Monster Train

Monster Train

53 Achievements

GOG
Log in or Register to track Monster Train achievements progress.
How to Deckbuilder

How to Deckbuilder

Win a run with 0 cards at the end of the run.

0.8%

How to unlock the How to Deckbuilder achievement in Monster Train - Definitive Guide

This achievement requires that you end a run with zero cards in your deck. No spells, creatures, champions - all must be PURGED (not simply consumed). I have no idea how someone would ever manage to do this in a normal run of the game - but thankfully we don't have to. We'll be using a seeded run that was posted by rjr619 on Steam instead:

From the main menu, select:

- Challenges
- Community Challenges - Play
- In the Join Challenge section type in: IrishOccurPraise

Pick Up Thorn Fruit initially and play Stings throughout the run. There is an artifact shop (Merchant of Trinkets) about half way through has both the sting relics in it to pump up their damage. You will be forced to purge one card after each fight, but along the way hit a few Unstable Vortex to remove additional cards and pay to have some removed if necessary. Make sure you go into the final battle with absolutely no cards in your deck and your pumped up free Stings will be enough to win!

NOTE: If you have any trouble with the above seed, there was a time it no longer worked. During that time a few others were found that could manage this achievement, and I'm leaving them here just in case someone runs into an issue and wants a few others to try:

- UPDATE: the latest DLC seems to have changed these seeds. BIG shout out to Aurelain for finding a new one that works! MatchingRetainPlaza
- UPDATE part B: MagicRealism also found one that works (name: InvolvedSmartQueries) and included some specific steps in the comments below.
95
0

24 Dec 2020 19:14

57 Comments
GratisPrisonerIndexed worked for me.

Here's the gist:

Take thornfruit, you will use this as your win condition.

Almost every battle, I only put units on the bottom floor.

Take all the Stygian banners.

Except for the below units, don't take ANY cards. No spells!

Make sure to completely remove all spells by the time you fight seraph. Deck should only have the below units and absolutely nothing else in the final fight. I removed the last 3 cards at the merchant on stage 7.

I did zero challenges. No need.

It's ok to let enemy creatures go hit past your squad. Sometimes in the early rounds of fights, some of the tankier units might escape and hit the pyre. We're not going for score, so as long as the pyre lives, it doesn't matter.

IMPORTANT: Keep 1x Frozen Lance and 1x Restore until right before seraph fight. Remove them right before it starts. If you don't do this, you'll lose your guard before you fight Seraph. I think I had an extra Frozen Lance still too, tbh



Creatures:

2 Siren of the Sea. The first one died when I intentionally dropped him down to die (needed to purge), the second one I carried to the final fight, with Quick and Largestone. The second one died in the final fight.

1 Titan Sentry, put largestone and incant: armor 2 on it. It died on the final fight.

Arrange like this on the bottom floor:

Siren > Titan Sentry

Use your Frozen Lance and Stings in the right order (ie, if it has 35 HP, use a sting and a frozen lance, then sting the boss as much as you can)

Spam every sting you can, until Relentless. On the final round, use just enough Stings until you see a red X on all of your creatures and on seraph, or let Seraph win the first floor and kill by floor 3 (which is what ended up happening for me). Once you see all red Xs, immediately end your turn (even if you have more Stings) and enjoy your achievement :)
0
0
By xPsiKoTicKx on 28 May 2021 10:34
Irish works just as described (Dec 2023). Hell, I was out of cards by the 2nd to last battle, still finished easily.
0
0
By Stricken296 on 26 Dec 2023 21:44
To add a few more tips for the “Irish” run, here’s what I did: I only did the trial for the very first battle. Along the way the only cards I picked up were four units: Thorned Hollow, 2 Coldcaelia, and Animus of Speed.

I purged the train stewards and frozen lances first, since I was using restore to buff Thorned Hollow.

Around the halfway point there will be an artifact merchant where you will buy channel heart and thorn casing.

I had enough money at the final shop to purge the last three cards, and also buy two artifacts: infused mallet and concussive coals.

