Rare Replay
200 Achievements
4,000
200-300h
Beyond the Impossible
Battletoads: Complete a loop of Turbo Tunnel Infinite.
30
0.05%
How to unlock the Beyond the Impossible achievement in Rare Replay - Definitive Guide
There's nothing new to this as the tunnel is set up in the exact same way as in the main Battletoads game, so if you've ever beaten that stage of the game, you'll know what to expect. The only problem is that you have to do it without crashing, but it mostly comes down to memorization of obstacles, and getting a bit lucky with the ending zigzag part. For ramps, all you have to do is hit them, no need to press any buttons. For hurdles, make sure you jump way before they appear on screen, especially when there are several in a row, and hold right in midair to clear them as fast as possible.
Here is a video of the achievement being unlocked, courtesy of VixyNyan:
Good luck!
For the first 4 parts. Download the maps (part 2 - 6) from
http://vgmaps.com/Atlas/NES/#B . And just repeat them over and over and over again.
For the last part, create a save-game in the main game after crashing through the 4th checkpoint.
Then, get something you can put on your monitor (I used some self adhesive felt that you use for chairs). Cut 2 pieces that are 1 in-game pixel tall.
(I also used this for gears of war, sniper and gnasher were so much easier to use when you know the exact pixel it'll hit)
Now put them on the left side on the screen, on the exact pixel where you'll crash into the wall. One for the top wall, one for the bottom wall.
Then, focus purely on your shadow. Not on your toad. Not on the walls. I got this without doing the pause trick.
@doughnut9999mlp
Sorry, even for a year worth of gold I don't ever want to do this again :D
And for everyone who only managed to do this in single player with abusing rewind, I was in the same boat. This achievement is doable even if the first time you did this was a horrible experience.
One thing I hear people say is they talk about hold forward as soon as you jump or other stuff like that. Once you are in the air from a Ramp FOR THE LOVE OF TOADS DO NOT TOUCH THE D-PAD YOU WILL LAND SAFELY.
The Part with the flashing ! and you have to manually jump YOU ONLY JUMP. NO D-PAD, NO ANALOG STICK AND TO BE CLEAR NO MOVEMENT WHATSOEVER. Just let it happen.
The final moment of the tunnel I don't even look at the walls. I focus on my Toads Shadow. The pattern doesn't change you just have to make sure you are quick. Like hella quick.
Once you beat this you'll see the Turbo Tunnel isn't so bad the the TRUE NIGHTMARE IS STAGE 11! I mean have you played Stage 11??? What the **** are they freaking kidding me with frame perfect turns??? ARGH! That's the true rager and not the Turbo Tunnel. Just practice and NEVER move after a ramp!
Got it first time lol.The interesting thing is that I did the zig zags and then the 3 quick jumps but as I hit the checkpoint I paused because I wanted to watch your videos on the final bit.As I was looking it up, still paused the achievement popped- weird!!! My time is 2.13.82
.Out it of spite I carried on to clear the last bit so I had a clear conscience about getting the achievement. Fluffed the 1st jump on the second lap and don't care! Thanks for all your help - if I could double upvote I would!
I'll be referring to some sections of tips and strategies based on the in-game time found in a rectangular box at the right center of the screen in my video.
Tips: #1 Stay always near the far left of the screen except for 1 spot where the 4 zig zaggy spaceship creatures are. At this spot youll need to stay near the top of the screen and jump over the first two then after the others pass make your way back to the left of the screen.
#2 I prefered to use the D-pad for controls, it seems more accurate a smaller group of people seemingly prefer to use the Joystick. Use whichever works good for you.
#3 After the 1st checkpoint it starts to get mildly tough just remember to time your jumps right.
#4 [55 Second Mark] Up,Down,Up,Down... Pause...Up,Down,Up,Down...followed by a triple jump. This part was the toughest part of it all for me so get into your rythm and watch your shadow.
#5 [1:10 Second Mark] Stay Bottom until the 2nd rat flies by, then go up. Right after he drops his little wall piece youll have a jump, stay top after the jump. Then when the 4th rat drops the wall piece up top, swing down to advoid it then go center and jump to reach the airborn ramp. When you land you'll have a quick jump. Then stay all the way top to avoid the Center wall (thats the sneakiest wall in the game).
#6 [1:30 Second Mark] Let your character do the 3 jumps automatically just stay center. Then double jump and the sneaky bottom ramp.
#7 [1:45 Second Mark] Stay top and do the 1 long jump ovef the 2 zig zaggy spaceship creatures then advance forward to avoid the other 2. After that revert back to your position on the far left of the screen.
#8 On the super fast walls just get into a rythm of going up and down. WATCH YOUR SHADOW. I prefered using the D-pad but my brother who got this achievement the same day that i did prefered using the Joystick. Eitherway just do your rythm, theres very small room for error here.
