Mighty No. 9
70 Achievements
1,000
Mighty Sprinter
Complete every SPRINTER! technical bonus.
20
0.05%
How to unlock the Mighty Sprinter achievement in Mighty No. 9 - Definitive Guide
The list is now complete!
City:
1. When the robot in the background bombs the ground the second time, quickly dash across before it crumbles, and get past the green enemy.
2. Shortly after the first one, the ground will crumble again, and you'll be inside the building. The next Sprinter point to reach is at the top of the ladder out of this area.
3. This is in the first area with the barrier robots that go up and down. The Sprinter point is right after the spot where there are three robots in a row, just before you have to climb a wall.
Oil Platform:
1. In the area where the big background cisterns start falling, this Sprinter point is before the final section.
2. And this one covers the rest of the section, with the Sprinter point being just before the boss. Very little leeway on this one.
Water Works Bureau:
1. After the first underwater section, this Sprinter point is just at the end of the ladders.
Power Plant:
1. The Sprinter point is right after you have to jump right-left-right up to one of the power conductor enemies.
2. This Sprinter point is at the end of a downhill area with some jumps and three of the flying electric enemies in a row at the end.
3. Once you enter the second giant turbine room, you have to go extremely fast. I'm not sure where the time starts counting for this one, but the Sprinter point is right after the second turbine you have to crouch-dash under, and I didn't manage to hit it until I performed those two dashes with absolutely no hesitation after a flawless run of the rest of the room. Yeah, it sucks.
Mine:
1. This is a damn sneaky one. It's another one where I'm not exactly sure where the timer starts, but the Sprinter point is at the bottom of the pit after the spot where you can get an Amazing bonus (see
2. This Sprinter point is right at the end of the section where giant instakill machines move left and right through the tunnels.
3. Immediately after that, you'll have to drop down between some more crusher machines. Instead of simply dropping, do a drop dash by pressing + in midair and you'll descend fast enough for a Sprinter. Big thanks to TimeFire for finding that one!
4. Next you'll be chased through a long, treacherous corridor by a giant machine. At the end, you'll have to hang off the side of a platform to avoid some overhead spikes, and the Sprinter point is in the pit you'll drop into after that.
5. Right after that, you'll be chased again, and have to shoot a bunch of crates to clear the path. The Sprinter point is at the end of this section.
Military Base:
1. At one point, you will move downwards on conveyor belts that go right-left-right, with pink spikes on the walls. The Sprinter point is at the end of this room.
2. Later on, you'll come to another conveyor belt part, and there will be wooden crates moving down, with a ladder on the right with an explosive barrel at the top. The Sprinter point is at the top, pretty tricky one.
3. You'll enter a big room, and Bat will start yelling about "letting loose the dogs of war". In this room, take the uppermost path and traverse it as quickly as possibly for the Sprinter bonus.
4. This is a real nasty one. It's in the last room before the boss of the level, a big open one with falling boxes everywhere. To get the Sprinter bonus, you have to take the upper path without falling, and obviously you have to do it very quickly. Blow everything away with Battalion and hope you don't get a box dropped on your head.
Radio Tower:
1. Sprinter point is right after climbing up the ladders on the far right side of the tower.
2. Sprinter point is located where you reenter the tower after climbing a bunch of platforms and ladders on the left side.
3. When you come back from the airship and pass the part with the Amazing bonus, you'll be on the left side of the tower again, in a windy area with platforms and rings. Sprinter point is at the end of this, I recommend Battalion spam on all the enemies and plenty of dashing.
4. When you come out on the right side of the tower for the last time, you'll be in an area with constant upwards air currents. You'll need to reach the top of this area VERY quickly. Some rings are worth using, some are not. Dashing left and right through the air to rise is faster than waiting on the rings, so be smart about it.
Highway:
1. This Sprinter point is right at the end of the section early on where you jump across a bunch of smaller cars, before you enter the tunnel.