For the final battle I mostly focused on hitting the boss with sting, and ignored the other enemies unless they were in the way. I used the vine grasp cards on the weaker enemies. No one reached my pyre.
0
0
By Tommy Gun CRG on 22 Dec 2021 14:24
Thanks so much. I thought that was nearly impossible to achieve lol
0
0
By Inspector Adam on 25 Dec 2020 11:07
This made challenge made this achievement super easy to get. Thank you!
0
0
By Thatrandomguy8 on 27 Dec 2020 06:58
Also gives On your own, the ragtag bunch & Li-fel-less achievements
0
0
By koolmilk on 29 Dec 2020 17:43
Didn't work at all. I died in battle 4, couldnt kill the boss.
0
0
By Skogarmaorr on 30 Dec 2020 15:26
Just cleared it, also worth noting there is a caverns that lets you take an artifact for minus one space on all floors for 15 magic power. Helps a lot. Want to say level 5-6ish on the left.
0
0
By ShazamFTW on 31 Dec 2020 04:02
Skogarmaorr - I'm sorry to hear that! I've done this twice (on PC/Steam and now Xbox) to confirm it works. Are you not able to generate enough damage? Are there specific units that are getting by and hitting your core?
0
0
By JORAX on 31 Dec 2020 18:31
I would say go right on level 4 to purge some more, and then do NOT turn on the trial for 4 as it adds spell shield 2. Maybe that is why you died @Skogarmaorr? I did every other trial though.

The Merchant of Trinkets that gives the sting upgrades is on the right of level 6 and you need 430 gold to buy both.

Also, @ShazamFTW the cavern is on the left of level 7 and the artifact is called Frozen Nostalgia (The Locket, last option).

Lastly, I took every chance to purge for free except on level 7 so that I could get the cavern. I had to use the purge service in the shop two times I believe (might have been three).
0
0
By Spuddynutt on 05 Jan 2021 04:25
As a side note, it is possible to get the Li-Fel-less achievement (defeating fel before combat phase) on level 6. I killed minions until 4 turns left and then threw everything at fel
0
0
By Coughdrop777 on 08 Jan 2021 20:22
Worked like a charm. Thanks for posting this guide.
0
0
By Celxius on 09 Jan 2021 14:07
Thanks for all the extra tips in the comments toast
0
0
By Wobblo on 13 Jan 2021 16:59
Brilliant guide, thanks so much. And thanks comments too
0
0
By Leap Of Faith77 on 14 Jan 2021 00:26
Awesome solution.
0
0
By osubluejacket on 15 Jan 2021 15:44
Thanks everybody clap wave
0
0
By d2e0a2t7h on 23 Jan 2021 23:57
Unfortunately, my step-by-step no longer works after a recent update.
0
0
By Zulghinlour on 12 Feb 2021 23:48
Thanks for the great guide Zulghinlour, completed first time with your steps :)

Note: This will also give you the On Your Own achievement, and you can easily beat Fel (and possibly Seraph) without entering the combat phase too.
0
0
By MaizeString8630 on 25 Feb 2021 06:29
Great solution, thanks for the seed and info. Thank you Zulghinlour for the step by step instructions, it was incredibly helpful.

