Neverwinter

Neverwinter

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Demon Prince of Being Dead

Demon Prince of Being Dead

You defeated Orcus 25 times

25

0.37%

How to unlock the Demon Prince of Being Dead achievement in Neverwinter - Definitive Guide

Edit: They finally fixed this so that you get credit simply for beating Orcus at the end of Castle Never. That makes the solution irrelevant and the achievement self explanatory. Leaving the original solution below for posterity, but just complete CN 25 times to get this.

Warning: A user below stated that he completed CN twice without getting credit, but both of those times he died during the fight and was waiting at the campire when Orcus died, so make sure you stay alive (possibly just don't release if you're perma dead) so that you get credit.

Ok I wanted to clear up some confusion around this achievement. This isn't 100% iron-clad confirmed, but I've run CN around 40 times now, and have done it with various group mixes, so I wanted to spread some info I've gleaned.

1. It requires a minimum of 5-6 million damage dealt to the boss (probably 5,but 6 to be safe). This has been confirmed in testing by Texans and Blizzard.

2. Due to #1, support classes (DC/OP/GF) are pretty much screwed right now unless you respec to high DPS. You can accomplish this by one of two means: fully respec your char to DPS, or just get a super DPS companion with bondings and the right gear. The latter is ideal, because you don't have to change your char build, but can do high damage with your at-wills. Get a Mercenary companion (comes from one of the booster packs, scourge warlock I think?). Put three Bonding Runestones in its three offensive runestone slots, preferably at least rank 10. Put a Ring of Brutality or a Ring of Rising Power +4 in one of its two ring slots, and another good offensive ring (Ring of Sudden Precision +3 or +4 from Castle Never) in its other slot. Any belt will do, so long as it has an offensive slot.

Put all Radiants and/or Brutals in the companions offensive slots on its gear. Even if you have to strip them from your character, DO IT. You get more stats over time from the companion's gift proccing than you do keeping them on your character. If you don't believe me, ask the top DPS people in the game from guilds like Asylum/LGPG/etc where their priorities were. This setup will allow you to proc much higher power (and crit if you use Brutals on the companion for the crit) in combat, allowing your at-wills to do more damage. I say at-wills because if you're a true support build, you aren't running DPS encounter powers. Personally I've seen my power proc over 100,000 and crit over 20,000 when running dailies solo. With group buffs, it gets pretty insane. From there, get a regular crew to run CN that will allow you to damage the boss a lot before they melt him.

Bubble pallies can likely get credit simply by running double bubble (two pallies in group), IF the double bubble glitch still works. If anyone can confirm this that would be super.

3. On to the fight itself. You can do this fight with two types of groups: Raw power or bubble (for now, until bubble is nerfed). We all know what a bubble setup looks like. Bubble pally properly built doesn't even need a haste cleric, but a haste cleric will help. Other than those two, three DPS classes. Group makeup two consists of a debuff cleric, a guardian fighter with into the fray, and three HIGH dps (we're talking 3500+ item level, super optimized DPS players). I've run it with as little as two super high DPS (4k item level) and one weak DPS with the guardian fighter/debuff cleric setup. If you have a super over-powered group, four high DPS and one haste/debuff cleric is enough to get the job done.

When you enter the fight, the boss will do a nearly instant-swing at the first person that reaches him. So make sure your GF or pally with bubble goes in first, or a TR/HR that is good enough to dash out of the way FAST when he starts that swing, because the animation is less than half a second. After that, ranged classes for highest chance of survival should stick to their ranged attacks. This is a double-edged sword though, because a class like the TR can throw daggers, but they don't do nearly as much dmg as duelist's flurry. Duelist's flurry is a close-up attack, leaving the TR open to those deadly swings. A GOOD guardian fighter can hold his aggro and keep him facing away from your GWF/TR types that are up-close, but not a lot of GFs currently know how to aggro-manage, as it hasn't historically been much of a thing in this game.

The death orbs don't tend to show up after players get downed (though not always), and come in the number that players were downed. Three players go down? Three orbs show up, at least in my experience. Keep this in mind, and do NOT try to revive players when orbs are around unless the orbs are on the opposite side of the room, unless you want to get one-shotted while reviving them. Scrolls of life are suddenly very handy.

Speed is the key for this fight, unless you're running perma-bubble. So if you're running without a pally and using a GF's into the fray, make sure your team coordinates the DPS classes' best power cycles with their dailies and such along with the fray and debuff from the support. Do that, and you should see huge chunks melt.

Bottom line: This fight is not a 2000 item-level fight. Good luck everyone, and I hope this info helps!
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05 May 2016 17:12

48 Comments
I can confirm that you need to hit the last boss with xx amount of damage for it to actually count for the achievement so any support class atm is screwed ;/
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By S4W on 05 May 2016 22:44
Texans tested it today. 4mil damage dealt during fight got him no credit. 11mil damage dealth during fight got him credit. The 11mil included lots of damage to adds during portal phases, so it doesnt have to strictly be to boss, juet overall during fight. Probably 10mil minimim damage threshhold (though 5mil and 7.5mil cant be ruled out just yet).
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By LifeExpectancy on 06 May 2016 00:10
6 million damage during final boss fight got credit for kill. Had one add phase. Boss has roughly 40 million damage if you kill him before adds spawn. You must do roughly 15 percent of the boss hp to get credit. Still testing the final number.
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By Texans2K2 on 06 May 2016 01:55
Great, I'm a guardian fighter. I'll only be able to do enough damage with a paladin and knight's valor. This is f***ed up.
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By Wicked Jei on 06 May 2016 03:11
Sounds like its probably a flat 5 mil, or 15% like you said. 15% is the 6mil so 5-6mil is narrowed down enough. I'd probably just suggest everyone shoot for 6mil to make sure they get credit.
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By LifeExpectancy on 06 May 2016 03:12
I'm a buff tank. I. AM. FUCKED.
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By Pyro1099 on 06 May 2016 04:41
I barely do 10 mil in the entire dungeon!
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By Pyro1099 on 06 May 2016 04:49
Check out my break down of using a companion with bonding runestones pyro. If you have a group with a pally willing to let you smack the boss for a while u may be ok. Ive had a GF get credit in my guild group even when we melted the boss once.
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By LifeExpectancy on 06 May 2016 07:19
Its either respec or companion, not both, but yeah I do agree this needs fixing.
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By LifeExpectancy on 06 May 2016 15:43
Blizzard got credit today respeccing his DC to DPS. To be fair, he borrowed a lot of high end enchants and bonding stones fom me, but the respec alone may have been enough.
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By LifeExpectancy on 07 May 2016 01:56
the threshold is higher than 6 mil. I ran one where i got 9 mil and did not get credit.

the run before I hit 20 mil and got credit and just now got barely 10 mil and got credit
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By SedateRial on 07 May 2016 23:36
6mil during the boss fight alone. Damage done durimg the resr of the dungeon doesnt matter. Check your damage before going into the boss. It resets if your group dies. Has to be 6mil done to the boss alone during a successful attempt.
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By LifeExpectancy on 08 May 2016 00:04
I had some guild members wait at the start of the fight while I wacked away on the boss for 5 mill and then they all nailed him with in a min or so finally netting me credit for the fight on my pally.
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By S4W on 08 May 2016 08:42
5mil confirmed :-)
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By LifeExpectancy on 08 May 2016 12:58
on the companion i would suggest at least rank 10s to get your power (and crit if using brutals) as high as you can during combat. It all depends how strong your group is and how long they can survive while letting you dps the boss for your 5mil. The higher they are the faster it will go. Blizzard borrowed 2 rank 12 and one rank 11 binding from me, along with 2 rank 12 brutals and one rank 10 savage. Once he respecd DPS and put all that on his companion he was consistently hitting around 25k power and 8k crit in combat. Of course if he had a decent guild boon for power then he couldve put all azures in the companion for high crit. Hes at 9/25 now on his DC.
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By LifeExpectancy on 09 May 2016 00:25
I hv a problem yesterday. Fight the boss 10+ times and still dead in my GS 2900 Bubble pally , I already finished 5 times before but 0/25, I alway die by 1 hit but I need to attack by using Encounters and Dailies to gain action point. What s wrong on me ?
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By MIXHONG on 10 May 2016 02:00
This game gives me such a fucking headache. I get my DC to ~2580 and I still have to fiddle around to get kill credit on a dungeon boss playing against class. I used to piss off everyone by not having haste, so I respec, and now I can't use my hastening encounter abilities because they won't do enough/any DPS to get the Orcus achievement.

