Rocksmith

Rocksmith

61 Achievements

191-233h

PS3
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Scales Owned

Scales Owned

Beat 50,000,000 points in the Guitarcade game: Scale Runner

0.9%

How to unlock the Scales Owned achievement in Rocksmith - Definitive Guide

You're NOT expected to get 50 million points in a single scale run. My highest single scale run is a 7.2 million Major scale run, which was damn near flawless as I could get it. There are 11 scales to play. Each scale pattern can be played and will have it's own dedicated high score. Between these 11 scales, you're gonna have to pool your high scores together to attain this 50 million mark.

I have several pointers for those who are having trouble with this beast. First off, the first several notes will be a full scale run for whichever scale you want to play. In the "Select A Scale" menu, you will find a scale pattern on the bottom left corner of your screen. That is what you're gonna start off playing. It will ascend from the bottom (thick) strings all the way to the top (thin) strings and will descend from top to bottom. i.e., if you choose to play the A Major scale, it was ALWAYS start with the following scale:

A b c# D E f# g# A b A g# f# E D c# b A

I only mention this so that you can quickly blow through these first several notes to help get your speed bonus going. After the descend is over, it's all random.

Well, I take that back...when you hit a note, the next note will only be a neighboring note. In the A Major example, the A will always lead up to a b or g#, the b leading to a c# or A, and so on and so forth. Keep this in mind so that you can limit your options when running a scale.

When you select your scale, you will have your options of keys to play in. Since playing in different keys won't add to your score pool, I recommend sticking to the A major scale. Not all guitars are created equal and some guitars have terrible intonation. Guitarists will tell you the higher up the neck, the worst the intonation can get. This is especially true with the thick strings at high fret levels. The 5-8 fret range will allow for a viable medium of intonation and fret spacing. Since the game depends on the tone/tuning to register what you're playing, it's kinda important to keep that in mind. If your guitar has bad intonation that the 5-8 fret range throws the game off, you can switch the key to F#/Gb...or get another guitar. If you have a guitar with incredible intonation and want smaller frets to play with, go higher but ONLY if the guitar has good intonation.

When the scales start coming down at a quick pace, I don't really pay attention to what note I need to play next, as I'm more focused on the scale pattern itself. My eyes are focused at the END of the tunnel, instead of what's being brought to the front of the screen. I reason this because this is all just a game of patterns. If I can anticipate what's coming in the back end, then I can prepare of it. I don't know if that makes any sense, but if gets too crazy when the speed is getting too much, put your focus in the area of the screen where the numbers start to appear. It worked wonders for me, except for the Minor Pentatonic pattern. It's difficult as sin to read the bottom 4 strings at a fast pace.

Hope this helps. Any questions? Ask away. I'll see if I can help!
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23 Oct 2011 03:23

12 Comments
got this late last night and just want to add these:

note detection is a bit glitchy. as per my comment above, there are times you're picking the notes way ahead - and you can hear them picked off through your speakers - but the game doesn't recognize them. this can become frustrating, but just keep at it and you'll eventually get a good score.

i played this after the august 2012 update, and it seems that once you start your run on the first scale, you should make a run on the remaining 10 scales to unlock the achievement. your scores will be saved on the leaderboards (both offline and online), but even if you just exit from the mini-game and go back to the main menu/journey screen, your scores will reset to zero and whatever points you got off towards building to the 50 million mark will be gone and you have to work your way back again.