You are all geniuses. Without the help of this and other guides I wouldn't have a hope of unlocking most of these achievements. Thank you!
0
0
By wolfsburgraz on 13 Mar 2021 21:53
@Zulghinlour this guide was spot on and I appreciate you for it gg sir
0
0
By xEBx GEN Dread on 18 Mar 2021 17:56
Thanks so much for doing the legwork to figure this out! I've made an update to the solution. Anyone reading this now, unfortunately Zulghanlour's excellent step by step walkthough above no longer works.
0
0
By JORAX on 27 Mar 2021 16:37
Noooooooooooo :(
0
0
By Zulghinlour on 27 Mar 2021 18:18
Awesome work, added this one to the above solution as well!
0
0
By JORAX on 30 Mar 2021 00:16
Great solution, thanks to MagicRealism for the detailed steps. I got rid of one too many summon cards early but managed with duplication. It ended with my pyre killing the boss with 1 hp left, pretty epic ;). I used InvolvedSmartQueries.
0
0
By Frostbyte99999 on 16 Apr 2021 22:34
Can someone please do a new step by step write up? I get to final room before boss and fall apart I am deff doing something wrong somewhere. Taking a wrong route or picking up wrong fodder and deleting at wrong time.
0
0
By A Navy of Ducks on 04 Jun 2021 13:25
GratisPrisonerIndexed and xPsiKoTicKx's strat' worked for me, too, but only barely (Pyre had 8 HP, lol).
0
0
By Mr Fox#7118 on 07 Jun 2021 05:33
Same black it took a few tries but I had exactly 8 too lol
0
0
By A Navy of Ducks on 07 Jun 2021 18:35
None of these solutions seem to work anymore..im not getting thorncasing when im supposed to. So I fail constantly at seraph
0
0
By TheMaize on 09 Jun 2021 14:18
InvolvedSmartQueries Worked for me!
0
0
By StuWhyte on 22 Jun 2021 20:29
GratisPrisonerIndexed works, but I seem to toggle between not defeating Seraph, or having a unit left at the end. If I go into the last battle with minimal units I die. Next time lucky!
0
0
By faerie9 on 05 Jul 2021 08:20
I found a seeded run on Steam called IrishOccurPraise. Take thorn fruit and do all optional objectives. When you get to the map that has a trinket merchant on one side and a free artifact on the other, take the merchant and buy both thorn upgrades. Save money to purge ALL cards at shop right before Seraph. Thanks for the tips!
0
0
By Faustus PHD on 11 Jul 2021 19:30
IrishOccurPraise is the way to go.
0
0
By Lignin on 30 Jul 2021 21:04
Interesting - it had been reported that one no longer worked once the DLC came out (it was the original solution which has been revised).
0
0
By JORAX on 30 Jul 2021 21:12
Did it exactly how Faustus PHD described it with IrishOccurPraise.
Unlocked 'The Ragtag Bunch' (less than 10 cards), 'How To Deckbuilder' (no cards) and 'On Your Own' (no hero) achievements in 1 run with that code.
0
0
By Shyheim87 on 08 Aug 2021 15:26
+1 to Irish. Time reupdate the guide me thinks
0
0
By thatNoseyParker on 17 Aug 2021 23:07
I put the original solution back up but left the 2 update seeds just in case.
0
0
By JORAX on 17 Aug 2021 23:14
IrishOccurPraise is working without DLC loaded as of 9/2/21 - like a charm, I might add.
0
0
By Arma9edd0n on 02 Sep 2021 13:20
Got it first shot with IrishOccurPraise. Was also able to pull the No Champion and Less than 10 cards achievements. +1!!
0
0
By MeerkatAU on 08 Sep 2021 09:50
Did Irish, took Vinemother into final battle, and got a 4 turn kill boss rush on Seraph while slaughtering everyone. Thanks everyone!
0
0
By CrmsnsShdw on 26 Jun 2022 21:58
IrishOccurPraise still worked for me as of August 2022
0
0
By ZTx Phenom on 07 Aug 2022 21:06
Excellent guide.
0
0
By Skinfasst on 29 Aug 2022 13:51
Very solid guide that still works despite the DLC update some yrs ago. One major correction regarding:
Make sure you go into the final battle with absolutely no cards in your deck
You can take one card into the Seraph fight! The last purge event triggers immediately after the final boss fight, before the scoreboard screen where the achievements pop. My first draft, and my final purge, was vinemother. Easy peasy!
0
0
By Healtti on 01 Oct 2022 03:19
IrishOccurPraise worked for me today
0
0
By Lamar Romney on 21 Oct 2022 04:14
Thanks, with the IrishOccurPraise was very easy :)
0
0
By RubensX on 03 Nov 2022 15:41
2023 checking in and IrishOccurPraise still works.
0
0
By Thetoptom007 on 23 May 2023 18:04
I got it with IrishOccurPraise today, though it took a couple tries. The trick for me was to take a Guard of the Unnamed unit and give it a Largestone upgrade plus one other upgrade (2nd upgrade may not have been needed). Then I made sure I had enough money for both the Channelheart and Thorn Casing artifacts at one merchant mid-way through the run. The unit was the last card I removed after the final battle (you are forced to remove a card one more time after the final battle, so you can go into the battle with 1 or 0 cards).

