Iron Brigade

Iron Brigade

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Settlement Savior

Settlement Savior

Completed wave 30 on Survival: Settlement.

15

How to unlock the Settlement Savior achievement in Iron Brigade - Definitive Guide

This achievement is a lot easier solo!!! After numerous tries in different gaming sessions and searching for randoms, I had only reached Wave 28. After following this strategy, I made it to Wave 56 ALONE!!!

There are fewer enemies, and they have less health depending on how few of players you have. Also you don't have to share scrap and can drop a turret from the start of the first wave in survival.

Run a Hamer MkIV with 3 Muerte Fiesta Numero 6s. You get this shotgun for Wave 5 loot on Settlement Survival. Also, equip Speedy Biped Legs. You are going to run a lot in the first 15-20 Waves.

From the start of Wave 1 you can immediately place a sniper turret. The best places to put your turrets is on top of the vegetation on the level. Spam sniper turrets whenever you have enough scrap. I never upgraded turrets until after wave 20. When you do upgrade your turrets, upgrade the back defenses first to ensure your scrap isn't wasted on a turret that might be destroyed by a burst transmitter.

This video helped me. It shows the angles needed to get turrets on top of mushrooms/trees out of reach of knobs. It will also help with locations of enemy spawns, however some of the spawns are randomized, but not major enemies such as Volt Droppers and Big Berthas. This guy also did it without support turrets. I dropped a few collection pods and dampeners after I felt I had enough snipers to limit my running.
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02 Dec 2013 01:39

29 Comments
Radiant Sword X said:
This achievement is unobtainable now because you need 4 really good players for this and now it's no longer possible to find any. Unobtainable.
Lol - there are 2,487 "really good players" with this achievement on TA.

Great solution, here is the setup I used:
Level 18
Chassis - Hamer Mk IV
Paint Job - Martian Camo Paintjob (because they won't attack you - just kidding)
Legs - Speedy Biped Legs ($1000)
Right Trigger: Slot 1 - Muerte Fiesta Numero 6
Right Trigger: Slot 2 - Muerte Fiesta Numero 6
Right Trigger: Slot 3 - Muerte Fiesta Numero 6
D-Pad Down - Ironclad Sniper Turret ($3000 - didn't have Piercing Sniper Turret)
D-Pad Left - Impeccable Collection Pod ($2200 - put one near each Cannon piece)
D-Pad Right - Dampening Generator Mk III ($1900 - put two in path leading to Orange Cannon piece)

Tips (and controls I forgot since I last played):
Activate the decoys if you need a breather - I used them on wave 26 and wave 30
Hold LB to see deployment circle
Hold RB to Activate Magnet (I completed the DLC campaign without knowing this)

Edit: Piercing Sniper Turret is the wave 20 reward from Survival: Swamp
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By HolyHalfDead on 23 Jul 2018 15:29
Took me a while to get it but this strategy works like a charm.
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By on 06 Dec 2013 10:40
guys i need help i just missing achievements that I need a strong group that will give me a hand please ;( ;( ;(
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By ox BlackJack xo on 10 Dec 2013 21:29
Great guide and great vids helped a lot many thanks smile
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By GS13 ERGO PROXY on 18 Dec 2013 10:41
Excellent guide got to wave 46 without any issues then got bord after the achievement pop! Thanks for the vids most helpful. I went to bed happy! sleep
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By MinorGrope on 24 Dec 2013 23:13
Thanks! Got this solo using this guide and nothing but sniper placements like the vid.
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By LoneSt4r1836 on 10 Jan 2014 02:11
Nice one. Played solo and was able to pick up the achievement as well as the loot rewards up to wave 50 very easily. Thanks for the guide.
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By Dizzy Domes on 14 Jan 2014 05:49
I can't thank you enough! Me and a friend tried it this way and we got it first try. +1
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By CotV on 01 Feb 2014 19:12
Excellent guide. Got it on the first try.
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By Desert Sparky on 03 Feb 2014 20:12
Those videos are a huge help! Just passed 30, but just barely, couple of my areas are almost dead, damn Jacobs.

