Overwatch 2
164 Achievements
2,575
140.5-198.5h
Xbox One
Xbox Series
Cratered
Hit 4 enemies with a single use of Doomfist's Meteor Strike in Quick or Competitive Play.
15
1.72%
How to unlock the Cratered achievement in Overwatch 2 - Definitive Guide
Doomfist's ultimate move. He shoots up in the air and comes down like a missile.
This achievement, like most of the others are so situational. Thankfully with the release of Overwatch 2, this achievement only requires 4 people. The easiest way for them to be together is playing a payload game and being on the defending team. You can see the number of players that are on the payload and the attack area is small. You can also do it on capture match but the capture point is larger than Doomfist's attack so the enemies might be spread out a bit, even though it says X amount of players on the point.
Once you have your ultimate, press Y and jump in the air. You have a limited about of time in the air. You will see a circle indicating where you are going to land. Move to where four enemies are bunched together and slam on them. It doesn't have to be exactly on them, but around them. Hopefully if you damaged four of the enemies here you should get your achievement. You do not have to kill them for it to count, only damage them.
~Any enemy with a shield or blocking damage ability (Reaper, Mei, Reinhardt, Winston, ect) that is in use while you are doing the ultimate, will block your attack. Be aware when attacking since even blocking 1 enemy will cheat you out of an achievement so adjust on the fly.
*Update-The original requirement for Overwatch was to damage 6 enemies. But with the re-release of OW2 they’ve changed matchmaking to 5v5 and with that the requirement changed to only damaging 4 out of the 5 enemies. It’s still tough to do legit but not needing the whole enemy team together makes this achievement easier.
This achievement, like most of the others are so situational. Thankfully with the release of Overwatch 2, this achievement only requires 4 people. The easiest way for them to be together is playing a payload game and being on the defending team. You can see the number of players that are on the payload and the attack area is small. You can also do it on capture match but the capture point is larger than Doomfist's attack so the enemies might be spread out a bit, even though it says X amount of players on the point.
Once you have your ultimate, press Y and jump in the air. You have a limited about of time in the air. You will see a circle indicating where you are going to land. Move to where four enemies are bunched together and slam on them. It doesn't have to be exactly on them, but around them. Hopefully if you damaged four of the enemies here you should get your achievement. You do not have to kill them for it to count, only damage them.
~Any enemy with a shield or blocking damage ability (Reaper, Mei, Reinhardt, Winston, ect) that is in use while you are doing the ultimate, will block your attack. Be aware when attacking since even blocking 1 enemy will cheat you out of an achievement so adjust on the fly.
*Update-The original requirement for Overwatch was to damage 6 enemies. But with the re-release of OW2 they’ve changed matchmaking to 5v5 and with that the requirement changed to only damaging 4 out of the 5 enemies. It’s still tough to do legit but not needing the whole enemy team together makes this achievement easier.
15 Comments
Honestly, this achievement take the biscuit. Orisa's halt state achievement was bad enough but this one almost tops it. Pure, dumb luck is what it mainly falls down to.
Even with the help of Zarya's ult to have all 6 players somehow all squashed together and to not immediately run for cover/separate as soon as they hear the announcement of meteor strike or see the big red circle coming about two seconds before it lands (which is enough time for Reaper to go into wraith form, Doomfist to charge out or Pharah to fly up if she's not already etc) is pretty darn rare. Hitting 5 is a feat in itself but nope, not good enough for Blizzard.
Even with the help of Zarya's ult to have all 6 players somehow all squashed together and to not immediately run for cover/separate as soon as they hear the announcement of meteor strike or see the big red circle coming about two seconds before it lands (which is enough time for Reaper to go into wraith form, Doomfist to charge out or Pharah to fly up if she's not already etc) is pretty darn rare. Hitting 5 is a feat in itself but nope, not good enough for Blizzard.
By gobey17 on 06 Aug 2017 11:41
Undoable unless you are playing vs. complete noobs who are playing their first match ever. :/
By WaKK0r on 08 Aug 2017 22:51
Hum... I posted this as a comment on Cr4ck solution a while ago, but now that I see it again, my explanations might have been unclear due to overwhelming feeling I had by getting it so legit. I may clear it a little. You can also consider it as an addition of specific circumstances to Cr4ck's soluce, in order to increase your chances.
I got it some time ago after 2-3 hours of Doomfist play, because I realized there is also a way to get it by analazing your team and opponents skills. Well, of course it still require an insane luck, but it really worth the try. The fact is, to have more opportunities to get it, you need some specifics circumstances.
I realized some things first about ennemy behaviour, then made a tatic ; It worked the very first time I got the circumstances I'm talking about. It's definitly a great luck that I got it so fast, but still, it's one of your best chance ever.
And you know what ? For this way to try, it's even easier if your foes ARE NOT "complete noobs who are playing their first match ever". On the contrary !!
Let me explain :
As Gobey state in Cr4ck comments, your best chance is the final push, but there is a way better gametype than Capture mode for this final push : Playload - Defense side, the same that Cr4ck mentionned in his soluce.