#9 [ 2:20 Second Mark] This is the end of the Loop. Congrats if youve made it this far!!! Your achievement should pop shortly. You can keep on going to improve your leaderboard score until you crash.
This guide is now complete, if you have any questions then please feel free to comment or send me a message and i shall get back to you in a timely manner. :) enjoy!
1. Put about 2 meters between yourself and the TV, or the amount of red on the screen will tire your eyes and concentration very quickly. Secondly, this will improve the use of peripheral vision, as the distance between the toad and the obstacle will be less significant and easier to track.
2. Until the robotic mines try to maintain a distance of one hovercraft between your vehicle and the left border of the screen.
3. For the whole track concentrate your vision on the toad and use the peripheral vision and the music/sounds to anticipate the obstacles. Don't concentrate on the obstacle that is about to appear, as in the later sections, where there is a certain speed to them your eyes will still be fixated on the obstacle that you passed and won't be swift enough to change lanes. Or you can fixate your eyes on something else, but the toad being the only green thing out there, I think it also makes all of this less tiring.
4. For the last section create two saves in the main game:
a) Before the robotic mines. Reason - you need to practice going through them and then choosing a perfect position for the trampoline (which is dead center of the lane) and the continuous jumps.
b) Right after you crossed the line for the last section. This way you can master the zigzag walls.
Although I would recommend always starting from the robotic-mines section, so you could get into the flow of the music and the sound effects.
5. For the continuous jumps section, right before you go on trampoline, hug the left side of the screen and be in the center of the lane. This is the only place where I focus my eyes on what's coming. You must be perfect and jump nearly on the ledge of the platform, right about the time where the nose of the hovercraft is about to touch the edge. One of the things that helped me before I memorized it completely, was saying 1-2 right before landing, on the 2 I pressed the jump button.
6. For the zigzag, as it was noted in the video(Bootsy Beats...Battletoads) posted in the comments by FireRaiser1985 to the other soultion, listen to the sound of the gates appearing, on each *thump* change direction. You can vocalize the sound of the gates appearing, as it helps some people to feel the rhythm better.
Also, the best starting position is about 2 hovercraft shadows higher than the visual lower edge of the track. This is the distance that keeps you closer to center, but not high enough to smash into the wall, from there on for the first two gates try to maintain this distance when passing the next upper wall. From there on do the Up-Down stick movement synchronizing with the sound of the appearing obstacles.
7. I used the stick. As someone who finished this game when I was a kid on NES and Genesis, I must say that the d-pad is quite bad on the xbox one controller, and your thumb will most likely hurt after 30 min of trying the zigzag, also to me it seems to move the toad a little bit slower, not as responsive as the stick. If you have an arcade stick, use that. Other than that, there is more muscle memory involved in using the stick, so when you'll finally nail any section, believe me, you will remember it better than if you were using the d-pad.
8. Fences:
1-st one - jump on the 2-nd blink, or you'll jump too early.
2-nd one will be the trio. Jump right after the first blink on each one.
3-d one is after the trampoline, jump half-a-second after you have landed.
4-th one is a pair. Jump right after the hovercraft has fully landed.
5-th one is a pair. Jump after the hovercraft has fully landed.
6-th one is a trio right after two wall sections. Jump after the first blink.
7-th fence is after the mouse dropped the right barrier, Jump after the first blink.
8-th fence is after you completed the mouse section and jumped. Jump on after the first blink and push the stick upwards or pull downwards as the next gate will be in the middle.
9-th fence, you jump right after the landing and pull the stick downwards on tho consecutive jumps, as the trampoline will be in the lower(right) part of the lane.
The last fences are after the zigzag portion, try to jump on right after the first blink.
Also, remember that you can sort of double jump, but it doesn't always work, although sometime I basically jumped off the fence.
9. As Anthonymm pointed out, you don't need to finish the last jumps after the two fences and a mouse-fence. I just jumped and fallen down into the pit.
10. It's just a general tip, take this in sessions of about 30-45 minutes and be happy on every new part of the tunnel mastered. Because firstly, your concentration and eyes will tire out. Secondly, your muscle memory and reward circuit of the brain need to adjust and "rethink" the previous experience. So try this achievement maybe 10 runs in the morning and about 30-45 mins in the evening.
Hope this will help you out. Have a great run everyone! =)
The zigzag part is the only obstacle that requires skill. The rest is memorization and timing. Please save hours of torture and use that D-Pad for that zigzag
So starting with the sound of the second wall (I.E. when you pass the first wall) you should be hitting up, then next time you hear it (when the next wall enters the screen) you should be hitting down, and so on. It takes practice but it isn't too bad.