Thanks!
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By EarthboundX on 25 Feb 2014 22:32
This achievement is unobtainable now because you need 4 really good players for this and now it's no longer possible to find any. Unobtainable.
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By on 23 Mar 2014 03:09
Did you read the solution, Radiant Sword X? This guide is for doing it solo.
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By CRAZYCal2Ya on 23 Mar 2014 20:34
I used your guide to know the snipers emplacement, but I find more easy work with a frind and he go out around wave 24.

Good guide, thanks.
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By oOo Gandalf oOo on 24 Mar 2014 10:43
Finally did this with 2 people. We both Ran a Hamer MkIV with 3 Muerte Fiesta Numero 6s. Used the video guide for sniper emplacements so the knobs couldn't destroy them. Just gotta make sure you take out the Jacobs asap and let the sniper turrets clear up the rest.
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By SilentExiledOne on 28 Mar 2014 08:53
Well on mate, this guide works a treat, good on you for making it.
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By Punderstatement on 06 May 2014 23:02
Thank goodness you posted this, even after the game had been out for so long. I was really dreading trying to get a team of 4 good players to go for this. On my first try, I came down to the last enemy on wave 30 and lost. Next try, I got it. Awesome solution and thanks for the videos.
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By Weezleram on 11 May 2014 21:30
Just managed this on my second try. Excellent guide!
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By Shel2theburne on 24 Jun 2015 19:15
Anyone up to get this shit done?! :)

When i try solo, orange base still gets overrun for some reason.. should be easier with 2 i assume! :)
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By FuzzedUpCookie on 06 Jan 2017 16:09
No problem, i'm on X1 too.. i can do on 360 but i prefer the One :) Sounds good man
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By FuzzedUpCookie on 25 Jan 2017 21:43
Been trying this solo but can try in a group on one or 360!
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By SuperAwesomez on 30 Jan 2018 16:28
How do you unlock the Hamer Mk IV? That's the real question.
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By Mister Buds on 05 Jan 2020 22:34
Great solution, got it second try.
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By Ethigy on 27 Mar 2020 01:15
Good solution, although even with it I barely scraped by. One of my bases was at 10%, another was at basically 0%, and I was in a constant mad panic from waves 28-30
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By EmagDrolBot on 27 Feb 2023 05:19
Just re installed this having never got this achievement. Need to practise and defamiliarise myself with it all but if anyone wants to help I’d be up for it. I know it says it’s easier solo I remember doing pretty badly on my own!
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By Fang Foom on 08 Apr 2023 07:17
A tip from someone that has just made it:
You can't make it without the piercing sniper turret. Not alone at least. I have tried every possible variations of the engineering setup, which is the most reliable, and there is no way you can make it without incredible luck in the first 5-10 waves.
Then, as soon as I was level 16, I made it first try. And as said by OP, I left it alone afterward and I reached wave 43 without a single input.

I would suggest not even trying before level 16. It's not worth it.
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By Maso del Saggio on 13 Apr 2023 18:13
I had to use a Selker Mk V with the Piercing Sniper Turret and a Shredder Turret (or Machine Gun Turret) just to deal with the amount of Knobs and Charlies in later waves. The Sniper turrets couldn't handle all those small enemies and the Muerte Fiesta Numero 6 is also not good at crowd control so that I was down several times without being able to retreat to a Machine / Shredder Turret. I placed those near the three objectives so that they don't take too much damage from Knobs that cannot find turrets and explode on the objectives.
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By iago on 27 Apr 2023 11:19
Following this guide I was able to do this on my first try after getting to level 16 and equipping the piercing sniper turret. Spam them all over the place as best you can but still be prepared to run back and forth from points A and C as the Jacobs can wreak havoc. I did have to put down one repair turret but otherwise I just put down a new sniper turret as soon as I could. One thing to note with the Amps, if they spawn in the middle spawn they sometimes just get stuck there so if this happens you can worry about the other spawns....unless there are Jacobs, then sprint over and kill them as fast as you can.
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By PaladinX87 on 01 Jul 2023 01:05
I still need this as well and having the same problem. Orange gets fucked hard or blue for odd reason.