Also unlocked On Your Own and The Ragtag Bunch achievements.
0
0
By Li9htnin9 Ninja on 06 Jul 2023 06:49
No luck with Irish, but Gratis worked like a charm.
0
0
By PirateKing#4320 on 02 Sep 2023 10:56
Tried the Irish one a dozen times, completed it the first try with MatchingRetainPlaza 💪💪
0
0
By DaReoCharmer on 24 Nov 2023 20:04
Also got it with matching retain. Early on you can take a route on the right for an awakened card and I took the chick with quick. I then upgraded her health and gave her endless and then later on ur 2nd cavern I went into it and upgraded her with +1 space and extra damage and health. That way in the final battle I was able to put her on the first row and she would die but then I could summon her again next turn. Lets you get extra damage for the final boss.
0
0
By SprinkyDink on 20 Dec 2023 03:01
This original solution works perfectly, got it on my 1st try :)
Thank you!
0
0
By blastfreak X on 23 Dec 2023 14:26
Just done today with the Irish seed. The only cards I picked up were units Vinemother, Molluscmage and Nameless Siren and spell Steel Enhancer.

Vinemother gives an extra sting, and someone to hide your Molluscmage behind. The Nameless Siren has encant rage which really ramps with all the stings you fire. With the 3 units on the bottom level and firing stings I could take care of most of the waves easily when appearing. Only 1 or 2 hairy levels where my forge had to finish off an enemy. I kept my Molluscmage into the last battle, but he didn't last long, then he was purged at the end of the battle so I could get the 0 card and <10 card achievement.
0
0
By Hobbess253 on 25 Dec 2023 21:23
Great guide. I took only Moluscmage into the final battle. Saved him until near the end so I could have a full hand of stings and beat Seraph comfortably
0
0
By BioFire64 on 27 Dec 2023 12:24
Irish still works as of Jan 19 2024
0
0
By GreatMistYT on 19 Jan 2024 08:57
Irish still working March 15th 2024. That ended up being a absolutely broken and fun build. I really enjoyed that
0
0
By aftos84 on 15 Mar 2024 00:46
Dang that was crazy! Worked perfectly. Thanks Zulghinlour for the guide!!!
0
0
By Wezol TSA on 19 Mar 2021 09:21
The above guide no longer seems to apply to the latest game version. I think that after the Last Divinity DLC, the game messed up some random seed and the expected artifacts no longer appear.

Luckily, after some 100 reloads, I managed to find a seed that offers all Sting-related artefacts, plus some other +Magic Power boosts.
Join Challenge: MatchingRetainPlaza
0
0
By Aurelain on 27 Mar 2021 14:13
Due to the dlc update Zulghnlour's didn't work but reset a few times and found that the seed InvolvedSmartQueries works (as of 29/3/2021) you get the thorn fruit at the start and all other sting powers later in the run. I turned on all challenges and took every path with an artifact. after every battle you have to purge a card I started with the root seeds, then all but 1 train steward finally purging the imps, before the last boss I had 3 cards that I had to remove at the merchant.
at the first steel shop I gave 1 train steward large stone and then at a future shop i gave it another largestone.
before the first boss I accepted the hammered chestplate, which did help the imps tank for the train steward, (Could be unnecessary) and Channelheart. any other artifacts that showed up I skipped as well as all cards.
After the first boss I accepted Ashes of the Fallen, double imp damage was useful, and Tempered Talisman, also useful.
At the trinket shop after the second boss i purchased Jackstrips, which ended up being very useful for the last boss, and in the caverns picked up heaven's gold, which was nice insurance to have as I had a lot of gold from skipping cards but in the end not needed.
I got Thorncasing from the encounter before the last boss.
At the final trinket shop I bought cursed vines, which was extremely useful, and Precious Plating, however the plating wasn't needed.
Hope all of this helps.
0
0
By MagicRealism on 29 Mar 2021 16:46
View all 57 comments Show less comments
As I see a lot of comments from people having trouble with set seeds, I wanted to find a solution that didn't rely of seeds from other people. With that, I'm adding a new guide to say that...
This can totally be done on a random new standard run (with mutators of course)
I won't lie, there is a fair bit of RNG in this run regarding the artifacts you get, but if you play smart, collect a lot of gold and pick well in the merchants you can get everything you need. Also note you can retry battles if they go awry by quitting to main menu and then continuing the run.

I saw someone saying somelike like "I don't know how anyone can do this without a seed." so I took it as a challenge. I got the achievement within three attempts, and the first one only failed because my final unit died on the same turn as Seraph and the permadeath mutator didn't trigger, leaving me with one card... who knew?

Here is the set up I used for new runs
- Primary Clan - Awoken - Pick The Sentient for healing spells
- Allied Clan - Hellhorned - Pick Queen's impling cards
- Mutators - Hashtag Blessed, Permadeath, Fallen Champion
- Covenant 0

Overall goal
Restart the run until you get the Thornfruit from the initial artifact at circle 0. If you don't find it later on, the run falls apart. Thornfruit gives you Thorn spells every turn which can be powered up to do a lot of damage, and pierce armor.
Always use every Thorn spell so you draw more next turn (they can be used on an empty floor)
The fallen champion mutator takes care of removing your champion card, and permadeath helps you remove the Train Stewards and Imps by purging them when they die.
You want to recruit enough decent units to get yourself to the final Seraph boss, then have them all die by the time you have done enough damage to finish off Seraph with Thorn spells
Purge all your spells before the start of the final fight (use the vortexes or card removal service).
I picked +1 draw crystals, but the draw affect of the Thorn spells means this is not neccessary.

Getting the right Artifacts
As previously mentioned, restart until you get thornfruit at the start of the game (use the restart arrow in the pause menu for speed). I don't think turning down an artifact means that artifact is unavailable, but I restarted if there was a useful artifact next to the thornfruit in the first pick, just in case.

Hashtag Blessed mutator will give you free artifacts after every battle. Always take the artifact, even if it doesn't help the end goal. Taking it removes the artifact from the draw pool and makes the good ones more likely to appear.
The only artifact I would suggest you turn down is Volatile Guage, this will completely mess up your thorn spells.

You will have to finish the final boss with Thorn spell, so pick artifacts based on how much they help you powerup and fire off lots of Thorns each turn. You'll want to collect gold and aim for merchants of trinkets when they appear to have a pick of six artifacts (with re-roll), only buy the most essential artifacts. And only spend enough gold in the steel and magic shops to get you to the final fight. Also don't re-roll trinkets if you won't have enough money for them

Always pick these artifacts if available
Channelheart - Powers up Thorn spells +20dmg
Thorn Casing - Powers up Thorn spells +10dmg and makes them piercing (good if you get white Seraph)
Frozen Nostalgia - +15 magic power = increased spell damage

These are really useful
Winged Steel - draw 1 when you play three cards, can let you play an extra thorn each turn
Guild Marker - Especially early in the run, discount on merchant of trinkets is really useful.
Imp-cicle - Gives you imp cards that don't count towards your deck count at the end of the run (and combined with Queen's tail can let you draw more thorns)
Cursed Vines - Another free spell in your hand that doesn't affect your deck count. Can be good for getting weak enemies at the back or for shifting units.

