Knights Contract

Knights Contract

50 Achievements

1,000

50-60h

Xbox 360
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Legendary Executioner

Legendary Executioner

Beat the game on Witchslayer

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How to unlock the Legendary Executioner achievement in Knights Contract - Definitive Guide

You unlock Witchslayer difficulty by beating the game on Hexen Knight, while to unlock Hexen Knight you must complete the game on Squire or harder. All of your equipment and magic gained from previous difficulties will carry over and it is highly recommended that you acquired them all and leveled them up completely (I don't know how you couldn't have by this point, though). Witchslayer, being the hardest difficulty on the game, is really only so because it allows the game's technical pitfalls to shine through more than normal. While enemies will be far more powerful and aggressive, the real problem will come from two main aspects: Boss QTEs and times when you and Gretch--"The Betch"--en are separated.

When fighting bosses, either have their QTE memorized or have the button-presses written in front of you. Here is a link for reference:

http://www.xbox360achievements.org/forum/showthread.php?t=29...

The QTEs on Witchslayer are horrible. Hitting a button too late OR too early in some cases will cause failure and will regenerate a few bars of the boss's health. Matters are even worse for when you fight episode 19 and 20's bosses as failing their QTEs will make you START THAT SECTION OF THE BOSS FIGHT OVER. No bueno. Sometimes what I did was rhythmically (not too fast or too slow) hit the next button that I knew was in line along the QTE. This pretty much insured that I would hit the button along the time that it appeared on screen. When you know a "mash __" button segment is coming up, go ahead and start mashing that button before it even appears on screen. This strategy worked like a charm except for Faust's final form of episode 19, where as SOON as the "mash X" prompt appeared on the screen it said I failed it, but maybe you'll have better luck. Broken? Yes.

The most excruciating moments come when Heinrich and Gretchen get separated. Episodes of note are episode 4 & 12-15, the latter being the most miserable point of this whole game. In episode 4 you will only command Heinrich as you look for Gretchen's unconscious ass. I think there were at least two instances where you must fight a group of 3 Wights by yourself all the while being TIMED, though the timer didn't seem to move hardly at all for me. This part isn't too bad but be prepared to rapidly hit A for several minutes as you spend the majority of your time in pieces.

Episodes 12 and 14 will see Heinrich with Minukelsus instead of Gretchen. Minukelsus's freeze bomb (RT+Y) and powerful sword thrust attack (RT+X) are highly useful WHEN they connect, though his other two skills are only partially useful in a handful of situations. Two main places to worry about are when you are in a room where you fight four(!) dire wolves and later in episode 14 when you fight Shadow Gretchen, aka the cheapest boss in existence. Luck will play a huge factor in these fights as they are extremely cheeeaaap. Minukelsus's two moves I mentioned above are critical to winning them with the least amount of headache, though you will probably miss with them more than your fair share of times. It is important to note that when you get Shadow Gretchen down to about half health it is possible that just repeatedly spamming X on her into a corner will keep her from using any of her stupid ass spells or summoning Wights. This method will take a few minutes but is SO worth it if you're able to pull it off.

Episodes 13 and 15 have Gretchen all by herself, which really isn't as bad as you think. Make use of Colchis' Trap and Maar's Lance to quickly bounce any enemies you see. Also, using Gretchen's charged Blast attack (hold B) will usually kill trapped enemies in one hit. This move is key to defeating Shadow Heinrich, who is a much more aggressive but slightly easier shadow person to handle. Simply bust out spells like Mag Mell's Rose, Elizabeth's Fangs, or Fafrotskies Rain on Shadow Heinrich not to damage but to subdue him for a second. As soon as he stops from the spell's effect, run over to him and unleash a charged B attack to deal significant damage to him. The timing window for this is extremely short so don't be too distant from him when you attempt it.

