QUAKE 4
50 Achievements
1,000
1000+h
Xbox 360
Private - Defeated the Strogg
Completed the game with the rank of Private.
25
How to unlock the Private - Defeated the Strogg achievement in QUAKE 4 - Definitive Guide
Difficulty achievements in Quake 4 sadly do NOT stack, so that means you have to play the game 4 times...
Private difficulty is easy as hell, and you can easily blast through the game guns blazing in about 5 hours. (Or less, I beat it in two 2 hour or so sessionswhile at my cabin this summer :P) I recommend you play the game on Corporal first, so you get a feel for the level layout then speedrun the game on private.
I also recommend you go for each of the "use X weapon only on a level" achievements on Private.
Private difficulty is easy as hell, and you can easily blast through the game guns blazing in about 5 hours. (Or less, I beat it in two 2 hour or so sessionswhile at my cabin this summer :P) I recommend you play the game on Corporal first, so you get a feel for the level layout then speedrun the game on private.
I also recommend you go for each of the "use X weapon only on a level" achievements on Private.
1 Comment
yEAJH THIS SOLUTION DOESN'T WORK. wHAT EVEN IS THIS? tHIS A JOKE AND YOU KNOW IT/
By on 16 Mar 2023 10:05
Here is a link to a playlist of every level completed on General difficulty. Simply follow what this guy does, and you should be able to get any of the difficulty achievements without much problem.
*NOTE*
Save often. It'll really make this game a less of a pain if you're not replaying the same few minutes of the game over and over.
http://www.youtube.com/view_play_list?p=4BFB72AC7795CECC
Not bad quality too, considering the game!
His run is about 4 hours, which actually doesn't sound so bad considering the ratios on these achievos.
*NOTE*
Save often. It'll really make this game a less of a pain if you're not replaying the same few minutes of the game over and over.
http://www.youtube.com/view_play_list?p=4BFB72AC7795CECC
Not bad quality too, considering the game!
His run is about 4 hours, which actually doesn't sound so bad considering the ratios on these achievos.
I wrote this while working at General Difficulty, but can be used to unlock -
The difficulty achievements do not stack
The idea of this guide is to let you know some of the easier ways of doing this achievement. There is an excellent guide that I have given a link to that explains each of the levels. What it doesn’t do is let you know when you have to work for it and when you can just sit back. That’s what this guide is about.
Basic Tips
A) Save often
B) Always ask Tech and Medic to keep you topped out (B Button)
C) Don’t forget that you can sometimes backtrack on yourself, so if you pass Health Packs and Ammo you can get them when required.
D) Zooming in (LT) with Machine Gun will (sometimes) take out enemies without them moving, especially if they are at a distance.
E) You don’t always have to kill everyone who is in your way and there are no infinite respawns.
F) Keep an eye on shots being fired at you. There is often a pause while they reload which is the best time to shoot.
Use this guide to get you through the levels -
http://guides.gamepressure.com/quake4/guide.asp?ID=266
* Guide by Krystian "U.V. Impaler" Smoszna and Krzysztof "ComCo" Bartnik
Act 3
Operation Last Hope.
Nothing to tell in this level.
Data Storage Terminal.
At the start you’re with Tech Shockley. He’ll get killed by the Grunt in the first tunnel, unless you kill it first. I used my Hyperblaster. If you lose any health there is a Health Station at the start. Shockley is OK in the next few rooms, but sometimes gets killed. Don’t worry too much he’s not with you for long. When you pick up the Dark Matter gun you’ll have fun. I hid in the corner (left of door you entered the room through) and use Grenades, Dark Matter and Hyperblaster.
Data Storage Security.
When you meet the first Iron Maiden let your guys take care of her, while you dodge the Rockets. For the next part try and keep Tech Rutger alive as long as possible. I think the game doesn’t allow him to stay alive to the end as I couldn’t do it (General Difficulty). The only other tip is that when you get to the lift, you can’t activate it till the Iron Maidens are dead. I ran back through the level till I got into the corridor (near Ammo dump) and then when they came in I used the Dark Matter gun to take them out.
Data Storage Terminal – Return.
This level isn’t too bad until you get to a room with two Light Tanks and a lift in the middle. I used up over 20 Rockets to kill them on General. Best tactic is to try and kill one of them then run backwards around the room so you can keep putting shots into the other one. The rest is fine. When you get outside move forward and stand behind the wall and Cpl Rhodes will clear everyone out. He stays behind to guard tower, so he can’t be killed.