These can be helpful Pick up if there is nothing better
Tempered Talisman - +3dmg to your thorns, it adds up.
Infused Mallet - Can remove the units that Seraph spawns which can block a thorn spell
Jackstrips - Low health units in the Seraph fight can be tactically ignored if you know they will die before they reach the Pyre
Anything that powers up the Pyre (might be up to the Pyre to finish Seraph) - Boon of the Blacksmith, Vapor Funnel, Pyrewall, Precious Plating, Heaven's Gold, Blood for Blood
Anything that messes with enemy units - Cleansing Water, Concussive Coals, Winged Indulgence.


Getting to Seraph
You will want to pick up Units where you can, Permadeath makes them easy to purge from your deck when appropriate. Pick whatever units you are comfortable with, they will need to be able to help you get through the wave phase of the Seraph fight. Just make sure that whatever units you have, they are all dead before Seraph dies (I learnt the hard way that Seraph dying to spikes at the same time he kills your last unit will ruin the achievement attempt as permadeath doesn't trigger in this case). Don't be affraid to duplicate a strong unit
You'll mostly want to avoid picking up spells unless you are confident you can purge them before the final fight. I tried to rely on picking up Unit cards that worked well with the healing starter cards.
You can power up your spells and units, just don't spend too much gold on them, your gold is primarily for artifacts and card removal
Don't let your train stewards all die until you have good units to replace them.
Take trials if you can handle them, especially if an artifact is on offer. Spell shielded enemies trial is free real estate if your units are strong enough on their own to clear the round. So is armored units trial if you have the armor piercing thorns

Recommended units
Thorned Hollow, Awoken Hollow - The Restore spell will make these guys stronger the more you use it on them. (there are also healing/spikes artifacts that can make them really strong)
Vinemother - More thorn spells
Demon units depending on the artifacts/tactics you are going for - With the healing cards being likely your only spells, the high HP demons might be more useful. Demons are also more likely to be able to stand up to the waves in the final fight without healing spells

Final set up before the Seraph fight
Make sure you remove all spells from your deck, you should have only non-champion units in your deck.
Buy whatever remaining useful artifacts you can.
Any leftover gold, spend on your units if you have access to the merchant of steel.

Final Seraph Fight
Restart the fight as many times as you need to get your tactics right, don't let Seraph die with cards in your deck or alive friendly units, or let your pyre die early. Once any of these happen, you can't restart.
Don't sacrifice your units right away, use them to help you clear the non-boss units
Try not to have units on the top floor of the train unless you know they will die to non-boss units
If you have a friendly unit on the top floor by the time Seraph enters his combat phase, carefully measure how much damage you do to Seraph so that he can kill the unit and have low enough HP that the Pyre can kill him.
Try to clear out lower floors of enemies to let you hit Seraph with Thorn spells on subsequent turns before his combat phase.
Always use every Thorn spell so you draw more next turn
Don't do so much damage to Seraph that your units kill him before they die, if this is going to happen, quit to main menu and continue the run, try the fight again but put your units in more dangerous spots or use less spells on Seraph himself.
As long as the Pyre dooesn't die, it's OK to let the Pyre kill enemies


By the final phase, I had a couple units left, and Seraph had close to full hp. My thorns were doing i think 58 dmg each and I was drawing a full hand of them every turn. He killed the last of my units, removing them from my deck and I killed him with throrns on the top floor.


Hope this helps. Seeds seem to change over time and are different for people with and without DLC so my hope is this is a method that will work regardless of how seeds change.
That said, I shared my run seed, I got real lucky with artifacts, so if you want to try my seed, enter this code:
InboxRecoveryEditions
The +15 magic power artifact was in a concealed cavern. I picked it up before the Talos fight so pick the cavern path for this item.
Update - I wanted to test my method again, so tried once more, got it on my second attempt after bad luck on artifact draws first time.
The seed code is YearlyRemedyAnnual - This one the good Thorn artifacts don't appear until the merchant of trinkets about half way through, so make sure you get good units to carry you that far. On this run I had to seriously slow down my thorn spells to make sure Seraph survived long enough to kill my units.