Fuzz, I don't mind teaming up with you to do this. I've been doing it on the Xbox one though
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By Its Uncle Kev on 25 Jan 2017 20:37
This guide helped me do this solo on the third try. It's all about turret management and being aware of what is spawning where. Two of my bases were below half health by about Wave 14, but I managed to gain the upper hand. The orange base was one hit from death from Wave 20 onward, so I only left it when Jacobs spawned with other enemies somewhere else.
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By Trombonafide on 27 Apr 2018 01:57
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NOTE: This hasn't been confirmed yet, so not 100% on this, but a possible tip is to start with 4 people. Have 1 player drop lots of turrets in the middle (dampening/super shredder), then quit out on wave 9. Once you make it to 22, kill all the jacobs/big willies/amplifiers. Make sure the engineer has several snipers everywhere, then quit out on 22. This make all the enemies has lesser health, and also you will have tons of turrets out to assist the other 2 players as they make it to wave 30. But like I said, this is just an idea, it worked for us beautifully, even with one of the final 2 guys glitched in the ground for the final 8 waves.

We used 4 people for this. I've made it to 22 solo, but no where close to the achievements. Here are the 4 load-outs we used (not 100% though, I only remember 3 of them for sure)

Mech #1 (mine):
Core: Selker Mk V
Legs: Hot Pants
Weapon (RT): The Perforator Machine Gun
Weapon (LT): BD-7T6 The Hold Puncher Shotgun
Turret #1: Super Shredder Turret
Turret #2: Knockback Shotgun Turret
Turret #3: Piercing Sniper Turret
Turret #4: Cluster Mortar Turret

Mech #2:
Core: Karlsson Mk V
Legs: Defensive Tripod Legs (has quickload, just doesn't say it)
Weapon (RT): Gungir
Weapon (LT): Gungir
Turret #1: Dampening Generator Mk III
Turret #2: Super Shredder Turret

Mech #3:
Core: Karlsson Mk V
Legs: Defensive Tripod Legs
Weapon (RT): L-2 "Faster Blaster" Machine Gun
Weapon (RT): The Perforator Machine Gun
Weapon (RT): BD-7T6 The Hole Puncher Shotgun
Weapon (LT): Gungir
Turret #1: Ironclad Repair Crane
Turret #2: Super Shredder Turret

Mech #4:
Core: Karlsson MkV
Legs: Defensive Tripod Legs
Weapon (RT): Albert Sniper
Weapon (RT): The Perforator Machine Gun
Weapon (LT): Albert Sniper
Weapon (LT): The Perforator Machine Gun
Turret #1: Dampening Generator Mk III
Turret #2: Super Shredder Turret


Some tips and strategies:

First and foremost, the MAIN thing to focus on when you're playing the volt droppers. That's why 2 people have the gungir's. As soon as you know the Volt Dropper is coming out or out, dig in with you tripod legs (Press A). You should get off twice as many shots while you're dug in. The waves I know for sure is 7 and 10. I'm always too busy to write down the later levels, but I think its 22, 26, and 29. 26 should have 2 Volt Droppers.

The engineer of the group should put down sniper turrets and that should be his main purpose in this match. Me personally, I placed them up by the decoy on the left. Its a random place, but thats where the Volt Dropper does his figure 8 moves, and I placed them right on the edge over looking the center, and the nobs actually didn't bother them. The other choice is to place them on the center peninsula's in front of the blue base. But beware, make sure you have dampening generators and machine guns protecting them b/c there are a ton of nobs in this level

The only other problem was the Jacobs in this level, so make sure you call out Jacobs and the people with Snipers can help take them out. The double gungir mech should always focus on Jacobs and the bigger enemies. Make sure he is dug in almost all the time. We had him dig in on the right peninsula and had shredder turrets around him to protect from the aerials.

The placement of turrets is majorly important. Make sure you have tons and tons of dampening generators w/ machine guns everywhere to help with nobs/kathy's. I also placed a mortar on the tip of each peninsula which helped with some of the clusters of enemies. Don't forget to place a healing turret in the back, probably between the blue and orange base somewhere.


Wave by wave (not always the same, but just gives you a heads up on what you should be expecting...Also, it might be different enemies depending on # of people)

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Alternate Set-up

Mech#1
Core: Honeychurch Mk IV
Legs: Hot Pants
Weapon (RT): Albert Sniper
Turret #1: Super Shredder Turret
Turret #2: Piercing Sniper Turret
Turret #3: Dampening Generator Mk III
Turret #4: Ironclad Repair Crane

Mech #2
Core: Karlsson Mk V
Legs: Tripod Legs (fortify + quickload)
Weapon (RT): Albert Sniper
Weapon (RT): The Perforator Machine Gun
Weapon (LT): Albert Sniper
Weapon (LT): The Perforator Machine Gun
Turret #1: Dampening Generator Mk III
Turret #2: Super Shredder Turret

Mech #3 (same as mech #2)
Core: Karlsson Mk V
Legs: Tripod Legs (fortify + quickload)
Weapon (RT): Albert Sniper
Weapon (RT): The Perforator Machine Gun
Weapon (LT): Albert Sniper
Weapon (LT): The Perforator Machine Gun
Turret #1: Dampening Generator Mk III
Turret #2: Super Shredder Turret

We just did this last night, after 2 of us got disconnected by 22, the other 2 managed to make it to 38 or so. The double Albert is BEAST! You can shoot 6 enemies at once if they're lined up, but even better, you can shoot the Jacobs through enemies. So if a Big Willie has 10 jacobs, no need to run behind him, just shoot Big Willie where you think the Jacob is, and you can kill them. I have lots of fun on the left shooting tons of enemies in 1 shot b/c they're always lined up for me. You could also place a piercing sniper on the green base so that it also shoots up the path and kills multiple enemies. But beware, make sure you have tons of machine guns and dampening up the path to protect the sniper.

Same as the other method though, its crucial that you get those sniper turrets down. I had 4 sniper turrets overlooking the middle up by the left decoy. For some reason the nobs never bother them too much, making it a great spot for them.

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Wave 1:
a. Tommy’s center
b. Resistor’s left
c. Tommy’s center

Wave 2:
a. Blitzers center + Burst Transmiters left

Wave 3:
a. Aerials right + Breakers left
b. Noids center

Wave 4:
a. Blitzers left + Arty center
b. Burst Transmiters left + Kathy’s middle

Wave 5:
a. Cathy’s center + Blitzers right + Cathy’s right
b. Cathy’s center + Aerials right

Wave 6:
a. Tommy center (JACOB) + Tommy right
b. Aerials go left


Wave 7:
a. VOLT DROPPER!!!
b. Arty center
c. Nobs center
d. Resisters right

Wave 8:
a. blitzers everywhere

Wave 9:
a. Big willie center
b. Resisters center
c. aerials

Wave 10:
a. VOLT DROPPER!!!
b. big willie left
c. aerials center

Wave 11:
a. breakers left + breakers center
b. noids
c. breakers center
d. bertha right

Wave 12:
a. aerials center/right
b. resisters

Wave 13:
a. aerials center/left
b. blitzers right

Wave 14:
a. resisters center
b. resisters right (JACOB)

Wave 15:
a. amplifier center + Arty center

Wave 16:
a. Burst Transmitter left

Wave 17:
a. amplifier left (JACOB)
b. Resisters left (JACOB)

Wave 18:
a. Big Willie right
b. aerials center

Wave 19:
a. JACOBS! followed by a ton of...
b. blitzers center

Wave 20:
a. Nobs/Kathy's everywhere

Wave 21:
a. Resisters right (JACOBS)
b. Resisters center
c. Nobs right
d. Amplifier (JACOBS)

Wave 22:
a. Big Willie (JACOBS) x3
b. Amplifier
c. Resisters

Wave 23:
a. VOLT DROPPER!!!!

Wave 24:
a. Bertha center
b. Bertha center

Wave 25:
a. Burst Transmitters
b. Nobs right

Wave 26: (sand storm)
a. VOLT DROPPER!!!!
b. VOLT DROPPER!!!!

Wave 27:
a. Big Willie center (JACOBS)
b. Resisters left
c. Wave of jacobs in center behind Willie
d. Resisters center
e. Aerials

Wave 28:
a. Kathys center (JACOBS)
b. Arty center
c. Burst Transmittors left (JACOBS)
d. Bertha right
e. Nobs everywhere
f. Burst Transmittors left (JACOBS)

Wave 29:
a. Arty center (JACOBS)
b. Bertha right (JACOBS)
c. VOLT DROPPER!!!!
d. Aerials right

Wave 30: (tip, make sure to have extra turrets in from of the amplifier to keep him a little busy while you take out volt dropper)
a. VOLT DROPPER!!!!
b. Amplifier left (JACOBS)
c. Bertha right
d. Arty center
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14 Feb 2012 23:41

10 Comments
Wow, this is one heck of a complete listing! Thanks for all your hard work, especially the wave by wave summary!
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By WillJoj17 on 17 Feb 2012 13:40
i've been playing more and more, but it is completely random where the enemies come out. Also trying to add in some enemies as I know its not 100% yet, but at least it says where the volt droppers are as they're the most important
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By lucas1987 on 17 Feb 2012 14:45
i went ahead and added that in there. thx for letting me know. I plan on going through again soon, just to tidy it up some
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By lucas1987 on 19 Feb 2012 16:26
Is there any reason why I can't see the settlement survivor level? I have all the other achievements.
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By dc0dr on 03 Oct 2013 12:39
chances are, you had someone load the final boss and beat it with them. for u to select it, you would need to go through and beat the campaign in DLC...or at least the settlement level
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By lucas1987 on 03 Oct 2013 12:44
Weird it wasn't unlocked. Thanks for the quick reply on my dumb question. +1
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By dc0dr on 03 Oct 2013 21:57
I've been doing this and I get different spawns every time and they never are close to yours. Void Droppers are no worry for me, so whatever, but not a single time did one spawn when you said it would (I got to level 27 and only saw 2, both in the first 10 waves).
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By Eurydace on 19 Nov 2013 08:41
How in the hell do you unlock Super Shredder Turrets? Can't find out anywhere...
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By Benchem on 28 Nov 2013 20:25
@Super Shredder Turret
i got one in settlement survival.
here is another usefull url for the location of some weapons>
http://www.xblafans.com/iron-brigade-martian-bear-guide-weap...
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By Kugare on 29 Nov 2013 21:15
guys i need help i just missing achievements that I need a strong group that will give me a hand please ;( ;( ;(
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By ox BlackJack xo on 10 Dec 2013 21:30
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Thanks to rabies for the basic loadout/strategy.

You can do this solo, but I played with a friend of mine. The difficulty scales, but I figured with both of us being fairly good players this was the best bet. The beginning is the hardest -- once you get some sniper turrets set up, you'll be gaining tons of scrap and won't have to run all over the place, so don't worry if it feels like you're getting slaughtered at the start. By wave 15 our green base had only a sliver of health left, but we made it!

---------------
Trench loadout:
---------------

At least one person should have:

Core: HoneyChurch IV with Sprint+ Legs
Weapon: Albert Sniper Rifle (Pierce+)
Emplacements: Dampening Generator, Repair Crane, Sniper Turret, Shredder Turret

My friend used a bigger Trench with heavy weapons. Use whatever you're comfortable with. He had a collection pod. If you're playing solo, you should probably swap the repair crane for the collection pod. I mostly stayed up near the green base, and my friend stayed down near orange. Because I had the sniper rifle, I was able to help him out from up there.

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Tips:
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- Start with all shredder turrets. They're cheap, and at the beginning you need all the help you can get. More is better. Don't waste scrap on other stuff yet (maybe a collection pod after a few waves).
- Scrap disappears after a while, so grab it when you can, and eventually build collection pods.
- Put emplacements on top of "trees." I think you need to be on the lowest level for this to work (don't be on a peninsula). Knobs shouldn't be able to kill them this way, but watch for Burst Transmitters.
- Build lots of sniper turrets once you start getting more scrap, and protect them from knobs with shredder turrets. Place some snipers at the end of the peninsulas, and up by the green decoy.
- Focus all your fire on the Volt Dropper if you can! They do a lot of damage and ignore dampening generators, so you need to take them out as quickly as possible. Sniper turrets are what you need here, so I hope you've built a few by this point. When you fire at the Volt be sure to lead the target (aim a little in front of it when you fire).
- Save the decoys for waves 25+ (as long as you can wait, basically).
- Eventually build a repair crane somewhere in the middle, but not until you have plenty of scrap.
- Turrets are dumb, so kill Jacobs first, as soon as you can.
- If you're using the Albert sniper rifle, try to line up multiple enemies when you can because of the pierce ability. If Jacobs are protecting an enemy, shoot through the enemy to hit the Jacob(s); don't wait for a clear shot.


We made it to wave 42 with this method, and would have gotten further if we had tried. After we got the achievement we relaxed and mostly let the turrets do the work, so eventually some enemies slipped by.
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18 Feb 2012 07:20

3 Comments
Your solution posted 3 times :O
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By Spilner on 18 Feb 2012 08:11
Followed this and it worked perfectly. Got to Wave 34 before I let the Mono's have it.
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By Steamboat Wi11y on 02 Mar 2012 21:05
guys i need help i just missing achievements that I need a strong group that will give me a hand please
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By ox BlackJack xo on 10 Dec 2013 21:33
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A personal thank you to ALI900(who really wrote this guide), LitemanXLegacy, Odadjian Actual & xCyberDx.

I realise that this achievement can be quite frustrating but just be patient. The idea was to get rid of those pesky volt droppers as soon as possible and this method DOES work and has been tested.

I would personally recommend two individuals having Iron Clad Sniper Turrets (NOT PIERCING!). Placing them around the ridge of the left decoy towards the green base is what will help you the most. This will not only allow you to decimate the Volt Dropper as he circles this particular area but this will attempt to help you weaken other enemies before they reach their destination.

I would strongly recommend placing around 5-6 snipers there out of those, 1 is fully upgraded and 2 others are upgraded once. This will strengthen your chances of shooting that annoying Volt Dropper but also help you with any other aerial foes you may face.

I used the Muerte Fiasta Numero 6 shotgun on either side with my Selker MKV load out. I had a Knockback Shotgun & Super Shredder turret while an explosive barrel generator was there to assist my fellow gamers. I would enforce everyone to begin upgrading their turrets rather than spawning a crowd of turrets. Stronger turrets will clearly do more damage but will also help you be in control a bit better. Keep weaker turrets in the front and upgrade the turrets at the back where possible.

I would also recommend doing this with 3 people (to make it easier due to enemy health) and IF someone has this achievement beforehand, it would be ideal for them to quit around wave 24 or so to speed things through as your enemies will lose health when someone does quit. The enemy health does drop with 3 people by a lot but when someone else drops out; the enemy health is almost down by 15-20% if not more. I would not recommend doing this with 4 people as the enemy health is at its maximum as well as everyone can take their sides with 3 people going for it.

Good luck and please do up vote if this helps you.
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10 Jan 2014 00:12

The best way to get this achievement is by far: communication among your teammates, placement/upgrading of your turrets, and a well-rounded team. Having at least one engineer with sniper turrets and mine layers, and at least one sniper/heavy cannonier seems to be safe bets. Place turrets (flaks and snipers help best) ON TOP of trees or such keep them away from knobs. As for the rest, its all about dropping the heavies (especially those annoying volt droppers), knobs/jakobs, and having some patience. Other than that, good luck!

EDIT: Went back through a few weeks later with this method and made wave 56. Main thing I remember from the match was there was (I swear) 30 sniper turrets. Those volt droppers didn't stand a chance. Only problem we had was those annoying jakobs. Another big help was the admiral archie flak turret, but you need this achievement to unlock it.
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08 Feb 2012 09:42

For this use this loadout, got the achievement first try after using all the other guides with no luck for weeks.

Chassis: Hammer MK IV.
Legs: Speedy Biped Legs.
Weapons: H-178G "Topiary Trimmer" (Machine Gun), has a range of 200 so very good if you are a bit away from the bases and has decent stopping power, even against the Breakers, also extremely effective against the Knobs, about 5 or 6 out of each wave got through.
Emplacements: Piercing Sniper Turret, follow the video guide CRAZYCal2Ya has in his solution to get an idea of where to put the turrets, helps massively with this setup. Also i put a fully upgraded turret high up next to the blue base, helps deal with attackers at green and a fully upgraded turret on the vegetation at the far back of the orange base and used the decoys at wave 26 but if you feel a little overwhelmed use them, saved me when orange base had a shit load attacking it. And put a couple level 1 snipers around the back where the aerials and noids usually spawn.

External image
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29 Jan 2015 17:33