Halo 4
86 Achievements
2,000
26-34h
Xbox 360
Xbox One
Xbox Series
Wake Up, John
Completed the Campaign on Normal or harder.
20
How to unlock the Wake Up, John achievement in Halo 4 - Definitive Guide
Dawn - [ACT01]
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Part 1: Dawn
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As we begin the game, look up when prompted and hit the action button to exit the stasis chamber. After a short scene, we’ll have full control of the chief. Move forward and instead of following the hallway towards the yellow hologram at the end, climb down the stairs and find the computer terminal down here. Interact with it for an achievement.
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>> Note: For interacting with the terminal will earn you the mission specific
Achievement ‘Digging up the Past’.
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Continue to the room with the yellow hologram and continue through the various rooms until you reach a map room. A red wave of light will wash over the area and the door at the far end from where we entered will open. Continue through the hallways until you get an objective marker on an elevator. Hit the action button and mash the button to open it. After a short scene, you will be inside hanging off the wall. Push forward to climb up the elevator shaft. When you can climb no further, hit left to jump over. Continue climbing upwards and again jump to the right when you can climb no further. Jump to the right again, climb and then jump back to the left, climb up once more to climb out of the elevator. At the top, press the melee button during the scene. Following on from this, continue through the open doorway and sneak up on the elite at the top of the stairs and assassinate him (melee in the back for an instant kill). Drop down to the ground floor of the room and kill all of the grunts running around in here. Once the room is clear of hostiles, return to where we killed the elite and hit the switch on the terminal to open the shutters. After a few moments a pair of covenant drop ships (phantoms) will appear and attach tubes to either side of the room. Each of these phantoms will send in a small group of grunts and elite. Clear the room and return back to the previous room and enter the now open door to the left. Exit the lift and enter the door on the left at the end of the hall. Kill the pair of grunts and elite in here. Turn right and wait for the door to open, in this room are four grunts and an elite, eliminate them and continue along the hall. Drop down the stairs and enter the hallway, again you’ll find an elite accompanied by a group of grunts… you know what to do. Continue out the back of this room and into the next. Turn a corner to the left to find yet another group of grunts with an elite. Once all of them are dead, the two doors at the back of the room will open, revealing a pair of shield toting jackals. Kill them and continue through the now open door. Turn left and exit into a large room with a smaller, glass walled room in the center. There are around 10 grunts a handful of jackals and a pair of elites in here to deal with. Once the room is devoid of hostiles, exit through the open door on the opposite side of the room from the entrance. Turn left and in the hallway here wait for the door to open. You will exit to an outdoor area. Drop down to the area below and turn left. A phantom will be dropping off covenant troops in front. Keep an eye out for the jackal sniper on the ledge at the back of the room – take him down first and then fight your way through the jackals, elites and grunts until you reach the wall. Climb the stairs to the right and climb to a control center. Clear it of the elite and jackals and hit the switch in here. This will activate a piece of machinery in front and on the opposite side of the area. Quickly run over to this, after a moment, Cortana will let you know that it needs manual intervention. So interact with the objective marker for a short story scene. Once the scene has played out, look back towards where we first entered the area and to the right you will the new objective marker continue over here to see a ramp leading up. Climb this and enter the door at the top to find yourself in a semi-circular room. Wait for the door at the far end to open. Continue through the hall here and run across the next room to the stairs slightly to the left. At the end of this area, turn to the right and enter the door. Wait a moment and the roof will cave in. use the broken catwalk to the left to walk over to the far side of the room and hop through the door. Continue along the hallway until you reach a larger room. Again the roof will cave in. When it does fall down, drop down to the ground floor and enter the door on the far side of the room. Sprint and jump across the gap and upon reaching the hallway turn right. Follow it all the way to the end to find a door we can approach to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Dawn’.
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Requiem [ACT02]
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Part 1: Requiem
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From the start, continue forward to the far end of the crash site and locate a passage nearby and continue down the dirt slope slightly to the right. Follow the tunnel here all the way around until you reach the next outdoor area overlooking a cliff. Continue along to the left until you reach the next piece of wreckage. Here you can find a warthog. Drive it along the set path for a couple of minutes until you reach the covenant defenses in an open area. There are a couple of covenant sniper towers in the area, as well as several small groups of grunts and jackals with the occasional elite scattered about. You can completely ignore them if you like and motor over to the back of the area. At the far end of the area, you’ll see a sniper tower with a few barricades below it preventing further progress with the warthog. Hop out and continue between the barricades, kill the elite and jump up to the higher platform. Follow the passage here until you reach the open area to the end, killing any grunts along the way. You should be able to see a structure in the distance. Continue towards it. As you move forward an elite will charge out to attack. Kill him and note that there is a sniper jackal on a raised platform at the back of the area which you should take out as soon as possible. After killing him, focus on killing the extra grunts and jackals and an elite or two to kill in the immediate area. Work your way up the ramp to the right to reach the structure. Kill the enemies on the platform here and then climb the next ramp to find your way into the structure. Kill the covenant forces in here–there are 3-4 jackals a group of grunts and an elite with an energy sword. Don’t let him get too close or he’ll one shot you. Once the room is clear, loot the cloaking device from the elite’s body and then head for the back of the room. Enter the doors into the main structure. Work your way to the back of the room and activate the switch on the pedestal here. After the scene, go down the ramp in front and you will see two objective markers appear. Let’s work our way over to the right side of the area and use the ramps here. Enter the door and hit the button here to activate a light bridge. Cross this and press the button here to lower the platform. Once you are down, return to the main room through the door here. You will find that in our absence, the room has been filled with covenant forces. Eliminate the grunts and jackals here and the elite if he gets in your way. Work your way over to the objective marker up the ramp on the opposite side of the room and repeat the process of activating the light bridge, crossing it and riding the lift down. Exit back into the main room again. Work your way back to the pedestal we activated earlier, killing the entirety of the enemy forces remaining in the room. Once the room is clear, interact with the pedestal again for a scene.
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Part 2: A Star to Steer By
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Exit through the door in front and ride the lift down to the bridge below. Work your way across the bridge to the other side, fighting your way through the various grunts jackals and elites as you go. Phantoms will fly in at a couple of locations along the bridge to drop off some additional baddies for you to kill. As you move across, try to stay in cover to avoid banshee fire, and when you reach the broken section of bridge, kill the jackal sniper opposite and pick off the elite as well as any grunts and jackals on the platform below before hopping down to mop up any more hostiles there. Climb the ramps here to get back on top of the bridge on the opposite side of the gap. Continue towards the end of the bridge and as you go, kill the elite and the groups of grunts and jackals the phantom drops off and any other covenant forces that get in your way as you make your way to the door at the end of the area. In front of this, kill the elite before you enter. Follow the passage to the end and exit into the courtyard beyond.
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Part 3: The Gateway
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As you enter, a phantom will have just dropped off some jackals in front of you. Kill them and fight off the ghosts and other infantry units in the area and continue towards the structure in the distance. Enter the building here and climb the ramps inside. At the top, kill the grunts straight ahead and proceed into the room, as you do an elite with a sword will charge at you, so take him down when you can. Exit into the balcony overlooking the courtyard we just climbed up from. Head to the right and kill the grunts and jackals over here. As you follow the platform around the corner, kill the elite and the next group of jackals before climbing the ramp. Kill the sniper up the top and then continue out the door to the right. You will exit back out onto the higher balcony and kill the pair of elites here. Continue up the ramps to the left and defeat the two hunters at the top of the structure. If you've played a Halo game before, you’ll know to shoot them in the back until they die whilst avoiding their fuel rod gun fire and melee attacks. Once they are dead, the door will open so head on inside. Enter the long hallway. Here, you will see a ramp at the far end. Before climbing this we can get a terminal.
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>> Note – Terminal Location: See the ramp at the back of the area? Head around behind this and look below it to find the terminal.
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>> Note: For finding the first terminal you will earn the achievement ‘Contact the Domain’.
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>> Note: For completing this mission, you will earn the achievement ‘Requiem’.
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Forerunner [ACT03]
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Part 1: Buried and Forgotten
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As you begin the level, you should have the hardlight shield, if you wish to swap this out for an auto turret, you can find several of these sitting on pedestals lining the walls of the room. When you are ready, go through the door. Make your way along the bridge here until you reach the circular platform ahead. As you approach a terminal will rise up. Stick Cortana into this for a short scene. Afterwards, hop off the platform and enter the portal that has appeared. Follow the tunnel until you find yourself in an outside area. Ignore the retreating critters and continue around the path to the right. As you enter the next larger area you will be attacked. There are 6-7 crawlers here to kill. Simply pop them each once in their glowing spots to take them down! Proceed to the terminal opposite the entrance and activate the button here. A light bridge will appear behind it. Cross the bridge and continue along the path. A short scene will play, hit the melee button when prompted to do so. Continue through the tunnel and follow the path outside until you see a rocky structure in front. Two pillars will raise either side of it and a knight will be standing on top of it waiting for you. Eliminate the crawlers that enter the area from the left hand side of the area before focusing your efforts on the knight, you will also find a watcher in the area too (flying enemies with the circular thrusters) – take the watcher down first as they can shield other units. Kill any remaining crawlers that may have joined the fray and then look behind the rocky structure to find a door we can enter. Once inside, follow the tunnel to the end and exit into another large area. Kill the knight outside the door and then follow the passage between the rocks to the right to find another, murder his face off too. Follow the path back to the left and deal with the crawlers in the area, continue towards the glowing circular platform on the ground in front. As you approach, more crawlers will attack from the cliff to the right so deal with them before continuing. Drop down to the platform below and you’ll find a watcher a knight and a few more crawlers here. Again deal with the crawlers and the watcher first before taking out the knight.
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>> Note – Terminal Location: After the previous fight, instead of heading up the ramp to the left/right, look below the structure opposite where we dropped down to find this level’s terminal. Interact with it to watch a short cut-scene.
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Climb the ramp to the left or right and enter the door at the top. Follow the hallway all the way to the end, note that there is a small side passage to the left containing some ammo if you are interested. When ready enter the door to the next area. This room is quite large. From the elevated platform we are on, take note of the large structure in the center of the room. On the far side of this is a ramp leading up. Before we do that though, we will need to destroy three shield generators at ground level. The problem with this is there is an abundance of crawlers and knights (not to mention a watcher or two) occupying the area! Each of the generators is located in a small, square structure with a ramp on one side and two open doorways allowing you to see all the way through the room. There are two of these located on the right side of the central structure and one on the left side. Take your time and try to eliminate the hostiles around each of the generators before approaching so they don’t distract you whilst you destroy them. After the three generators are down, head to the ramp at the back of the central structure. A pair of watchers and a pair of knights will be waiting for you. Eliminate them and then climb the ramp. On this level, kill one more knight and then work your way around the platform, cruise up the next ramp and find the bridge leading to the next area. Continue across this and activate the button at the end of the hall. Ride the elevator to the top and enter the next room. Run up to the spinning core and activate the panel to stop it. Proceed into the portal on the far side of the room.
