of many of the fundamentals detailed above.
Strength in numbers...
The number of players in any given game dictates the strategy, so be aware of the number of players in your game and act accordingly.
• Heads-up - The shooter’s position is pivotal here. Being able to get fifteen kills (sometimes more, not sure why) before the chopper lands without losing a life takes some skill. Situate yourself on or near the wing with health pack on it. Take out the cops approaching from the East, keeping an eye on the radar for any who sneak up from the West (behind the nose of the plane). If you get low on energy, just grab the health pack. Do NOT go for the cash. Because of the way the AI works the chance of Petrovic dying is just too high. Once you get enough kills head to the back of the plane for the pickup. I wouldn’t recommend trying this with a random, better to wait for a third player and play it safe. Unsuccessful attempts are just like additional seconds and kill your hourly rate.
• Trips - The perfect ratio of butts to seats. One pilot, two shooters, business as usual.
• Quads - A LOT can go wrong with quads if the players don't know what to do i.e. only one person gets the chopper or they both try to pick up Petrovic or somebody leaves after two people have already left for the chopper etc. If at all possible try to get the match started before a fourth can join. If not your best bet is to try to figure what’s going on early and fill in the gaps. If you’re the only one who goes for the tug call for help (honk if you don’t have a mic) and don’t leave until someone joins you. If there are two of you, figure out who’s taking care of the pickup before you get to the choppers (usually the driver of the tug). Quad games also tend to run a few seconds slower too, just because it takes a little longer to get the second guy in the tug.
Leftovers…
Most of this stuff is obvious, but in the interests of keeping this guide complete I should at least touch on the following:
Know the menus - Being able to set up a match quickly, or jump from a failed attempt can save valuable seconds and avoid randoms from getting in your matches. Hitting ‘Back, A, A’ in a lobby is a quick and easy way to jump into a new game without having to return to the single player campaign. If you find you keep being put back in the same lobby wait until everybody but you checks up and then jump. This will launch their game and set you up with a new lobby.
Make friends - You’re going to be spending a hundred or so hours chasing this one, so you’re bound see some familiar faces along the way. It doesn’t take long to figure out the players from the donkeys. If you have people you play with on a regular basis who know what they are doing, prefer them (X > Select Gamer Tag > Submit Player Review > Prefer this Player) and/or friend request them. It increases the likelihood you will be matched with experienced players and makes party building easier. The opposite of this is true for the team killers out there...
Travel in packs - It’s far easier and whole lot quicker to get this done with people who know what they are doing. Start a private party and communicate with each other about the status of your game/lobby. Use your majority to engineer games with a high probability of success. Preferring each other increases the likelihood of being matched together. Another trick is to have everyone adjust their ‘Friendly Fire’ setting in the phone’s preferences to ‘Off’. This limits the number of game types the server has to choose from (by default its set to ‘Don’t Care’) when matchmaking. ‘Off’ seems to be the least populated game type. It also makes it harder for the team killers to interfere with your games. Just remember to switch it back when playing solo.
Experience matters - Try to find games with players of at least level 7. Sounds elitist, but there are people out there who don’t care about how long it takes, how much money they make or getting the achievement [Playing for fun? :)] If someone is a level 7 chances are they’re in for long haul and might actually know what they are doing.
Thank you for taking the time to read my guide, hopefully it can be of help to you. Please comment before voting negatively and at least give me chance to make adjustments. My goal is to make this solution as complete as possible :)
LEGEND:
MISSION $ – Mission Reward
PICKUP $ – Cash Collected
TOTAL $ – Total Cash (Mission Reward + Cash Collected)
$/HR – Hourly Rate ((Total Cash / Mission Time) x 60 x 60)
M/HR – Missions per Hour (Hour / Mission Time)
HRS – Hour to Level 10 ($5m / Hourly Rate)
MS – Missions to Level 10 ($5m / Total Cash)
DATA:
=============================================================================
2M 15S MISSION $ PICKUP $ TOTAL $ $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 2 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 3 $4500 $0 $4500 $120K 26.7 41.7 1111
PLAYER 4 $4500 $0 $4500 $120K 26.7 41.7 1111
-----------------------------------------------------------------------------
2 PLAYERS $9000 $0 $9000 $240K 26.7 41.7 1111
3 PLAYERS $13500 $0 $13500 $360K 26.7 41.7 1111
4 PLAYERS $18000 $0 $18000 $480K 26.7 41.7 1111
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $500 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $500 $5000 $120K 24.0 41.7 1000
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------
2 PLAYERS $9000 $500 $9500 $228K 24.0 43.9 1053
3 PLAYERS $13500 $500 $14000 $336K 24.0 44.6 1071
4 PLAYERS $18000 $500 $18500 $444K 24.0 45.0 1081
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1000 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $1000 $5500 $132K 24.0 37.9 909
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS $9000 $1000 $10000 $240K 24.0 41.7 1000
3 PLAYERS $13500 $1000 $14500 $348K 24.0 43.1 1034
4 PLAYERS $18000 $1000 $19000 $456K 24.0 43.9 1053
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1500 $/HR* M/HR* HRS* MS
=============================================================================
PLAYER 1 $4500 $1500 $6000 $144K 24.0 34.7 833
PLAYER 2 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 3 $4500 $0 $4500 $108K 24.0 46.3 1111
PLAYER 4 $4500 $0 $4500 $108K 24.0 46.3 1111
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS $9000 $1500 $10500 $252K 24.0 39.7 952
3 PLAYERS $13500 $1500 $15000 $360K 24.0 41.7 1000
4 PLAYERS $18000 $1500 $19500 $468K 24.0 42.7 1026
=============================================================================
VARIANCE FROM STANDARD RUN:
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $500 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$0 -2.7 +0.0 -111
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 MAN TEAM*** -$12K -2.7 +2.2 -58
3 MAN TEAM*** -$24K -2.7 +3.0 -40
4 MAN TEAM*** -$36K -2.7 +3.4 -30
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1000 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$12K -2.7 -3.8 -202
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS*** +$0 -2.7 +0.0 -111
3 PLAYERS*** -$12K -2.7 +1.4 -77
4 PLAYERS*** -$24K -2.7 +2.2 -58
=============================================================================
AN ADDITIONAL 15 SECONDS, PICKING UP $1500 $/HR* M/HR* HRS* MS
=============================================================================
YOU +$24K -2.7 -6.9 -278
THEM** -$12K -2.7 +4.6 +0
-----------------------------------------------------------------------------------------------------------------------------
2 PLAYERS*** +$12K -2.7 -2.0 -159
3 PLAYERS*** +$0 -2.7 +0.0 -111
4 PLAYERS*** -$12K -2.7 +1.1 -85
=============================================================================
NOTES:
*Hourly rates/times are calculated on actual game time and do not include lobby time, failures, Petro-glitches, disconnects, playing with donkeys etc. My experience was closer to $40k to $50k an hour (real time). So you are probably looking at closer to 100-110 hours of actual face time, which goes a long way to explaining why I wrote this solution :)
**Random team mate who does not pick up anything.
***Team statistics assume you are all working together rotating positions.
Video provided courtesy of Benzy2187
The above strategy is good, but not the best one :)
*THIS ONLY WORKS IF YOU HAVE GT4 IN THE DISC, AND BALLAD OF GAY TONY AS A DLC*
you also need a partner (preferably 2) to do this..
