Overwatch 2
164 Achievements
2,575
140.5-198.5h
Xbox One
Xbox Series
Survivor
Survive 4 bonus waves in Junkenstein Endless on Expert difficulty.
15
0.14%
How to unlock the Survivor achievement in Overwatch 2 - Definitive Guide
IMPORTANT NOTE: Since Overwatch 2 has come out, it should be noted that this guide may be outdated as it was initially written in 2017 and updated slightly in 2018 to accommodate changes to Torbjorn's kit. The only notable changes I can mention are McCree's name change to Cassidy and his flashbang ability being replaced by Magnetic Grenade, however the general principle should still be the same regardless.
Survivor Tip: You have to survive through wave four of the bonus rounds (i.e. surviving until the timer hits zero and wave 5 starts). Just getting to wave four will not unlock it.
My group used Cassidy/Soldier 76 (my character)/Torbjorn/Zenyatta.
Please be aware my entire group was a pick-up group with randoms and no one using the mic but we were comfortable with our roles.
Setup: Cassidy left stairs, Soldier 76 center lane/back, Torbjorn on right with turret on the platform while Zen should move between center and right.
General Things
-If possible all players should play what they are most comfortable with, however if someone is more proficient at a certain hero than you are let them play that hero. At the very least try to learn the different characters your group is going to play.
-All players should prioritize shock-tires. It is not just a single person job. Expect three shock-tires every round (while this may not be true for every round, the mindset will keep you ready for them).
-Junkestein's voice will come from the direction of the shock-tire spawn. While you should be listening for it, if you do miss it one of your characters will usually provide a call-out the direction. Key words are:
"Ramparts" = Left stairs
"Bridge"/"Middle" = Center
"Right" = Right pond
-We generally used ultimate abilities as frequently as possible but try to time your ultimates so that you have a reasonable amount of time to replenish it with the enemies leftover. Headshots are your friend for that.
-Each wave is one minute long with little-to-no break in between. Bosses will usually spawn at 56 seconds (or 4 seconds into the round), and if not taken care of quickly enough will stay for the next round making it tougher. If this happens in the later waves it almost always guarantees a wipe.
- This guide can be applicable to the Unscathed achievement on Hard.
For Expert difficulty the boss order is this:
Wave 1) Reaper
Wave 2) No Boss
Wave 3) Junkenstein’s Monster (Roadhog)
Wave 4) Junkenstein (Junkrat)
Wave 5) Reaper x2
Wave 6) Summoner (Symmetra)
Wave 7) Junkenstein’s Monster x2
Wave 8) Witch (Mercy)/Junkenstein/Junkenstein’s Monster
Wave 9) Reaper x3
Wave 10) Summoner x2
Wave 11) Junkenstein’s Monster x3
Wave 12) Witch/Junkenstein/Junkenstein’s Monster
Bonus 1) Reaper x3
Bonus 2) Summoner x3 (Note: This wave has five shock-tires.)
Bonus 3) Junkenstein’s Monster x3
Bonus 4) Witch x2/Junkenstein/Junkenstein’s Monster
Bonus 5) Reaper x3 (Note: This is where you can die)
Note: With the exception of Wave 1, the Summoner will always appear after a Reaper wave and never with another boss besides herself throughout the waves required for this achievement .
Cassidy:
Cassidy should use Deadeye on each boss if he can as his ult build up is incredibly fast if he's left to kill the majority of the zomnics in his lane with headshots. When you get to the stages where multiples of the same boss appear, preferably use Deadeye on the second (or even third) so you have time to clear the field of Zomnics and build up your next Deadeye (and if you are feeling the risk is worth it head down closer to the boss to draw aggro away from Zenyatta). On any round with Junkenstein, stand close to the top of the stairs so his projectiles have a lesser chance of killing you. When the Witch shows up, try to kill her with the Deadeye, but if not make sure she dies quickly for obvious reasons. But probably the most important : Do not expose yourself to Junkenstein’s Monster that he’s able to hook you. Wait until Torbjorn or Soldier can draw his attention and lure him away.
On phases with the Summoner, head to the center lane to cover for Soldier 76 as you'll essentially swap places with him (explained in his section). Try to reposition near the door as she’s running down the stairs and if possible run past her while she’s occupied with the others, this will give you a good opportunity to use Deadeye while her back is turned because her AI will usually focus on closer targets.
Remember: You are the most important person when it comes to damaging the bosses. In the later rounds if you miss a Deadeye, your entire team will be hard-pressed to recover finishing that waves bosses before the next wave starts, you only have one minute to clear the bosses in a wave.