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Part 2: Enemy of my Enemy
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You will find yourself back in the first room that we warped from earlier. This time, the portal on the right will be activated so head over here and enter it. Follow the tunnel all the way to the end and drop down the hole and push forward until you reach another outside area. As you enter, you will see covenant drop pods landing in the area in front – the best thing about this? The covenant and promethean forces will attack each other. There is an assortment of jackals, grunts and elites on the covenant side and the usual crawlers, knights and watchers on the promethean side. If you wish you can blast through the lot, but on the higher difficulty levels I’d recommend letting the two factions weaken each other a little before intervening to polish off any survivors. Either way, once you leave the starting cave, you’ll need to make your way across the room to the right and when the coast is all clear, climb the ramp against the wall leading up to the left. Kill the knight around the corner, the promethean laser emplacement on the wall in the distance and the group of watchers before continuing to the end and entering the passage to the right. Here you will see two elites on ghosts get taken out by a knight. Kill him and then proceed down the path. Grab one of the ghosts to make the next section a little easier! Our goal is to reach a tunnel in the far left hand corner of the area, so either let the enemies thin themselves out, or take them out yourself as you make your way to the aforementioned tunnel. Inside, climb the ramp and follow the set passage until you exit out into another small area in-front of a large structure. Kill the enemies and then enter the doorway. Follow the tunnel all the way to the end and exit into a familiar looking room. This room is almost identical to the earlier room where we had to destroy the three shield generators. We’ll need to do the same thing here, but this time it’s a little harder as there will be covenant forces with banshees and ghosts in addition to the standard infantry units. Note that in this room, there are two power core rooms on the left of the central structure and one on the right hand side. Once you have destroyed all three power cores, continue up the ramp at the back of the central structure and across the bridge as we did previously, killing the 2-3 elites on the platforms here as you go. Once inside the main building, hit the switch to activate the lift. At the top, run over and activate the panel in front of the spinning core to stop it. Continue through the portal at the back of the room. We’ll be back in the first portal room for the third time! Enter the next portal here.
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Part 3: Almost Home
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As you proceed down the ramp towards the circular structure a covenant ship will arrive in front and drop off a group of grunts and a sniper jackal. When they are dead, hit the button on the wall to the left and enter the door that opens. At the top of the passage you’ll enter into a room with a fight going on between the covenant and the Prometheans. There are 2-3 elites, a few grunts and jackals, three knights and a watcher or two to watch out for. There is also a promethean laser emplacement, so try and focus on that whilst the two other forces whittle themselves down. Once the fighting dies down, mop up any survivors and continue through the next door. Step on the light covered floor at the back of the room to rise up to the next level exit the door into the next room. The first part of the room has a similar layout and enemy make up to the previous one, so either take down both sides or wait until the numbers are thinned out a little to press through. Continue to the far side of the room and climb the ramp on the left all the way to the top. Kill the elites and knights here (I counted three of each) and the laser emplacement too before proceeding up the ramp and running over to activate the terminal here.
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Part 4: Next Stop, Certain Death
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When you regain control of the chief, run forward and hop onto one of the ghosts. Remember the end of Halo: Combat Evolved and Halo 3? We’ll this is similar; we are going to have to pilot the ghost through a disintegrating environment. There’s no real challenge here, just avoid the obstacles that appear and make your way to the end of the linear area and jump into the portal at the end to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Forerunner’.
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Infinity [ACT04]
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Part 1: Infinity
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From the start, turn around and proceed down the slope to the right. Continue to follow the set pathway through the jungle until you reach the room with the objective marker in it. Along with the dead marine, you will also find a pair of knights. They will teleport away when you drop down into the area. Interact with the objective marker on the ground and then loot the bodies nearby for some UNSC weaponry if you are interested in such things. There is also a box of grenades behind a tree at the far side of the area from where we entered. Climb down the slope when you are ready to go. As you get around halfway down a good size group of crawlers (5-6) will appear in the clearing below on the ground and on the various trees, walls and stumps around the area. Once they are gone, work your way into the clearing and when you reach the other side another 8-10 crawlers will emerge from the trees in front along with a knight who will remain in the distance. Kill the lot and then, continue with the path around to the left. Clear any remaining crawlers out of the area as you proceed. As the path becomes narrower, you’ll see into the next open area. Kill the watcher and any crawlers you can see before entering to finish off the rest. Continue around the large tree in the center of the zone and down the path opposite the entry. Check out the objective marker on the ground to pick up the promethean vision ability. When we activate this, we’ll now be able to see enemies highlighted in red and be able to see through the fog that lies just ahead. Move forward to the edge of the cliff and use promethean vision to identify the knight and 7-8 crawlers below. Kill them all before dropping down to their level and heading to the right. Once you can go no further, look for a slope leading upwards to your right and kill the knight and the small group of crawlers that come down it. Climb the ramp and then ascend the tree roots to the left. Enter the clearing nearby and examine the objective marker. Proceed a little further, and as you reach the top of the slope leading down to the next area, 6-7 crawlers will run by. Kill them all as you enter the area. Once they are dead, continue around the corner to the right and kill the knight, watcher and another group of crawlers here. Remember to use the promethean vision to tack down all of those pesky crawlers who might be hiding. Proceed into the area with the objective marker, kill any crawlers lurking about and then jump up to the structure approach the door for a short story scene.
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Part 2: Reunited
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We’ll now have a posse of marines to follow us around and provide a little support (actually they are fairly useless). However you should note that the mission-specific achievement for this level is to not allow any of these marines to die. So be sure to keep an eye on them if you want to earn that one!
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>> Note – Terminal Location: As soon as you regain control of master chief following the story scene, do a 180- degree turn to find the terminal at the end of the short hallway behind you.
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Exit the building and turn to the right, kill the watcher, the pair of knights and large group of crawlers in the immediate area. Proceed further into the jungle when it is clear and follow the path to the left and up the ramp. Continue along the winding path here until you encounter a group of three crawlers and a knight. Deal with them before continuing. When you reach the group of marines under fire, continue down the slope and help them repel the crawlers, knights and watchers in the open area beyond their cover position. When it gets quite, hop the marine’s defenses and clear out any remaining enemies before proceeding to the structure at the afar end of the area. As you approach a knight, a pair of watchers and another small group of crawlers will ambush you. During this encounter, a pair of promethean laser emplacements may also be activated, so if they do, destroy them as well. Once everything is dead, head for the structure. Place Cortana into the socket on the pillar to the right of the door and then defend the area for a few moments whilst she does her thing. You will have to fight off a healthy number of crawlers and a few knights, any remaining marines will help you out and there is also a gun turret here to make things easier if you wish to use it. Once time is up, Cortana will let you know she is finished and the door will open, giving you access to the next area. We’ll be in a large open cave. We need to clear it of all enemies to create a landing zone. As you exit the tunnel, note that covenant and promethean forces are now working together! Kill the knight and 5-6 grunts in front. Move into the main part of the cave and you will see a watcher, a couple of knights and a good number of jackals and grunts. Once you have killed a few of the baddies here, a couple of phantoms will show up and drop off some additional covenant grunts and jackals, additionally a couple of extra knights seem to appear at this point too. Now all we need to do is simply clear the area until a friendly ship shoes up. Run over to it and wait until a scene plays.
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Part 3: The Gun Show
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From the start, run down the hill to the right and jump into the scorpion tank. After entering the tank, continue forward in the direction the tank is facing and use the tank shells to deal with any bad guys that get in your way. We’re essentially going to follow the linear path through covenant lines until we reach an open area. Make sure to destroy any ghosts that approach and destroy the wraiths (I counted three in this first part) in your path as well, you can also blow up all the sniper hover towers along the way if you are into that kind of thing. Once you reach the tunnel leading down, cruise to the bottom and park the tank on the circular platform. Ride it up to the inside of the Infinity. We are in a cargo bay of sorts and there are a large number of covenant forces here. There are hunters, grunts and elites. They should not bother you at all with the tank though, so take them all down. Once everything is dead, you’ll receive a transmission from the captain. Hop out of the tank and continue through the open door. Hit the switch at the top of the ramp inside.
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Part 4: Shining Armor
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Climb into the mantis. This is a suit of armor equipped with missiles (Left trigger) and a mini-gun (right trigger). Use the weapons to destroy the door at the bottom of the ramp and enter the hole you create. As with the previous tank section, the mantis is borderline indestructible on normal difficulty and still pretty sturdy on higher difficulties as well so it goes without saying that you’ll need to kill an abundance of enemies, kill anything that gets in the way. Continue along the long hallway here and turn to the right. At the end of the hallway, turn left and continue up the ramp. At the top turn left and continue along the pathway and enter the door at the end. Kill the enemies inside and ride the lift up.
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Part 5: Eviction Proceedings
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Exit the lift and continue through the door at the end of the short hallway. We are now in an outdoor area. In the center is a giant gun turret that we need to activate. To do this we need to destroy three covenant signal jammers. These are located against the far wall of the room as we enter; unfortunately there are a lot of enemies hanging out in this room. The lot of them can easily be taken down with rockets and a few rounds of the mini-gun. When you are ready, destroy the three marked jammers. As you destroy them, a number of phantoms (I counted four) will swoop in to drop off additional covenant forces for you to blow up. Note that you can destroy the turrets on the bottoms of the phantoms so that they cannot shoot at you. Eliminate the enemies that they drop off. This will cause a number of banshees to come in and attack the area. Whilst this is going down another pair of phantoms will come in to drop off troops. Kill them all and continue to shoot down banshees until the objective is complete. When prompted to do so, hop out of the Mantis and activate the marked switch. After a few moments, a story scene will play to complete the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Infinity’.