Other than these moments, the rest of the game is comparable to Hexen Knight and may be frustrating, but remains very doable if you've made it to this point. Good luck and let me know how to improve this guide!
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15 Feb 2012 20:43

2 Comments
The timer for Episode 4 does not move by how long time you take. I believe it moves if you move in the wrong direction and fight more enemies because of that. After each fight it will probably deduct one bit of the timer.
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By MattiasAnderson on 11 Mar 2021 02:31
Just to add some bits that I suffered with

The 4 dire wolves in chapter 12, I grabbed minuk and ran laps round the outside edge, when they leaped at me I turned and had him lob an explosive at them with some luck the explosion would blow one off the edge, I found this method was safer in the long run as trying to go toe to toe is a surefire death, also it limits the chance of wolves 3 & 4 turning up before you have killed the first couple, when one was left I did just attack him.

Shadow Gretch: This is truly hateful and basicly came down to dumb luck, the freeze and stab deals around a bar and a half when it connects but often the freeze misses so I mostly waited til she had done a sweep magic attack behind me whilst running laps with my dopey backpack then try and have her focus on me while mini was close enough to get a quick stab in. When she was down to green/yellow she would often summon 3 knights the instantly 3 more whist surrounding me with a circle of colchis traps and firing a 3x3 grid of vlad this was pretty much game over time so its just luck if you don't get that. I finally got it on my 42nd attempt even with facing 6 knights mini hit 4 with one freeze but even then I was down mashing A when his stab killed her off screen, I was never able to get her in a corner tho I did on previous difficulties, it is really a matter of patience and persistence that got me through this fight

Basic setup was colchis and vlad lv 3 enoch lv 2 and elizabeths fangs for most general fights tanhausers illusion is very useful for stationary foes with that swapped for enoch, I was able to take holda down to half orange with a witches embrace at start of 2nd encounter and that combo
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By Jennitiger1138 on 07 Sep 2013 18:39
To make this game easier I recommend starting on Squire difficulty for the first playthrough.Try to get as many S rank as possible. It is on this difficulty I recommend getting all the S rank for another achievement. Lost pages carry over by the way to other playthroughs. Just be sure to save after the last episode after the credits when the game ask you. And then to continue for another playthrough don´t chose new game. Instead load that save and choose the difficulty you want to play on and then continue.

That is were you can also replay later on Squire difficulty to get all the S rank. I never used the weapon you get from S ranking all the levels on one difficulty. But this weapon could help a bit on witchcraft difficulty. But it is not crucial if you ask me.

So start with Squire and try to do as many finishers as possible so you get more energy you use to level up your weapons as they also carry over. The lance and vlads impaler and colchis trap are the most important for the bosses.



The video above helps out a great deal! Credit to the person making it!

Memorise when the QTE shows up. What is the scene before it shows up. And you can press the guide button to pause. Then look at the video for the next scene were the next QTE comes up. The repeat press QTE can sometimes be pressed in advance. Makes it much easier. Some of the QTE require you to be faster than others. I believe it depends on how the big circle is when the QTE shows up. You can see in the video that they are smaller sometimes. For example Episode 19 when fighting that boss for phase 3. The second input for the QTE is RB and that one is very tough. I believe the one after with the X input is very tough as well. Both those circles are small. For those I just memorised when they show up and it made it much easier. But I could not press in advance before the circle showed up. But I was like ready because I knew exactly when. So that should really help.

Here are all the QTE inputs for each of the bosses: (I mark them in spoiler tags to avoid spoilers).

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10 Mar 2021 17:03

At this difficulty the cons of the game are enhanced, so I advice to play it as you complete hexen knight difficulty.
The only annoying part are:

- level 4 (the starting part where you need to rescue Gretchen),
- level 12 (you need to use Minukelsus in a highly effective way),
- level 13 (you need to use witchcraft cleverly;),
- level 14 (the final boss Shadow Gretchen is truly cheap, the way to victory is
Minukelsus with the stab (r2+square)),
- level 15 (like level 13).

The other levels are pretty easy if you know what to do and where to go. Some additional trouble is added by bosses' qte.
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23 Nov 2018 13:57

All of the difficulty related trophies are stackable; if you complete the game on a higher difficulty, the lower difficulties will unlock.