Feel free to comment any tweaks or different tactics you find. There are a few ways to get this. Different methods might work better for different players. My first attempt that was messed up by the last unit death was done with Melting Remnant allied clan and the Dreg starter cards
5
0

06 Aug 2021 12:50

1 Comment
This method was perfect. Thank you for posting! I used it first time and it worked. I really think Permadeath is the game changing Mutator for this achievement. It allows you to pick up units throughout the run and then as long as they die on Seraph fight, you are good to go. Thornfruit, obviously has to be taken.

Thanks again for posting!
0
0
By StellarClub on 24 Aug 2021 16:58
At The Main Menu:
- Go To Challenges
- Community Challenges
- In The "Join Challenge" Top Right, Copy-Paste: IrishOccurPraise
(Credit Goes To Yoshinon On Steam For The Seed)
This Is A Run With A "Thorn Fruit" Available Right At The Start.
Grab It.

Tips/Playthrough
----------------------------
Every Turn You Get A Sting, Use It!
----------------------------
I Did Not Take A Single Card Reward The Entire Run.
- One Of The Run's Mutators Lets You Take A Card Out After Each Fight, Use This To Remove Around 5-7 Cards!
- All The Other Cards Can Be Removed Using Blue Portals Or Shops.*
I Removed The Regens First, Then The Train Guards, Then The "6 Damage To Front Unit" Cards Last.
I Was Left With A Deck That Spawned Just Stings.
----------------------------
Save Up About 500 Gold And There Is An Artifact Shop About Halfway Through, That Has Two "Upgrade Sting" Relics In It. Grab Those Too!

There's Also An Artifact For Free That Gives You +3 Attack To Magic (This Also Affects Stings)
----------------------------

I Beat This Run On My First Attempt, But You Might Have To Try One Or Two Times More.
Your Train's Heart Is Particularly Vulnerable In This Run, So Try Your Hardest To Mitigate The Damage It Takes As You Play.

The Stings Build Up And I Was Able To Kill Seraph With A "2-Turn Boss Rush"

*You Can Also Get The Achievement "The Ragtag Bunch" In The Same Run, Just Make Sure To Remove All Your Cards, The Stings Will Beat The Run For You!


Good Luck!
0
0

17 Sep 2023 00:00

I did this on Steam (which doesn't make a difference I'm pretty sure), but in case anybody wants another method or tips I'd agree with most of what Fluke939 said on the achievement, but a few modifications.

1. I think Imp-cicle is also an acceptable potential starting item instead of just Thornfruit. If you play it right, you can usually get some massive imps that win you the rounds by playing it right. If you do this, try to go for the Consumer of Crowns (kill him on the last boss) at a banner/unit draft reward, as it makes most fights a breeze when you plop him down.
2. I suggest going for +1 mana crystals not +1 draw crystals, some enemies will have scourges that you need to purge using mana and it helps you play any minions or other spells. Meanwhile +1 draw doesn't help at all as if you get thornfruit you will be drawing your whole hand or the max of 10 every turn regardless.
3. You can easily have a spell or two before the crucible and then pick the Unstable Vertex path to remove them or if you haven't purged many spells then through the shop.

My seed can be accessed by using code "DeservePlateNormal". For reference, upon arriving at the Crucible I had an Imp-in-a-Box (which I then purged obviously), 2 Boneshines (purgable X-cost spells that can be used to heal your core, just in case), and a quick, largestone, multistrike Consumer Crowns along with Thornfruit, Imp-cicle, Improved Firebox (allows Consumer of Crowns to be played first turn), and the +20 power and +10/piercing for Sting spell artifacts. There's even a option to get the demon multistrike artifact but I was afraid this would my monster unkillable.
0
0

16 May 2023 02:13

1 Comment
thanks. I used your seed and got it after a couple tries. There was a vinemother on the left side early on that really helped. I didn't make the consumer of crowns quick or get the improved firebox either. Not trying to contradict you or anything, just saying there's some wiggle room with your code, so that's helpful. The final battle really comes down to just tinkering with casting the right amount of stings so that seraph can still kill everything
0
0
By CorporatePit254 on 30 Aug 2023 03:39