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Reclaimer [ACT05]
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Part 1: Size Matters
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From the start of the level, go through the tunnel in front of you. Upon exiting from the other side, you’ll see a giant armored vehicle to the right. We’re going to be escorting this bad boy. Enter the vehicle and climb to the top to talk to the guy who’s highlighted with an objective marker, there is a sniper rifle on the wall close to this guy if you are interested. After the conversation, walk to the next objective marker and pick up a jet-pack. The mammoth will start moving. Wait for it to go around the corner and once the particle cannon has fired, keep an eye on the left hand side of the road, there will be some covenant forces dug in here. You will have to neutralize all of the enemies in this vicinity to continue. Once the vehicle stops, you will have to run over to the pelican crash site (to the right of the mammoth). Pick off the sniper in the tower and any visible enemies on the ground below before returning to ground level and leaving the mammoth. Head past the now vacant sniper tower towards the objective marker, you will see the enemies the phantom just dropped off attacking the downed pelican. There are a few elites and a pair of ghosts. Once you have dealt with them pick up the target designator. Use it to shoot down any phantoms in the immediate area and then head back to the mammoth killing the wraith that is now here and any additional enemies that get in your way (there may be a couple of extra ghosts if you were slow to shoot the phantoms). Once at the mammoth, use the target designator on the particle cannon to take it out. Grab a ghost or a warthog and follow the mammoth. When it stops at the stream, drive through it to the other side. As you round the corner, you’ll encounter a pair of phantoms, feel free to use the target designator on them. When they bail, continue up the path and follow it around to the left. Kill the pair of ghosts here and any other enemies in the covenant fortification on the either side of the road. Continue until you reach the next open area. Ahead you will see a giant blue wall in the distance, in the foreground you will be able to spot a pair of blue force field domes (there is actually three of these, but one is out of sight to the far left), a sniper tower behind them and a turret to the right of them. I would suggest attempting to take out the turret first, before focusing on any enemies in the immediate area, watch out for the wraith on the same raised area as the sniper tower and a couple of ghosts. Once the area around each dime is relatively clear, you will need to run inside and destroy the power source. After destroying all three power sources, the large blue shield will drop, allowing the mammoth to continue. In the next area, follow the cliff to the left and when you reach the end, you should be able to make out the next particle cannon floating off to the left in the distance. Hit it with your target designator to take it down. The mammoth will now sit stationary just behind you. This will cause a few phantoms to spawn around the corner to the right which will come and drop off a wraith and four ghosts. Destroy these enemy vehicles and then proceed up the slope just to the right of the mammoth (you will see a covenant ship with a green beam at the top of the hill). On the way up you will have to take down a couple of elites and a small group of grunts and jackals. When you reach the top, enter the green beam to fly up to the ship above. Kill the elite, his posse of grunts and a couple of jackals before destroying the power node at the back of the ship. Cortana will let you know when you've done enough damage and at that point you are going to want to jump off of the ship and use your jet-pack to drop to the ground safely. Return to the mammoth and eliminate any remaining enemies in the area. Return to the mammoth and climb inside and it will start rolling again. Wait until the vehicle reaches a dead end before hopping out and making your way between the rocks to its left. As you work your way up the path, you will have to deal with a number of grunts and jackals at ground level and a knight up on a higher ledge to the right. Additionally, there are quite a few jackal snipers scattered around the area which we will need to address first as they can kill us very quickly. The first sniper is up on some rocks to the left. The next is on top of the rocks to the right above the knight’s position. The third sniper is on a rocky ledge at the far end of the area on the same level we are. This path switches back twice on its way up the hill here. After the first switchback follow the path up the ramp, killing any additional jackals or grunts here. Note the presence of a pair of snipers on the rocks at the top of the first ramp. When we reach the top switch back again. From here we can see a three tiered structure in the distance. In front there, is a knight, a jackal sniper and a few grunts. Behind them, on the various tiers of the structure in the distance are four jackal snipers. Take them out before focusing on the nearby enemies and proceeding towards the structure. Climb the ramp to the right and turn left, take out the jackals hanging out at the end of the bridge. As you start to make your way across 4-6 suicide grunts will run down the stairs on either side of the area in front and run at you. Kill them all before continuing across to the other side. Climb up either set of stairs here and at the top kill the knight, 4-5 crawlers and any remaining grunts in the area. Continue up the various ramps to the very top tier of the structure. Kill the three knights here and a jackal sniper on a rocky ledge to the right before mopping up any remaining grunts and crawlers. Head over to the objective marker and enter the door. When you reach the bottom, follow the sentinel through the door to the left. It’s a lift! Ride it down. Follow the path around the corner and enter the next room, continue through the door straight ahead and in the next room take a right. Exit into a large indoor area. Follow the passage all the way to the end to activate the console. Afterwards, do a 180 degree turn and take the first right across the now activated light bridge here. Enter the door and follow the hallways until you drop down into a large open area. Climb down the ramp in the center of the room and through the door at the bottom. Approach the blue light source for a story scene. After the cut-scene, grab Cortana from the pedestal up the ramp to the left and then cruise down the ramp. Kill the pair of knights and the crawlers here. Enter the door at the far end of the room opposite the ramp we descended.
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>> Note – Terminal Location: As soon as you enter the door opposite the ramp, immediately look to your right to see the terminal at the end of a short hallway.
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Continue through the open door to the next room into an elevator. Ride it down. At the bottom, turn right and enter the portal at the end of the path.
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Part 2: The Gravity of the Situation
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As soon as you regain control of the chief, hop on the nearby scorpion tank and commandeer it. Destroy the four ghosts in the immediate area and continue on-wards. Take out the covenant forces at the defense on the left and the group of four nearby wraiths. Continue under the stone arch at the back right of the area and you will find another giant blue wall. From here, continue via the path over to the left and you’ll find a pair of those small blue domes containing the shield generators. Kill any enemies in the immediate area and when it is clear, enter each of these domes and destroy the generators before returning to where we saw the blue wall before. It will be gone now so let’s go on through. Run to the end of the path here and pick up the target designator, use it to target the glowing orange structure ahead to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Reclaimer’.
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===============================================================================
Shutdown [ACT06]
======
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Part 1: Once More Unto the Breach
---------------------------------
As we start the mission, continue straight ahead and down the ramp at the end of the corridor. Head over to the marked pelican and hop on board. The lift will lower. When we regain control we’ll be in control of the pelican. Hit the boost button to fly out of launch bay and out of the ship. Fly towards the glowing sphere in the distance. As you approach, a pair of objective markers will appear. Let’s fly over to the right hand marker first. Destroy the phantoms lurking around outside the objective before bringing the pelican into land. Hop out and enter the door. Once inside the building, follow the long hallway to the end and through the door into the next room. Kill the pair of watchers immediately inside the door. Look over the edge to the right to see another pair of watchers. Kill them too. Look over to the left for yet another two watchers. From the platform here, try to eliminate as many enemies as you can. Head over to the objective marker and hit the button here. Hop down, and face the door we entered. Turn to the right and go down the ramp here. Continue to the left and kill any remaining enemies on the platform ahead. As you approach the platform a knight will teleport in, so kill him as well. Look to the right to see an exposed power core. Destroy that. Turn around and kill the knight that has appeared behind you. Turn left and return back the way we came. Kill the watcher, knight and group of crawlers that have now appeared. Return back to the platform in the middle and continue across to the opposing side of the room. When you reach the far platform, turn to the right and follow the bridge here. As with the previous section, clear the platform at the end of enemies, a knight will spawn as you approach. Kill him and then turn left and destroy the exposed power node. A knight will appear behind you again so kill him and return up the ramp we just came down immediately before reaching this platform. Kill the watcher, knight and group of crawlers that have now appeared. Instead of returning to the center, continue straight along the walkway and turn left. Defeat the watchers, knights and crawlers on the platform here. Once it is clear, cruise to the very back of the room and destroy the power core here. Return back to the door we entered from. In the long hallway, as you approach the exit a knight and a few crawlers will spawn. Kill them and return outside. Jump back into the pelican and fly over to the other objective marker. Kill the phantoms outside again before landing and continuing inside. Inside, head down the ramp to the left and continue into the gondola ahead. We are going to ride the gondola to the objective on the very far side of the room. However, if you look ahead you will see two structures en route. Unfortunately the gondola is going to be stopped at both of these. When we stop at the first structure, you’ll need to head across the Lightbridge to the structure, work your way through the various groups of grunts and jackals until you reach the top platform with the button to re-activate the gondola. Kill the elites and any other enemies here and then work your way back down the opposite side of the structure, killing the knights as you go and return across a new Lightbridge to the gondola. Kill the knight and crawlers that have boarded it in your absence and hit the switch up top to start it moving again. As it does start up, a pair of knights will spawn on board, so kill them. At the second stop, as with the first you’ll need to head across the Lightbridge to the structure, work your way through the various groups of crawlers, watchers and knights until you reach the top platform with the button to re-activate the gondola. Kill the enemies up here and hit the button to re-activate the gondola. Cruise over to the new Lightbridge killing any crawlers along the way and then take down the two knights who have snuck onto the gondola whilst you were out and you will notice that the gondola is now giving you access to the power source. Continue over to this, killing the knights as you go. And go and stand in the yellow beam for a few seconds. Kill the large group of watchers that appear to attack you, return to the gondola and hit the switch up on the top deck to have it return to the far side of the room. When it reaches the end, return back to the door we entered from. In the long hallway, as you approach the exit a knight and a few crawlers will spawn. Kill them and return outside. Hop back in the pelican and after a few moments, Cortana will give you a new waypoint to head for. Land on the platform that appears land and head inside.
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Part 2: Change of Plans
-----------------------
Continue through the hallway and into the blue beam at the end to fly up to the next area. As you enter, platforms around you will disappear, so head to the right where we can and sprint and jump across the gap here. Continue up to the first platform. Kill the grunts here and then head over to the Lightbridge to the left. Kill all the jackals here and then cruise over the next Lightbridge towards the objective marker. On the next platform kill the combination of jackals, elites and grunts here.
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>> Note – Terminal Location: At this point, instead of heading straight across to the exit, take the left hand bridge instead. Look at the far side of the structure here for the terminal.
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Continue on wards to the next platform and kill the elite and group of grunts inhabiting it. Finally make your way over to the platform with the blue gravity lift on it. As you approach, a pair of hunters will drop down to attack you and the blue beam will disappear leaving you with the necessity to kill them.
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>> Note: At this point, you can try for this mission’s specific achievement ‘Explore the Floor’. If you can lure one of the hunters to fall to its death, you will earn the achievement. This is easy if you have a jetpack!
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Once the hunters are dead, enter the lift and fly up to the next area. Head across the first light bridge and kill the elite here. Now you can either grab a banshee from here and use it to boost all the way across the room, dropping down to the door when you are close, or you can slowly fight your way through the room, killing enemies whilst dealing with banshees as well. I tried both and the banshee boost is so much more efficient! When you reach the door at the far end, climb the ramp behind and use the terminal in the next room. Grab Cortana back out of the terminal when necessary and when the platform lowers, run and jump off of the cliff in front to complete the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Shutdown’.