The fact is : you'll have better chance to get it if your team is dominated.
I mean, if your team is weaker enough than your foes, none of them would die. And if they don't die, that's mean the more opportunities for y'all to get it. Logical.
Think about it : If you use your ult JUST BEFORE the playload reach the end of the track (but really 4-5 meters before, 'cause it must be very close) the ennemy team will probably focus more on moving the playload and spawnkill everyone than avoid you, and they will probably stay packed around the playload (don't forget the number of them around is avalaible on the progression gauge of the playload). I'm not saying you have only one chance, you have a full play to try it, but the last push is your best opportunity, so keep your Ult if the game is about to end shortly after.
Of course, if the ennemy team is composed with an Widowmaker, Ana or Pharah, OR if the playload final area have a lot of floors or obstructions items like box piles or columns, it will be harder to touch everyone. And we can't prevent someone to get away or use a shield because he heard the sound of your ult, but this point is only about mere luck.
By the way, having a Zarya in your team is of course a great addition, but be carefull : You're not alone with the Zarya, and even if she get the pack of 6, your mates can also shoot at them or trying to use Zarya for their own achievement, like Hanzo's Dragon. And if only one of your foes die, it's over. So stay alert and try to anticipate the moment Zarya's Ult will come out, as Doomfist Ult will need 2 or a few more second to be used from the launch to the moment you'll strike them all.
The best place for this tactic is Gibraltar (where I got it personnaly), but you can try it too on lots of places like Numbani, Junkertown, King's Row or Dorado... But avoid Rialto because of the columns or anything like that.
It's really a pain in the *, but it's doable. So I hope this will help someone, and sorry if I made mistakes in my writing, Eng isn't my first language ^^"
I got it some time ago after 2-3 hours of Doomfist play, because I realized there is also a way to get it by analazing your team and opponents skills. Well, of course it still require an insane luck, but it really worth the try. The fact is, to have more opportunities to get it, you need some specifics circumstances.
I realized some things first about ennemy behaviour, then made a tatic ; It worked the very first time I got the circumstances I'm talking about. It's definitly a great luck that I got it so fast, but still, it's one of your best chance ever.
And you know what ? For this way to try, it's even easier if your foes ARE NOT "complete noobs who are playing their first match ever". On the contrary !!
Let me explain :
As Gobey state in Cr4ck comments, your best chance is the final push, but there is a way better gametype than Capture mode for this final push : Playload - Defense side, the same that Cr4ck mentionned in his soluce.
The fact is : you'll have better chance to get it if your team is dominated.
I mean, if your team is weaker enough than your foes, none of them would die. And if they don't die, that's mean the more opportunities for y'all to get it. Logical.
Think about it : If you use your ult JUST BEFORE the playload reach the end of the track (but really 4-5 meters before, 'cause it must be very close) the ennemy team will probably focus more on moving the playload and spawnkill everyone than avoid you, and they will probably stay packed around the playload (don't forget the number of them around is avalaible on the progression gauge of the playload). I'm not saying you have only one chance, you have a full play to try it, but the last push is your best opportunity, so keep your Ult if the game is about to end shortly after.
Of course, if the ennemy team is composed with an Widowmaker, Ana or Pharah, OR if the playload final area have a lot of floors or obstructions items like box piles or columns, it will be harder to touch everyone. And we can't prevent someone to get away or use a shield because he heard the sound of your ult, but this point is only about mere luck.
By the way, having a Zarya in your team is of course a great addition, but be carefull : You're not alone with the Zarya, and even if she get the pack of 6, your mates can also shoot at them or trying to use Zarya for their own achievement, like Hanzo's Dragon. And if only one of your foes die, it's over. So stay alert and try to anticipate the moment Zarya's Ult will come out, as Doomfist Ult will need 2 or a few more second to be used from the launch to the moment you'll strike them all.
The best place for this tactic is Gibraltar (where I got it personnaly), but you can try it too on lots of places like Numbani, Junkertown, King's Row or Dorado... But avoid Rialto because of the columns or anything like that.
It's really a pain in the *, but it's doable. So I hope this will help someone, and sorry if I made mistakes in my writing, Eng isn't my first language ^^"
This guide was translated automatically.
To be honest, I don’t see any other way to get this trophy except to invite the good Zarya to the party and just boost until exhaustion, hoping for luck and the right picks of the enemies. Having Sombra will also help, because... her ultimate does not allow any Reapers, Mays and Moiras to spoil the moment. Just remember that: 1) Doomfist (at the time of writing) is one of the most bugged heroes, and when moving in ult you can easily get stuck in the textures; 2) if the enemies are under the macaque dome, you need to land inside it, not outside, otherwise the damage will not register; 3) as mentioned above, the right composition decides everything - the chance of getting an achievement when the enemy Widow is naughty a kilometer away from her team is inclined to zero.
1 Comment
In English, the trophy description requires you to hit four opponents, not three. When I knocked out the trophy (on the second account), it seemed like 4 were hit, two actually ended up in the center of the attack.
By foxhound_j on 30 Oct 2022 17:51