Tram Hub Station.
You’re on your own at the beginning of this level, so clear the first couple of area’s but watch out for the Light Tank who charges you. What I did was run all the way outside and let the Tech and Medic deal with him as they can’t be killed, then went back in and collected all the Ammo. When you get back to them, let them do all the work till you need to go and activate the bridge. The most effective way to kill the two Beserker’s was Grenades. Once back downstairs let your two helpers clear the way for you. You’ll reach an area where you can see the tram. Its Blaster time again. Get rid of the Tactical’s and then collect all Ammo you can find. Blaster the next few and keep going till you meet Cpl Cortez. He’s needed for the story and so he‘s not likely to die. I just used the Blaster till Cortez stays behind. Next you’ll crawl through a tunnel. At the end jump up then after you hear the enemies, drop back into the tunnel. Blaster the guy on the ledge in front of you then move out and run around to the right. I never killed the Grunt, just ran past it into the next room. In this room, run straight ahead into the corner (red glow) and stay there. The two Beserker’s stand there, but don’t do any great damage. I took them out with Rockets as there is another crate near the door. The other guy got the Blaster treatment. When you leave this room run through the pipe and then go left through the door, don’t kill anything. Flick the two switches and jump on the platform. Don’t worry if the Grunt you didn’t kill knocks some health off you, go through the door to the right for Health and Armour. Blaster your way to the end. Just to let you know, I had full Ammo for all guns except the Dark Matter (I had 16), full health and 90 Amour by the end of this level.
Tram Rail.
Very easy, just blast everything in sight.
Data Processing Terminal.
In this level there are Teleporters (Look like Disco Balls). Shoot them to stop enemies using them.
Ammo at the start of this level. (How many Rounds)
Machine Gun (50), Shotgun (24), Hyperblaster (100), Grenades (10), Nail Gun (50), Rockets (20), Railgun (20), Lightning (160) plus Large Armour and Health Packs.
After collecting anything you need and going up the lift you enter a room with a Gladiator at the back. Blaster him then take out the Teleporter’s that are left and right. The next room take out the Teleporter (back right) first then deal with all enemies. On the way back you’ll have a fight. I used 5 Dark Matter to get rid of everything except the Light Tank. Then used Railgun till he dropped. Door does not open till everything is gone. Next you’ll meet up with Sledge and enter an area where you must Active A Lift. When you hit the button, run to the right (button behind you) and get rid of the Teleporter. Then just see if Sledge has it in him to kill the 3 Spiders that come out. I saved after each one died and then if Sledge got killed, I just reloaded and put 2 Rockets into them to help him. He managed really well to be honest.
Data Processing Security.
In the first part of this level the only the Berserker caused Sledge any trouble (i.e. killed him) the rest he dealt with as usual. After going down the lift I used my Blaster to assist Sledge as he got killed when I was doing TA. After aligning the laser (after you kill the two Iron Maidens) you enter a room. Shoot the teleporter that’s in the far corner and get ready for another two Maidens. Sledge can take them out, but you need to keep near him or he will die. Next you’ll get a Light Tank, which he takes out easily. Health, Armour and Ammo will be available on your way to the tower, which is next. Once outside at the top its best to be outside. I know it sounds crazy, but it gives you room to move and dodge stuff. I helped out Sledge till there was only one left then ran and activated the switch. Then just walk out of the level.
Data Processing Terminal – Return.
Nothing to say.
Data Networking Terminal.
If you can keep your three guys alive (just reload till you have them all) this level is a breeze. Just make sure you take out Teleporters as soon as you enter rooms.
Data Networking Security.
Nothing to say about the beginning of this level, except when I went across the broken bridge part I just ran through the next room as quick as I could to avoid wasting Ammo. Once you get to the roof it’s all about how quick you can kill him. I used Dark Matter and Rockets. There are 8 Dark Matters to the left side of the platform. I went in with 23 and came out with 19, so not too bad really. There is plenty of Health on the way out
Nexus Core.
This is the second last level and it can be very difficult in places. The idea is to save as much of the “Big” weapons till the last level. There are a few places that I did my usual tricks, most Tacticals I took out with the Blaster, once the bigger enemies had been dealt with. When you reach the room where you have to fight off the Light Tanks, Heavy Hover Tanks etc, I used up all my Dark Matter ammo and a lot of Rockets, but you’ll pick up plenty more before the last battle if you don’t use them anymore. In the last part of this level (the long room leading to the exit) I just ran down the room and picked up Ammo/Health in the room before hitting the exit while jumping around the brutes trying to kill me.
Here is a video (amazing work to watch) that gives you an idea of enemies, route and places to get Health Ammo etc.
The Nexus.
This is so easy compared to the rest of the game. I just used Dark Matter and Rockets to do this. After using Dark Matter to kill off the Makron I went upstairs and where there is a Health Station on the wall (after topping up) I just stood in the corner just after it and sent Rockets into the Brain till it was gone. Nothing hit me at all. Everytime the shield came back up I saved it, just in case I got hit. Once it’s gone … that’s it.
End Of The Game.
The Lieutenant - Defeated the Strogg achievement in Quake 4 worth 131 pointsCompleted the game with the rank of Lieutenant.
The Corporal - Defeated the Strogg achievement in Quake 4 worth 68 pointsCompleted the game with the rank of Corporal.
The General - Defeated the Strogg achievement in Quake 4 worth 207 pointsCompleted the game with the rank of General.
The difficulty achievements do not stack
The idea of this guide is to let you know some of the easier ways of doing this achievement. There is an excellent guide that I have given a link to that explains each of the levels. What it doesn’t do is let you know when you have to work for it and when you can just sit back. That’s what this guide is about.
Basic Tips
A) Save often
B) Always ask Tech and Medic to keep you topped out (B Button)
C) Don’t forget that you can sometimes backtrack on yourself, so if you pass Health Packs and Ammo you can get them when required.
D) Zooming in (LT) with Machine Gun will (sometimes) take out enemies without them moving, especially if they are at a distance.
E) You don’t always have to kill everyone who is in your way and there are no infinite respawns.
F) Keep an eye on shots being fired at you. There is often a pause while they reload which is the best time to shoot.
Use this guide to get you through the levels -
http://guides.gamepressure.com/quake4/guide.asp?ID=266
* Guide by Krystian "U.V. Impaler" Smoszna and Krzysztof "ComCo" Bartnik
Act 3
Operation Last Hope.
Nothing to tell in this level.
Data Storage Terminal.
At the start you’re with Tech Shockley. He’ll get killed by the Grunt in the first tunnel, unless you kill it first. I used my Hyperblaster. If you lose any health there is a Health Station at the start. Shockley is OK in the next few rooms, but sometimes gets killed. Don’t worry too much he’s not with you for long. When you pick up the Dark Matter gun you’ll have fun. I hid in the corner (left of door you entered the room through) and use Grenades, Dark Matter and Hyperblaster.
Data Storage Security.
When you meet the first Iron Maiden let your guys take care of her, while you dodge the Rockets. For the next part try and keep Tech Rutger alive as long as possible. I think the game doesn’t allow him to stay alive to the end as I couldn’t do it (General Difficulty). The only other tip is that when you get to the lift, you can’t activate it till the Iron Maidens are dead. I ran back through the level till I got into the corridor (near Ammo dump) and then when they came in I used the Dark Matter gun to take them out.
Data Storage Terminal – Return.
This level isn’t too bad until you get to a room with two Light Tanks and a lift in the middle. I used up over 20 Rockets to kill them on General. Best tactic is to try and kill one of them then run backwards around the room so you can keep putting shots into the other one. The rest is fine. When you get outside move forward and stand behind the wall and Cpl Rhodes will clear everyone out. He stays behind to guard tower, so he can’t be killed.
Tram Hub Station.
You’re on your own at the beginning of this level, so clear the first couple of area’s but watch out for the Light Tank who charges you. What I did was run all the way outside and let the Tech and Medic deal with him as they can’t be killed, then went back in and collected all the Ammo. When you get back to them, let them do all the work till you need to go and activate the bridge. The most effective way to kill the two Beserker’s was Grenades. Once back downstairs let your two helpers clear the way for you. You’ll reach an area where you can see the tram. Its Blaster time again. Get rid of the Tactical’s and then collect all Ammo you can find. Blaster the next few and keep going till you meet Cpl Cortez. He’s needed for the story and so he‘s not likely to die. I just used the Blaster till Cortez stays behind. Next you’ll crawl through a tunnel. At the end jump up then after you hear the enemies, drop back into the tunnel. Blaster the guy on the ledge in front of you then move out and run around to the right. I never killed the Grunt, just ran past it into the next room. In this room, run straight ahead into the corner (red glow) and stay there. The two Beserker’s stand there, but don’t do any great damage. I took them out with Rockets as there is another crate near the door. The other guy got the Blaster treatment. When you leave this room run through the pipe and then go left through the door, don’t kill anything. Flick the two switches and jump on the platform. Don’t worry if the Grunt you didn’t kill knocks some health off you, go through the door to the right for Health and Armour. Blaster your way to the end. Just to let you know, I had full Ammo for all guns except the Dark Matter (I had 16), full health and 90 Amour by the end of this level.
Tram Rail.
Very easy, just blast everything in sight.
Data Processing Terminal.
In this level there are Teleporters (Look like Disco Balls). Shoot them to stop enemies using them.
Ammo at the start of this level. (How many Rounds)
Machine Gun (50), Shotgun (24), Hyperblaster (100), Grenades (10), Nail Gun (50), Rockets (20), Railgun (20), Lightning (160) plus Large Armour and Health Packs.
After collecting anything you need and going up the lift you enter a room with a Gladiator at the back. Blaster him then take out the Teleporter’s that are left and right. The next room take out the Teleporter (back right) first then deal with all enemies. On the way back you’ll have a fight. I used 5 Dark Matter to get rid of everything except the Light Tank. Then used Railgun till he dropped. Door does not open till everything is gone. Next you’ll meet up with Sledge and enter an area where you must Active A Lift. When you hit the button, run to the right (button behind you) and get rid of the Teleporter. Then just see if Sledge has it in him to kill the 3 Spiders that come out. I saved after each one died and then if Sledge got killed, I just reloaded and put 2 Rockets into them to help him. He managed really well to be honest.
Data Processing Security.
In the first part of this level the only the Berserker caused Sledge any trouble (i.e. killed him) the rest he dealt with as usual. After going down the lift I used my Blaster to assist Sledge as he got killed when I was doing TA. After aligning the laser (after you kill the two Iron Maidens) you enter a room. Shoot the teleporter that’s in the far corner and get ready for another two Maidens. Sledge can take them out, but you need to keep near him or he will die. Next you’ll get a Light Tank, which he takes out easily. Health, Armour and Ammo will be available on your way to the tower, which is next. Once outside at the top its best to be outside. I know it sounds crazy, but it gives you room to move and dodge stuff. I helped out Sledge till there was only one left then ran and activated the switch. Then just walk out of the level.
Data Processing Terminal – Return.
Nothing to say.
Data Networking Terminal.
If you can keep your three guys alive (just reload till you have them all) this level is a breeze. Just make sure you take out Teleporters as soon as you enter rooms.
Data Networking Security.
Nothing to say about the beginning of this level, except when I went across the broken bridge part I just ran through the next room as quick as I could to avoid wasting Ammo. Once you get to the roof it’s all about how quick you can kill him. I used Dark Matter and Rockets. There are 8 Dark Matters to the left side of the platform. I went in with 23 and came out with 19, so not too bad really. There is plenty of Health on the way out
Nexus Core.
This is the second last level and it can be very difficult in places. The idea is to save as much of the “Big” weapons till the last level. There are a few places that I did my usual tricks, most Tacticals I took out with the Blaster, once the bigger enemies had been dealt with. When you reach the room where you have to fight off the Light Tanks, Heavy Hover Tanks etc, I used up all my Dark Matter ammo and a lot of Rockets, but you’ll pick up plenty more before the last battle if you don’t use them anymore. In the last part of this level (the long room leading to the exit) I just ran down the room and picked up Ammo/Health in the room before hitting the exit while jumping around the brutes trying to kill me.
Here is a video (amazing work to watch) that gives you an idea of enemies, route and places to get Health Ammo etc.
This is not my video. It’s by someone who calls themselves 3819x22
The Nexus.
This is so easy compared to the rest of the game. I just used Dark Matter and Rockets to do this. After using Dark Matter to kill off the Makron I went upstairs and where there is a Health Station on the wall (after topping up) I just stood in the corner just after it and sent Rockets into the Brain till it was gone. Nothing hit me at all. Everytime the shield came back up I saved it, just in case I got hit. Once it’s gone … that’s it.
End Of The Game.
Defeat both the Makron and the Brain. The Makron is easily killed with a few shots from the Dark Matter Gun on both forms. When the brain appears, shoot at the top near the blue pole above the brain with a rocket. Then pummel the brain with either the Dark Matter Gun or Rockets, depending on which you have more with. Very simple for a final boss.