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Composer [ACT07]
=======
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Part 1: Any Landing You Can Walk Away From
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After chief stands up, continue through the opening in front and through the door on the left of the room. Help the marines here by taking out the jackals at the end of the hallway before proceeding to the end of the passage and exit through a door to a hangar bay. As you enter, a phantom will be dropping off a group of enemy combatants. We need to clear the immediate area. Kill the jackal sniper up on the raised platform to the right and then proceed to defeat the other grunts and jackals in the room. Enter the structure to the right. Kill the elite inside and pop out the other side to an open area. Below you’ll see another elite with a few grunts. Instead of hitting these guys right away, try to take out the jackal snipers on the scaffolding across the way before eliminating the other forces on the ground. Continue across the area and into the door to beneath the next structure. Follow the passage here and enter the door. Inside the building here you will see a few guards and you’ll get a new objective to raise the emergency barricade. Unfortunately, this is outside at the end of the right hand landing platform. Climb the stairs in the building here, and exit onto the balcony. Use the vantage point here to clear out the enemies below that have just been dropped off by the phantom. As you fight them off a second phantom will show up. Eliminate these guys and when it is relatively clear, run out to the end of the docking platform and hit the switch to close the doors. As you do, it’s fairly likely that another phantom has entered the area, so deal with its re-enforcement's and head for the door to the left at the end of the docking bay once all of the baddies are dead. Kill the jackals inside the open door and then take out the group of enemies consisting of grunts, jackals and an elite or two at the far end of the room. Try to take the guy on the turret and the snipers out first! When it’s clear, head over to the now cleared part of the room and descend the ramp to the right. Kill any remaining enemies in the area before climbing up the next ramp and entering the door. You’ll be in a bright room with a set of stairs to the left. Kill the enemies here and climb the stairs to the very top. Clear the elite and the other enemies here and enter the door to the left. Inside you will find a pair of hunters we need to take down to access the next area.
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>> Note: There is a specific achievement ‘Give Him the Stick’ tied into killing both hunters using only the sticky detonator. In the back right of the room is a small office area. Head in here and pick up the sticky detonator.
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Once the hunters are dead, activate the switch at the back of the room for a story scene.
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Part 2: The Composer
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When you are back in control, head through the door to the right and exit into the large outdoor area.
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>> Note – Terminal Location: At this point, instead of heading straight across the area, head over to the far right of the rocky area. You’ll find a tunnel here with the terminal inside.
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Head across the rocky ground and enter the objective marker indicated structure. Wait for the guard here to open the door for you and continue up the ramp behind it. Kill the jackal and grunt here and make your way towards the far door. As you approach it will lock, so backtrack to the door we entered from and look just to the left of it for a service tunnel. Enter this and follow it. In the room at the end, kill any enemies in close proximity. You will also see a grunt on a turret down the passage to the left. Do not go down the tunnel or you will get slaughtered. Instead, look to the right for a room, follow the passage to the end and you will exit to the right of the turret allowing you to flank the turret and kill the rest of the grunts and the elite here. You can enter the door at the end of the hallway to enter the next room at ground level or through the door to the left to enter the next room on a balcony. Clear out the room of hostiles. Note that along the right hand wall of the room are three emergency exits and each of these is going to open and release covenant forces into the room. These will release elites, grunts and jackals in various formations. Once the enemies are dead, go through the next open door opposite the exit. Go down the ramp to the left. At the bottom turn right and assassinate the elite here. Kill the grunts and the jackals in the room ahead. Move down to the far end and climb the ramp to the left. Kill any enemies around here. At the top of the ramp, turn right and enter the room. This one is almost identical to the previous room, with three doors on the right which will open. Eliminate the elites, grunts and jackals in the main room, and take out the jackal sniper on the platform at the top of the room. Once these enemies start dying the three emergency exits is going to open and release covenant forces into the room. As with the previous room, these will release elites, grunts and jackals in various formations. Once they are all dead, go through the door that opens on the second floor. Follow the tunnel to the end. Enter the door here. You’ll be on a circular balcony area. Just to the left, you will see a console. Look closely and you’ll see a cloaked elite. Kill him and his other elite buddy hanging out in the left of the room. Activate the console. After a few moments, remove Cortana from the socket and head through the door on the opposite side of the platform from the entry. Follow the hallway all the way to the end, killing the grunts and jackals as you go. Enter the door to the left at the end and climb the stairs. At the top of the stairs, clear all the enemies out of the hallway opposite the entry door - be careful though as one of the elites is packing an energy sword. Once everything is dead, continue through the door at the end of the hallway.
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Part 3: All Things Lost and Found
---------------------------------
You are in another semi-circular room. Look to the left for a Spartan laser if you feel like it and then continue over to the right side of the room to enter the door. Once you are outside, hop into the mantis. Now all we need to do is defend the area. A steady stream of phantoms (backed up with banshees) are going to pour in to the area to drop off enemies. We need to kill everything and whilst doing this you are going to have to deal with wraiths, ghosts, banshees and tons of infantry units. Luckily we have a mantis! Once the enemies stop coming, return back across the rocky area to where we met the doctor previously. Enter the door. Go into the first door to the left and activate the control panel here. When you are able, hit the switch to the right of the door to end the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Composer’.
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Midnight [ACT08]
========
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Part 1: One Last Shot
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During the first 4-5 minutes of this mission, you will be flying a fighter ship through the area. I'm not going to give you a blow by blow, but the essentials are to avoid the various moving walls and turret fire as you go. Note that you can destroy the turrets along the way. You are also able to lower the red shields - when you see one, shoot the circular red power core in the center to disable the shield. After around 5 minutes of maneuvering through the various obstacles, you will fly out into an open area.
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Part 2: From the Cradle…
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You will exit into a large outdoor area. In the center is a circular structure. Around the edges of the area are four structures, you’ll see an orange laser shooting out from the top of them. Each of these structures has an entrance to either side of it with an orange power generator inside. We need to fly around the outside of the area, avoiding or destroying the turrets and each of the generators as you go. Once all four have been destroyed a scene will play.
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Part 3: …To the Grave
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When we are back on our feet, continue through the door in front and enter the main room. Destroy all of the watchers and any laser emplacements they put down in the area. Continue through the door to the left. There are two knights in here.
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>> Note – Terminal Location: At this point, enter the door to the right and look behind the structure in front of the door for the final terminal.
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>> Note: For finding all seven terminals, you will unlock the achievement
‘Terminus’.
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Kill any watchers in the terminal room. And follow the room to the far end. After entering the door, kill the pair of knights in this room. Go through the open door and jump down the hole. Follow the passage down here until you reach an outdoor area. Stick Cortana into the pedestal on the right of the platform. Enter the portal that appears nearby. Head up the ramp and across the platform, killing crawlers as you go. When they are dead another portal will appear so head on through. We’ll be on a larger platform. Kill the four knights and the watchers here. Once it’s clear to do so, make your way over to the portal marked with the objective marker. In the next room, you will find four glowing pits on the ground with weapons hovering above them. Note the gravity hammer here.
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>> Note: if you grab the gravity hammer, you can earn an achievement ‘Chief, Smash!’ for killing three crawlers with a single hammer swing.
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Continue into the portal on the other side of the room. Walk down the ramp and you’ll see a knight in front who will warp away. Explore the platform and make your way across to the right. Eliminate the four knights and the crawlers wandering around as you proceed and then enter the portal at the end. Continue along the bridge until you reach the main platform. Eliminate the knight, watchers and the crawlers around the area. Once it is all clear, stick Cortana into the pedestal in front. You will notice that there are two bridges leading to this platform. We will have to defend the area against a large number of crawlers. Defend the platform for a couple of minutes and when everything is good to go grab Cortana out of the socket and continue across the opposite bridge from where we entered and into the portal on the far side of the platform killing any crawlers that get in your way. Go through the door and step into the gravity lift to ascend to the next area.
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Part 4: Old Friends
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Run up the ramp and step on the Launchpad on the floor. When you reach the platform on the far side of the jump, climb the ramp and enter the door. Loot the weapon racks here if you wish and then go out the next door. Drop down to the platform below. Insert Cortana into the pedestal. Afterwards, you will see two objective markers that appear on either side of the area. Let’s go down the ramp to the left first and hit the launch pad to hop across to the next platform. Kill the knight in front, and then head down the ramp to the right. Kill the knight and any crawlers that attack here and climb the ramp to your left. Kill any crawlers at the top. Turn left and kill the knights here before proceeding up the ramp to the objective marker and activate the light bridge. Continue across the bridge and eliminate the pair of knights on the other side. Proceed to the right and kill the crawlers here and the pair of knights at the end of the path. When clear, insert Cortana into the pedestal. Drop down off the platform to the left and run onto the jump pad here. Once on the next platform, deal with the knight on the platform in front and to the left and any crawlers in the immediate area before heading up the ramp at the back of the room. On the next platform, kill the crawlers and watchers here. Drop down to the platform below on the left, kill the two knights here and then make your way over to the jump pad to reach the next platform. This platform will play out identically to the first room in the area, head down the ramp to the right. Kill the watchers and any crawlers that attack here and climb the ramp to your left. Kill any crawlers at the top. Turn left and kill the crawlers and watchers here before proceeding up the ramp to the objective marker. Activate the light bridge. Continue across the bridge and eliminate the watcher and the crawlers here. Proceed to the right and kill the crawlers here and the knight at the end of the path. When clear, insert Cortana into the pedestal. After the scene, drop down off the platform to the left and run onto the jump pad here. As you land on the next platform, four knights will teleport in to attack you. Defeat them all, stand on the glowing blue circle on the ground on the central platform. It’s a gravity lift! Ride it to the top and proceed along the light bridge. During the scene, follow the in-screen button prompts to complete the mission and the game.
Congratulations, you have finished Halo 4!
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>> Note: For completing this mission, you will earn the achievement ‘Composer’.
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>> Note: If you have completed all missions on Normal or harder, you will earn the achievement ‘Wake Up, John’.
All Credit for the text walk-through goes to GameFAQs and the author Sokkus for this amazing guide!
All Credit for the video walk-through goes to YouTube and the author HassanAlHajry for this amazing guide!
If you give feedback either way please leave a comment!
Enjoy!
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Part 1: Dawn
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As we begin the game, look up when prompted and hit the action button to exit the stasis chamber. After a short scene, we’ll have full control of the chief. Move forward and instead of following the hallway towards the yellow hologram at the end, climb down the stairs and find the computer terminal down here. Interact with it for an achievement.
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>> Note: For interacting with the terminal will earn you the mission specific
Achievement ‘Digging up the Past’.