Completing the game for the first time will unlock Hexen Knight difficulty, and completing the game a second time on Hexen Knight will unlock the final difficulty level in the game, Witchslayer.

Some Tips:

Heinrich + Gretchen

As your 4 main Witchcraft spells, I recommend equipping:

  • Colchis Trap III
  • Vlad's Impaler III/Tannhauser’s Illusion/Elizabeth's Fangs
  • Maar's Lance III
  • Spirit Cannon
Using Colchis Trap to trap enemies, Vlad's Impaler for performing Finishers on the weaker enemies, and Maar's Lance and Spirit Cannon for the bigger enemies. If you want to go scythe frenzy, you can switch the lance out Tannhauser’s Illusion. Always equip Seal of Magic and Seal of Wisdom at all times. Health won't be an issue since you'll be killing enemies left and right before they have the chance to hurt you. Carry Gretchen around at all times when you're waiting for spells to charge, walking around, etc. The AI can be frustrating and unresponsive at times, so carrying her around will ensure her safety, not to mention heal both her and your injuries.

Bosses get ridiculously easy once you abuse Maar's Lance and Spirit Cannon. Occasionally, you can perform a instant kill with Maar's Lance. This is especially true against the final bosses. During boss battles, consider switching out your spells for Vlad's Impaler III for Tannhauser’s Illusion/Elizabeth's Fangs.

Gretchen

Equip the following spells when you're in control of Gretchen for Episodes 13 and 15:
  • Colchis Trap III
  • Vlad's Impaler III
  • Elizabeth's Fangs
  • Enoch Hammer III/Hildebrand’s Sword
Since you can't perform Finishers, you'll have to rely on spells that do a lot of damage. Use Elizabeth's Fangs and Hildebrand's Sword as your main source of damage output, using Colchis Trap to trap enemies from time to time. Replace the Sword with Enoch Hammer whenever you face Phantoms.

You can heal yourself by sacrificing your spirit bar (the blue bar beneath your health) at any time by holding . If you need to refill, destroy the relics scattered across the levels. Though highly unnecessary, use Witch's Embrace if you need to, especially against the Gold Wights.

Then again, I'm sure you'll have your own tips, so this shouldn't be too hard.

 

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All of the difficulty achievements are stackable. Witchslayer is the fifth and final difficulty, and must be unlocked by beating the game on Hexen Knight difficuty. Hexen Knight must be unlocked by beating the game on Squire or Knight difficulties, so you'll need to beat the game a minimum of three times for these achievements.

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Advice on how to pass the most difficult place in the game (in my opinion) on maximum difficulty.

This is the end of Chapter 14, where Henry and Menyukelsus encounter the phantom witch. The tactics with it are as follows:

Run towards her head on and roll onto her at the last moment. so that her magic does not hit you. Keep your focus on her Next you hit Thus, the phantom falls, wait a little until he starts to get up and order Menukelsus to inject her (Left ability). Because sometimes it happens that Menukelsus misses because the phantom is still lying down. Next, take Menukelsus on your shoulders (if required) and frantically look for where the phantom will appear from , then again run head-on and repeat the action above, if the “injection” has not had time to accumulate, then order a blow with the right ability (Orange color). Of course, the damage will be small, but it will still be useful. Then you repeat the above steps again, thereby the most important thing is not to let the phantom conjure the knights. (if they occur, it is extremely difficult to protect Menyukelsus) If you quickly run up to her and hit her, she will not have time to do anything and you will not even break a sweat
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29 May 2011 22:08

1 Comment
Everything is much simpler, you can stupidly squeeze her (stupidly beat her and catch her) in the corner and spam blows through the square, she will be blunt and will not teleport - the damage to her will be just negligible (but stupidly you can “peck” her like that), but you need to hit her in parallel with your comrade (only with left skills - this single blow removes the life bar from her and does not take her out of the “stun”)
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By Slayboots on 05 May 2022 12:09