Soldier 76:
Soldier should focus on the Zomnics, but especially the Zombadiers and shock-tires. Your primary concern should be Shock-tire > Zombadiers > Boss > Zomnic. Keep an eye open for all three lanes but focus on left and center a little more heavily. Remember, Helix rockets are your friend but mainly use them on shock-tires or Zombadiers when there is no boss.
Also use your Biotic field to help out Zenyatta.
The best time to use Tactical Visor is during the boss phases when a) 3+ Zombadiers are on the field, b) There are too many Zomnics, c) when shock-tires are coming out or d) Anytime there is a combination of the above.
I cannot stress this enough though: Do not waste Tactical Visor on the bosses, especially Junkenstein's Monster; their health is too great for it to make a difference and you will not get the critical hit bonus for headshots. If you find yourself still in the mode after any of the Zomnic and shock-tire threats are dealt with and only bosses remain, focus on the more agile ones (Witch then Junkenstein).
As Soldier you also have one more job that is vital: Taking out the shield generator during each Summoner stage. Before her wave starts (right before a wave with Reaper ends), run up to the balcony on the left side and rocket jump to the platform where Junkenstein sets up. When she spawns you can destroy the generator with little difficulty as she has only her slow alternate fire to try and kill you (though be aware of any Zombadiers as their attacks can knock you off). After destroying all the generators for the round you should drop down the center lane and head back into position and refocus on the Zomnics before the Summoner(s). An alternate to this (but much riskier) is to run up the stairs as the Summoner is coming down, running past her and moving near the inner edge closest to Junkesteins platform without rocket jumping and destroy it that way, just be aware that this will be riskier in later waves due to enemy numbers.
Another common strategy is to use Torbjorn’s turret, but my group found a couple drawbacks: 1) To destroy the generator it usually requires Molten Core to survive that long when you could use the ult to clear the field. 2) The turret is still within the range of the Summoner’s primary fire allowing her the opportunity to destroy it. 3) There’s no 100% guarantee that it will destroy the generator unless Torbjorn is next to it which puts him at risk. 4) The few seconds needed to reposition the turret during the wave can make or break the team depending on how well you are doing.
Torbjorn:
IMPORTANT NOTE:: Due to changes to Torbjorn's kit in 2018, this section is outdated.
Your job is to provide support for Soldier and Cassidy in getting targets they might miss with your turret. Your main focus is on the right lane with and any Zombadiers while your turret should be set up on the raised ledge to the right of the door. You will also be the main “tank” of the group because of your armor packs and increased armor and health in Molten Core mode, because of this, you are also the most responsible for keeping aggro off of Zenyatta (and by extension Cassidy and Soldier) when Junkenstein’s Monster shows up. Our Torbjorn for example used Molten Core to get close to shotgun the boss’s head while drawing aggro away from the turret and the team until Deadeye killed the Monster or brought him low enough to be killed easily.
Remember, Torbjorn’s rivet gun has a shotgun for alternate fire. That shotgun can also score critical hits if it’s a headshot so use that to your advantage on bosses or shock-tires if they get close (especially that vulnerable moment when Reaper teleports in). Get used to the projectile dropoff of the primary fire so you can headshot Junkenstein when he stands still.
Gather any available scrap metal on the field so long as it doesn’t get you killed. Set the armor packs near the door and try to spread them out a little if you can so when a player gets hit immediately after picking one up, they don’t waste another for a minimal amount of armor. When later rounds come into play, armor will be picked up much more frequently than you can lay down.
Molten Core should be used when 1) Soldier requires help with adds, 2) Boss fights. Unlike the others, you can use your ultimate a bit more liberally as you have the fastest ultimate gain of the team. The most important usage is to draw the attention of Junkenstein’s Monster so that he doesn’t Hook Cassidy out of a Deadeye. Try to lure him into the lake on the right to get him out of Hook range.
Key things to be aware of: Your turret will frequently be a target of the bosses because of its constant damage output. Do not be surprised if it gets destroyed, but try to set at least a level 1 somewhere to provide some extra damage and be a minor distraction. When things calm down reset back to the platform.
Zenyatta:
Primary focus is to keep everyone alive (obviously), provide support for Zomnic clearing and Discord Orb major targets such as Zombadiers, shock-tires and bosses.
You are the squishiest target so try not to stay in Reapers or Junkenstein’s Monster’s sights and keep an eye out on everyone’s health. Be as mobile as possible when Zombadiers take the field in numbers.
Discord all major targets before discording ordinary Zomnics, and keep a healing orb on Cassidy as default since he’ll be the farthest from the group (Soldier can use his Biotic field to heal Torbjorn and yourself). Always try to assist Cassidy when he uses Deadeye on a Witch wave with a Discord on the Witch before using the debuff on the Monster. You can Discord shock-tires but be aware that because of the enemies tendency to clump together it may be difficult.
On Summoner waves, keep Discord on her as long as possible.
Discord priority: Witch > Junkenstein’s Monster > 2+ Zombadier > Junkenstein > Shock-tire > Zombadier > Zomnic
Stay near Torbjorn or his turret so they draw the attention from enemies while killing Zomnics that may get past the others.
Transendence has the slowest ultimate buildup so it should be used when a) Someone (including you) is about to die (these moments are especially frequent when a person is caught against a wall in a Wild Hog Ultimate from Junkenstein’s monster or when multiple bosses are right on your group) or b) You are the last person standing in Bonus Wave 4 and are only a couple seconds away from Bonus Wave 5 and need to stall.
End Notes
This guide isn’t the only method as there are people who have done this with other Hero combinations (the exception being Cassidy so far). If you find yourself doing more with Hanzo then Soldier by all means use Hanzo. These are the tactics that my group used to get Survivor and Unscathed.
Hopefully this guide can provide some help in getting this achievement.
Good luck.
Survivor Tip: You have to survive through wave four of the bonus rounds (i.e. surviving until the timer hits zero and wave 5 starts). Just getting to wave four will not unlock it.
My group used Cassidy/Soldier 76 (my character)/Torbjorn/Zenyatta.
Please be aware my entire group was a pick-up group with randoms and no one using the mic but we were comfortable with our roles.
Setup: Cassidy left stairs, Soldier 76 center lane/back, Torbjorn on right with turret on the platform while Zen should move between center and right.
General Things
-If possible all players should play what they are most comfortable with, however if someone is more proficient at a certain hero than you are let them play that hero. At the very least try to learn the different characters your group is going to play.
-All players should prioritize shock-tires. It is not just a single person job. Expect three shock-tires every round (while this may not be true for every round, the mindset will keep you ready for them).
-Junkestein's voice will come from the direction of the shock-tire spawn. While you should be listening for it, if you do miss it one of your characters will usually provide a call-out the direction. Key words are:
"Ramparts" = Left stairs
"Bridge"/"Middle" = Center
"Right" = Right pond
-We generally used ultimate abilities as frequently as possible but try to time your ultimates so that you have a reasonable amount of time to replenish it with the enemies leftover. Headshots are your friend for that.
-Each wave is one minute long with little-to-no break in between. Bosses will usually spawn at 56 seconds (or 4 seconds into the round), and if not taken care of quickly enough will stay for the next round making it tougher. If this happens in the later waves it almost always guarantees a wipe.
- This guide can be applicable to the Unscathed achievement on Hard.
For Expert difficulty the boss order is this:
Wave 1) Reaper
Wave 2) No Boss
Wave 3) Junkenstein’s Monster (Roadhog)
Wave 4) Junkenstein (Junkrat)
Wave 5) Reaper x2
Wave 6) Summoner (Symmetra)
Wave 7) Junkenstein’s Monster x2
Wave 8) Witch (Mercy)/Junkenstein/Junkenstein’s Monster
Wave 9) Reaper x3
Wave 10) Summoner x2
Wave 11) Junkenstein’s Monster x3
Wave 12) Witch/Junkenstein/Junkenstein’s Monster
Bonus 1) Reaper x3
Bonus 2) Summoner x3 (Note: This wave has five shock-tires.)
Bonus 3) Junkenstein’s Monster x3
Bonus 4) Witch x2/Junkenstein/Junkenstein’s Monster
Bonus 5) Reaper x3 (Note: This is where you can die)
Note: With the exception of Wave 1, the Summoner will always appear after a Reaper wave and never with another boss besides herself throughout the waves required for this achievement .
Cassidy:
Cassidy should use Deadeye on each boss if he can as his ult build up is incredibly fast if he's left to kill the majority of the zomnics in his lane with headshots. When you get to the stages where multiples of the same boss appear, preferably use Deadeye on the second (or even third) so you have time to clear the field of Zomnics and build up your next Deadeye (and if you are feeling the risk is worth it head down closer to the boss to draw aggro away from Zenyatta). On any round with Junkenstein, stand close to the top of the stairs so his projectiles have a lesser chance of killing you. When the Witch shows up, try to kill her with the Deadeye, but if not make sure she dies quickly for obvious reasons. But probably the most important : Do not expose yourself to Junkenstein’s Monster that he’s able to hook you. Wait until Torbjorn or Soldier can draw his attention and lure him away.
On phases with the Summoner, head to the center lane to cover for Soldier 76 as you'll essentially swap places with him (explained in his section). Try to reposition near the door as she’s running down the stairs and if possible run past her while she’s occupied with the others, this will give you a good opportunity to use Deadeye while her back is turned because her AI will usually focus on closer targets.