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Continue to the room with the yellow hologram and continue through the various rooms until you reach a map room. A red wave of light will wash over the area and the door at the far end from where we entered will open. Continue through the hallways until you get an objective marker on an elevator. Hit the action button and mash the button to open it. After a short scene, you will be inside hanging off the wall. Push forward to climb up the elevator shaft. When you can climb no further, hit left to jump over. Continue climbing upwards and again jump to the right when you can climb no further. Jump to the right again, climb and then jump back to the left, climb up once more to climb out of the elevator. At the top, press the melee button during the scene. Following on from this, continue through the open doorway and sneak up on the elite at the top of the stairs and assassinate him (melee in the back for an instant kill). Drop down to the ground floor of the room and kill all of the grunts running around in here. Once the room is clear of hostiles, return to where we killed the elite and hit the switch on the terminal to open the shutters. After a few moments a pair of covenant drop ships (phantoms) will appear and attach tubes to either side of the room. Each of these phantoms will send in a small group of grunts and elite. Clear the room and return back to the previous room and enter the now open door to the left. Exit the lift and enter the door on the left at the end of the hall. Kill the pair of grunts and elite in here. Turn right and wait for the door to open, in this room are four grunts and an elite, eliminate them and continue along the hall. Drop down the stairs and enter the hallway, again you’ll find an elite accompanied by a group of grunts… you know what to do. Continue out the back of this room and into the next. Turn a corner to the left to find yet another group of grunts with an elite. Once all of them are dead, the two doors at the back of the room will open, revealing a pair of shield toting jackals. Kill them and continue through the now open door. Turn left and exit into a large room with a smaller, glass walled room in the center. There are around 10 grunts a handful of jackals and a pair of elites in here to deal with. Once the room is devoid of hostiles, exit through the open door on the opposite side of the room from the entrance. Turn left and in the hallway here wait for the door to open. You will exit to an outdoor area. Drop down to the area below and turn left. A phantom will be dropping off covenant troops in front. Keep an eye out for the jackal sniper on the ledge at the back of the room – take him down first and then fight your way through the jackals, elites and grunts until you reach the wall. Climb the stairs to the right and climb to a control center. Clear it of the elite and jackals and hit the switch in here. This will activate a piece of machinery in front and on the opposite side of the area. Quickly run over to this, after a moment, Cortana will let you know that it needs manual intervention. So interact with the objective marker for a short story scene. Once the scene has played out, look back towards where we first entered the area and to the right you will the new objective marker continue over here to see a ramp leading up. Climb this and enter the door at the top to find yourself in a semi-circular room. Wait for the door at the far end to open. Continue through the hall here and run across the next room to the stairs slightly to the left. At the end of this area, turn to the right and enter the door. Wait a moment and the roof will cave in. use the broken catwalk to the left to walk over to the far side of the room and hop through the door. Continue along the hallway until you reach a larger room. Again the roof will cave in. When it does fall down, drop down to the ground floor and enter the door on the far side of the room. Sprint and jump across the gap and upon reaching the hallway turn right. Follow it all the way to the end to find a door we can approach to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Dawn’.
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Requiem [ACT02]
==
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Part 1: Requiem
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From the start, continue forward to the far end of the crash site and locate a passage nearby and continue down the dirt slope slightly to the right. Follow the tunnel here all the way around until you reach the next outdoor area overlooking a cliff. Continue along to the left until you reach the next piece of wreckage. Here you can find a warthog. Drive it along the set path for a couple of minutes until you reach the covenant defenses in an open area. There are a couple of covenant sniper towers in the area, as well as several small groups of grunts and jackals with the occasional elite scattered about. You can completely ignore them if you like and motor over to the back of the area. At the far end of the area, you’ll see a sniper tower with a few barricades below it preventing further progress with the warthog. Hop out and continue between the barricades, kill the elite and jump up to the higher platform. Follow the passage here until you reach the open area to the end, killing any grunts along the way. You should be able to see a structure in the distance. Continue towards it. As you move forward an elite will charge out to attack. Kill him and note that there is a sniper jackal on a raised platform at the back of the area which you should take out as soon as possible. After killing him, focus on killing the extra grunts and jackals and an elite or two to kill in the immediate area. Work your way up the ramp to the right to reach the structure. Kill the enemies on the platform here and then climb the next ramp to find your way into the structure. Kill the covenant forces in here–there are 3-4 jackals a group of grunts and an elite with an energy sword. Don’t let him get too close or he’ll one shot you. Once the room is clear, loot the cloaking device from the elite’s body and then head for the back of the room. Enter the doors into the main structure. Work your way to the back of the room and activate the switch on the pedestal here. After the scene, go down the ramp in front and you will see two objective markers appear. Let’s work our way over to the right side of the area and use the ramps here. Enter the door and hit the button here to activate a light bridge. Cross this and press the button here to lower the platform. Once you are down, return to the main room through the door here. You will find that in our absence, the room has been filled with covenant forces. Eliminate the grunts and jackals here and the elite if he gets in your way. Work your way over to the objective marker up the ramp on the opposite side of the room and repeat the process of activating the light bridge, crossing it and riding the lift down. Exit back into the main room again. Work your way back to the pedestal we activated earlier, killing the entirety of the enemy forces remaining in the room. Once the room is clear, interact with the pedestal again for a scene.
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Part 2: A Star to Steer By
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Exit through the door in front and ride the lift down to the bridge below. Work your way across the bridge to the other side, fighting your way through the various grunts jackals and elites as you go. Phantoms will fly in at a couple of locations along the bridge to drop off some additional baddies for you to kill. As you move across, try to stay in cover to avoid banshee fire, and when you reach the broken section of bridge, kill the jackal sniper opposite and pick off the elite as well as any grunts and jackals on the platform below before hopping down to mop up any more hostiles there. Climb the ramps here to get back on top of the bridge on the opposite side of the gap. Continue towards the end of the bridge and as you go, kill the elite and the groups of grunts and jackals the phantom drops off and any other covenant forces that get in your way as you make your way to the door at the end of the area. In front of this, kill the elite before you enter. Follow the passage to the end and exit into the courtyard beyond.
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Part 3: The Gateway
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As you enter, a phantom will have just dropped off some jackals in front of you. Kill them and fight off the ghosts and other infantry units in the area and continue towards the structure in the distance. Enter the building here and climb the ramps inside. At the top, kill the grunts straight ahead and proceed into the room, as you do an elite with a sword will charge at you, so take him down when you can. Exit into the balcony overlooking the courtyard we just climbed up from. Head to the right and kill the grunts and jackals over here. As you follow the platform around the corner, kill the elite and the next group of jackals before climbing the ramp. Kill the sniper up the top and then continue out the door to the right. You will exit back out onto the higher balcony and kill the pair of elites here. Continue up the ramps to the left and defeat the two hunters at the top of the structure. If you've played a Halo game before, you’ll know to shoot them in the back until they die whilst avoiding their fuel rod gun fire and melee attacks. Once they are dead, the door will open so head on inside. Enter the long hallway. Here, you will see a ramp at the far end. Before climbing this we can get a terminal.
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>> Note – Terminal Location: See the ramp at the back of the area? Head around behind this and look below it to find the terminal.
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>> Note: For finding the first terminal you will earn the achievement ‘Contact the Domain’.
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>> Note: For completing this mission, you will earn the achievement ‘Requiem’.
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Forerunner [ACT03]
===
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Part 1: Buried and Forgotten
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As you begin the level, you should have the hardlight shield, if you wish to swap this out for an auto turret, you can find several of these sitting on pedestals lining the walls of the room. When you are ready, go through the door. Make your way along the bridge here until you reach the circular platform ahead. As you approach a terminal will rise up. Stick Cortana into this for a short scene. Afterwards, hop off the platform and enter the portal that has appeared. Follow the tunnel until you find yourself in an outside area. Ignore the retreating critters and continue around the path to the right. As you enter the next larger area you will be attacked. There are 6-7 crawlers here to kill. Simply pop them each once in their glowing spots to take them down! Proceed to the terminal opposite the entrance and activate the button here. A light bridge will appear behind it. Cross the bridge and continue along the path. A short scene will play, hit the melee button when prompted to do so. Continue through the tunnel and follow the path outside until you see a rocky structure in front. Two pillars will raise either side of it and a knight will be standing on top of it waiting for you. Eliminate the crawlers that enter the area from the left hand side of the area before focusing your efforts on the knight, you will also find a watcher in the area too (flying enemies with the circular thrusters) – take the watcher down first as they can shield other units. Kill any remaining crawlers that may have joined the fray and then look behind the rocky structure to find a door we can enter. Once inside, follow the tunnel to the end and exit into another large area. Kill the knight outside the door and then follow the passage between the rocks to the right to find another, murder his face off too. Follow the path back to the left and deal with the crawlers in the area, continue towards the glowing circular platform on the ground in front. As you approach, more crawlers will attack from the cliff to the right so deal with them before continuing. Drop down to the platform below and you’ll find a watcher a knight and a few more crawlers here. Again deal with the crawlers and the watcher first before taking out the knight.
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>> Note – Terminal Location: After the previous fight, instead of heading up the ramp to the left/right, look below the structure opposite where we dropped down to find this level’s terminal. Interact with it to watch a short cut-scene.
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Climb the ramp to the left or right and enter the door at the top. Follow the hallway all the way to the end, note that there is a small side passage to the left containing some ammo if you are interested. When ready enter the door to the next area. This room is quite large. From the elevated platform we are on, take note of the large structure in the center of the room. On the far side of this is a ramp leading up. Before we do that though, we will need to destroy three shield generators at ground level. The problem with this is there is an abundance of crawlers and knights (not to mention a watcher or two) occupying the area! Each of the generators is located in a small, square structure with a ramp on one side and two open doorways allowing you to see all the way through the room. There are two of these located on the right side of the central structure and one on the left side. Take your time and try to eliminate the hostiles around each of the generators before approaching so they don’t distract you whilst you destroy them. After the three generators are down, head to the ramp at the back of the central structure. A pair of watchers and a pair of knights will be waiting for you. Eliminate them and then climb the ramp. On this level, kill one more knight and then work your way around the platform, cruise up the next ramp and find the bridge leading to the next area. Continue across this and activate the button at the end of the hall. Ride the elevator to the top and enter the next room. Run up to the spinning core and activate the panel to stop it. Proceed into the portal on the far side of the room.
