Neverwinter

Neverwinter

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Infiltration Foiled

Infiltration Foiled

You got a Gold victory in the Infiltration variant of Throne of the Dwarven Gods

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1.53%

How to unlock the Infiltration Foiled achievement in Neverwinter - Definitive Guide

***Special NOTE*** ----As of 5/3/16, this has finally been fixed with The Maze Engine Expansion. To all of you who struggled to complete this with the event broken, go grab your Achievement!



***Original Solution from 3/7/16*** ---- Currently the first wave of this instance is broken. There are 4 gates to break to release prisoners, but you only get credit for rescuing prisoners behind the first 3 gates you break, the 4th one does not give credit. This makes this achievement and attaining Gold VERY difficult and unfortunately right now, it is luck dependent once you learn a good strategy.


So the first wave is mainly where this achievement is made or lost right now until it is fixed. There are 4 gates leading to 4 cells, each cell has 10 prisoners. You earn points toward your medal ranks with each prisoner you save. Randomly, a cell will be chosen and prisoners inside will start being killed off which takes possible points away from your group. I have been told on the PC version, there is like an executioner mob that spawns on the stairs by the throne that will point to a cell (Pink beam will connect that mob to the prisoner cell) which is what shows you which prisoners are being killed and that is the door you must break first for most points. Unfortunately, this is broken and I have found no way to tell at a glance which cell to open at any given time. The following strategy will set up your group for a win, but luck plays a huge part in it still. This took us 1 practice run to make sure people saw spawns and exact places to be, and 2 more attempts until luck was in our favor.

1st wave: When you first enter, there will be 2 cells on the right and 2 on the left. The Hulk mobs that spawn are the key to this part. They will agro someone and charge them (look for a red beam on the ground targeting someone). Whoever has agro from this charge must "Aim" the Hulks at a cell door. When the Hulk charges, it will crash into the cell door and die, causing damage. 3 Hulk smashes will break a door, and 3 Hulks spawn at the start. You MUST use all 3 Hulk's to smash the same door to destroy it quickly. Since the prisoners killed in a cell are chosen at random it seems, just pick a set order of cells to open and stick to that until you earn Gold. There are 3 Hulks, one spawns in front of the back left cell door, a second spawns in front of the back right cell and the third one spawns sort of in between them, but all 3 spawn in a line between the rear 2 cell doors. The order we used was back right door first, then front right and then either of the left doors (will explain this step shortly). As soon as your group spawns into the room, run to the back right door. We set 2 designated people to grab Hulk agro while the others stayed at the door we were focused on and killed any mobs close by. Ideally you want ranged attackers to agro the hulks so you can do it from a distance, melee classes have to get closer to them to agro and there is a chance an Infiltrator or Mindflayer can stun you in the middle of the room costing you time to aim a hulk correctly. Just be mindful of this, but we had a rogue and wizard for our agro and succeeded, just be aware a stun while running to agro a Hulk can cause a miss which = failure right now. Once a Hulk dies, there is a set timer before it spawns again, so grabbing Hulk agro immediately when they spawn is key. The quicker you run them into a cell door, the quicker they will respawn for the second door. Once the first door was smashed and prisoners saved, we moved to the front right cell door (From entrance, looking straight back to the Throne). Follow same steps, 3 people standing at the door killing anything close while 2 designated Hulk grabbers snag agro on them when they spawn and aim them at the appropriate cell. Once both cells on the right were opened and prisoners rescued, you will only receive credit for 1 more cell. We quickly rushed to the left side and sent separate people to peek inside the cell quickly to count prisoners. For us, there were more prisoners left alive in the front left cell then the back left cell, so this is the one we focused on (6 in the back left cell, 8 were alive in the front left). Again keep 3 people at cell door fighting whats close and our 2 designated Hulk grabbers kept on their toes to grab agro the second they spawned. Normally if you can Silver 1 wave and Gold the other 2, you will get Gold for the final. On our success, we actually filled our Bronze bar but missed Silver by a tiny sliver of progress on the bar. We only got Bronze again on first wave so figured we failed. We burned through the other waves simply to finish quickly so we could retry, but to my surprise we ended with Gold even with a Bronze in the first part which I did not think was possible.

2nd Wave: If you have mainly ranged dps or lower dps, I suggest you all stand in the center of the room. A group will spawn on right or left side, by one of the cells. Once that group dies, another will spawn on the other side of the room by one of the cells and keeps doing this back and forth until timer runs out or all have been killed. Stay near center and pounce as quickly as you can on each group as it spawns. For us, we had higher dps and mostly melee (2 rogues, gwf, wizard and cleric). We split up the dps. I kept my GWF on the left side with a rogue and the wizard, cleric and other rogue stayed on the right. We split up the dps (This only works with higher dps) each killing the groups that spawned on our side to save running melee classes back and forth. This was a pretty easy Gold once we had our rhythm down. Once the final mob dies and you hit 100% killed, run towards the stairs with the throne before the movie scene to be as close to named as possible.

3rd Wave: The named spawns directly in front of the throne at the top of the stairs. Rush the named and engage him at the top of the stairs if possible. This will allow you to avoid some of the adds that spawn in the room during this fight. After wave 2's last mob dies, be sure to run as close to this spot as you can so you can pounce immediately onto the named as Wave 3 starts. This wave is straight forward, full on burn on the named. Even with medium dps, this wave seems easy to Gold but if the mob makes it down to the bottom of the stairs, the Hulk adds can stun and push and pull dps around slowing the death of the Boss.

Again right now this skirmish is broken, first wave only awards points for the first 3 gates smashed and prisoners released. Once entering the room, the first 3 Hulks are already up which means just grab agro and break any door quickly. There is no time to look through doors and at this point, no prisoners should be dead. The luck comes into play mostly on the second door you smash. If you pick a door with prisoners dying, you probably wont earn enough to Gold in the end. You MUST use all 3 Hulk's to smash the same gate or you fail. You MUST agro the Hulk's within the first 3 or 4 seconds of them spawning, or you will fail. You MUST break at least 2 cell doors without many prisoners being killed, or you fail. You CANNOT Gold the first wave right now until it is fixed, Silver is the best you can hope for. Just do your best on wave 1 and you MUST Gold the final 2 waves.


Once this is fixed, this achievement will be easy, but until then I hope this strategy can help those of you still stuck on this. I wasted run after run trying to figure out a way of telling which prisoners are dying and I found no good sign. Looking through the doors and counting I only suggest doing for your 3rd door you smash to maximize points earned. There simply isnt enough time on the second door to check both sides of the room.

Again please understand, this strategy is to give you all an understanding of the fight and the only way to Gold Medal this atm, but is no guarantee of a 1st attempt success. Knowing the strategy will allow quick and consistent runs, but in the end it comes down to luck and which cells have prisoners being killed. I learned it from people who got it after 3 or 4 attempts and we decided to take luck/chance out of the third door and actually look through and smash the door with the most prisoners (points) behind it.

Goodluck and I hope this helps
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07 Mar 2016 17:04

27 Comments
Just did this and as its kind of bugged but there may be a better way on phase 1. Do the first one quickly and get a guaranteed 10 prisoners. Then it's luck based at this point. Pick 2 doors at this point but don't break either of them, just hit both of them with hulks. Then on the next wave break them at the same time. If you're lucky, those 2 doors weren't the ones the prisoners were dying in giving you a total of 30 prisoners which is silver. Then it's just getting gold on the other 2 waves.
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By DoubleDRAGON666 on 13 Mar 2016 14:27
I got bronze - gold - gold and still go silver. It seems like a crap shoot no matter what.
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By Fuzzmeister J on 14 Mar 2016 14:23
Like I said in my solution guys, this is simply a strategy that will aid you in this achievement, but right now it is entirely luck based once you know what to do. As long as you follow my solution, this achievement can be yours with practice and a bit of luck. A good group with luck on their side will easily get this in their first attempt or 2.
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By TrueWickedone on 15 Mar 2016 15:05
It is really frustrating to post solutions on glitched or broken achievements only to have people down vote because they dont understand. If you chose to attempt this achievement with tanks and healers and low dps, you might fail. Down voting someone through this website for simply trying to help, makes those of us regret even taking our time to help people in this community. There is no other solution up currently and half of the people who attained this achievement have gotten it since this solution was posted. For those confused when someone says "Luck" based, it means try it until you succeed or give up. Don't down vote my solutions cause you gave up.
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By TrueWickedone on 16 Mar 2016 15:11
Maze engine fixes this mission.

•Throne of the Dwarven God: This skirmish now more consistently gives credit for prisoners rescued.
It should be easier to achieve Gold rank in the first phase of this skirmish when rescuing prisoners. http://www.arcgames.com/en/games/neverwinter/news/detail/986...
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By SatNiteEduardo on 17 Mar 2016 00:56
Credit was always given for the first 3 doors, only the 4th door did not count prisoners saved. If Arc finally fixed something in their game, great........but since the first chievos they broke took them 6 months and 2 expansion releases to even attempt to fix it, I wouldnt count on this studio fixing anything broken unless it saves or makes them money. The way they worded it makes it seem like it wasnt ever broken like it was. Consistency was never the issue, bad code, no testing and a studio who could care less if their game works is, and will always be Arc's problem.
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By TrueWickedone on 17 Mar 2016 15:05
The broken achievements were problems with the achievements and may take longer to figure out. This is a general game issue and has been fixed on PC this week. We will get the patch with the next DLC.
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By Fuzzmeister J on 17 Mar 2016 17:11
Wow TrueWickedone - you do realise their explanation could relate to or at least include giving credit for door 4. Don't be too quick to dismiss stuff.
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By SatNiteEduardo on 17 Mar 2016 23:07
I hope it works for everyone now, broken achievements are never fun. I don't play anymore so I can't confirm. If a few people can confirm this is fixed, please let me know. If only 150 people have unlocked so far, I assume people are still having some issues.
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By TrueWickedone on 20 Mar 2016 02:04
It has not been fixed. We do not have the Maze engine update yet.
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By SatNiteEduardo on 20 Mar 2016 06:57
Guess you actually have to be very lucky with that one. Unlocked it just now with
Phase 1 - Bronze
Phase 2 - Gold
Phase 3 - Gold
Final - Gold!

Not sure how that worked out but it did. 100% completion done again! dance
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By MISS DAYUM on 23 Mar 2016 14:27
Sweet, Gratz MISS DAYUM!
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By TrueWickedone on 24 Mar 2016 00:14
I don't know why,just say that is by luck. I search random players. For get the achievement Gs range 2400-2600
Phase 1 - Bronze
Phase 2 - Gold ( have 38s left)
Phase 3 - Gold ( about 1:30 left)
I know someone say it is a bug,but I see someone can unlock. So just play 2 times for each day.
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By MIXHONG on 31 Mar 2016 17:48
This is now fixed with the maze engine update.
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By Arron114 on 03 May 2016 22:44
And over night another 19 people attained this achievement. It looks like it is at least working better if not completely fixed. Just like all the other achievements they bugged or broke all together, it takes them months to get around to even attempting a fix.
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By TrueWickedone on 04 May 2016 15:08
Yes, this is finally doable. Crappy group, screwed everything up, took forever and still managed Gold in round 1, I nearly shit my pants clap
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By Dizyne on 08 May 2016 13:42
Thumbs up!! Appreciate your walkthru!
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By IceeLady on 11 May 2016 23:37
Gratz on your chievo IceeLady!
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By TrueWickedone on 12 May 2016 15:07
so it appears i have the in game meta achievement for doing this but the actual achievement hasn't unlocked. has anyone else had this happen to them?
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By Kimmyist on 04 Jun 2016 12:52
I cannot say I have heard an issue with that happening in this game yet, until now. This is a very common issue for the Xbox One though with certain games. It usually resolves itself and the achievement pops within a few days, but in the case of Zheros game, people waited for an entire month after the achievement "unlocked" before it actually popped for them. Sorry to hear you are having an issue with this achievement, especially after it was broken for so long. Nothing worse then having a broken chievo finally fixed, only to have it bug for a few individuals. I hope this pops for you shortly ryanist
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By TrueWickedone on 06 Jun 2016 15:33
Do you get this by queuing like the other variant?? I never see it come up?
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By KiRRAYNE on 26 Apr 2018 00:11
Sorry CRUM LEE, its been so long since I played I am not sure how it works now. I thought you could simply chose a playlist that had only this and 1 other game type in it. Not sure how it works now. I can try to fire the game up this weekend and look closer at it. Can anyone else comment on that here?
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By TrueWickedone on 26 Apr 2018 14:33
Yeah, it's probably still the same, but I haven't ever gotten the other variant and I've played this like 20 times now. I'm going to ask some people who have recently unlocked it. Appreciate the response! I'd +1 you again if I could :)
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By KiRRAYNE on 02 May 2018 13:47
Can confirm this works got it first attempt tonight.
We had 6 and 9 people left in the the final 2 doors - my group messed up on 1 hulk smashing the 3rd door but when we got that door the the bar was bronze missing a tiny sliver.
I think that if the sliver is missing you are good for gold as longas you gold the next 2 phases.
PS communication is the key for this.
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By Onsidic on 13 Mar 2016 05:52
Thanks for the update Arron114. If anyone else can confirm this as well, please let me know and I can update this solution. There was 198 with this achievement last I looked, and now I see 209 have it so thats a good sign for sure.
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By TrueWickedone on 03 May 2016 23:02
lol, gratz on the chievo Dizyne! Yea amazing how something this simple was broken and made to cause so much headache and nightmares for people over the last few months. Glad Neverwinter finally got around to fixing this with the release of new content. I miss the days game studios actually fixed things while people played them.
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By TrueWickedone on 09 May 2016 15:09
This achievement is entirely luck based atm, but this solution will give you the best chance at getting a Gold as long as you follow it each time. I agree with MIXHONG, gearscore can definitely play a part here. I think minimum gearscore for a good chance at gold should be 2200-2400. If your group has a tank or healer, then raise your minimum GS a little (closer to 2500 minimum) for your dps classes. Heals wont help you here, if your dps need heals then you most likely arent strong enough to finish this in the time needed for Gold. Same goes for a tank, if your group needs someone to taunt and hold agro while you kill the mobs then you aren't killing things fast enough. Once this Skirmish gets fixed, this achievement will be a cake walk but until then please learn the instance, study my solution and don't give up. Everyone I know who followed this solution to the letter has gained their achievement within the first 10 attempts, most within the first 5 or 6. The lower the gearscore, the more luck plays a factor. Good luck everyone and dont give up.
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By TrueWickedone on 04 Apr 2016 19:34
View all 27 comments Show less comments

Mind Flayer Infiltration is a variation of the 'Throne of the Dwarven Gods'; which has three phases:

Phase 1: The skirmish has been updated with Mod9 and it's much easier to earn gold in Phase 1 (it was near impossible prior).


There are groups of enemies accompanied by three larger Undead Thoon Hulks roaming the room. Dispatch the groups as quickly as you can, then turn your attention to the hulks.


You must aggro the hulks to get them to charge you; you want to aim them at the doors around the room. You'll know they're going to charge you when a giant red line appears on the floor, you just have to point them. You're trying to free the slaves and only the Hulks charge can destroy the door. Do not kill the hulks!


Each door takes three hits from the Hulks charge. Kill groups of enemies as they spawn to spawn more Hulks. Once all the doors are down and the slaves are freed the phase will end.

Phase 2: Fairly straight forward and requires you to defeat the reinforcements; they spawn in the four corners of the room, one set at a time.

Phase 3: You'll simply have to defeat Illithilich. Just zerg it!

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