load up gta4. click start, go into GAME, and load up ballad of gay tony save data..
while in TBOGT open your cellphone, go to multiplayer ranked team deathmatch , when your in the game lobby, leave, then load back GTA4 (original).. This basically removes the 5 second god mode :)
now when both ( or all 3 people) have done this. go into teamdeathmatch or deathmatch in normal GTA4(original) , put the map to 'Hapiness Island' respawn NEAR, 1second respawn delay. and now simply go to the NORTH docks, theres docks in the top of the map, and bottom in hapiness island, go to the top one..
now one person spawn kills the other people.. and then viceversa..
i get 200,000 dollars in 1 hour of boosting.. so that means you need exactly 25 HOURS of boosting to get to level 10,
Make sure your settings are exactly as follows:
auto aim: allow
police: allow
friendly fire: allow
Location: Happiness Island
Duration: 60minutes
Weapons: (3 people including urself boosting put Assault Riffle) (2 people including yourself put snipers)
traffic:parked
pedestrians:off
blips:all
gamertag display: on
reticle health: on
voice chat"on
respawn distance(IMPORTANT): NEAR
respawn time(IMPORTANT): 1second
time of day: random
weather: random
:) happy boosting <3
*THIS ONLY WORKS IF YOU HAVE GT4 IN THE DISC, AND BALLAD OF GAY TONY AS A DLC*
you also need a partner (preferably 2) to do this..
load up gta4. click start, go into GAME, and load up ballad of gay tony save data..
while in TBOGT open your cellphone, go to multiplayer ranked team deathmatch , when your in the game lobby, leave, then load back GTA4 (original).. This basically removes the 5 second god mode :)
now when both ( or all 3 people) have done this. go into teamdeathmatch or deathmatch in normal GTA4(original) , put the map to 'Hapiness Island' respawn NEAR, 1second respawn delay. and now simply go to the NORTH docks, theres docks in the top of the map, and bottom in hapiness island, go to the top one..
now one person spawn kills the other people.. and then viceversa..
i get 200,000 dollars in 1 hour of boosting.. so that means you need exactly 25 HOURS of boosting to get to level 10,
Make sure your settings are exactly as follows:
auto aim: allow
police: allow
friendly fire: allow
Location: Happiness Island
Duration: 60minutes
Weapons: (3 people including urself boosting put Assault Riffle) (2 people including yourself put snipers)
traffic:parked
pedestrians:off
blips:all
gamertag display: on
reticle health: on
voice chat"on
respawn distance(IMPORTANT): NEAR
respawn time(IMPORTANT): 1second
time of day: random
weather: random
:) happy boosting <3
I double boxed this with a dummy account. I used the best advice from all of the above solutions and compiled a very efficient way to get this done.
I received 850.000$ per hour for a TOTAL BOOST TIME of 10h.
Set your ranked Bomb the Base game to easy, so you get 5 lives. Each life with full ammo should get you around 170.000$.
So let's begin:
Use the following Video for Setting the Glitch. It is very well narrated. Use this video until 7:15min. [Do not follow the video past the 7:15 mark] After that, read on below...
Keep in mind, I used my dummy account for the very first part where you take over the transporter. This preserved ammo on my main account and prevented a potential unnecessary loss of a life, which would ultimately cost you 170K$ each boosting run because you'd lose 1 out of your 5 lives.
(During the part where your dummy account briefly touches down on the top of the captain's bridge, I moved my main account out of the kitchen and around the outside of this structure, so that I'd have enough time to fly my dummy to safety and switch controllers back to my main account, without getting killed by the 6 enemies that just spawned in the kitchen.)
Next, you keep your main character inside that kitchen area where the video ended (@7:15) and use your dummy account to go find a bike. Off-road and racing bikes are by far best for getting up those stairs. The Harley works, but it is very difficult to maneuver up the stairs since it has less torque and is longer than the other bikes.
This is the most frustrating part of this mission, as it can take quite a while until a bike spawns. Took me an average of 10min to find one. Usually they show up when you go fast I noticed.
Bring the bike to your main account in the kitchen. From this point on you won't need your second account anymore for the rest of this mission. Just keep him in the corner somewhere.
Use the bike to get up the stairs. DO NOT touch the stairs while walking. It will stop the snipers from spawning. (Most people say you cannot touch the entire stair well including the little upstairs room, but that is not true. Only the stairs themselves are off limits to you. I have fallen off the bike many times up in that little room and the glitch still worked)
Once up there follow this video for getting points (from 0:00 to 1:25min). Best if you have a turbo controller or a CronusMax so you can hold down on RT and RS, without having to repeatedly press RT.
Basically what happens now is, after you have positioned yourself correctly and are aiming at the correct spot as shown in the video, you will hold down RS to look back and keep it held down the entire time. Pressing RT will make you look forward and shoot 1 bullet. Releasing RT will make you look back again, since you're still holding RS. If you turbo your right trigger, this allows you to hold both buttons until your clip runs empty.
When you run out of ammo, make your way down the stair using the bike and follow this last video starting @19:00min to 20:00min. [Remember, your dummy account was always downstairs, so, unlike in the video, you only drive yourself down the stairs. As mentioned in the beginning of this solution, your dummy will not be needed past the initial set-up of this glitch]
I got this achievement after only playing Bomb the Base 7-8 times. Took me a total of 10h.
I received 850.000$ per hour for a TOTAL BOOST TIME of 10h.
Set your ranked Bomb the Base game to easy, so you get 5 lives. Each life with full ammo should get you around 170.000$.
So let's begin:
Use the following Video for Setting the Glitch. It is very well narrated. Use this video until 7:15min. [Do not follow the video past the 7:15 mark] After that, read on below...
Keep in mind, I used my dummy account for the very first part where you take over the transporter. This preserved ammo on my main account and prevented a potential unnecessary loss of a life, which would ultimately cost you 170K$ each boosting run because you'd lose 1 out of your 5 lives.
(During the part where your dummy account briefly touches down on the top of the captain's bridge, I moved my main account out of the kitchen and around the outside of this structure, so that I'd have enough time to fly my dummy to safety and switch controllers back to my main account, without getting killed by the 6 enemies that just spawned in the kitchen.)
Next, you keep your main character inside that kitchen area where the video ended (@7:15) and use your dummy account to go find a bike. Off-road and racing bikes are by far best for getting up those stairs. The Harley works, but it is very difficult to maneuver up the stairs since it has less torque and is longer than the other bikes.
This is the most frustrating part of this mission, as it can take quite a while until a bike spawns. Took me an average of 10min to find one. Usually they show up when you go fast I noticed.
Bring the bike to your main account in the kitchen. From this point on you won't need your second account anymore for the rest of this mission. Just keep him in the corner somewhere.
Use the bike to get up the stairs. DO NOT touch the stairs while walking. It will stop the snipers from spawning. (Most people say you cannot touch the entire stair well including the little upstairs room, but that is not true. Only the stairs themselves are off limits to you. I have fallen off the bike many times up in that little room and the glitch still worked)
Once up there follow this video for getting points (from 0:00 to 1:25min). Best if you have a turbo controller or a CronusMax so you can hold down on RT and RS, without having to repeatedly press RT.