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Part 2: Enemy of my Enemy
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You will find yourself back in the first room that we warped from earlier. This time, the portal on the right will be activated so head over here and enter it. Follow the tunnel all the way to the end and drop down the hole and push forward until you reach another outside area. As you enter, you will see covenant drop pods landing in the area in front – the best thing about this? The covenant and promethean forces will attack each other. There is an assortment of jackals, grunts and elites on the covenant side and the usual crawlers, knights and watchers on the promethean side. If you wish you can blast through the lot, but on the higher difficulty levels I’d recommend letting the two factions weaken each other a little before intervening to polish off any survivors. Either way, once you leave the starting cave, you’ll need to make your way across the room to the right and when the coast is all clear, climb the ramp against the wall leading up to the left. Kill the knight around the corner, the promethean laser emplacement on the wall in the distance and the group of watchers before continuing to the end and entering the passage to the right. Here you will see two elites on ghosts get taken out by a knight. Kill him and then proceed down the path. Grab one of the ghosts to make the next section a little easier! Our goal is to reach a tunnel in the far left hand corner of the area, so either let the enemies thin themselves out, or take them out yourself as you make your way to the aforementioned tunnel. Inside, climb the ramp and follow the set passage until you exit out into another small area in-front of a large structure. Kill the enemies and then enter the doorway. Follow the tunnel all the way to the end and exit into a familiar looking room. This room is almost identical to the earlier room where we had to destroy the three shield generators. We’ll need to do the same thing here, but this time it’s a little harder as there will be covenant forces with banshees and ghosts in addition to the standard infantry units. Note that in this room, there are two power core rooms on the left of the central structure and one on the right hand side. Once you have destroyed all three power cores, continue up the ramp at the back of the central structure and across the bridge as we did previously, killing the 2-3 elites on the platforms here as you go. Once inside the main building, hit the switch to activate the lift. At the top, run over and activate the panel in front of the spinning core to stop it. Continue through the portal at the back of the room. We’ll be back in the first portal room for the third time! Enter the next portal here.
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Part 3: Almost Home
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As you proceed down the ramp towards the circular structure a covenant ship will arrive in front and drop off a group of grunts and a sniper jackal. When they are dead, hit the button on the wall to the left and enter the door that opens. At the top of the passage you’ll enter into a room with a fight going on between the covenant and the Prometheans. There are 2-3 elites, a few grunts and jackals, three knights and a watcher or two to watch out for. There is also a promethean laser emplacement, so try and focus on that whilst the two other forces whittle themselves down. Once the fighting dies down, mop up any survivors and continue through the next door. Step on the light covered floor at the back of the room to rise up to the next level exit the door into the next room. The first part of the room has a similar layout and enemy make up to the previous one, so either take down both sides or wait until the numbers are thinned out a little to press through. Continue to the far side of the room and climb the ramp on the left all the way to the top. Kill the elites and knights here (I counted three of each) and the laser emplacement too before proceeding up the ramp and running over to activate the terminal here.
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Part 4: Next Stop, Certain Death
--------------------------------
When you regain control of the chief, run forward and hop onto one of the ghosts. Remember the end of Halo: Combat Evolved and Halo 3? We’ll this is similar; we are going to have to pilot the ghost through a disintegrating environment. There’s no real challenge here, just avoid the obstacles that appear and make your way to the end of the linear area and jump into the portal at the end to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Forerunner’.
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Infinity [ACT04]
====
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Part 1: Infinity
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From the start, turn around and proceed down the slope to the right. Continue to follow the set pathway through the jungle until you reach the room with the objective marker in it. Along with the dead marine, you will also find a pair of knights. They will teleport away when you drop down into the area. Interact with the objective marker on the ground and then loot the bodies nearby for some UNSC weaponry if you are interested in such things. There is also a box of grenades behind a tree at the far side of the area from where we entered. Climb down the slope when you are ready to go. As you get around halfway down a good size group of crawlers (5-6) will appear in the clearing below on the ground and on the various trees, walls and stumps around the area. Once they are gone, work your way into the clearing and when you reach the other side another 8-10 crawlers will emerge from the trees in front along with a knight who will remain in the distance. Kill the lot and then, continue with the path around to the left. Clear any remaining crawlers out of the area as you proceed. As the path becomes narrower, you’ll see into the next open area. Kill the watcher and any crawlers you can see before entering to finish off the rest. Continue around the large tree in the center of the zone and down the path opposite the entry. Check out the objective marker on the ground to pick up the promethean vision ability. When we activate this, we’ll now be able to see enemies highlighted in red and be able to see through the fog that lies just ahead. Move forward to the edge of the cliff and use promethean vision to identify the knight and 7-8 crawlers below. Kill them all before dropping down to their level and heading to the right. Once you can go no further, look for a slope leading upwards to your right and kill the knight and the small group of crawlers that come down it. Climb the ramp and then ascend the tree roots to the left. Enter the clearing nearby and examine the objective marker. Proceed a little further, and as you reach the top of the slope leading down to the next area, 6-7 crawlers will run by. Kill them all as you enter the area. Once they are dead, continue around the corner to the right and kill the knight, watcher and another group of crawlers here. Remember to use the promethean vision to tack down all of those pesky crawlers who might be hiding. Proceed into the area with the objective marker, kill any crawlers lurking about and then jump up to the structure approach the door for a short story scene.
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Part 2: Reunited
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We’ll now have a posse of marines to follow us around and provide a little support (actually they are fairly useless). However you should note that the mission-specific achievement for this level is to not allow any of these marines to die. So be sure to keep an eye on them if you want to earn that one!
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>> Note – Terminal Location: As soon as you regain control of master chief following the story scene, do a 180- degree turn to find the terminal at the end of the short hallway behind you.
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Exit the building and turn to the right, kill the watcher, the pair of knights and large group of crawlers in the immediate area. Proceed further into the jungle when it is clear and follow the path to the left and up the ramp. Continue along the winding path here until you encounter a group of three crawlers and a knight. Deal with them before continuing. When you reach the group of marines under fire, continue down the slope and help them repel the crawlers, knights and watchers in the open area beyond their cover position. When it gets quite, hop the marine’s defenses and clear out any remaining enemies before proceeding to the structure at the afar end of the area. As you approach a knight, a pair of watchers and another small group of crawlers will ambush you. During this encounter, a pair of promethean laser emplacements may also be activated, so if they do, destroy them as well. Once everything is dead, head for the structure. Place Cortana into the socket on the pillar to the right of the door and then defend the area for a few moments whilst she does her thing. You will have to fight off a healthy number of crawlers and a few knights, any remaining marines will help you out and there is also a gun turret here to make things easier if you wish to use it. Once time is up, Cortana will let you know she is finished and the door will open, giving you access to the next area. We’ll be in a large open cave. We need to clear it of all enemies to create a landing zone. As you exit the tunnel, note that covenant and promethean forces are now working together! Kill the knight and 5-6 grunts in front. Move into the main part of the cave and you will see a watcher, a couple of knights and a good number of jackals and grunts. Once you have killed a few of the baddies here, a couple of phantoms will show up and drop off some additional covenant grunts and jackals, additionally a couple of extra knights seem to appear at this point too. Now all we need to do is simply clear the area until a friendly ship shoes up. Run over to it and wait until a scene plays.
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Part 3: The Gun Show
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From the start, run down the hill to the right and jump into the scorpion tank. After entering the tank, continue forward in the direction the tank is facing and use the tank shells to deal with any bad guys that get in your way. We’re essentially going to follow the linear path through covenant lines until we reach an open area. Make sure to destroy any ghosts that approach and destroy the wraiths (I counted three in this first part) in your path as well, you can also blow up all the sniper hover towers along the way if you are into that kind of thing. Once you reach the tunnel leading down, cruise to the bottom and park the tank on the circular platform. Ride it up to the inside of the Infinity. We are in a cargo bay of sorts and there are a large number of covenant forces here. There are hunters, grunts and elites. They should not bother you at all with the tank though, so take them all down. Once everything is dead, you’ll receive a transmission from the captain. Hop out of the tank and continue through the open door. Hit the switch at the top of the ramp inside.
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Part 4: Shining Armor
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Climb into the mantis. This is a suit of armor equipped with missiles (Left trigger) and a mini-gun (right trigger). Use the weapons to destroy the door at the bottom of the ramp and enter the hole you create. As with the previous tank section, the mantis is borderline indestructible on normal difficulty and still pretty sturdy on higher difficulties as well so it goes without saying that you’ll need to kill an abundance of enemies, kill anything that gets in the way. Continue along the long hallway here and turn to the right. At the end of the hallway, turn left and continue up the ramp. At the top turn left and continue along the pathway and enter the door at the end. Kill the enemies inside and ride the lift up.
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Part 5: Eviction Proceedings
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Exit the lift and continue through the door at the end of the short hallway. We are now in an outdoor area. In the center is a giant gun turret that we need to activate. To do this we need to destroy three covenant signal jammers. These are located against the far wall of the room as we enter; unfortunately there are a lot of enemies hanging out in this room. The lot of them can easily be taken down with rockets and a few rounds of the mini-gun. When you are ready, destroy the three marked jammers. As you destroy them, a number of phantoms (I counted four) will swoop in to drop off additional covenant forces for you to blow up. Note that you can destroy the turrets on the bottoms of the phantoms so that they cannot shoot at you. Eliminate the enemies that they drop off. This will cause a number of banshees to come in and attack the area. Whilst this is going down another pair of phantoms will come in to drop off troops. Kill them all and continue to shoot down banshees until the objective is complete. When prompted to do so, hop out of the Mantis and activate the marked switch. After a few moments, a story scene will play to complete the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Infinity’.
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Reclaimer [ACT05]
=====
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Part 1: Size Matters
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From the start of the level, go through the tunnel in front of you. Upon exiting from the other side, you’ll see a giant armored vehicle to the right. We’re going to be escorting this bad boy. Enter the vehicle and climb to the top to talk to the guy who’s highlighted with an objective marker, there is a sniper rifle on the wall close to this guy if you are interested. After the conversation, walk to the next objective marker and pick up a jet-pack. The mammoth will start moving. Wait for it to go around the corner and once the particle cannon has fired, keep an eye on the left hand side of the road, there will be some covenant forces dug in here. You will have to neutralize all of the enemies in this vicinity to continue. Once the vehicle stops, you will have to run over to the pelican crash site (to the right of the mammoth). Pick off the sniper in the tower and any visible enemies on the ground below before returning to ground level and leaving the mammoth. Head past the now vacant sniper tower towards the objective marker, you will see the enemies the phantom just dropped off attacking the downed pelican. There are a few elites and a pair of ghosts. Once you have dealt with them pick up the target designator. Use it to shoot down any phantoms in the immediate area and then head back to the mammoth killing the wraith that is now here and any additional enemies that get in your way (there may be a couple of extra ghosts if you were slow to shoot the phantoms). Once at the mammoth, use the target designator on the particle cannon to take it out. Grab a ghost or a warthog and follow the mammoth. When it stops at the stream, drive through it to the other side. As you round the corner, you’ll encounter a pair of phantoms, feel free to use the target designator on them. When they bail, continue up the path and follow it around to the left. Kill the pair of ghosts here and any other enemies in the covenant fortification on the either side of the road. Continue until you reach the next open area. Ahead you will see a giant blue wall in the distance, in the foreground you will be able to spot a pair of blue force field domes (there is actually three of these, but one is out of sight to the far left), a sniper tower behind them and a turret to the right of them. I would suggest attempting to take out the turret first, before focusing on any enemies in the immediate area, watch out for the wraith on the same raised area as the sniper tower and a couple of ghosts. Once the area around each dime is relatively clear, you will need to run inside and destroy the power source. After destroying all three power sources, the large blue shield will drop, allowing the mammoth to continue. In the next area, follow the cliff to the left and when you reach the end, you should be able to make out the next particle cannon floating off to the left in the distance. Hit it with your target designator to take it down. The mammoth will now sit stationary just behind you. This will cause a few phantoms to spawn around the corner to the right which will come and drop off a wraith and four ghosts. Destroy these enemy vehicles and then proceed up the slope just to the right of the mammoth (you will see a covenant ship with a green beam at the top of the hill). On the way up you will have to take down a couple of elites and a small group of grunts and jackals. When you reach the top, enter the green beam to fly up to the ship above. Kill the elite, his posse of grunts and a couple of jackals before destroying the power node at the back of the ship. Cortana will let you know when you've done enough damage and at that point you are going to want to jump off of the ship and use your jet-pack to drop to the ground safely. Return to the mammoth and eliminate any remaining enemies in the area. Return to the mammoth and climb inside and it will start rolling again. Wait until the vehicle reaches a dead end before hopping out and making your way between the rocks to its left. As you work your way up the path, you will have to deal with a number of grunts and jackals at ground level and a knight up on a higher ledge to the right. Additionally, there are quite a few jackal snipers scattered around the area which we will need to address first as they can kill us very quickly. The first sniper is up on some rocks to the left. The next is on top of the rocks to the right above the knight’s position. The third sniper is on a rocky ledge at the far end of the area on the same level we are. This path switches back twice on its way up the hill here. After the first switchback follow the path up the ramp, killing any additional jackals or grunts here. Note the presence of a pair of snipers on the rocks at the top of the first ramp. When we reach the top switch back again. From here we can see a three tiered structure in the distance. In front there, is a knight, a jackal sniper and a few grunts. Behind them, on the various tiers of the structure in the distance are four jackal snipers. Take them out before focusing on the nearby enemies and proceeding towards the structure. Climb the ramp to the right and turn left, take out the jackals hanging out at the end of the bridge. As you start to make your way across 4-6 suicide grunts will run down the stairs on either side of the area in front and run at you. Kill them all before continuing across to the other side. Climb up either set of stairs here and at the top kill the knight, 4-5 crawlers and any remaining grunts in the area. Continue up the various ramps to the very top tier of the structure. Kill the three knights here and a jackal sniper on a rocky ledge to the right before mopping up any remaining grunts and crawlers. Head over to the objective marker and enter the door. When you reach the bottom, follow the sentinel through the door to the left. It’s a lift! Ride it down. Follow the path around the corner and enter the next room, continue through the door straight ahead and in the next room take a right. Exit into a large indoor area. Follow the passage all the way to the end to activate the console. Afterwards, do a 180 degree turn and take the first right across the now activated light bridge here. Enter the door and follow the hallways until you drop down into a large open area. Climb down the ramp in the center of the room and through the door at the bottom. Approach the blue light source for a story scene. After the cut-scene, grab Cortana from the pedestal up the ramp to the left and then cruise down the ramp. Kill the pair of knights and the crawlers here. Enter the door at the far end of the room opposite the ramp we descended.
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>> Note – Terminal Location: As soon as you enter the door opposite the ramp, immediately look to your right to see the terminal at the end of a short hallway.
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Continue through the open door to the next room into an elevator. Ride it down. At the bottom, turn right and enter the portal at the end of the path.
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Part 2: The Gravity of the Situation
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As soon as you regain control of the chief, hop on the nearby scorpion tank and commandeer it. Destroy the four ghosts in the immediate area and continue on-wards. Take out the covenant forces at the defense on the left and the group of four nearby wraiths. Continue under the stone arch at the back right of the area and you will find another giant blue wall. From here, continue via the path over to the left and you’ll find a pair of those small blue domes containing the shield generators. Kill any enemies in the immediate area and when it is clear, enter each of these domes and destroy the generators before returning to where we saw the blue wall before. It will be gone now so let’s go on through. Run to the end of the path here and pick up the target designator, use it to target the glowing orange structure ahead to complete the mission.
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>> Note: For completing this mission, you will earn the achievement
‘Reclaimer’.
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===============================================================================
Shutdown [ACT06]
======
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Part 1: Once More Unto the Breach
---------------------------------
As we start the mission, continue straight ahead and down the ramp at the end of the corridor. Head over to the marked pelican and hop on board. The lift will lower. When we regain control we’ll be in control of the pelican. Hit the boost button to fly out of launch bay and out of the ship. Fly towards the glowing sphere in the distance. As you approach, a pair of objective markers will appear. Let’s fly over to the right hand marker first. Destroy the phantoms lurking around outside the objective before bringing the pelican into land. Hop out and enter the door. Once inside the building, follow the long hallway to the end and through the door into the next room. Kill the pair of watchers immediately inside the door. Look over the edge to the right to see another pair of watchers. Kill them too. Look over to the left for yet another two watchers. From the platform here, try to eliminate as many enemies as you can. Head over to the objective marker and hit the button here. Hop down, and face the door we entered. Turn to the right and go down the ramp here. Continue to the left and kill any remaining enemies on the platform ahead. As you approach the platform a knight will teleport in, so kill him as well. Look to the right to see an exposed power core. Destroy that. Turn around and kill the knight that has appeared behind you. Turn left and return back the way we came. Kill the watcher, knight and group of crawlers that have now appeared. Return back to the platform in the middle and continue across to the opposing side of the room. When you reach the far platform, turn to the right and follow the bridge here. As with the previous section, clear the platform at the end of enemies, a knight will spawn as you approach. Kill him and then turn left and destroy the exposed power node. A knight will appear behind you again so kill him and return up the ramp we just came down immediately before reaching this platform. Kill the watcher, knight and group of crawlers that have now appeared. Instead of returning to the center, continue straight along the walkway and turn left. Defeat the watchers, knights and crawlers on the platform here. Once it is clear, cruise to the very back of the room and destroy the power core here. Return back to the door we entered from. In the long hallway, as you approach the exit a knight and a few crawlers will spawn. Kill them and return outside. Jump back into the pelican and fly over to the other objective marker. Kill the phantoms outside again before landing and continuing inside. Inside, head down the ramp to the left and continue into the gondola ahead. We are going to ride the gondola to the objective on the very far side of the room. However, if you look ahead you will see two structures en route. Unfortunately the gondola is going to be stopped at both of these. When we stop at the first structure, you’ll need to head across the Lightbridge to the structure, work your way through the various groups of grunts and jackals until you reach the top platform with the button to re-activate the gondola. Kill the elites and any other enemies here and then work your way back down the opposite side of the structure, killing the knights as you go and return across a new Lightbridge to the gondola. Kill the knight and crawlers that have boarded it in your absence and hit the switch up top to start it moving again. As it does start up, a pair of knights will spawn on board, so kill them. At the second stop, as with the first you’ll need to head across the Lightbridge to the structure, work your way through the various groups of crawlers, watchers and knights until you reach the top platform with the button to re-activate the gondola. Kill the enemies up here and hit the button to re-activate the gondola. Cruise over to the new Lightbridge killing any crawlers along the way and then take down the two knights who have snuck onto the gondola whilst you were out and you will notice that the gondola is now giving you access to the power source. Continue over to this, killing the knights as you go. And go and stand in the yellow beam for a few seconds. Kill the large group of watchers that appear to attack you, return to the gondola and hit the switch up on the top deck to have it return to the far side of the room. When it reaches the end, return back to the door we entered from. In the long hallway, as you approach the exit a knight and a few crawlers will spawn. Kill them and return outside. Hop back in the pelican and after a few moments, Cortana will give you a new waypoint to head for. Land on the platform that appears land and head inside.
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Part 2: Change of Plans
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Continue through the hallway and into the blue beam at the end to fly up to the next area. As you enter, platforms around you will disappear, so head to the right where we can and sprint and jump across the gap here. Continue up to the first platform. Kill the grunts here and then head over to the Lightbridge to the left. Kill all the jackals here and then cruise over the next Lightbridge towards the objective marker. On the next platform kill the combination of jackals, elites and grunts here.
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>> Note – Terminal Location: At this point, instead of heading straight across to the exit, take the left hand bridge instead. Look at the far side of the structure here for the terminal.
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Continue on wards to the next platform and kill the elite and group of grunts inhabiting it. Finally make your way over to the platform with the blue gravity lift on it. As you approach, a pair of hunters will drop down to attack you and the blue beam will disappear leaving you with the necessity to kill them.
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>> Note: At this point, you can try for this mission’s specific achievement ‘Explore the Floor’. If you can lure one of the hunters to fall to its death, you will earn the achievement. This is easy if you have a jetpack!
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Once the hunters are dead, enter the lift and fly up to the next area. Head across the first light bridge and kill the elite here. Now you can either grab a banshee from here and use it to boost all the way across the room, dropping down to the door when you are close, or you can slowly fight your way through the room, killing enemies whilst dealing with banshees as well. I tried both and the banshee boost is so much more efficient! When you reach the door at the far end, climb the ramp behind and use the terminal in the next room. Grab Cortana back out of the terminal when necessary and when the platform lowers, run and jump off of the cliff in front to complete the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Shutdown’.
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Composer [ACT07]
=======
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Part 1: Any Landing You Can Walk Away From
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After chief stands up, continue through the opening in front and through the door on the left of the room. Help the marines here by taking out the jackals at the end of the hallway before proceeding to the end of the passage and exit through a door to a hangar bay. As you enter, a phantom will be dropping off a group of enemy combatants. We need to clear the immediate area. Kill the jackal sniper up on the raised platform to the right and then proceed to defeat the other grunts and jackals in the room. Enter the structure to the right. Kill the elite inside and pop out the other side to an open area. Below you’ll see another elite with a few grunts. Instead of hitting these guys right away, try to take out the jackal snipers on the scaffolding across the way before eliminating the other forces on the ground. Continue across the area and into the door to beneath the next structure. Follow the passage here and enter the door. Inside the building here you will see a few guards and you’ll get a new objective to raise the emergency barricade. Unfortunately, this is outside at the end of the right hand landing platform. Climb the stairs in the building here, and exit onto the balcony. Use the vantage point here to clear out the enemies below that have just been dropped off by the phantom. As you fight them off a second phantom will show up. Eliminate these guys and when it is relatively clear, run out to the end of the docking platform and hit the switch to close the doors. As you do, it’s fairly likely that another phantom has entered the area, so deal with its re-enforcement's and head for the door to the left at the end of the docking bay once all of the baddies are dead. Kill the jackals inside the open door and then take out the group of enemies consisting of grunts, jackals and an elite or two at the far end of the room. Try to take the guy on the turret and the snipers out first! When it’s clear, head over to the now cleared part of the room and descend the ramp to the right. Kill any remaining enemies in the area before climbing up the next ramp and entering the door. You’ll be in a bright room with a set of stairs to the left. Kill the enemies here and climb the stairs to the very top. Clear the elite and the other enemies here and enter the door to the left. Inside you will find a pair of hunters we need to take down to access the next area.
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>> Note: There is a specific achievement ‘Give Him the Stick’ tied into killing both hunters using only the sticky detonator. In the back right of the room is a small office area. Head in here and pick up the sticky detonator.
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Once the hunters are dead, activate the switch at the back of the room for a story scene.
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Part 2: The Composer
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When you are back in control, head through the door to the right and exit into the large outdoor area.
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>> Note – Terminal Location: At this point, instead of heading straight across the area, head over to the far right of the rocky area. You’ll find a tunnel here with the terminal inside.
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Head across the rocky ground and enter the objective marker indicated structure. Wait for the guard here to open the door for you and continue up the ramp behind it. Kill the jackal and grunt here and make your way towards the far door. As you approach it will lock, so backtrack to the door we entered from and look just to the left of it for a service tunnel. Enter this and follow it. In the room at the end, kill any enemies in close proximity. You will also see a grunt on a turret down the passage to the left. Do not go down the tunnel or you will get slaughtered. Instead, look to the right for a room, follow the passage to the end and you will exit to the right of the turret allowing you to flank the turret and kill the rest of the grunts and the elite here. You can enter the door at the end of the hallway to enter the next room at ground level or through the door to the left to enter the next room on a balcony. Clear out the room of hostiles. Note that along the right hand wall of the room are three emergency exits and each of these is going to open and release covenant forces into the room. These will release elites, grunts and jackals in various formations. Once the enemies are dead, go through the next open door opposite the exit. Go down the ramp to the left. At the bottom turn right and assassinate the elite here. Kill the grunts and the jackals in the room ahead. Move down to the far end and climb the ramp to the left. Kill any enemies around here. At the top of the ramp, turn right and enter the room. This one is almost identical to the previous room, with three doors on the right which will open. Eliminate the elites, grunts and jackals in the main room, and take out the jackal sniper on the platform at the top of the room. Once these enemies start dying the three emergency exits is going to open and release covenant forces into the room. As with the previous room, these will release elites, grunts and jackals in various formations. Once they are all dead, go through the door that opens on the second floor. Follow the tunnel to the end. Enter the door here. You’ll be on a circular balcony area. Just to the left, you will see a console. Look closely and you’ll see a cloaked elite. Kill him and his other elite buddy hanging out in the left of the room. Activate the console. After a few moments, remove Cortana from the socket and head through the door on the opposite side of the platform from the entry. Follow the hallway all the way to the end, killing the grunts and jackals as you go. Enter the door to the left at the end and climb the stairs. At the top of the stairs, clear all the enemies out of the hallway opposite the entry door - be careful though as one of the elites is packing an energy sword. Once everything is dead, continue through the door at the end of the hallway.
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Part 3: All Things Lost and Found
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You are in another semi-circular room. Look to the left for a Spartan laser if you feel like it and then continue over to the right side of the room to enter the door. Once you are outside, hop into the mantis. Now all we need to do is defend the area. A steady stream of phantoms (backed up with banshees) are going to pour in to the area to drop off enemies. We need to kill everything and whilst doing this you are going to have to deal with wraiths, ghosts, banshees and tons of infantry units. Luckily we have a mantis! Once the enemies stop coming, return back across the rocky area to where we met the doctor previously. Enter the door. Go into the first door to the left and activate the control panel here. When you are able, hit the switch to the right of the door to end the mission.
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>> Note: For completing this mission, you will earn the achievement ‘Composer’.
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Midnight [ACT08]
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Part 1: One Last Shot
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During the first 4-5 minutes of this mission, you will be flying a fighter ship through the area. I'm not going to give you a blow by blow, but the essentials are to avoid the various moving walls and turret fire as you go. Note that you can destroy the turrets along the way. You are also able to lower the red shields - when you see one, shoot the circular red power core in the center to disable the shield. After around 5 minutes of maneuvering through the various obstacles, you will fly out into an open area.
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Part 2: From the Cradle…
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You will exit into a large outdoor area. In the center is a circular structure. Around the edges of the area are four structures, you’ll see an orange laser shooting out from the top of them. Each of these structures has an entrance to either side of it with an orange power generator inside. We need to fly around the outside of the area, avoiding or destroying the turrets and each of the generators as you go. Once all four have been destroyed a scene will play.
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Part 3: …To the Grave
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When we are back on our feet, continue through the door in front and enter the main room. Destroy all of the watchers and any laser emplacements they put down in the area. Continue through the door to the left. There are two knights in here.
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>> Note – Terminal Location: At this point, enter the door to the right and look behind the structure in front of the door for the final terminal.
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>> Note: For finding all seven terminals, you will unlock the achievement
‘Terminus’.
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Kill any watchers in the terminal room. And follow the room to the far end. After entering the door, kill the pair of knights in this room. Go through the open door and jump down the hole. Follow the passage down here until you reach an outdoor area. Stick Cortana into the pedestal on the right of the platform. Enter the portal that appears nearby. Head up the ramp and across the platform, killing crawlers as you go. When they are dead another portal will appear so head on through. We’ll be on a larger platform. Kill the four knights and the watchers here. Once it’s clear to do so, make your way over to the portal marked with the objective marker. In the next room, you will find four glowing pits on the ground with weapons hovering above them. Note the gravity hammer here.
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>> Note: if you grab the gravity hammer, you can earn an achievement ‘Chief, Smash!’ for killing three crawlers with a single hammer swing.
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Continue into the portal on the other side of the room. Walk down the ramp and you’ll see a knight in front who will warp away. Explore the platform and make your way across to the right. Eliminate the four knights and the crawlers wandering around as you proceed and then enter the portal at the end. Continue along the bridge until you reach the main platform. Eliminate the knight, watchers and the crawlers around the area. Once it is all clear, stick Cortana into the pedestal in front. You will notice that there are two bridges leading to this platform. We will have to defend the area against a large number of crawlers. Defend the platform for a couple of minutes and when everything is good to go grab Cortana out of the socket and continue across the opposite bridge from where we entered and into the portal on the far side of the platform killing any crawlers that get in your way. Go through the door and step into the gravity lift to ascend to the next area.
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Part 4: Old Friends
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Run up the ramp and step on the Launchpad on the floor. When you reach the platform on the far side of the jump, climb the ramp and enter the door. Loot the weapon racks here if you wish and then go out the next door. Drop down to the platform below. Insert Cortana into the pedestal. Afterwards, you will see two objective markers that appear on either side of the area. Let’s go down the ramp to the left first and hit the launch pad to hop across to the next platform. Kill the knight in front, and then head down the ramp to the right. Kill the knight and any crawlers that attack here and climb the ramp to your left. Kill any crawlers at the top. Turn left and kill the knights here before proceeding up the ramp to the objective marker and activate the light bridge. Continue across the bridge and eliminate the pair of knights on the other side. Proceed to the right and kill the crawlers here and the pair of knights at the end of the path. When clear, insert Cortana into the pedestal. Drop down off the platform to the left and run onto the jump pad here. Once on the next platform, deal with the knight on the platform in front and to the left and any crawlers in the immediate area before heading up the ramp at the back of the room. On the next platform, kill the crawlers and watchers here. Drop down to the platform below on the left, kill the two knights here and then make your way over to the jump pad to reach the next platform. This platform will play out identically to the first room in the area, head down the ramp to the right. Kill the watchers and any crawlers that attack here and climb the ramp to your left. Kill any crawlers at the top. Turn left and kill the crawlers and watchers here before proceeding up the ramp to the objective marker. Activate the light bridge. Continue across the bridge and eliminate the watcher and the crawlers here. Proceed to the right and kill the crawlers here and the knight at the end of the path. When clear, insert Cortana into the pedestal. After the scene, drop down off the platform to the left and run onto the jump pad here. As you land on the next platform, four knights will teleport in to attack you. Defeat them all, stand on the glowing blue circle on the ground on the central platform. It’s a gravity lift! Ride it to the top and proceed along the light bridge. During the scene, follow the in-screen button prompts to complete the mission and the game.
Congratulations, you have finished Halo 4!
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>> Note: For completing this mission, you will earn the achievement ‘Composer’.
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>> Note: If you have completed all missions on Normal or harder, you will earn the achievement ‘Wake Up, John’.
All Credit for the text walk-through goes to GameFAQs and the author Sokkus for this amazing guide!
All Credit for the video walk-through goes to YouTube and the author HassanAlHajry for this amazing guide!
If you give feedback either way please leave a comment!
Enjoy!
Wake Up, John - 20G (Original Achievement)
Difficulty: 2/10
To get this Achievement, you must complete the entire Campaign on Normal difficulty or higher.
I suggest you play the game on Legendary Co-op and get this Achievement at the same time as the "I Need a Hero", "The Legend of 117", "Bropocalypse", and "Bromeggeddon" Achievements.
As said I suggest getting some of your friends together or making a boosting session on here and going for it.
I always use my Hide and Seek method for completing the new Halo games on Legendary. The trick is to have 1 player stay back a bit and be the spawn point, while the other 3 rush in and do all the killing. This way when one of the "Seekers" dies from the enemy, they will respawn on the "Hider". Once you clear the area, the Hider can move up little by little and close the distance.
Doing this will help quite a bit and shorten the time it will take to complete the game, although it will still take probably 5+ hours.
Difficulty: 2/10
To get this Achievement, you must complete the entire Campaign on Normal difficulty or higher.
I suggest you play the game on Legendary Co-op and get this Achievement at the same time as the "I Need a Hero", "The Legend of 117", "Bropocalypse", and "Bromeggeddon" Achievements.
As said I suggest getting some of your friends together or making a boosting session on here and going for it.
I always use my Hide and Seek method for completing the new Halo games on Legendary. The trick is to have 1 player stay back a bit and be the spawn point, while the other 3 rush in and do all the killing. This way when one of the "Seekers" dies from the enemy, they will respawn on the "Hider". Once you clear the area, the Hider can move up little by little and close the distance.
Doing this will help quite a bit and shorten the time it will take to complete the game, although it will still take probably 5+ hours.
Campaign related. Online not required. Must be obtained on Normal+.
Complete the Campaign either Solo or Cooperatively.