2. This is the first section after you enter the tunnel, up until the signs start coming at you again.
Prison:
1. At the end of the first big keycard room.
2. At the end of the second big keycard room.
3. After exiting the door on the top right in the area right after the "defeat all enemies" section.
Video:
Robot Factory:
1. This Sprinter point is right past the first door you have to hit a switch to open. Not sure if it counts the time for just that short part or all the way from the beginning of the stage, but either way gotta be damn fast.
2. Sprinter point is right at the end of the part where you have to drop down and go right-left-right through a pink spiky tunnel. You can use the Aviator power to descend slowly, but make sure you drop quickly through the last hole and dash to the exit.
3. After defeating the first miniboss, you'll be climbing up a shaft that has a switch + door combo you need to use Shade for at the top. The Sprinter point is as soon as you get to the top, before you even hit the switch.
4. Sprinter point is right before the entrance to the room where you have to defeat tons of enemies. I think it counts both the moving platform part and the drop through electricity. I used Battalion to hit the switches on the ceiling, the hanging monkeys and the switches at the end. Such versatility!
Video:
Battle Colosseum:
1. After clearing the first room, quickly dash through the next two hallways. The Sprinter point is right after the part with three normal enemies on rising pillars.
2. Immediately after the last one, proceed quickly past the first group of three xel balls stacked on each other. The Sprinter point will be right when the electricity enemy comes on screen.
3. Again, right after the last one, keep speeding ahead and this Sprinter point will be immediately after you use a rising/falling pillar to clear a gap, after a stack of four xel balls.
4. Sprinter point is right after the big square room with tons of xel balls. The exit is in the top right, so just make it there as quick as possible.
5. Sprinter point is at the end of the air current area.
6. Right after that, you'll have to make your way to the top of the next area very quickly. When you get up there, use two Battalion missiles to get through without having to drop down.
You get a technical bonus when you accomplish certain objectives while playing the levels and, in the case of Fine Play bonuses, when you perform specific actions during boss fights. Other than needing to get them all for trophy purposes, these bonuses basically give you extra points and the game lets you know you got a bonus because a message will pop on the screen and a voice will pronounce the bonus you got (for example, as soon as you fulfill the requirement for a Sprinter bonus, you will see the “Sprinter” word on the screen and you will hear a male voice saying this same word).
Unfortunately, the technical bonuses are many and there is no in-game checklist to keep track of them, therefore make sure you grab a pen and some paper to take note of which bonuses you are getting. Thankfully, when you get a technical bonus, you can retire or even lose all of your lives with no penalties and no need to clear the level (the same goes for Fine Play bonuses: you can get one Fine Play bonus, lose to the boss and get the remaining one when you attempt the fight again). Also, the bonuses carry over across all playthroughs and save files. You can also get them in Challenges 24-36 and, in the case of Fine Play bonuses, during Boss Rush. The trophies for each category of technical bonuses pop upon getting the last technical bonus you were missing in that category.
Sprinter bonuses usually require completing various sections as fast as possible and they are the hardest ones to get until you memorize the levels’ layouts.
If you are playing the PS3 version, I highly recommend NOT getting the last Sprinter bonus in the Prison level, as this may glitch the trophy. Refer to Mighty Survivor for more details about this glitch and for the workaround.
If you prefer a text walkthrough for ALL technical bonuses, click here (credit goes to Sigma779).
If you prefer video walkthroughs, refer to the following videos (credit goes to Zertonium):
City: LINK
Oil Platform: LINK
Water Works Bureau: LINK
Power Plant: LINK
Mine: LINK
Military Base: LINK
Radio Tower: LINK
Highway: LINK
Capitol Building: LINK
Prison: LINK
Robot Factory: LINK
Battle Colosseum: LINK
Here is a list of all SPRINTER! locations
City Stage:
1. At the first green trash can robot that throws bombs. Kill him and air dash past the second green trash can robot before the ground crumbles. SPRINTER! is awarded once you past the second green robot.
2. When the ground falls and you are under the street quickly dash past all the enemies and climb the ladder. SPRINTER! is awarded at the top of the ladder.