Remember: You are the most important person when it comes to damaging the bosses. In the later rounds if you miss a Deadeye, your entire team will be hard-pressed to recover finishing that waves bosses before the next wave starts, you only have one minute to clear the bosses in a wave.
Soldier 76:
Soldier should focus on the Zomnics, but especially the Zombadiers and shock-tires. Your primary concern should be Shock-tire > Zombadiers > Boss > Zomnic. Keep an eye open for all three lanes but focus on left and center a little more heavily. Remember, Helix rockets are your friend but mainly use them on shock-tires or Zombadiers when there is no boss.
Also use your Biotic field to help out Zenyatta.
The best time to use Tactical Visor is during the boss phases when a) 3+ Zombadiers are on the field, b) There are too many Zomnics, c) when shock-tires are coming out or d) Anytime there is a combination of the above.
I cannot stress this enough though: Do not waste Tactical Visor on the bosses, especially Junkenstein's Monster; their health is too great for it to make a difference and you will not get the critical hit bonus for headshots. If you find yourself still in the mode after any of the Zomnic and shock-tire threats are dealt with and only bosses remain, focus on the more agile ones (Witch then Junkenstein).
As Soldier you also have one more job that is vital: Taking out the shield generator during each Summoner stage. Before her wave starts (right before a wave with Reaper ends), run up to the balcony on the left side and rocket jump to the platform where Junkenstein sets up. When she spawns you can destroy the generator with little difficulty as she has only her slow alternate fire to try and kill you (though be aware of any Zombadiers as their attacks can knock you off). After destroying all the generators for the round you should drop down the center lane and head back into position and refocus on the Zomnics before the Summoner(s). An alternate to this (but much riskier) is to run up the stairs as the Summoner is coming down, running past her and moving near the inner edge closest to Junkesteins platform without rocket jumping and destroy it that way, just be aware that this will be riskier in later waves due to enemy numbers.
Another common strategy is to use Torbjorn’s turret, but my group found a couple drawbacks: 1) To destroy the generator it usually requires Molten Core to survive that long when you could use the ult to clear the field. 2) The turret is still within the range of the Summoner’s primary fire allowing her the opportunity to destroy it. 3) There’s no 100% guarantee that it will destroy the generator unless Torbjorn is next to it which puts him at risk. 4) The few seconds needed to reposition the turret during the wave can make or break the team depending on how well you are doing.
Torbjorn:
IMPORTANT NOTE:: Due to changes to Torbjorn's kit in 2018, this section is outdated.
Your job is to provide support for Soldier and Cassidy in getting targets they might miss with your turret. Your main focus is on the right lane with and any Zombadiers while your turret should be set up on the raised ledge to the right of the door. You will also be the main “tank” of the group because of your armor packs and increased armor and health in Molten Core mode, because of this, you are also the most responsible for keeping aggro off of Zenyatta (and by extension Cassidy and Soldier) when Junkenstein’s Monster shows up. Our Torbjorn for example used Molten Core to get close to shotgun the boss’s head while drawing aggro away from the turret and the team until Deadeye killed the Monster or brought him low enough to be killed easily.
Remember, Torbjorn’s rivet gun has a shotgun for alternate fire. That shotgun can also score critical hits if it’s a headshot so use that to your advantage on bosses or shock-tires if they get close (especially that vulnerable moment when Reaper teleports in). Get used to the projectile dropoff of the primary fire so you can headshot Junkenstein when he stands still.
Gather any available scrap metal on the field so long as it doesn’t get you killed. Set the armor packs near the door and try to spread them out a little if you can so when a player gets hit immediately after picking one up, they don’t waste another for a minimal amount of armor. When later rounds come into play, armor will be picked up much more frequently than you can lay down.
Molten Core should be used when 1) Soldier requires help with adds, 2) Boss fights. Unlike the others, you can use your ultimate a bit more liberally as you have the fastest ultimate gain of the team. The most important usage is to draw the attention of Junkenstein’s Monster so that he doesn’t Hook Cassidy out of a Deadeye. Try to lure him into the lake on the right to get him out of Hook range.
Key things to be aware of: Your turret will frequently be a target of the bosses because of its constant damage output. Do not be surprised if it gets destroyed, but try to set at least a level 1 somewhere to provide some extra damage and be a minor distraction. When things calm down reset back to the platform.
Zenyatta:
Primary focus is to keep everyone alive (obviously), provide support for Zomnic clearing and Discord Orb major targets such as Zombadiers, shock-tires and bosses.
You are the squishiest target so try not to stay in Reapers or Junkenstein’s Monster’s sights and keep an eye out on everyone’s health. Be as mobile as possible when Zombadiers take the field in numbers.