finally, this is the best mini-game of the lot, since it really helps you develop muscle memory and finger strenght and dexterity; as well as teach you the different scales that you can incorporate to your own style of guitar playing. even if you have already unlocked this achievement, if you plan on playing more rocksmith and more guitar in the future, this mini-game is a very useful tool to improve your playing.
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By pedgz on 24 Aug 2012 18:25
does this mini-game have a certain... "rhythm" to it? i've been trying it out, and picking the next 2 notes way ahead but the game doesn't recognize it. i've checked my intonation and tune my guitar 3x before starting the game and it just breaks for me 'coz the game keeps saying i am missing notes when i am not.
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By pedgz on 20 Aug 2012 19:20
you should add to your guide that you can already start playing the scale when the game starts to count down (3...2...1...).
the game should recognize the scale and skip a couple of notes when the countdown is over.
it's just a couple of notes (I usually jumped 3-4 notes ahead when the timer was over) but the important thing is that you get your speed up a bit faster.
When I played the scale faster the game seemed to not recognize it so I only played like half of the scale during the countdown.
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By TillTheMorning on 20 Oct 2012 10:00
Heh, I've been trying to get this on just one scale... Now I know why I couldn't. Still, got myself a lot of score towards this already now. ^.^
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By Gh9st on 02 May 2013 14:30
Does anyone know if you can do this, and the other guitarcade games, on emulated bass? I feel these achievements would be just that much easier if you were only worried about 4 strings instead of 6.
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By Allegro on 08 May 2013 22:16
@Snoborder... Yes, you can do this one on bass
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By Multip1eSarcasm on 19 Jun 2013 15:27
You should add that this needs to be done in one sitting. Exiting the game will reset the points.
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By janiwesterling on 10 Feb 2014 19:53
are you saying that you don't have to get 50M in a single game?
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By TONISM987 on 28 Feb 2014 01:55
and when i leave the game and come back, the high score resets to 0? so does that mean i have to go for all high scores for the achievement in one setting?
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By TONISM987 on 28 Feb 2014 02:20
In response to SNOBORDER - Im trying this achievement right now using emulated bass (I had the same theory and got the Bass DLC on my way home from work today in a panic) and I can definetly say that this achievement will be much MUCH easier using emulated bass than using a guitar, my crappy scores have almost doubled in the last ten minutes. I might not get this one today but i'll have more time tomorrow to work on this cheevo and I'm sure it will pop much sooner than it would have before. Good luck SNOBORDER, great minds think alike!
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By VV3APON on 11 Jul 2014 20:11
Yeah, this guide needs to make it absolutely clear that if you back out of the game menu, your stats will reset. I just got 32million with 4 scales left to try out and I backed out for a break, game back and it had reset. I'd put that at the very top of the guide in capitals!
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By on 25 Jul 2015 11:04
For anyone trying to break down the 50 Million points over the 11 scales, aim for a score of roughly 4,600,000 per scale. Obviously some will be easier than others, but this gives you an idea of a "target" to hit while you're playing.

(And yes, 4,600,000 x 11 will give you more than the 50 Million you need, but like I said, just a target so you know when it's safe to move to the next one ;) )
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By Ratskor on 14 Jun 2012 20:29
View all 12 comments Show less comments
Tips:

-Try to keep your hand in one position.

-The notes you have to play are always neighboring to each other; You don't have to worry about string skipping.

-It is always better to play slow and accurate, than to play fast and sloppy.

-The more notes you play in a row, the more score you get from them. This is vital to getting a really good score.

-You can play the notes as fast as they show up on the screen.

-...Try not to blink.
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23 Oct 2011 07:14

This is probably the best game to help improve your guitar playing skills. This helps you practice 11 different scales. This does not require you to score 50 million points on a single scale. This is the combined score of all 11 scales which requires an average of 4.6 million points for each one.

Once you select a scale, you can choose the key you want to play it at. This will determine which frets you will play it at and all notes will be within a 4-6 fret range. As you play the scale correctly, the speed will increase as well as the amount of points scored until you reach the highest speed level, 40. Using the "Pause Cheat," is tricky during this as you can fail to pause before the next note in the scale.

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This is like Super Ducks, but only within a 4-5 fret range. It's also a scale (so the notes go up and down in sequence, rather than jumping around everywhere). 50,000,000 seems high, but your high score is a total of your high scores from all 11 scales. You'll only need a little over 4,500,000 million on average per scale to get this, making it significantly easier.

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50 million is not reached in one run. There are 11 scales to choose from for the game, the overall record is the sum of the run records. Those. On average, you need to score at least 4.6 million per scale, but you need to understand that scales are very unequal in complexity, so in fact you will have to score more on simple scales. The scoring game is not difficult, but the actual time required to complete it is very long.

Tips for passing the test:

  • start practicing with simple scales. In simple scales there is a small spread of frets and a minimum number of notes on one string (in the simplest scale there are two frets on one string, it is the third on the list). Train one scale until you reach the minimum required number of points (at least 3-4 million to start with), only then move on to the next one.
  • the first few notes will always be the same and they will always go along the strings from top to bottom and bottom to top (full run of the scale), then in random order. This means that you can get used to the first block and accelerate on it.
  • when you play a note, the next one will always be adjacent in the scale, remember this, it simplifies the game, you don’t need to think about skipping strings
  • always keep your hand in the same position
  • if you don’t have time, it’s better to slow down the tempo and play more accurately than to hit anything. Especially in light of the fact that points, like everywhere else, grow exponentially with long series. In general, the most important thing for this exercise is to maintain the rhythm of the game.
  • After selecting the type of scale, the game provides a choice of key. The tones themselves do not affect anything other than the physical location of the game. I recommend always playing in the same key. It's easier to learn. Choose a place on the fretboard where it will be easier for you to play: at the beginning of the fretboard, the frets are wide, the string tension is greater and it will be harder to press them. At high frets, the frets are narrow and it is easier to press down on the strings, but your guitar may have strings further away from the fretboard. Also, at high frets, the guitar can introduce a significant error of its own in determining the note by playing. I prefer to play the scale starting from the 10th-11th fret.
  • notes should be read where they appear in the distance, and not where they should already be played.
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31 Jan 2012 14:31