Basically what happens now is, after you have positioned yourself correctly and are aiming at the correct spot as shown in the video, you will hold down RS to look back and keep it held down the entire time. Pressing RT will make you look forward and shoot 1 bullet. Releasing RT will make you look back again, since you're still holding RS. If you turbo your right trigger, this allows you to hold both buttons until your clip runs empty.
When you run out of ammo, make your way down the stair using the bike and follow this last video starting @19:00min to 20:00min. [Remember, your dummy account was always downstairs, so, unlike in the video, you only drive yourself down the stairs. As mentioned in the beginning of this solution, your dummy will not be needed past the initial set-up of this glitch]
I got this achievement after only playing Bomb the Base 7-8 times. Took me a total of 10h.
TLAD Deathmatch boost. - RANK 10 IN 50 GAMES WITH 2 PLAYERS AND 25 WITH 3 PLAAYERS
Go in TLAD Deathmatch
Kick whoever isnt your friend
Time W/E
Weapons Powerful
Respawn distance near
respawn time 1 sec
location hapiness island
* TO TURN SPAWN SHIELD OFF GO TO TBOGT DEATHMATCH THEN LOAD TLAD 100K PER GAME *
THEN. Go to the top left pier with your friend and take in turns killing eachother and you should both get10000Kper game NO SCREW Ups like shemps method. im not dissing his method btw but mines hella easyer. PS People who downloaded it cant play people with the disc enjoy farming. if you have 4 people you can get 200k pergame enjoy
iF YOU HAVE 2 PEOPLE YOU CAN GET 200K I Originally posted this on x360a i was the first in world to tell the internet about this
Go in TLAD Deathmatch
Kick whoever isnt your friend
Time W/E
Weapons Powerful
Respawn distance near
respawn time 1 sec
location hapiness island
* TO TURN SPAWN SHIELD OFF GO TO TBOGT DEATHMATCH THEN LOAD TLAD 100K PER GAME *
THEN. Go to the top left pier with your friend and take in turns killing eachother and you should both get10000Kper game NO SCREW Ups like shemps method. im not dissing his method btw but mines hella easyer. PS People who downloaded it cant play people with the disc enjoy farming. if you have 4 people you can get 200k pergame enjoy
iF YOU HAVE 2 PEOPLE YOU CAN GET 200K I Originally posted this on x360a i was the first in world to tell the internet about this
*************************This guide goes in conjunction with BOTH guides posted above, so I will not reiterate those solutions, go read them since proper credit goes to those players (Blue Radium, and Shemp Howard).******************************
Alright after testing out both of the popular solutions, I believe they're about equivalent in speed to getting the achievement.
I'm talking about Blue Radium's solution above, Solution for Wanted In Grand Theft Auto IV, and Shemp Howard's solution above, Solution for Wanted In Grand Theft Auto IV.
Hangman's Noose: If you can go from scoreboard to scoreboard (which is when the game puts the $4500 onto your account) in 3 minutes, which includes load times, the time to beat the mission, the time to ready up in the ready room, you can make $90k in one hour. If you can do it faster, it significantly increases.What will take you the longest is lobby waiting, unless you just continually join random games or there's no one else playing online other than your group. I can complete the mission in 1:45 - 2:15, so with load times and lobby times it should take me about 2:30 - 2:45 for every $4500, which leaves me with more than $90k/hour.
With Shemp Howard's "The Secret Boost" method, there are greater variables to factor in and more risk, but you don't have to worry about lobby times. In a bad game, I can pull off about $80k/hour using this method. Note, this is in a BAD GAME, which means a game in which you mess up the setup, maybe once, or even twice. Setup can take up to 20 minutes depending how on point you and your partner are. With practice, you can make more than $100k in an hour of playtime. I took the liberty of concluding the average dollar amount is probably $90k/hour if you factor in possible errors and problems.
"The Secret Boost" has a lot more risk, but you don't have to wait for lobbies, which may be more appealing to players.
For players that don't want to deal with remembering and mastering the setup, and worrying about the risks (dying too many times by accident, for example), there's Hangman's NOOSE, which is just as good when it's consistent and smooth.
There is no wrong solution or faster one, because they each depend on variables that are out of your control (for now). When people stop playing GTA4 all together, Hangman's NOOSE will be much faster and easier to boost.
The choice is yours, and as for me, I've done $2.5M on NOOSE, and will most likely finish the last $2.5M using Shemp's solution.
Whichever method you choose, expect to spend more than 50 hours working on this achievement.
*******EDIT 12-02-10******* Final notes - Doing half of the achievement on Hangman's NOOSE and half on Bomb the Base 2, I'd have to say that I'm happy with the way I did it. Some notes about the Secret boost method: If you are doing with 3 total players, if player 3 chooses to kill the 2nd sniper upstairs, he will spawn signficantly less than the rest and thus player 3 will have significantly less kills. Also, the 2nd player never needs to get ammo if he establishes a rhythm of killing the rapidly spawning sniper (see the video, part 5) from just behind him using the sniper rifle, as the dead sniper's rifles will continually drop at 2nd player's feet, ensuring infinite ammo. In this case, 2nd player would get more money than the host, significantly more money since the host has to worry about ammo. FINALLY, the host can establish a rhythm of killing both downstairs snipers in the hallway instead of just one, thus netting twice as much money as previously possible, greatly reducing the host's time getting to Wanted (This is how I did my last million, after a lot of practice, I was netting 98k in the first hour, and 150+k every subsequent hour). HOWEVER, if boosting with 3 players, the 3rd player MAY choose to kill the 2nd sniper downstairs since he spawns faster, and then player 3 and the host will have similar amounts of money and player 2 will have the most money. Consider these things when boosting this method. ********END EDIT********
******EDIT******* Story input by Shemp Howard from his comment to this solution. "Okay so here we were The Great Legend Shemp Howard, Scarey Turtle, and The Teckie...Teckie BTW is one of the most loved people I have ever met on Xbox Live...Anyways so we are playing the Top Secret Boost. Teckie forgets to get out of Scarey's helicopter with me...See me and Teckie need to get our own helicopter because Scarey is the host. Anyways we go to the first area, but there is no copter there. So Turtle takes us over to the Deal Breaker Helicopter. I get out and start the copter, and Teckie stayed in Scarey's Heli...We are like WTF! TECKIE you were suppose to get out with me Shemp. So Turtle flies over above this swimming pool close to my helicopter...Turtle's copter is about 50 ft in the air, and we are like jump out Teckie you will land in the swimming pool...LOL!!! Teckie jumps out and hits the pavement like a foot away from the swimming pool! LOL! Life lost for the Teckie...We couldn't stop laughing because that stuff only happens to The Teckie. BTW...That Top Secret Boost session was an epic fail cause we kept losing lives to bad luck Teckie moments. Sorry Teckie...We still love you man!" *******EDIT******
Alright after testing out both of the popular solutions, I believe they're about equivalent in speed to getting the achievement.