3. In the brown hallway with 5 electric fence robots. Simply take damage at the first one and then dash to the end of the hallway. SPRINTER! is awarded once you past the 5th electric fence robot.
Oil Platform Stage:
1. When you reach the area where the background towers fall towards you. Dash all the way to the end of the section. SPRINTER! is awarded when you drop off a platform and move on to the next section. This one is easier after you beat Aviator because he helps you out here.
2. The second section with falling towers and robots in the background shooting fire at you. You have to dash quickly through. Dash jumps will carry you far. SPRINTER! is awarded as soon as you pass the final tower.
Water Works Bureau Stage:
1. When you first drop into the water air dash until you get to the ladders. This allows you to skip most of the section. Quickly climb the ladders SPRINTER! is awarded when you reach the top of the longest ladder.
Power Plant Stage:
1. The first section where you are under a yellow electric shooting robot. Quickly jump up the platforms and past the robot. SPRINTER! is awarded as you land in front of the next shield robot.
2. After the hallway with the small red robots are in the foreground there is a long downward sloping hallway. Dash past all the enemies here. SPRINTER! is awarded at the end of the hall where the lights turn off.
3. In the second pink turbine room the timer starts roughly around the green hanging robot. Quickly kill and dash your way through the area. SPRINTER! is awarded after you crouch dash past the second pink turbine You have to be quick when doing the crouch dash past the two turbines. Do not hesitate too much. It will take some practice to know the timing perfectly.
Mine Stage:
1. At the second drop down with pink electricity on the wall. You have to drop, dash to the left, then drop down the third area with pink electricity and dash to the right. SPRINTER! is awarded when you land safely. This is another tricky one that requires strict timing.
2. At the section with the pink drills. You have to dash through the section avoiding the drills and the enemies. SPRINTER! is awarded at the 4th drop down, which is where you move on to the next section of the level. This one is not that tricky with the timing, but you will have to learn the drill patterns to be able to move quickly. Also the Battalion missile will be required to break some of the blocks.
3. At the section with the 4 pink drills moving back and forth. Watch for an opening and do a down dash to drop through the section. SPRINTER! is awarded when you land safely.
4. In the first section where you are chased by a giant drill. Use Battalion to destroy everything as you dash through the section. SPRINTER! is awarded when you drop off the platform past all the pink electricity on the walls. Drop dash off the platform to go a little bit faster.
5. In the second section where you are chased by the giant drill. Use Battalion again to destroy everything as you dash. SPRINTER! is awarded at the end of the hall, right before you have hang off the wall to avoid the giant drill.
Military Base Stage:
1. At the section with the 3 conveyor belts with pink spikes on the walls. Use Battalion to destroy the screw robots and drop dash to absorb them. SPRINTER! Is awarded when you move off the bottom conveyor belt.
2. The section with 3 conveyor belts that are moving wooden crates. There is one helicopter robot in this room. SPRINTER! Is awarded when you land on the top conveyor belt. I used Aviator to boost jump off a wooden crate and to the ladder, avoiding the robot and the explosive crate all together.
3. After a long hallway with mines you climb a ladder and enter into a large room. There are 3 platforms in front of you. The first two have cannon robots on them. The third one has a forklift robot holding a box. You have to quickly cross the platforms to reach the forklift robot and use the box he is carrying to jump to the ladder and reach a hidden conveyor belt. If you are too slow the forklift robot drives off the platform and you cant reach the ladder. SPRINTER! Is awarded when you reach the end of this conveyor belt.
4. In the last large room before the boss. There are boxes falling from the sky, platforms, robots. Basically everything is designed to knock you into the spikes below. Use Battalion to destroy everything as you jump across the platforms. You can not fall and must take the high road the whole time. The correct path is the one with a forklift robot and 5 screw robots. SPRINTER! Is awarded when you drop down past the screw robots.
Radio Tower Stage:
1. In the section when you get to the open area on the right side of the tower. There are multiple ladders you must climb. You will see a blimp in the background. SPRINTER! Is awarded when you reach the top of the final ladder and start going back inside the tower.