Discord all major targets before discording ordinary Zomnics, and keep a healing orb on Cassidy as default since he’ll be the farthest from the group (Soldier can use his Biotic field to heal Torbjorn and yourself). Always try to assist Cassidy when he uses Deadeye on a Witch wave with a Discord on the Witch before using the debuff on the Monster. You can Discord shock-tires but be aware that because of the enemies tendency to clump together it may be difficult.
On Summoner waves, keep Discord on her as long as possible.
Discord priority: Witch > Junkenstein’s Monster > 2+ Zombadier > Junkenstein > Shock-tire > Zombadier > Zomnic
Stay near Torbjorn or his turret so they draw the attention from enemies while killing Zomnics that may get past the others.
Transendence has the slowest ultimate buildup so it should be used when a) Someone (including you) is about to die (these moments are especially frequent when a person is caught against a wall in a Wild Hog Ultimate from Junkenstein’s monster or when multiple bosses are right on your group) or b) You are the last person standing in Bonus Wave 4 and are only a couple seconds away from Bonus Wave 5 and need to stall.
End Notes
This guide isn’t the only method as there are people who have done this with other Hero combinations (the exception being Cassidy so far). If you find yourself doing more with Hanzo then Soldier by all means use Hanzo. These are the tactics that my group used to get Survivor and Unscathed.
Hopefully this guide can provide some help in getting this achievement.
Good luck.
28 Comments
A little tip if you're having trouble with the Summoners like my team was, whoever is standing on Junkenstein's platform to destroy the shield generators if you stand close enough to the edge facing the shield generator the summoner(s) should aggro to you and will continue to throw her circular shield and ranged ball attack at you completely ignoring your teammates giving them time to clear adds and for McCree to get his Ult to finish her off before she even gets down the stairs. Another useful tip: for the 2 Summoner phases if you have McCree wait for the 2nd one to spawn and have them both aggro'd on you he should be able to knock both their health bars down super low. After McCree does this though as long as you think your team can handle them you need to jump off the platform and wait with your teammates at the door to melt them when they come down the stairs to attack. They should be super weak so Torb's turret/McCree's flashbang/fan the hammer combo should drop them easily. Just remember as soon as they are weak enough you need to bring them down to your team to kill them quick or it'll be game over if the next boss wave spawns with the summoners still up.
By oG Yeah on 15 Oct 2017 04:09
Yep it has been patched. A few useful things everyone should know:
1, flashbang combo every Reaper (as Pra1s3Th3Sun said) except you can headshot - flashbang - headshot two times before he goes into wraith form. If zen puts the orb on him and shoots as well it is actually possible to kill him on the spot, but usually he goes into form with a very low health. 90% of the time he tries to get the McCree. Just walk / roll away from him towards the left pond and everyone else can shoot him in the back. If he won't die fast enough just fall into the pond at the stairs, he won't follow you (but he can shoot you) and you can finish him while he finds another target. This is much faster, than trying to ult him!
2, Put the Torb turret behind the right building, on the left side of the right spawn door. 99 times of 100 it draws the monster on spawn so McCree can ult in peace and if you ult with Torb the monster can't kill it. It is also safe from Junkenstein and from most bombers.
3. I suggest putting the orb on Mercy in the Witch waves then focus killing the Monster and finally Junkrat. Use the environment, the monster has trouble finding his way around medium height blocks.
4. If you can't rocket jump with soldier, you can actually just wait Symmetra to spawn, slam down the biotic field, rocket then shoot the generator. You will have more than enough time to jump down at the side to avoid dying.
5. Blue bombers in the later rounds are the highest priority targets, they completly demolish any team. If you always die in the later waves try to get them first even before the monster or junkrat! Don't forget, these bombers usually all target McCree so he needs the healing orb for most of the match.
1, flashbang combo every Reaper (as Pra1s3Th3Sun said) except you can headshot - flashbang - headshot two times before he goes into wraith form. If zen puts the orb on him and shoots as well it is actually possible to kill him on the spot, but usually he goes into form with a very low health. 90% of the time he tries to get the McCree. Just walk / roll away from him towards the left pond and everyone else can shoot him in the back. If he won't die fast enough just fall into the pond at the stairs, he won't follow you (but he can shoot you) and you can finish him while he finds another target. This is much faster, than trying to ult him!
2, Put the Torb turret behind the right building, on the left side of the right spawn door. 99 times of 100 it draws the monster on spawn so McCree can ult in peace and if you ult with Torb the monster can't kill it. It is also safe from Junkenstein and from most bombers.
3. I suggest putting the orb on Mercy in the Witch waves then focus killing the Monster and finally Junkrat. Use the environment, the monster has trouble finding his way around medium height blocks.
4. If you can't rocket jump with soldier, you can actually just wait Symmetra to spawn, slam down the biotic field, rocket then shoot the generator. You will have more than enough time to jump down at the side to avoid dying.
5. Blue bombers in the later rounds are the highest priority targets, they completly demolish any team. If you always die in the later waves try to get them first even before the monster or junkrat! Don't forget, these bombers usually all target McCree so he needs the healing orb for most of the match.
By HUN playmore on 19 Oct 2017 21:12
Junkenstein Endless is only available during the Halloween Terror and Anniversary events.
Wave 2 (x3 Shock Tires)
Wave 3 (x1 Junkenstein's Monster & x1 Shock-Tire)
Wave 4 (x1 Dr. Junkenstein & x1 Shock-Tire)
Wave 5 (x2 Reaper & x1 Shock-Tire)
Wave 6 (x1 Summoner & x3 Shock-Tire)
Wave 7 (x2 Junkenstein's Monster)
Wave 8 (x1 Witch, Junkenstein's Monster and Dr. Junkenstein)
Wave 9 (x3 Reaper & x1 Shock-Tire)
Wave 10 (x2 Summoner & x3 Shock-Tire)
Wave 11 (x2 Junkenstein's Monster & x1 Shock-Tire)
Wave 12 (x1 Witch, Junkenstein's Monster, Dr. Junkenstein & x2 Shock-Tire)
Bonus Wave 1 (x3 Reaper & x2 Shock-Tire)
Bonus Wave 2 (x2 Summoner & x5 Shock-Tire)
Bonus Wave 3 (x3 Junkenstein's Monster)
Bonus Wave 4 (x2 Witch, Junkenstein's Monster, and Dr. Junkenstein & x1 Shock-Tire)
Bonus Wave 5 (x1 Achievement)
We used method 3 (Rocket Jump) for the Summoners this run.
We used method 2 for the Summoners this run.
We were also able to kill the Bonus Wave 4 bosses.
What heroes should we run?
My personal favorites (and the ones this guide uses) are:- Cassidy
- Soldier: 76
- Torbjörn
- Zenyatta.
Wave by Wave Strategy
Wave 1 (x1 Reaper)Wave 2 (x3 Shock Tires)
Wave 3 (x1 Junkenstein's Monster & x1 Shock-Tire)
Wave 4 (x1 Dr. Junkenstein & x1 Shock-Tire)
Wave 5 (x2 Reaper & x1 Shock-Tire)
Wave 6 (x1 Summoner & x3 Shock-Tire)
Wave 7 (x2 Junkenstein's Monster)
Wave 8 (x1 Witch, Junkenstein's Monster and Dr. Junkenstein)
Wave 9 (x3 Reaper & x1 Shock-Tire)
Wave 10 (x2 Summoner & x3 Shock-Tire)
Wave 11 (x2 Junkenstein's Monster & x1 Shock-Tire)
Wave 12 (x1 Witch, Junkenstein's Monster, Dr. Junkenstein & x2 Shock-Tire)
Bonus Wave 1 (x3 Reaper & x2 Shock-Tire)
Bonus Wave 2 (x2 Summoner & x5 Shock-Tire)
Bonus Wave 3 (x3 Junkenstein's Monster)
Bonus Wave 4 (x2 Witch, Junkenstein's Monster, and Dr. Junkenstein & x1 Shock-Tire)
Bonus Wave 5 (x1 Achievement)
Videos
Note: These runs were done on an older patch and some things may be different than the live patch. The general idea is still same.Run 1
Run byWe used method 3 (Rocket Jump) for the Summoners this run.
Run 2
Run byWe used method 2 for the Summoners this run.
We were also able to kill the Bonus Wave 4 bosses.
Timer
Wave 1- 0:17 The Reaper
- 0:44 Shock-Tire
- 0:34 Shock Tire
- 0:24 Shock-Tire
- 0:41 Junkenstein's Monster
- 0:39 Shock-Tire
- 0:46 Dr. Junkenstein
- 0:39 Shock-Tire
- 0:49 The Reaper
- 0:41 Shock-Tire
- 0:22 The Reaper
- 0:47 The Summoner
- 0:42 Shock-Tire
- 0:32 Shock-Tire
- 0:23 Shock-Tire
- 0:49 Junkenstein's Monster
- 0:32 Junkenstein's Monster
- 0:47 The Witch, Junkenstein's Monster and Dr. Junkenstein
- 0:49 The Reaper
- 0: 40 Shock-Tire
- 0:38 The Reaper
- 0:25 The Reaper
- 0:55 The Summoner
- 0:43 Shock-Tire
- 0:35 The Summoner
- 0:33 Shock-Tire
- 0:23 Shock-Tire
- 0:48 Junkenstein's Monster
- 0:39 Shock-Tire
- 0:31 Junkenstein's Monster
- 0:54 The Witch, Junkenstein's Monster, Dr. Junkenstein
- 0:39 Shock-Tire
- 0:26 Shock-Tire
- 0:45 The Reaper
- 0:41 Shock-Tire
- 0:35 The Reaper
- 0:27 Shock-Tire
- 0:26 The Reaper
- 0:55 The Summoner
- 0:43 Shock-Tire
- 0:37 Shock-Tire
- 0:35 The Summoner
- 0:31 Shock-Tire
- 0:24 Shock-Tire
- 0:18 Shock-Tire
- 0:48 Junkenstein's Monster
- 0:36 Junkenstein's Monster
- 0:26 Junkenstein's Monster
- 0:55 The Witch, Junkenstein's Monster, and Dr. Junkenstein
- 0:37 Shock-Tire
- 0:35 The Witch, Junkenstein's Monster, and Dr. Junkenstein
HALLOWEEN 2018 is a little bit different and A LOT EASIER (and it goes for all of those achievements from all years)!
For example, while last year I was always dying a few minutes before the end - THIS YEAR I GOT WITH RANDOMS TO BONUS WAVE 10 (or even I2, if I remember correctly) and enemy's damaged door only on BONUS WAVE 8!!!
So, while Tranierx's guide is still helpfull if you trying to remember timings of bosses and tires it has one big error in it - Soldier - because right now he's better to be switched on far-far-far-superior character - Brigitte.
First things first - if you wanted to get those achievements for years - now is the time.
Team to go to - Torb + Brigitte + McCree + Zen. While Zen and McCree haven't changed a lot other two are different (and a Brig is a kinda new character, actually).
You get a new character - Brigitte/Brig.
She will:
- give you a lot of healing; you will be surprised how much of a distance she covers by passive healing (to passive heal you just need to hit enemies once in an 8sec);
- her Ult + armor pack's; in my best match in this mode I gave around 15000 ARMOR and i don't remember Torb being so helpful last year; for armor packs they just flying to anyone you barely aiming towards (even though armor disappears in a few seconds from packs, it still heals a lot of damage) but armor from ult give 100 extra HP until it's just "gets used by getting damaged"; so, don't forget to ask others to group up before you ult or use at a most intense moments when at least 3 of you together;
- last but not the least - SHIELD STUN - with that stuff and McCree you will be able to stun twice in a row all small enemies (like Sym, Mercy or Reaper) and with Roadhog just try to stun him when he starts to use his health potion or when his ulting; plus, with stun movement you can even get on a ledge behind Junkrat and stun him to death too.
So, Brig - is the main reason why this event is sooo easy (that easy, that you can get all achievements even in matchmaking with randoms, though sessions are still a preferable go to, i think). Shee will keep everyone alive, will stun to death all Bosses, can easily destroy tires (almost forgot - her so-called whip shot can even send tires waaaay out of trajectory if you'll hit em from the side) and she also requires less skill/aim/game knowledge than all other characters you need (especially Soldier, who is not needed anymore).
Only because of her - it's the best time to get all 11 achievements right now.
So, go get them!
---
But now some extra about new Torb and nerfed enemies.
Torbjorn is waaay to powerful now.
Yes, he is not giving armor anymore and there is no lvl3 turret.
BUT:
- his weapon is more accurate and the speed of his fire is much faster;
- his turret is automatically builds up to lvl2 and you can throw it anywhere you want to (for example, you can easily just toss it to a ledge where Junkrat spawns or where sometimes you'll see Hanzo/Widow on a ledge near the gates);
- you have new ability - Overload - which gives you 30% speed boost and, if I remember it correctly, 150 of temporal armor;
- aaaand - amazing new ult - Molten Core - it's just a lava/magma that you can throw anywhere for a pretty nice duration; just "paint" it around the gates floor, if you have too much of bots around or use it on all bosses (especially Junkenstein, cause he has nowhere to go) to kill em twice as fast; remember, that Brig can stun enemies that are trying to escape from hot lava.
So, again, it's unbelievably easy these year (I think I failed just ones and all other tries were achievements straight away).
But same goes to bosses... I mean, most of them got nerfed.
Symmetra don't have auto-aim on her gun, so even bot on Legendary for some reason can't track you if you jumping around; she doesn't have shield anymore (that gives everyone 75HP until gets destroyed) but instead placing one big barrier in a middle (it should give you harder time with tires but Brig can damage them through barrier and after middle of a map you need just one shot from anyone else).
Roadhog dealing a little bit less of a damage in a distance (plus, Brig can stun him every time he is trying to heal himself).
Junkrats bombs are smaller and his tire a little bit slower
Aaand Mercy healing less than she was last year.
---
Verdict - YOU NEED TO GO AND GET THEM ASAP, WHILE BLIZZARD HAVEN'T CHANGED ANYTHING!
Good luck, comrades
For example, while last year I was always dying a few minutes before the end - THIS YEAR I GOT WITH RANDOMS TO BONUS WAVE 10 (or even I2, if I remember correctly) and enemy's damaged door only on BONUS WAVE 8!!!
So, while Tranierx's guide is still helpfull if you trying to remember timings of bosses and tires it has one big error in it - Soldier - because right now he's better to be switched on far-far-far-superior character - Brigitte.
First things first - if you wanted to get those achievements for years - now is the time.
Team to go to - Torb + Brigitte + McCree + Zen. While Zen and McCree haven't changed a lot other two are different (and a Brig is a kinda new character, actually).
You get a new character - Brigitte/Brig.
She will:
- give you a lot of healing; you will be surprised how much of a distance she covers by passive healing (to passive heal you just need to hit enemies once in an 8sec);
- her Ult + armor pack's; in my best match in this mode I gave around 15000 ARMOR and i don't remember Torb being so helpful last year; for armor packs they just flying to anyone you barely aiming towards (even though armor disappears in a few seconds from packs, it still heals a lot of damage) but armor from ult give 100 extra HP until it's just "gets used by getting damaged"; so, don't forget to ask others to group up before you ult or use at a most intense moments when at least 3 of you together;
- last but not the least - SHIELD STUN - with that stuff and McCree you will be able to stun twice in a row all small enemies (like Sym, Mercy or Reaper) and with Roadhog just try to stun him when he starts to use his health potion or when his ulting; plus, with stun movement you can even get on a ledge behind Junkrat and stun him to death too.
So, Brig - is the main reason why this event is sooo easy (that easy, that you can get all achievements even in matchmaking with randoms, though sessions are still a preferable go to, i think). Shee will keep everyone alive, will stun to death all Bosses, can easily destroy tires (almost forgot - her so-called whip shot can even send tires waaaay out of trajectory if you'll hit em from the side) and she also requires less skill/aim/game knowledge than all other characters you need (especially Soldier, who is not needed anymore).
Only because of her - it's the best time to get all 11 achievements right now.
So, go get them!
---
But now some extra about new Torb and nerfed enemies.
Torbjorn is waaay to powerful now.
Yes, he is not giving armor anymore and there is no lvl3 turret.
BUT:
- his weapon is more accurate and the speed of his fire is much faster;
- his turret is automatically builds up to lvl2 and you can throw it anywhere you want to (for example, you can easily just toss it to a ledge where Junkrat spawns or where sometimes you'll see Hanzo/Widow on a ledge near the gates);
- you have new ability - Overload - which gives you 30% speed boost and, if I remember it correctly, 150 of temporal armor;
- aaaand - amazing new ult - Molten Core - it's just a lava/magma that you can throw anywhere for a pretty nice duration; just "paint" it around the gates floor, if you have too much of bots around or use it on all bosses (especially Junkenstein, cause he has nowhere to go) to kill em twice as fast; remember, that Brig can stun enemies that are trying to escape from hot lava.
So, again, it's unbelievably easy these year (I think I failed just ones and all other tries were achievements straight away).
But same goes to bosses... I mean, most of them got nerfed.
Symmetra don't have auto-aim on her gun, so even bot on Legendary for some reason can't track you if you jumping around; she doesn't have shield anymore (that gives everyone 75HP until gets destroyed) but instead placing one big barrier in a middle (it should give you harder time with tires but Brig can damage them through barrier and after middle of a map you need just one shot from anyone else).
Roadhog dealing a little bit less of a damage in a distance (plus, Brig can stun him every time he is trying to heal himself).
Junkrats bombs are smaller and his tire a little bit slower
Aaand Mercy healing less than she was last year.
---
Verdict - YOU NEED TO GO AND GET THEM ASAP, WHILE BLIZZARD HAVEN'T CHANGED ANYTHING!
Good luck, comrades
The solutions above are very good and detailed. The only thing our team did differently is focus on Junkenstein first, Mercy second and then Roadhog third.
The following is the graphic I used while playing to make sure I know what bosses are coming up next. Credit to Dal0kohs (https://www.reddit.com/user/Dal0kohs) from reddit for this image.
Our team included the following:
1. Tekmote (Soldier)
2. A BAD SNIP3R (McCree)
3. Eschultzy27 (Zen)
4. hockey529 (Torb)
Below is the video of our run from Soldier's point of view:
The following is the graphic I used while playing to make sure I know what bosses are coming up next. Credit to Dal0kohs (https://www.reddit.com/user/Dal0kohs) from reddit for this image.
Our team included the following:
1. Tekmote (Soldier)
2. A BAD SNIP3R (McCree)
3. Eschultzy27 (Zen)
4. hockey529 (Torb)
Below is the video of our run from Soldier's point of view: