Magic: The Gathering - Duels of the Planeswalkers

Magic: The Gathering - Duels of the Planeswalkers

21 Achievements

125-153h

PS3
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Tsunami of Pain

Tsunami of Pain

Deal 12 combat damage to an opponent in a single attack with one blue creature

3.7%

How to unlock the Tsunami of Pain achievement in Magic: The Gathering - Duels of the Planeswalkers - Definitive Guide

You can do this in any mode, on-line or off-line. It is very easy to do with a friend on player match over Xbox Live.

Your creature for this achievement is Sphinx of Magosi which can be found on the Thoughts of Wind deck or in the new Root of the Firemind deck. The later is your best choice as the card doesn't need to be unlocked.

You'll need to add 6 +1/+1 counters to it and then attack you opponent. If the damage goes through then the achievement unlocks.

The Relics of Doom deck also has a blue creature that can achieve this: Master of Etherium. He gets +1/+1 off every artifact that you have on the battlefield. Equip him with some equipment artifacts and he will get well beyond the 12 damage you need.

If you try this alone, play against the green deck and use the Deluge spell when you are ready to deal the damage. This spell will tap all non flying creatures so your creature won't be blocked. Credit goes to lord verh for this tip.
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10 Jan 2011 19:14

13 Comments
Hadn't thought of the Master, but the sphinx is by far the easiest. Good job mate.
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By GhostPants87 on 14 Jan 2011 16:47
Thanks :-)
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By I MFC I Tiagox on 14 Jan 2011 17:12
I deleted mine, you might add that 'deluge' does the clearing if you play alone
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By lord verh on 20 Jan 2011 21:09
Ok, will add and credit you... thanks.
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By I MFC I Tiagox on 20 Jan 2011 21:42
This is a very good strategy. I used the "Root of the Firemind" and had it set up to build the Sphinx of Magosi to a 12/12 and then use the card to tap all their monsters and baam cheevo poped. Thanks Tiagox.
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By WayzoftheRaven on 07 Feb 2011 22:23
Works like a charm. Used the Theving Magpie over and over until I drew that sphinx. Achievement popped as soon as attack was done. Thanks :)
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By Daddys Wrath on 22 Feb 2011 08:15
The Root of the Firemind deck is definitely the way to go. Thanks!
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By UIS Aquaguyy on 23 May 2011 01:00
Boosting with another person both as the basic "Relics of Doom" worked great as both players played howling mines(draw an addition card per tern, we had 3 of these out) and were able to get more than 12 artifacts and the Master of Etherium to get this achievement done in about 5 minutes.
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By damcrac on 10 Sep 2011 15:29
Sleep is another good card to tap all opponents cards for the Root of Firemind deck.
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By Weasel Pizza on 20 Dec 2011 20:42
Worked great with Root of the Firemind deck on the second try. On the first try, the Sphinx was six cards from the bottom of my deck, so I played through the whole tedious game, expecting it to show up at any moment, and when I finally got it, I didn't have enough cards left to boost it to 12. Sigh. :)
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By Sindarin Eagle on 16 Dec 2012 23:13
Good tips. As Weasel Pizza points out, Root of the Firemind doesn't have Deluge, but has Sleep instead.
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By Mental Knight 5 on 23 Dec 2012 18:03
Indeed very easy done with someone over xbox live ;) +1
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By The Fury I84I on 15 Feb 2013 16:07
Very good solution! I took the advice for using Thoughts of Wind deck but I used the Mahamoti Djinn card since Sphinx wasn't unlocked yet. Instead I went to Co-op Duel with 2nd controller using the Teeth of The Predator deck. Less than 10 minutes I had 2 Blanchwood Armors on it. Threw Overrun on for good measure & it brought me to 28/27. Cleared the path with Deluge & achievement popped.
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By XxxNAILBOMBxxX on 31 Dec 2015 08:18
View all 13 comments Show less comments
If you have already gotten the planes walker achievement before downloading the expansion packs then there is a far simpler way of getting this achievement without grinding to unlock the later blue deck cards.
You should have a maxxed out thoughts of wind (Aka the chilli night deck). you would have needed all the cards to get planes walker, don't worry about the cards added by expansions.
There is also a good chance that you have access to a high level teeth of the predator deck on a secondary account as you probably used it to go through the Co op campaign.
If you don't have either of these, don't worry too much, it'll be harder but still possible.
Play Co op campaign, the first match using these decks and with the blue deck on the account you wish to get the achievement on.
You'll be playing the very first match, the one against the red deck and green deck.

Neither of your opponents have anything to insta kill creatures, they might use giant growth, some direct damage spells and rage to assassinate creatures but once you've pumped up one of your creatures this won't be a problem.

Use your blue counters to get rid of goblin gliders and giant spiders, nothing else in their decks can block your mostly flying army.
Your green deck has two jobs, build up an army of creatures capable of blocking any rush that the opponents might try and to use you blanch wood armour cards on blue creatures. If you have been dealing with the goblin gliders and spiders then you can pick any blue creature to buff up and the opponent won't be able to block them. In the end I used a cloud sprite who ended the game at 29/29.
Just remember:
Kill goblin gliders and giant spiders
If an opponents monsters are getting too big because of armour you can always return them to their owners hand or steal them using blue spells.
Consider using counterbore to take any troublesome cards (blanchwood armour, goblin gliders, giant spiders, rage, giant size) off of the table for good.

You should find the opponents have no answer to this after the first five turns. Once you're set up you will have full control of the field.
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29 Nov 2018 13:26