I just got the 1000 dragon kills because they brought Karrundax, and now I have another mountain to climb. Hurray! angry
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By The Globalizer on 10 May 2016 17:54
Pull the enchants and such off my DC and got my idle TR to almost 2500. Gotta fiddle with the companions next. What is a good companion to use if I don't want to spend $20 on a merc?
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By Fuzzmeister J on 20 May 2016 16:36
Air archon is a great companion but theyve gotten really expensive. Its still cheaper to buy a purple one off the TH than to get a green one and upgrade it, though
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By LifeExpectancy on 21 May 2016 01:37
Thanks for pointing this out, I wondered why it hadn't unlocked. I'm at 9 with a 3220 buff DC. Part of the problem is that with a good group I don't have the time to get enough damage
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By tony coconuts on 21 May 2016 10:03
Only thing I can add is that after you beat the boss, you can check in the journal under dungeons to see if you did 5 million damage or not.
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By Bear5 Fan 4Ever on 23 May 2016 01:33
I use my OP with different ability and different encounter powers in many run still 0 . So I use my 2600 Cw to run CN. But people need running with 3K+ players or queue in about 30mins for random players run.... It waste so much time for waiting.
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By MIXHONG on 24 May 2016 05:12
How much astral diamonds will it take for 2000zen? Having problems even obtaining those rings for companions...have a ring of rising power+4 & ring of brutality+3....anybody willing to help me out as a GF? Or how to respec one
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By OGxBillyTheKidx on 30 May 2016 21:40
Run with a group/clan would be ideal to get in the damage as well...
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By OGxBillyTheKidx on 30 May 2016 22:39
It might be cheaper as a GF to just build a full Recovery/Deflect build, since I think Deflected damage counts as damage for you (not 100% sure though). A companion with two Belt of Adorable Rolls (double defense) would be good for a deflect build, but the good thing about a recovery/deflect build is that you can use ANY double-slotted rings on both yourself and your companion. Offence/offence, defense/defense/, or offense/defense rings would work. Ust put Silvery enchants in every slot to get your recovery and deflect as high as possible. This all assumes deflected damage counts as damage done by you, of course.
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By LifeExpectancy on 30 May 2016 23:26
Had here been any resolution to this issue with the most recent update that just hit yesterday?
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By JAGERMEISTER TX on 17 Jun 2016 11:39
It's not fixed. I just ran one and had 6 million dmg so got 1/25 finally, then the 2nd one, he died too fast to get enough dmg and didn't get credit.
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By Fuzzmeister J on 18 Jun 2016 02:56
Theoretically the lostmauth nerf *should* make this a little easier for support classes. The lostmauth nerf hits DPS classes harder than support since most support arent a high crit build to begin with. Good luck everyone, and I hope this gets fixed eventually.
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By LifeExpectancy on 18 Jun 2016 04:10
I'm 3200 tact GF and i have 23/25 kills now but 20 make before the bubble nerf. Now it's harder but possible, better with cleric than pala, specially if he uses the power with four yellow balls turn around you (i don't known the name in english). Also 2....
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By RattlingFire504 on 22 Jun 2016 19:03
The patch notes say this has been fixed after todays update. Let's hope.
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By Fuzzmeister J on 09 Aug 2016 11:58
Awesome, hope that is true.
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By LifeExpectancy on 09 Aug 2016 17:55
Can anyone confirm this has been patched? Havent touched the game much since this content came out due to this issue.
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By JAGERMEISTER TX on 10 Aug 2016 14:13
Yup...finally it's fixed!!!
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By OGxBillyTheKidx on 12 Aug 2016 16:41
Awesome good to hear!
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By LifeExpectancy on 12 Aug 2016 16:47
I'm not sure but I've done it twice. I didn't get credit either time but I was at the campfire so idk if that caused it but my buddy(a cleric) who was also there did.
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By Chizzy on 13 Aug 2016 13:14
Yeah, probably gotta survive the fight lol. If that is confirmed ill add it in.
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By LifeExpectancy on 13 Aug 2016 23:47
I beat it and was in the room when he died and got credit, so you must be alive when the fight ends.
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By Chizzy on 15 Aug 2016 16:19
I was down moments before the boss died but some one helped me up in time. Not sure if I made a shot on the boss after getting up but the the run didn't increase my counter.
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By DeathGuard 123 on 16 Aug 2016 07:24
Perhaps they just reduced the min damage requirement? Can any full heal/buff DC's confirm that they've gotten credit without doing direct damage to orcus?
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By LifeExpectancy on 16 Aug 2016 07:43
Yeah that might be the problem to. There was a other DPS that was melting the boss within seconds so I probably didn't do to much damage before I got downed.
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By DeathGuard 123 on 16 Aug 2016 07:51
Probably found out what the problem is. I had done 2/25 pre patch and only after doing 3 runs after the patch the counter went up to 3/25. So the counter probably reset after the patch but it just doesn't show in your journal. Because I did all the runs in 1 session today and it never stopped giving me credit, even when I died or didn't do 6 mil damage.
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By DeathGuard 123 on 27 Aug 2016 23:13
That' good. Sounds like there shouldnt be much of a problem for anyone to get this now.
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By LifeExpectancy on 28 Aug 2016 00:02
No wonder the ratio dropped so much and is below completing the Maze Engine...
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By Strategy One on 22 Sep 2016 14:20
Ugh, so sick of running this dungeon.
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By KiRRAYNE on 20 Sep 2018 18:10
Although your breakdown might work it is just way to much AD to sped if you have to get everything (mercenary companion/bonding stones/respec token etc..) just for this achievement. The dev's need to wake up and fix this as this is just way unfair to support for the achievement. With the current prices of Zen atm your looking at millions of AD. Most players wouldn't even make it to the end if it wasn't for us support classes.
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By S4W on 06 May 2016 14:03
The mercenary comes in the Heirloom pack and it's 2000 zen. Also, at least what rank radiant and brutals would you suggest?

TIP FOR GUARDIAN FIGHTERS:
If you can get a good paladin to run bubble with you, you can do a lot of damage by having knight's valor on while affected by that bubble. It interacts somehow so that any damage taken is reflected onto the boss, and the credit is given to you. I don't fully understand it, but it just works, haha. I can pretty much guarantee that I do enough damage by intentionally standing in the death sphere if and when it pops up.
Might want to get this achievement before they nerf the paladin bubble (though they're also making GFs better).
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By Wicked Jei on 08 May 2016 18:02
Not sure TBH, but I kinda doubt it. Yesterday's update was primarily to add a small campaign (no achievements), and to nerf the lostmauth set (good luck with CN in PUG groups with everyone's damage reduced by 30-50%).
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By LifeExpectancy on 17 Jun 2016 14:14
I guess it would have helped if my DC had piercing accessories on and not recovery. dunno why I didn't think about that until this past week.

I found this build from sax1993 on the arc forums and has been getting credit on a cleric since before the last patch.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/5...
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By Fuzzmeister J on 22 Jun 2016 17:20
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this is the last boss of castle never. to earn this, you will need to run the dungeon 25 times and beat him.

he is pretty simple, if you have a strong team, you can kill him pretty quickly. I know that he has at least three phases, though you can kill him before he gets past the second phase so there might be more.

one phase, he will disappear and you have to prevent minions from entering the green death sphere. succeed and he will return.

another will have death spheres float around while he fights.

the final is closing rifts to prevent him from getting stronger.

it should be noted that the phases are a bit random.

Don't know if there are more, but if you have the DPS, you can take him out before he activates the death spheres.

one added note, The tracker in the game journal might be a bit glitchy or the achievement requires you to land the killing blow. I have fought him at least 12 times, as of this note, and only have 4 of 25 in the journal.

I am hoping that it is just glitched for tracking or else this achievement will be incredibly unfair for support classes such as DC or tanks.
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03 May 2016 21:27

16 Comments
Explanation of negative vote: first, and not a huge biggie, you don't have the achievement yet; once you get it I can change it.
SECOND! The phases are random. And is NOT 'pretty simple'. It requires a very very powerful team working together well, and requires a pally also.
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By Shadow 00 Fox on 04 May 2016 19:01
Wow... you actually take responsibility compared to some others lately... changed to a positive. toast
Good point about the pally; this dungeon is way harder than Epic Demo at this point it seems going by my experiences so far.
Yes, I suppose it is rather simple.. just annoyingly hard for me at this point. The required low item levels for these are stupid, I have a 2500 Haste Cleric, and I can do ok healing and hasting, but the other 2500's in the group I was with took a LONG time to take down most enemies..

Can you change the phase part though, because from what I've seen so far it's random.
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By Shadow 00 Fox on 04 May 2016 20:38
the change has been made.

the reason why i put the phases in that order was that was the order i had them appear in the four fights with him yesterday. today the spheres came first.

the dungeon is a pain, but after a few runs, it becomes easier as the patterns are pretty simple to detect. I find epic Demo to be harder, just because the requirements to get gold are narrower and require better coordination from everyone. this one, it is just wail away and keep everyone alive.
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By SedateRial on 04 May 2016 20:59
Thanks!
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By Shadow 00 Fox on 05 May 2016 06:20
Look under the in-game achievements tab for it; I think the 25 count dungeon achievements don't track until unlocked.
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By Shadow 00 Fox on 05 May 2016 17:58
the in-game achievements tab is where i have the issue. that is where i am seeing only 4 defeats over 25. I have run it way more than four times
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By SedateRial on 05 May 2016 19:51
what class are you sedaterial?
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By Texans2K2 on 05 May 2016 21:37
pally
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By SedateRial on 05 May 2016 21:58
as posted above, you have to do xx amount of damage on the final boss for it to count so any support class at this point is screwed ;/
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By S4W on 05 May 2016 22:43
yeah, it is looking like that. this is something that should be fixed as that is an unfair and unacceptable way to have an achievement work
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By SedateRial on 05 May 2016 22:48
I m pally, 4 run 0 count...it is a not fair achievement...
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By MIXHONG on 06 May 2016 02:04
Wowww.... that is simply put, S T U P I D. It's so dumb I could laugh...
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By Shadow 00 Fox on 06 May 2016 05:34
3 days running for at least 6h's on my pally and not once have i received credit for this achievement. over 40mil in the dungeon itself (no idea how much that is on the boss). Without us support classes 90% of the DPS classes wouldn't even make it to the end.
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By S4W on 06 May 2016 07:06
yeah, it is incredibly stupid. hopefully they change it as it is tiring to run it over and over and get zero or maybe one credit for all the runs.
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By SedateRial on 06 May 2016 15:26
Yeah I've ran Orcus over a dozen times and not getting any credit checked under the achievements tab.... I'm a devoted cleric class, and this might be glitched or glitchy any support classes having this issue...
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By xX Gambit69 Xx on 05 May 2016 16:53
the point of this was to show where the enemy was.

as three of the achievements are tied to castle never without telling you that is where they were. It was meant for hunters to know where to look and to know that one can gain them through grinding immediately instead of waiting for the campaign to open up.

As for the pretty simple statement, it is rather simple. As for the pally comment, in a few weeks the pally will be nerfed to near useless status and if you need a pally to get through now, then you will not be able to beat it after the nerf.
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By SedateRial on 04 May 2016 20:16
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Please Note There is a possible, unintended bug that involves this achievement. Through player testing it has been noticed that you must do a minimum of 5 million damage to Orcus to get credit towards this achievement. Obviously this kind of screws support classes like Clerics, Guardian Fighters and Paladins. You may visit the thread HERE!

Orcus is the final boss of Castle Never; you know the type, big and ugly with a bad attitude towards you! Orcus has four major attacks at his disposal besides normal melee attacks. You'll know one of these attacks is coming when he raises his head and lets out a roar. His most volatile attacks are as follows:

1) Orcus will spawn a death sphere, or two, that will follow the nearest player until it kills them, or despawns. You must avoid it as quickly as you can. If it is following you, lead it away from the group! The sphere does massive damage, even high level characters fall quickly when caught in their aura.
2) Orcus will open blue rifts around him, it may just be one, or multiple rifts. Orcus is drawing power from these rifts. You must enter the rift and dispatch the enemies within to break the bond. You have just over a minute to do this.
3) Orcus will fly into the air and hover over the arena while a large death sphere spawns in the center of the room. You must stop the enemies from sacrificing themselves in the sphere. Once you've killed so many enemies around it, the event will end and Orcus will return to the ground.
4) His other attack is an unusual mechanic where he casts a spell on two players; they are then connected by a green aura. This pulls the two players together, should they touch it's lights out. So run away from each other until it wears off.

If your DPS isn't amazing, Orcus can be one tough customer. Maintain DPS as best you can between his other major attacks and you will triumph! If your team is struggling, continue with a ranged attack strategy as Orcus will not leave the center of the room. Kill him 25 times.

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