2. In the open air section on the left side of the tower. The wind will be pushing to the right letting you jump to the hand holds in the right side wall letting you climb up the section faster. SPRINTER! Is awarded when you reach the top of the ladder and head back into the tower.
3. In an open air section on the left side of the Tower. You will need to use rings to travel between platforms. SPRINTER! Is awarded when finish the section and enter back into the tower. I do not recommend using Battalion on the hanging robots. I could never seem to grab them after they were stunned. I recommend just regular bullets.
4. In the open air section on the right side of the tower where the wind is blowing upwards. SPRINTER! Is awarded at the end of this section when you enter back into the tower. I just used the air dash to move upwards. Most of the rings just slow you down.
Highway Stage:
1. The section in the first part of the stage where you are jumping across the smaller cars. SPRINTER! Is awarded when you reach the large truck that transitions you do the next part of the stage.
2. In the second part of the stage you need to rush until you get to the bus. SPRINTER! Is awarded when you land on the bus with the signs coming at you.
Capitol Building Stage:
No SPRINTER! bonuses
Prison stage:
1. The whole first part of the stage. SPRINTER! Is awarded when you pass the second locked door.
2. The whole second section of the stage. SPRINTER! Is awarded when you pass the third locked door.
3. Time starts after the section where you must defeat all the enemies. SPRINTER! Is awarded when you pass the locked door after the section where you use rings to move past the turret robots
Robot Factory Stage:
1. The whole first part of the stage. SPRINTER! Is awarded when you pass through the door where you have to hit the pink button to open it. Use Battalion to destroy everything as you dash through. Place a Battalion on the pink button and then hold it. Detonate it when you are in front of the door to give yourself time to go through.
2. The section of pink electricity that you need to use Aviator to navigate through. SPRINTER! Is awarded when you safely land on the ground. You will go slow as you descend so make sure you dash once you see the safe ground.
3. Sprinter starts after the first mid boss. The section where you need to climb up the room. SPRINTER! Is awarded at the top of the room. Use Countershade to ricochet the bullets off the enemies. It makes it easier to dash through them as you climb.
4. The section with the moving platforms with the buttons in the ceiling. SPRINTER! Is awarded once you drop through the electricity at the end of the section. Use Battalion to hit the buttons in the ceiling and the hanging monkey robots. The robots will give you a red boost which will make the Battalion blast big enough to hit the 4 buttons at the end. Drop dash past the electricity to get the bonus.
Battle Colosseum Stage:
1. The timer starts right after the first section where you must defeat all the enemies. SPRINTER! Is awarded once you pass the room where the floor rises up to let you dash to the next section.
2. The section that first introduces the regenerating blocks. SPRINTER! Is awarded when you get past the stack of 3 regenerating blocks. This is right before an electricity robot.
3. The section that starts with the first electricity robot. SPRINTER! Is awarded once you get past the 4 stack of regenerating blocks and the moving platform. This one is tricky because you have to destroy the bottom 2 regenerating blocks then time your air dash to go under the top 2 regenerating blocks but also land yourself on the moving platform, all while still going fast.
Battalion is your friend for all three of those sections. It is just one big dash.
4. The timer starts when you enter the room that is all regenerating blocks. SPRINTER! Is awarded when you dash out of the room using the top right exit. You can use Battalion but it will end up destroying a lot of blocks. The best way is to use the Mighty Buster to only solidify the blocks you need. Ignore the extra life on the top left.
5. The section with the air currents. SPRINTER! Is awarded once you land on the ground past the moving platforms. This is actually my favorite part of the level. Its just cool to air dash. Use Battalion to destroy the wall of regenerating blocks.
6. The section with the moving walls where the exit is blocked by regeneration blocks. SPRINTER! Is awarded once you move past the regenerating blocks. This section is tricky. You can use Aviator to help you navigate it but you need Battalion to destroy the blocks. 2 Battalion blasts will destroy the blocks to let you past.