I'm talking about Blue Radium's solution above, Solution for Wanted In Grand Theft Auto IV, and Shemp Howard's solution above, Solution for Wanted In Grand Theft Auto IV.
Hangman's Noose: If you can go from scoreboard to scoreboard (which is when the game puts the $4500 onto your account) in 3 minutes, which includes load times, the time to beat the mission, the time to ready up in the ready room, you can make $90k in one hour. If you can do it faster, it significantly increases.What will take you the longest is lobby waiting, unless you just continually join random games or there's no one else playing online other than your group. I can complete the mission in 1:45 - 2:15, so with load times and lobby times it should take me about 2:30 - 2:45 for every $4500, which leaves me with more than $90k/hour.
With Shemp Howard's "The Secret Boost" method, there are greater variables to factor in and more risk, but you don't have to worry about lobby times. In a bad game, I can pull off about $80k/hour using this method. Note, this is in a BAD GAME, which means a game in which you mess up the setup, maybe once, or even twice. Setup can take up to 20 minutes depending how on point you and your partner are. With practice, you can make more than $100k in an hour of playtime. I took the liberty of concluding the average dollar amount is probably $90k/hour if you factor in possible errors and problems.
"The Secret Boost" has a lot more risk, but you don't have to wait for lobbies, which may be more appealing to players.
For players that don't want to deal with remembering and mastering the setup, and worrying about the risks (dying too many times by accident, for example), there's Hangman's NOOSE, which is just as good when it's consistent and smooth.
There is no wrong solution or faster one, because they each depend on variables that are out of your control (for now). When people stop playing GTA4 all together, Hangman's NOOSE will be much faster and easier to boost.
The choice is yours, and as for me, I've done $2.5M on NOOSE, and will most likely finish the last $2.5M using Shemp's solution.
Whichever method you choose, expect to spend more than 50 hours working on this achievement.
*******EDIT 12-02-10******* Final notes - Doing half of the achievement on Hangman's NOOSE and half on Bomb the Base 2, I'd have to say that I'm happy with the way I did it. Some notes about the Secret boost method: If you are doing with 3 total players, if player 3 chooses to kill the 2nd sniper upstairs, he will spawn signficantly less than the rest and thus player 3 will have significantly less kills. Also, the 2nd player never needs to get ammo if he establishes a rhythm of killing the rapidly spawning sniper (see the video, part 5) from just behind him using the sniper rifle, as the dead sniper's rifles will continually drop at 2nd player's feet, ensuring infinite ammo. In this case, 2nd player would get more money than the host, significantly more money since the host has to worry about ammo. FINALLY, the host can establish a rhythm of killing both downstairs snipers in the hallway instead of just one, thus netting twice as much money as previously possible, greatly reducing the host's time getting to Wanted (This is how I did my last million, after a lot of practice, I was netting 98k in the first hour, and 150+k every subsequent hour). HOWEVER, if boosting with 3 players, the 3rd player MAY choose to kill the 2nd sniper downstairs since he spawns faster, and then player 3 and the host will have similar amounts of money and player 2 will have the most money. Consider these things when boosting this method. ********END EDIT********
******EDIT******* Story input by Shemp Howard from his comment to this solution. "Okay so here we were The Great Legend Shemp Howard, Scarey Turtle, and The Teckie...Teckie BTW is one of the most loved people I have ever met on Xbox Live...Anyways so we are playing the Top Secret Boost. Teckie forgets to get out of Scarey's helicopter with me...See me and Teckie need to get our own helicopter because Scarey is the host. Anyways we go to the first area, but there is no copter there. So Turtle takes us over to the Deal Breaker Helicopter. I get out and start the copter, and Teckie stayed in Scarey's Heli...We are like WTF! TECKIE you were suppose to get out with me Shemp. So Turtle flies over above this swimming pool close to my helicopter...Turtle's copter is about 50 ft in the air, and we are like jump out Teckie you will land in the swimming pool...LOL!!! Teckie jumps out and hits the pavement like a foot away from the swimming pool! LOL! Life lost for the Teckie...We couldn't stop laughing because that stuff only happens to The Teckie. BTW...That Top Secret Boost session was an epic fail cause we kept losing lives to bad luck Teckie moments. Sorry Teckie...We still love you man!" *******EDIT******
These are the three best ways to make points quickly in GTA IV
1) The far pier on happiness island has only two very isolated respawn points. Players in death match will continuously respawn there leading to very high scores. If you combine this with a glitch to remove respawn shields you can make $200,000+ per hour. This is the absolute fastest money in GTA IV
2) The Sniper respawn glitch. This method has already been outlined a couple times here, but I have tried to present the glitch here more clearly and highlighted two ways that you can kill the snipers and get infinite ammo. You realistically will get $140,000 per hour with this method when you include the amount of time it takes to set this glitch up, BUT both players get the money and there is no real time pressure.
3) Hangman's NOOSE is the most casual way to make fast money in GTA IV. After keeping careful track I woud say that the REAL amount you make in an hour is $80,000 because of the lobby times and waiting. This tutorial shows how you can pick up ~$750 as a shooter in two-player games and how to fly the helicopter for games under two minutes. Which can get you 15% more cash in the hour.
1) The far pier on happiness island has only two very isolated respawn points. Players in death match will continuously respawn there leading to very high scores. If you combine this with a glitch to remove respawn shields you can make $200,000+ per hour. This is the absolute fastest money in GTA IV
2) The Sniper respawn glitch. This method has already been outlined a couple times here, but I have tried to present the glitch here more clearly and highlighted two ways that you can kill the snipers and get infinite ammo. You realistically will get $140,000 per hour with this method when you include the amount of time it takes to set this glitch up, BUT both players get the money and there is no real time pressure.
3) Hangman's NOOSE is the most casual way to make fast money in GTA IV. After keeping careful track I woud say that the REAL amount you make in an hour is $80,000 because of the lobby times and waiting. This tutorial shows how you can pick up ~$750 as a shooter in two-player games and how to fly the helicopter for games under two minutes. Which can get you 15% more cash in the hour.
Before i start i want to thank Shemp Howard for giving us a great alternative for Hangman`s Noose and providing us with a great tutorial how to start the "top secret boost" !!
Also i want to thank my boostingpartner UKINSPRO for the great sessions and some useful improvements on the alternative strategy`s to maxime the easy of use.
My solution isnt a new one, but i just want to give an alternative for Shemp`s setup for both players (host and the real money winner). When i was playing the strategy i had some trouble going for headshots and getting new ammo so the moneymaking was the same as hangman`s noose but with my alternative you can rack up money easier and a lot more.
The basic setup is totally the same as Shemp`s tought us to do, the difference comes at the part where both players take place to rack up that precious money.
I`ll start with the real money maker:
Just like Shemp and his buddy shows us stay inside the cabin where you`ve placed the bomb. Let the host stop them from spawning for a while to set youreself up. Instead of aiming outside like in the video`s walk a bit back until youre parallel to the steeringwheel and looking at the other door (the one you came in after crashing the helicopter). Also stand on or near the line on the ground and take out your sniperrifle.
Aim at the bottom right corner of the door and ask the host to start the spawning. Now just shoot the falling snipers in the upperbody with the sniperrifle where ever you like. If youre setup right they will drop their sniperammo right at you (inf. ammo!). Just hold down the lefttrigger to aim and then you only have to shoot the snipers falling every second or 1 1/2 second. When you miss a sniper and cant take him out while running outside just walk away so you can aim through the window and take him out then take out the snipers falling down again from a distance and make youre way back after each kill (step by step) untill youre back in place. Its a bit boring after a while but its easier to kill more enemies in the same time and you dont have to worry about ammo. This will also give you the ability to keep going for as long as you wish for! PS when youre having problems getting back in position after shooting the sniper through the window when one gets by simply run in to the spawning snipers to get some time to setup again.
* I`ve included a video to see me playing as the other player racking up money fast. I didnt filmed the setup basicly because there are more then 1 place to set yourself up. Only things that matter are:
- The spot lets you shoot them without aiming every shot
- The spot lets you get the ammo falling from the dead snipers.
And of course the part of the host:
Stand in the same place as Shemp tought us but instead of looking left to spawn and aim at the front to kill them, just turn around so youre facing backwards.
Aim your crosshair at the top of the left tree you see way back on the island. The snipers dont stop spawning and will be running to this spot almost everytime. Just wait for them to setup and pop them in the head (1 shot 1 kill = maximazing the points youll get). Be aware that sometimes they move a bit left or right when they run outside so be on your guard! When youre out of ammo simply jump off the boat after youve shot the sniper and use Shemp`s method to get back in place with new ammo. When youre on your last life ask your partner if he wants to continue or start a new game and swap places. If he want to continue simply jump off the boat when youre out of ammo, swim away a bit and leave your partner for some snipingfun for a while.
* I`ve included a video to see me playing as the host and getting all headshots. i didnt filmed the setup but i think everybody knows where to stand, specially when you watch the video.
Results
- Host : approx. $ 40.000 / hour -> $ 150.000 / match
- Other player : approx. $ 200.000+ / hour -> $ 500.000 / match
A match = 3 hours of gaming including setup.
My best setup did $ 630.000 in 1 single match as it shows on the last video.
I`ll hope you all enjoy the wanted achievement and that my contribution to the community here will help you on your quest getting it!
Also i want to thank my boostingpartner UKINSPRO for the great sessions and some useful improvements on the alternative strategy`s to maxime the easy of use.
My solution isnt a new one, but i just want to give an alternative for Shemp`s setup for both players (host and the real money winner). When i was playing the strategy i had some trouble going for headshots and getting new ammo so the moneymaking was the same as hangman`s noose but with my alternative you can rack up money easier and a lot more.
The basic setup is totally the same as Shemp`s tought us to do, the difference comes at the part where both players take place to rack up that precious money.
I`ll start with the real money maker:
Just like Shemp and his buddy shows us stay inside the cabin where you`ve placed the bomb. Let the host stop them from spawning for a while to set youreself up. Instead of aiming outside like in the video`s walk a bit back until youre parallel to the steeringwheel and looking at the other door (the one you came in after crashing the helicopter). Also stand on or near the line on the ground and take out your sniperrifle.
Aim at the bottom right corner of the door and ask the host to start the spawning. Now just shoot the falling snipers in the upperbody with the sniperrifle where ever you like. If youre setup right they will drop their sniperammo right at you (inf. ammo!). Just hold down the lefttrigger to aim and then you only have to shoot the snipers falling every second or 1 1/2 second. When you miss a sniper and cant take him out while running outside just walk away so you can aim through the window and take him out then take out the snipers falling down again from a distance and make youre way back after each kill (step by step) untill youre back in place. Its a bit boring after a while but its easier to kill more enemies in the same time and you dont have to worry about ammo. This will also give you the ability to keep going for as long as you wish for! PS when youre having problems getting back in position after shooting the sniper through the window when one gets by simply run in to the spawning snipers to get some time to setup again.
* I`ve included a video to see me playing as the other player racking up money fast. I didnt filmed the setup basicly because there are more then 1 place to set yourself up. Only things that matter are:
- The spot lets you shoot them without aiming every shot
- The spot lets you get the ammo falling from the dead snipers.
And of course the part of the host:
Stand in the same place as Shemp tought us but instead of looking left to spawn and aim at the front to kill them, just turn around so youre facing backwards.
Aim your crosshair at the top of the left tree you see way back on the island. The snipers dont stop spawning and will be running to this spot almost everytime. Just wait for them to setup and pop them in the head (1 shot 1 kill = maximazing the points youll get). Be aware that sometimes they move a bit left or right when they run outside so be on your guard! When youre out of ammo simply jump off the boat after youve shot the sniper and use Shemp`s method to get back in place with new ammo. When youre on your last life ask your partner if he wants to continue or start a new game and swap places. If he want to continue simply jump off the boat when youre out of ammo, swim away a bit and leave your partner for some snipingfun for a while.
* I`ve included a video to see me playing as the host and getting all headshots. i didnt filmed the setup but i think everybody knows where to stand, specially when you watch the video.
Results
- Host : approx. $ 40.000 / hour -> $ 150.000 / match
- Other player : approx. $ 200.000+ / hour -> $ 500.000 / match
A match = 3 hours of gaming including setup.
My best setup did $ 630.000 in 1 single match as it shows on the last video.
I`ll hope you all enjoy the wanted achievement and that my contribution to the community here will help you on your quest getting it!
This is an addendum to the great solution by Shemp Howard. Thanks to Spartan MRC178 for helping to perfect this method.
If you happen to have an extra xbox with an extra copy of gta then that xbox can be used as the dummy host while you and your boosting partner can both make money while on top of the bridge each making >100k/hr.
Here is how to set it up:
Everything up to picking up the helicopter in the "boost tunnel" remains the same in Shemp Howard's video. I was juggling between the host and non-host characters so I kept the non-host character idling in the back of my boosting partner's helicopter until both of us are ready to drop down onto the bridge.
Host picks up the helicopter from the boost tunnel and drop down onto the front of the boat. Expect more enemies on the boat both upon landing and when you drop down to trigger the swarm coming out from the kitchen. Before you trigger the infinite respawn you should have made $2900 total. Activate the glitch and you the host can then clear out the kitchen area (again expect more enemies than two player game). Once done the host then return to mid-deck and the boosting partner (along with my non-host character) can do the initial touch down and the host can then dispatch the remaining enemies coming out from the kitchen. Finally, while the host faces the bridge while on mid-deck the two non-hosts can drop down into the bridge and get set up (clear remaining bridge enemies, arm first bomb).
Once the bridge is secured the host can activate the respawn by turning around facing the camera to the front of the boat (preferably move him to the front of the boat as well as they can avoid getting picked off by any snipers) and both the non-hosts can choose a side to kill the respawning snipers dropping down to each end of the bridge. When needing ammo refill or take a break the host can then switch camera to face bridge again to deactivate respawn.
Notes/Caveats:
-We used the sniper rifle instead of the SMG/assault rifle as you can get infinite ammo and never have to leave the boat. This may require some correct positioning so that you can pick up the ammo automatically as enemies are downed.
-Sometimes the glitch goes funny in that they respawn weird over time. This may be because there are too many dead bodies and the system just messes up. In this case best to just end the game by arming second bomb and start over. Happened about 2 out of the ten times we did it.
If you happen to have an extra xbox with an extra copy of gta then that xbox can be used as the dummy host while you and your boosting partner can both make money while on top of the bridge each making >100k/hr.
Here is how to set it up:
Everything up to picking up the helicopter in the "boost tunnel" remains the same in Shemp Howard's video. I was juggling between the host and non-host characters so I kept the non-host character idling in the back of my boosting partner's helicopter until both of us are ready to drop down onto the bridge.
Host picks up the helicopter from the boost tunnel and drop down onto the front of the boat. Expect more enemies on the boat both upon landing and when you drop down to trigger the swarm coming out from the kitchen. Before you trigger the infinite respawn you should have made $2900 total. Activate the glitch and you the host can then clear out the kitchen area (again expect more enemies than two player game). Once done the host then return to mid-deck and the boosting partner (along with my non-host character) can do the initial touch down and the host can then dispatch the remaining enemies coming out from the kitchen. Finally, while the host faces the bridge while on mid-deck the two non-hosts can drop down into the bridge and get set up (clear remaining bridge enemies, arm first bomb).
Once the bridge is secured the host can activate the respawn by turning around facing the camera to the front of the boat (preferably move him to the front of the boat as well as they can avoid getting picked off by any snipers) and both the non-hosts can choose a side to kill the respawning snipers dropping down to each end of the bridge. When needing ammo refill or take a break the host can then switch camera to face bridge again to deactivate respawn.
Notes/Caveats:
-We used the sniper rifle instead of the SMG/assault rifle as you can get infinite ammo and never have to leave the boat. This may require some correct positioning so that you can pick up the ammo automatically as enemies are downed.
-Sometimes the glitch goes funny in that they respawn weird over time. This may be because there are too many dead bodies and the system just messes up. In this case best to just end the game by arming second bomb and start over. Happened about 2 out of the ten times we did it.
First of all, pardon my English. I'm Brazilian and I have to use Translator as support, but anyway, let's get down to business!
This method can be considered the most profitable compared to others, however, it requires a little more effort compared to others, I did with a friend (he also secured the achievement with me)
It is done in the mission "Bomb da Base II" and only the Host that must make all the glitch while Player 2 should be of support. (Yes, only 2 players must attend the party)
If everything goes well, the host should have $ 850,000 per game and in less than 1h30min
Before the Mission begins, the following requirements:
Mission Difficulty: Easy
Traffic: Parked
Pedestrians: Off
Online ID Display: Off
Reticule Health: On
Time Of Day: Midday
Weather: Clear
At the beginning of the mission, the Host must pick up his car and go straight to the heliport (at the meeting place for delivery of the Petrovic helicopter) while Player 2 has the objective of capturing the armored car (it can be difficult sometimes The other two cars that cover, but with as much experience as possible, after the capture of the armored car, you follow the instruction of the mission to take to the heliport (if your life is fading, there are two suitcases of The helicopter meeting place).
After the encounter, the Host must take the Helicopter and go to the Ship, but instead of landing on the spot, he must land a little further on the left in a shed (on the roof there are forms of glass triangles) while Player 2 using The armored car should go to Leftwood (island on the left side of the map, above the first bridge), as you exit the helipad, turn left onto the road and follow a ramp leading the bridge, up the ramp, turn left again And after passing it, turn right and left again, turn on the second street on the right and go ahead until you have a motorcycle shop at the front (if you find a motorcycle before arriving at the store, if it is a NGR 900, Otherwise, go to the store). When taking the motorcycle, go back to where you came from, and instead of turning in the heliport, turn left into the street after the heliport, the road will take you to Algonquin Bridge, after crossing the bridge go down the ramp on the left side ( Yes, in the opposite direction of the lane) and turn the first street on the left again, take the hill to the right and follow to the mission site on the ship (but without going to it, wait for the Host to do its part)
On the roof of the shed, the Host must position himself in view of the whole left side of the ship, using his Sniper to kill 6 enemies from the point to the kitchen (the first will stay moving, but the other 5 will be inert). There is a seventh enemy that will appear where you killed the first, do the same as the others. When killing the 7 enemies, take your Helicopter again and land on the end of the Ship carefully (in this case, in front of him), go to the right side and there will be an enemy between boxes, kill him with the Sniper and return to the Left, descend and stand before the ladder that leads from the ground to the ship, once again with your Sniper look ahead and will come 5 enemies coming from the kitchen, kill everyone (being where you are)!
After killing them, start the Glitch part (remembering that everything you've done so far is super essential for the scheme to work), walk a little forward and using your Sniper slowly zoom in to the place where a Sniper Enemy will appear, if he does not appear, slowly move the target up the bridge and slowly descend to the same location, if he does not appear, move your character a little further and repeat the zoom process if the enemy does not continue To appear, go repeating the method. Usually it appears if you move your character after the ladder that takes the ship to the ground. As soon as it appears, kill it and press the RS, hold for 3s, drop and look again at the Sniper location, if it appears your Glitch is functional (otherwise start a new game), the Sniper will appear every time That you kill and press RS.
Player 2, with his bike, must go to the ship to meet the Host (a warning to everyone as soon as they get the bike, DO NOT LEAVE IT, as it will be an essential element for all this to work), when meeting with the Host , Player 2 must exit the bike, leaving the Host mounted on it, and kill all the enemies he sees in front (mainly on the right side of the same Sniper's location), go to the kitchen and kill certain 5 enemies, Host must pilot the bike to the kitchen and enter it (yes, using the bike and without leaving it for nothing in the world).
From there the Player 2 can stand by the quiet kitchen, but without climbing the stairs leading to the rooms and neither go down the stairs that leads to the bomb, just stay there while the Host does the work, on the other hand the Host, using the Your bike should climb the stairs leading to the rooms, be warned that if you fall off the bike during the procedure, you must start a new game because it will not work anymore! When climbing the stairs go to the end of the hall (mounted on the bike), exit and kill the enemies (one will be on the left side and another on the right, so be careful), climb on the bike again and place in the middle of the end of the aisle If there is some disagreement in the middle of the method, if you cover the right side of the corridor, aim for the lamp (slightly to the right next to it), press START change the control from STANDARD to CLASSIC, while In cover (cover button in the Classic is the RT), press RS and repeatedly press the B with each shot, in each shot, an enemy will give respawn, that is, with each shot, 1 kill, each kill, $ 100, And continue until your ammunition is over (warning you to do so, use UZI and ASSAULT only) and warning you to leave 3 bullets from each weapon, otherwise you will not be born with them in the next life! First life, you should make around $ 175,000, when you finish, go back to Standard mode in your control, take your bike and go down the stairs until the Player 2 encounter (which should be near the kitchen door leading out ), Player 2 must ride on the bike while the Host goes to the corner on the other side of the kitchen, spend the remaining ammunition of the uzi and assault firing on the wall and after done, grab your grenade and hold RT to commit suicide , You will be reborn with Uzi and Assault with complete ammunition, regardless of your respawn, you must go to Player 2 to get the bike and then repeat the process of climbing the stairs, always remembering to kill the 2 enemies in each Side, position the bike in the middle of the aisle and changing the control from standard to classic and above all. ALWAYS USE THE MOTORCYCLE TO DESCEND AND UP THE STAIRS, in the event of an error, it will necessarily be a new game (remembering that you have 5 lives , In which case enjoy them to do the whole procedure), after all, you can choose to complete the mission or simply fail that even then you will receive all the money you have raised!
Have fun
If you still have questions in the Guide, this video will help you:
This method can be considered the most profitable compared to others, however, it requires a little more effort compared to others, I did with a friend (he also secured the achievement with me)
It is done in the mission "Bomb da Base II" and only the Host that must make all the glitch while Player 2 should be of support. (Yes, only 2 players must attend the party)
If everything goes well, the host should have $ 850,000 per game and in less than 1h30min
Before the Mission begins, the following requirements:
Mission Difficulty: Easy
Traffic: Parked
Pedestrians: Off
Online ID Display: Off
Reticule Health: On
Time Of Day: Midday
Weather: Clear
At the beginning of the mission, the Host must pick up his car and go straight to the heliport (at the meeting place for delivery of the Petrovic helicopter) while Player 2 has the objective of capturing the armored car (it can be difficult sometimes The other two cars that cover, but with as much experience as possible, after the capture of the armored car, you follow the instruction of the mission to take to the heliport (if your life is fading, there are two suitcases of The helicopter meeting place).
After the encounter, the Host must take the Helicopter and go to the Ship, but instead of landing on the spot, he must land a little further on the left in a shed (on the roof there are forms of glass triangles) while Player 2 using The armored car should go to Leftwood (island on the left side of the map, above the first bridge), as you exit the helipad, turn left onto the road and follow a ramp leading the bridge, up the ramp, turn left again And after passing it, turn right and left again, turn on the second street on the right and go ahead until you have a motorcycle shop at the front (if you find a motorcycle before arriving at the store, if it is a NGR 900, Otherwise, go to the store). When taking the motorcycle, go back to where you came from, and instead of turning in the heliport, turn left into the street after the heliport, the road will take you to Algonquin Bridge, after crossing the bridge go down the ramp on the left side ( Yes, in the opposite direction of the lane) and turn the first street on the left again, take the hill to the right and follow to the mission site on the ship (but without going to it, wait for the Host to do its part)
On the roof of the shed, the Host must position himself in view of the whole left side of the ship, using his Sniper to kill 6 enemies from the point to the kitchen (the first will stay moving, but the other 5 will be inert). There is a seventh enemy that will appear where you killed the first, do the same as the others. When killing the 7 enemies, take your Helicopter again and land on the end of the Ship carefully (in this case, in front of him), go to the right side and there will be an enemy between boxes, kill him with the Sniper and return to the Left, descend and stand before the ladder that leads from the ground to the ship, once again with your Sniper look ahead and will come 5 enemies coming from the kitchen, kill everyone (being where you are)!
After killing them, start the Glitch part (remembering that everything you've done so far is super essential for the scheme to work), walk a little forward and using your Sniper slowly zoom in to the place where a Sniper Enemy will appear, if he does not appear, slowly move the target up the bridge and slowly descend to the same location, if he does not appear, move your character a little further and repeat the zoom process if the enemy does not continue To appear, go repeating the method. Usually it appears if you move your character after the ladder that takes the ship to the ground. As soon as it appears, kill it and press the RS, hold for 3s, drop and look again at the Sniper location, if it appears your Glitch is functional (otherwise start a new game), the Sniper will appear every time That you kill and press RS.
Player 2, with his bike, must go to the ship to meet the Host (a warning to everyone as soon as they get the bike, DO NOT LEAVE IT, as it will be an essential element for all this to work), when meeting with the Host , Player 2 must exit the bike, leaving the Host mounted on it, and kill all the enemies he sees in front (mainly on the right side of the same Sniper's location), go to the kitchen and kill certain 5 enemies, Host must pilot the bike to the kitchen and enter it (yes, using the bike and without leaving it for nothing in the world).
From there the Player 2 can stand by the quiet kitchen, but without climbing the stairs leading to the rooms and neither go down the stairs that leads to the bomb, just stay there while the Host does the work, on the other hand the Host, using the Your bike should climb the stairs leading to the rooms, be warned that if you fall off the bike during the procedure, you must start a new game because it will not work anymore! When climbing the stairs go to the end of the hall (mounted on the bike), exit and kill the enemies (one will be on the left side and another on the right, so be careful), climb on the bike again and place in the middle of the end of the aisle If there is some disagreement in the middle of the method, if you cover the right side of the corridor, aim for the lamp (slightly to the right next to it), press START change the control from STANDARD to CLASSIC, while In cover (cover button in the Classic is the RT), press RS and repeatedly press the B with each shot, in each shot, an enemy will give respawn, that is, with each shot, 1 kill, each kill, $ 100, And continue until your ammunition is over (warning you to do so, use UZI and ASSAULT only) and warning you to leave 3 bullets from each weapon, otherwise you will not be born with them in the next life! First life, you should make around $ 175,000, when you finish, go back to Standard mode in your control, take your bike and go down the stairs until the Player 2 encounter (which should be near the kitchen door leading out ), Player 2 must ride on the bike while the Host goes to the corner on the other side of the kitchen, spend the remaining ammunition of the uzi and assault firing on the wall and after done, grab your grenade and hold RT to commit suicide , You will be reborn with Uzi and Assault with complete ammunition, regardless of your respawn, you must go to Player 2 to get the bike and then repeat the process of climbing the stairs, always remembering to kill the 2 enemies in each Side, position the bike in the middle of the aisle and changing the control from standard to classic and above all. ALWAYS USE THE MOTORCYCLE TO DESCEND AND UP THE STAIRS, in the event of an error, it will necessarily be a new game (remembering that you have 5 lives , In which case enjoy them to do the whole procedure), after all, you can choose to complete the mission or simply fail that even then you will receive all the money you have raised!
Have fun
If you still have questions in the Guide, this video will help you:
Hello everyone, i just wanted to add some information. Since early 2022 the boards are glitched which means that every game that is longer than exactly 5:50 WONT upload you earned dollars and played game into the boards. You will still see that earned dollars in the lobby but as soon as you turn off your xbox the dollars will disappear. This includes even the gamemodes WITHOUT a timer, Cops n Crooks, Turf war, Race etc. The only way to make them save your progress and earned $ is if everyone else leaves before the game has been 5:50 long. Or if you finish it off before 5:50 has passed. But still, every game longer than 5:50 still counts for the auf wiedersehen Petrovic achievement. This is the reason why some of your games might not be visible on the Leaderboards. As an oldschool IV player i just wanted to share these informations. I have no clue why it cuts off at exactly 5:50. It used to be at exactly 60 mins back in the days.
So from here on youve got 3 options.
-Either youve got someone that you can grind Hangmans NOOSE with and do it the old school way (as this mission is easy doable within 2 minutes).
Or you do the BDB Sniperglitch but you have to keep your xbox on until youve hit rank 10 and arent able to quit the game.
Or your second xbox or friend is loading up TBoGT (only downloaded version) goes into the Multiplayer lobby and loads back to the regular GTA IV. This causes that the game thinks your still in TBoGT which means it takes away your respawn protection (usually 5 secs) since TBoGT doesnt have respawn protection. Then your second xbox or friend loads up Deathmach and you do following settings: Happiness Island, close respawn distance and 1 sec respawn and 1 hour duration and assault rifles. Then theres at the dockyard a spot where you can kill the dummy account over and over 1 hour. Likely you can get 200k in 1 hour. But same as BDB you need 2 keep your xbox on until your done.
So from here on youve got 3 options.
-Either youve got someone that you can grind Hangmans NOOSE with and do it the old school way (as this mission is easy doable within 2 minutes).
Or you do the BDB Sniperglitch but you have to keep your xbox on until youve hit rank 10 and arent able to quit the game.
Or your second xbox or friend is loading up TBoGT (only downloaded version) goes into the Multiplayer lobby and loads back to the regular GTA IV. This causes that the game thinks your still in TBoGT which means it takes away your respawn protection (usually 5 secs) since TBoGT doesnt have respawn protection. Then your second xbox or friend loads up Deathmach and you do following settings: Happiness Island, close respawn distance and 1 sec respawn and 1 hour duration and assault rifles. Then theres at the dockyard a spot where you can kill the dummy account over and over 1 hour. Likely you can get 200k in 1 hour. But same as BDB you need 2 keep your xbox on until your done.
Hangman’s noose method
Here are a bunch of tips if you are wanting to do this achievement the legit way
This will take 70-80 hours depending on your skill level
- Find the quickest route with the “bag carrier” and the chopper,
The quicker you can complete the mission the more hours you shave off. Averaging around 3mins per mission will get you 125-135k per 2 hour session, 2:30 will get 140-150k, and bringing it down to sub 2:10 160-170k, these numbers are pending how many fails you get
- Fastest/easiest with 3 players, 1 flyer, 2 shooters.
With 2 players the cops will have shotguns and if the “shooter” dies, petrovic will probably die too, failing the mission
- You only need 15 kills until petrovic will come out
- Swat vans will give you armour
- Driving over health packs will heal you and the vehicle, so save the health pack on the wing of petrovic’s plane, as you can land on it if the helicopter gets to damaged
- If petrovic gets stuck behind the plane, either grenade him, or hover the chopper directly above the “pickup” marker until the game recognises youre outside the pickup zone, after about 15 seconds he usually respawns
- You can let petrovic out of the plane before the pickup chopper arrives, by driving the swat van to the pickup marker, this will prevent petrovic from getting stuck, BUT it is best not to let him get into the van… I’ve explained below
- If you let petrovic out of the plane using the swat van, the second petrovic touches the door of the van to get in with you, he will follow you around, and the chopper will no longer need to land on the pickup marker.
keep in mind that the game will recognise you have collected petrovic and you have about 20-30 seconds until the cop cars will start ramming your chopper
- Let petrovic in the chopper first, getting in before him will cause him to stop for a second, increasing his chances of getting shot and falling over
- If Petrovic is “following” a player, getting in the chopper before him will no longer cause him to stop
- Petrovic is faster at getting into the hanger then the front seat (can help save him from getting shot)
- Having your team Shoot the front Tyers of the bag carrier will increase its speed and sacrifice handling (This tip will only shave 2 seconds, more for speed running)
Any other tips, feel free to leave a comment and I may or may not update it… probs won’t :D
Here are a bunch of tips if you are wanting to do this achievement the legit way
This will take 70-80 hours depending on your skill level
- Find the quickest route with the “bag carrier” and the chopper,
The quicker you can complete the mission the more hours you shave off. Averaging around 3mins per mission will get you 125-135k per 2 hour session, 2:30 will get 140-150k, and bringing it down to sub 2:10 160-170k, these numbers are pending how many fails you get
- Fastest/easiest with 3 players, 1 flyer, 2 shooters.
With 2 players the cops will have shotguns and if the “shooter” dies, petrovic will probably die too, failing the mission
- You only need 15 kills until petrovic will come out
- Swat vans will give you armour
- Driving over health packs will heal you and the vehicle, so save the health pack on the wing of petrovic’s plane, as you can land on it if the helicopter gets to damaged
- If petrovic gets stuck behind the plane, either grenade him, or hover the chopper directly above the “pickup” marker until the game recognises youre outside the pickup zone, after about 15 seconds he usually respawns
- You can let petrovic out of the plane before the pickup chopper arrives, by driving the swat van to the pickup marker, this will prevent petrovic from getting stuck, BUT it is best not to let him get into the van… I’ve explained below
- If you let petrovic out of the plane using the swat van, the second petrovic touches the door of the van to get in with you, he will follow you around, and the chopper will no longer need to land on the pickup marker.
keep in mind that the game will recognise you have collected petrovic and you have about 20-30 seconds until the cop cars will start ramming your chopper
- Let petrovic in the chopper first, getting in before him will cause him to stop for a second, increasing his chances of getting shot and falling over
- If Petrovic is “following” a player, getting in the chopper before him will no longer cause him to stop
- Petrovic is faster at getting into the hanger then the front seat (can help save him from getting shot)
- Having your team Shoot the front Tyers of the bag carrier will increase its speed and sacrifice handling (This tip will only shave 2 seconds, more for speed running)
Any other tips, feel free to leave a comment and I may or may not update it… probs won’t :D
This guide was translated automatically.
You need to get star level 10 , and for this you need to accumulate $ 5,000,000 .
9 star = $2, 500, 000 and accumulate the same amount until 10 star.
One quick way to accumulate is to play " Hangman's NOOSE " mode.
The game lasts approximately 2-3 minutes and you will receive approximately $4500 for each game.
9 star = $2, 500, 000 and accumulate the same amount until 10 star.
One quick way to accumulate is to play " Hangman's NOOSE " mode.
The game lasts approximately 2-3 minutes and you will receive approximately $4500 for each game.
1 Comment
When boosting in the "Hangman's NOOSE" mode, you need to catch a friend (friends (if you boost 3 comrades at the same time)) in the lobby every 2-3 minutes, and since you only need to play Ranked, this is not always possible. Plus, most likely, not all attempts to get Petrovich from the airport to the field will go well.
There is an alternative way to quickly top up your account with up to 5 lams of green:
And the method is to glitch (infinite respawn of snipers) in the " Bomb da Base II " mode
Link to boost 2 friends
The only small downside is that it’s more difficult for the host, because he has to turn the camera either to the side or back.
There is an alternative way to quickly top up your account with up to 5 lams of green:
And the method is to glitch (infinite respawn of snipers) in the " Bomb da Base II " mode
Link to boost 2 friends
- GTA IV Wanted Achievement Guide (Part 1 of 5)
- GTA IV Wanted Achievement Guide (Part 2 of 5)
- GTA IV Wanted Achievement Guide (Part 3 of 5)
- GTA IV Wanted Achievement Guide (Part 4 of 5)
- GTA IV Wanted Achievement Guide (Part 5 of 5)
The only small downside is that it’s more difficult for the host, because he has to turn the camera either to the side or back.
By FLeSH_56 on 03 Jun 2012 19:36
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