One more note. I didn't see it mentioned anywhere else, but use a save on this level from the full game and use that to practice! Just make a couple saves at especially troublesome parts. The last bit especially. It takes a plethora of practice, and it's less of a headache to be able to get that end down until you get it consistently. After I did that, I did the achievement in one try.
I tried to explain as best as I could. Let me know if it needs clarification.
The track will loop at the 2:20 mark in your game.
Tips:
1. Practice in story mode using SAVE & REWIND the hard parts of the tunnel.
2. Write down the pattern of the last half or so of the tunnel for reference.
3. Use PAUSE to review whats coming up while in the middle of your run.
4. Stay to the left of the screen, its easier to react to whats coming.
5. Use the D-Pad over the joystick.
Here's a descriptive video that should help
Furthermore, the final group of walls move insanely fast, I could never pass them with any consistency. I finally passed it by pausing every time I neared a wall, fortunately the walls switch between left and right consistently; all you have to do is pause the moment you reach the wall - hold the opposite direction on the dpad you were previously holding - then unpause. For instance, when a wall is on the left, hold down > reach wall > pause > now hold up (next wall is now on your right) > unpause > repeat until all walls are passed. As long as you pause at or RIGHT before the next wall switching directions while paused should always allow you to pass the next wall safely.
The attached video is of my run and should show exactly what I'm talking about. The final wall section begins at 1:15.
- If at all possible, play on a smaller TV/monitor and from a larger distance than you would normally sit for such a screen. At the time I got this, I was using a cheap 70cm Samsung TV sitting roughly 3m away, while I really struggled with my primary 140cm LG CX sitting 3m away. And despite my smaller TV having the worst motion blur and latency, I still found it significantly easier to get further than on my CX.
- Double tapping the DPad left and right will 'jolt' your character in that direction a bit. While it's not particularly needed throughout the course, it could potentially fix an early jump.
- There are 5 sections to this course. Start off with a video to hand covering each section of the stage to help prepare you for what's coming. Break it down further if you don't feel comfortable with memorising the whole section at once. Awoo posted an excellent video in their guide to do this with;
At some point you'll start to need it less and less as you gradually memorise the stage. This should at least get you section 4 with the 5 island jumps fairly consistently.
- The 5 jumps without ramps; Move to the very left of the screen and keep your eyes to the left of the screen as well. Pay extra attention to where your character/shadow is on the floor - Despite what Awoo's video demonstrates, you'll want to not press ANY direction on the DPad during this section, and jump as close to the right edge of the island as possible. This video helped me a lot with that part.
- The zig-zag bit is where a little bit of luck comes in as it depends on whether you manage to keep your rhythm in sync. The only thing I can really suggest to do here is keep your character and your eyes on the left of the screen. Know that the first slab is at the 'top' side and that you want to start the section at the 'bottom' of the path. Each slab makes a 'tschw' sound when it spawns on the right side of the screen. You want to aim to press the DPad button the MOMENT that sound starts to play, but NOT hold it down for longer than ¼ second. The moment the other slab spawns, do the same, etc etc. At full speed, the slabs will be spawning at roughly ¼ of a second for each one, and so your DPAD presses will match the spawn rate of the slabs.
- The speed of those slabs at full speed matches the same speed of a short set of slabs in section 3. You can use this as a practice for the above bullet point if you wish.
- Do not try to cheese the zig-zag section with pause. I tried this over and over (and over) again and there was always *something* that caused me to splat - be it the pause button not being as responsive as I'd like causing issues repausing, to pausing earlier or later than I'd like, to being not completely sure whether to continue holding up/down or when exactly I should start pressing the oposite direction. Overall it's just an extra step that can throw you off, and you're more likely to get good at the ¼ second thing than consistently repausing at the right time 20 times. Don't do it, it's not worth it!
- One 'loop' takes 2min 12 seconds. The final zig-zag bit ends at 2min 08 seconds. The splat animation takes 3 seconds. You can use that as a progress tracker to know how close/far you got in the zig-zag bit.
- I cannot stress this next part enough - make sure you are fully prepared to face the three jumps that are required after the zig-zag bit! You don't want to finally make it through and then accidentally splat into the slabs that appear! Three jumps, spaced out decently. There is a nice gap between the slabs and the jumps to help you prepare. Watch and rewatch that section a few times over so that you can prepare yourself for the required timings.
This achievement is an extended version of the third snapshot, Turbo Tunnel Infinite, as described above. Instead of an unbroken 45 second run (as for the snapshot), you now have to complete a full circuit, lasting for about 2 minutes and 15 seconds. As for the snapshot, success here is all about memorisation, reactions and practice - but clearly the much longer time requirement makes this much harder to achieve. Be warned that for many players this will be one of the hardest challenges of the entire Rare Replay collection, so don't be disheartened if you have trouble with this.
I've included below a video taken from Youtube which demonstrates the course layout, which you may find helpful in knowing what to expect from the course: