Record of Agarest War
50 Achievements
1,000
150-200h
For Real This Time
Saw the true ending. Details for this achievement will be revealed once unlocked
25
How to unlock the For Real This Time achievement in Record of Agarest War - Definitive Guide
The description is "Saw the true ending."
You need to either follow the perfect path (suggested HIGHLY) at the following link
http://agarest.wikia.com/wiki/In-Depth_Perfect_Path
This concerns the choices you make when moving through the 5 Generations of the game. Each response gives your meter a nudge (or big push) towards either light or dark. In order to access the true end, you need to stay in the neutral range. If you mess up... and dont have good save files... you just wasted a LOT of time.
The agarest Wikia is VITAL at this point to the game. My purpose for writing this is to let people know what achievement this is.
I am copying and pasting the true end requirements from the True End page on the Agarest Wiki. I cannot top perfection, and i take no credit in coming up with any of this. Also, you can get this achievement on easy or normal, but once you beat storyline chaos, it will not let you go further unless you play on hard. You can complete this game on one playthrough on Hard.
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- At the start of the 5th generation, be low-NEUTRAL - there are a lot of enforced LIGHT boosting events that you only want to push you back to NEUTRAL and not into LIGHT.
- When taking over bases in the 5th generation, go in the order Southwest (path towards Lingen) -> North (path towards Centan) -> Northwest (short path to Vol Tuanor)
- Do not get a dark alignment on any of the previous forts mentioned above
- Ensure all 5th generation characters join you.
Dyshana: Conversation event on Marena Highway. Must be NEUTRAL.
Murmina: Joins on the southwest route to Karunikara.
Vashtor: Do not do anything to him for 7 turns during his fight.
Beatrice: Joins in a conversation event at Limberg.
- Forbidden books 1-4 are needed. You do not need to actually create all the marionettes.
- Have under 500 turns on the counter; the suggestion is that going over 100 in a single generation may block True End.
- After the Summeril Battle, if the gauge is NEUTRAL, you should move to the True Ending.
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Once you have done this you will unlock the boundary plane. There is a God on each of the 5 main continents (you can press "X" on the map screen to travel to previous continents), that you must kill. Once you do this a fight named "Sealed One" will appear in the boundary plane just above where you begin. This is the enemy Chaos. Defeat this enemy for the achievement.
To unlock the true ending, you must meet the following requirements:
When taking over bases in the 5th Generation, go in the order Southwest (Lingen) -> North (Centan) -> Northwest (Vol Tuanor) and make sure you don't get a dark alignment in any of the forts.
Make sure Dyshana and Vashtor join your party. Dyshana will join so long as you're NEUTRAL during the event on Marena Highway. Vashtor will join so long as you DO NOT attack him for 7 turns during his fight.
Make sure you have all 4 Forbidden Books.
Have under 500 turns.
Be NEUTRAL after defeating the final boss of the main story.
If you meet these requirements after defeating the final boss, the game will continue with you in the Boundary Plane. To ensure you get all trophies and still meet the requirements for this, please follow the In-Depth Perfect Path Guide.
Note: It seems that if you choose Ellis as your final wife, after beating the true ending you will not get the trophy. So when given the option, pick another female. If you REALLY want Ellis, do it on a different save or on another playthrough.
If you have been following the perfect path from the Agarest wiki, then after the final battle of the fifth generation you will move onto the final generation. The requirements are:
- At the start of the fifth generation, be low-NEUTRAL - there are a lot of enforced LIGHT boosting events that you only want to push you back to NEUTRAL and not into LIGHT.
- When taking over bases in the fifth generation, go in the order Southwest (path towards Lingen) -> North (path towards Centan) -> Northwest (short path to Vol Tuanor)
- Do not get a dark alignment on any of the previous forts mentioned above
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Ensure all fifth generation characters join you.
- Dyshana: Conversation event on Marena Highway. Must be NEUTRAL.
- Murima: Joins on the southwest route to Karunikara.
- Vashtor: Do not do anything to him for 7 turns during his fight.
- Beatrice: Joins in a conversation event at Limberg.
- Have under 500 turns on the counter; note that you may go over 100 turns in a single generation as long as your total is under 500.
- After the Sumerill battle, you should move to the true ending, if the gauge is NEUTRAL.
After this, you gain access to the Boundary Plane. Hit to bring up the continents menu and return to each of the five continents in turn. There will be an event at the pillar on each continent where you will have to fight one of the six Gods. These are level 300 with around 750k HP on Hard. It will be worth levelling up against the Boundary Plane bosses first and kitting out all your characters with full +999/+900 active skills to overkill the gods, as well as using Winfield to EX steal from them if you can. You can only face them once (when you next fight them they will be at a higher level and have different drops), and the items they have will save you much time crafting later.
Once you have defeated the gods on each continent, a further event will appear above the entrance to the Boundary Plane where you can fight the final god Chaos. After defeating him you can enjoy the true ending and no longer have to worry about the turn counter.