Plague Road

Plague Road (JP)

12 Achievements

31-37h

PS4
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All the Way

All the Way

Finish the True Ending.

29.6%

How to unlock the All the Way achievement in Plague Road - Definitive Guide

The good news is that there is only one ending. Everything else is bad news:
-There is no fast travel to the Colosseum, the final area
-The game has memory issues and can crash during long sessions. Make sure to quit to title and save. then reboot the game before attempting this.

You'll have to make an hours-long push over the hill to finish, as even taking the train to the city is no guarantee that the exit point to the final area is nearby. All combat in the city and colosseum is long and difficult, BUT there is a way to dominate it. I used this party, generally silver or better rated with high speed and recovery stats:

-Soldier with both ice and flame thrower. Both skills can be researched if your best soldier needs them
-Nurse with Heal and Heal All. You can bring Angelic Protection as you need it for another achievement but it's mostly useless
-Engineer with Rocket and Runaway Train. Rocket is essential. Train is not; it can help speed up a battle here and there but is risky as it repositions the enemies, and if you use it to kill the plague minions but it doesn't kill off their daddies then you'll be in a world of hurt
-Witch with Overgrowth. ABSOLUTELY ESSENTIAL TO SUCCESS. Sits in a corner and spams Overgrowth to lock down the battlefield and put you in almost complete control.
-and of course the Doctor. Other skills are nice to have but you'll be using Shoot 90% of the time. It's good to have most or all of his health and stamina upgrades as he'll be needed to be somewhat of a tank in certain situations.

The quality of potential party members is not affected by where you find them, so I ran the Plains over and over until I was set because the fights were fast.

The strategy:

Starting in the city, battles can roll with one or more Plague Beasts. They are broken and suck. They spawn minions that have good range and poison you, and if you kill the minions, the next group of minions gets as many turns as have occurred in the battle up to that point. This is either stupid, broken, or a bug, but you'll have to deal with it regardless so your ultimate strat is to leave the minions alive as long as possible while focusing on the Plague Beasts. This can be difficult as the Beasts may spawn in groups and be surrounded by other enemies to cut through, especially in the final area. But with Heal All to negate most poison damage and Overgrowth to lock the battlefield down, you can then reposition around the minions; 2 square range, use Rocket and Shoot to focus on targets from range, and the soldier can either slay or freeze targets of opportunity. Great care must be taken in positioning, especially in the last area where Wyrms show up and have a 3 square range 100 dmg attack. But methodical execution can get you through only taking poison damage, and if you like you can stall on the last enemy to recover stamina and health for the next encounter.

Once you find the exit point you'll need either 420 or 920 money to open it, not sure which because of the horrible font but won't be a problem at this point regardless. My final run from taking the train to the city til endgame took about 3 hours, and I avoided battle when I could. RNG is your enemy.

Good luck! Enjoy the worthless ending and 150 gamerscore!
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18 Jun 2020 22:16

1 Comment
A helpful tip when grinding survivors is to only take two people with you for shorter battles.
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By Brenin Watson on 26 Apr 2024 18:49
This trophy is called "All the Way" and it requires the user to get to the end of the Catacombs area.

There is no boss fight or anything spectacular. Just reach the closed gate, pay the 900 resources to open it, and step through to observe the ending of the game for the trophy.

I'm going to outline the core group and strategies needed to make your playthrough as painless, and easy, as possible. Hopefully.

First, unless you're just exploring the first area for Survivors, always leave the Farm with a team of five. The Doctor, Soldier, Engineer, Witch, and a Nurse. The Soldier can be swapped out with anything else if you so wish, but it makes for a decent target, and shield, for your Nurse and Witch, who are critical to winning. Also, having one with the Ice Thrower is very beneficial for freezing specific enemies. Freezing completely stops an enemy from doing anything.

The team I had when completing the game is as follows:
- The Doctor - Stats:
Maxed (ABSOLUTELY REQUIRED)
The game is strange with how it targets your team. It will frequently bypass certain characters and target others. There's no rhyme or reason. However, the one key thing is your Doctor. If the Doctor falls, then it's GAME OVER. For this reason, you MUST have your health maxed out before making a run to the end. The final areas, the City and Catacombs, have multiple enemies which hit for 100-160 damage easily. The game will also throw several of them at you in one battle. So, being able to take three or four hits in-a-row is essential.

Attacks: Maxed (Not Required).
Having all the attacks researched for the Doctor is not required. Each new attack unlocked requires more Stamina per use, which can be offset with Stamina Potions. However, the cost of damage dealt, to wasting someones action of feeding a Stamina Potion to the Doctor, isn't that great. Unlock at least Stab and Double Shot though. Stab can consistently damage for about 80-105. Double Shot damages between 50-70 a hit for two shots. The attack Dual Wield will fire two rifles simultaneously for 115-160 damage, but the Stamina costs are high.

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- Witch (Bronze) - Stats:
Movement-4
Health-266
Stamina-435
Speed-137
Recovery-203

Attacks: Overgrowth (MUST HAVE) - 19-21 Damage
Entangling Roots - 19-21 Damage
Wooden Stampede - 34-46 Damage

For your Witch, you want a high Speed stat and the attack move "Overgrowth." The higher the speed, the sooner they attack at the start of a battle. My Witch, outlined above, was 9/10x attacking second in battle behind The Doctor. With Overgrowth, roots entangle all enemies on the field so they cannot move. They are still able to attack, but many of the hardest hitting enemies are melee attackers. This is the most important part to winning in the final two areas. Stopping the enemy from moving. The high Recovery stat will ensure that the Witch recovers all, or most of, her Stamina after each use of Overgrowth.

Entangling Roots is the same move as Overgrowth, but on a singular target. It's good if you are down to a single enemy at the end of a battle. Saves Stamina for a lower Recovery Witch.

Try and keep your Witch in the back row with your Nurse. They are the two most important characters to keep aside from the Doctor.

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- Nurse (Gold) - Stats:
Movement - 5
Health - 222
Stamina - 475
Speed - 135
Recovery - 288

Attacks:
Heal (MUST HAVE)
Soothing Grace
Heal All

Nurses don't have much variety. Every Nurse I had through the game served its purpose well. A high Recovery ensures the Nurse will never run out of Stamina as she will recover more than it costs to use Heal. Soothing Grace will heal its target for about 30-40HP every time anything ends its turn for several turns. It's a great way to heal a severely wounded target if they're not surrounded by enemies who are attacking after it's cast. Heal All only recovers between 30-45HP and has a high Stamina cost.

Always have your Nurse in the furthest row left with your Witch. Try and keep her behind The Doctor or Engineer. They're beefier targets which will be attacked more often than the Nurse.

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- Soldier - Stats:
Movement - 3
Health - 264
Stamina - 438
Speed - 137
Recovery - 206

Attacks:
Ice Thrower - 38-42 (40-50) Damage
Flame Thrower - 95-105 (110-135) Damage

Your Soldier should have Ice Thrower to completely freeze enemies who can shoot or spawn underlings. This is to be used along with Overgrowth to protect everyone. A 200+ Recovery stat means he'll never need a Stamina Potion and the 137 Speed means he attacks fairly early on in a battle behind the Witch. My Witch moved before my Soldier because she has a higher Movement stat which appears to be the 'tie breaker'.

Your Soldier should be near your Engineer or Doctor by the front line. His Health is low, but the enemy will tend to hit him once and then move on to the Doctor and Engineer. The Ice Thrower can freeze the more dangerous opponent from two spaces away.

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- Engineer - Stats:
Movement - 2
Health - 325
Stamina - 473
Speed - 123
Recovery - 233

Attacks:
Pummel - 95-105 (140-155) Damage
Rocket - 45-75 (80-105) Damage
Runaway Train - 34-46 (60-70) Damage

These three moves are probably the best selection for an Engineer. Rocket Barrage is a great alternative as well. Pummel is a melee attack which damages between 140-155 each hit. Great move for almost killing most enemies that can then be killed by the Doctor or Soldier.

Rocket has massive range and can be used almost across the entire map for 80-105 per attack.

Runaway Train sends a bunch of trains across the playfield and hits all enemies three times for 60-70 a hit. The downside to the attack is that it moves the enemies around. It's not such a bad thing, but with Overgrowth, it can occasionally move enemies next to your guys where they can then attack. Just be sure to move everyone back two or three squares left prior to using to help avoid that situation.

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The problematic enemies will be the giants (name will come later), who look like rotting meat, that spawn three small poison sprewing enemies. DO NOT KILL THE SMALL ENEMIES UNTIL ALL OF THE GIANTS ARE KILLED IN A BATTLE! If you kill the small spawns, the giant will spawn more. Those small guys will jump to the front of the attack queue and will each get attacks equal to the number of turns that have passed. IE, if the Doctor has attacked five times, those little guys attack five times each. It is probably THE single most annoying thing to the game. Your strategy, when faced with those giants, is to use Overgrowth to lock them in place. Then use Rockets and the Doctor to whittle them down. Once all giants in a battle have been defeated, kill the small guys.

With a team roughly like the one I had, using Overgrowth every single turn by your Witch, this should get you through the game without dying...much.
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07 Mar 2018 01:39

Story related; cannot be missed.

The description is misleading since there are no varying paths. You must navigate through the Catacombs and reach the exit which will require you to have 420 herbs in order to unlock the ending. You also cannot fast travel back to the Catacombs from your farm and must navigate through the city again if you return to the farm.

Both levels have very strong, large groups of monsters. It's best to avoid combat as much as possible by running through either the very top or bottom of the screen and run towards the exit to another screen. Enemies run faster than the Doctor and will chase for quite a distance; it's best to just run in a straight line rather than trying to zig zag, only course correcting to avoid an object, another enemy or running towards an exit. Do not risk an encounter by saving survivors or grabbing treasure chest unless you absolutely need potions. As such, it’s best to make sure you have 420 herbs beforehand which you will likely have from acquiring all the other trophies.

I recommend having The Doctor's stats maxed out, having fast party members with an attack that can hit every monster on the battlefield at once, with at least one Soldier or Witch with a freezing ability and a Nurse with a the Heal skill. Usually using a combination of Patriotic March (Soldier), Wooden Stampede (Witch) and Runaway Train (Engineer) will usually kill or nearly kill every enemy at once. Using those battlefield sweeping skills require a lot of stamina; if you're running low on stamina, try to wipe out all but one high health enemy on the map and freeze it every turn. Make everyone else wait their turn in order to recover stamina while having your Nurse heal any injured party members. Using this tactic will also save the need to use potions during combat and reserve the potions in a pinch between battles if you know you’re about to have another encounter when finishing the current battle but have just enough time to pull up the inventory and use some potions.

If you're still having trouble getting through, try investing survivors into the farm's greenhouse to increase inventory space for more potions.

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Story related; cannot be missed.

The description is misleading since there are no varying paths. You must navigate through the Catacombs and reach the exit which will require you to have 420 herbs in order to unlock the ending. You also cannot fast travel back to the Catacombs from your farm and must navigate through the city again if you return to the farm.

Both levels have very strong, large groups of monsters. It's best to avoid combat as much as possible by running through either the very top or bottom of the screen and run towards the exit to another screen. Enemies run faster than the Doctor and will chase for quite a distance; it's best to just run in a straight line rather than trying to zig zag, only course correcting to avoid an object, another enemy or running towards an exit. Do not risk an encounter by saving survivors or grabbing treasure chest unless you absolutely need potions. As such, it’s best to make sure you have 420 herbs beforehand which you will likely have from acquiring all the other trophies.

I recommend having The Doctor's stats maxed out, having fast party members with an attack that can hit every monster on the battlefield at once, with at least one Soldier or Witch with a freezing ability and a Nurse with a the Heal skill. Usually using a combination of Patriotic March (Soldier), Wooden Stampede (Witch) and Runaway Train (Engineer) will usually kill or nearly kill every enemy at once. Using those battlefield sweeping skills require a lot of stamina; if you're running low on stamina, try to wipe out all but one high health enemy on the map and freeze it every turn. Make everyone else wait their turn in order to recover stamina while having your Nurse heal any injured party members. Using this tactic will also save the need to use potions during combat and reserve the potions in a pinch between battles if you know you’re about to have another encounter when finishing the current battle but have just enough time to pull up the inventory and use some potions.

If you're still having trouble getting through, try investing survivors into the farm's greenhouse to increase inventory space for more potions.

0
0

Story related; cannot be missed.

The description is misleading since there are no varying paths. You must navigate through the Catacombs and reach the exit which will require you to have 420 herbs in order to unlock the ending. You also cannot fast travel back to the Catacombs from your farm and must navigate through the city again if you return to the farm.

Both levels have very strong, large groups of monsters. It's best to avoid combat as much as possible by running through either the very top or bottom of the screen and run towards the exit to another screen. Enemies run faster than the Doctor and will chase for quite a distance; it's best to just run in a straight line rather than trying to zig zag, only course correcting to avoid an object, another enemy or running towards an exit. Do not risk an encounter by saving survivors or grabbing treasure chest unless you absolutely need potions. As such, it’s best to make sure you have 420 herbs beforehand which you will likely have from acquiring all the other trophies.

I recommend having The Doctor's stats maxed out, having fast party members with an attack that can hit every monster on the battlefield at once, with at least one Soldier or Witch with a freezing ability and a Nurse with a the Heal skill. Usually using a combination of Patriotic March (Soldier), Wooden Stampede (Witch) and Runaway Train (Engineer) will usually kill or nearly kill every enemy at once. Using those battlefield sweeping skills require a lot of stamina; if you're running low on stamina, try to wipe out all but one high health enemy on the map and freeze it every turn. Make everyone else wait their turn in order to recover stamina while having your Nurse heal any injured party members. Using this tactic will also save the need to use potions during combat and reserve the potions in a pinch between battles if you know you’re about to have another encounter when finishing the current battle but have just enough time to pull up the inventory and use some potions.

If you're still having trouble getting through, try investing survivors into the farm's greenhouse to increase inventory space for more potions.

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