Rogue Legacy

Rogue Legacy

29 Achievements

1,000

35-40h

Xbox One
Xbox Series
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Blennophobia

Blennophobia

Defeat the boss in the Land of Darkness.

30

15.25%

How to unlock the Blennophobia achievement in Rogue Legacy - Definitive Guide

This is story related and earned for defeating Herodotus. Herodotus is typically the 4th boss players will go after.

This boss is located the "bottom" area of the map "Land of Darkness" as the achievement describes. This area contains the strongest enemies (especially during your first playthrough) so it is usually stressful the first time you venture there. Take it slowly and eventually you'll find this boss room.

In terms of fighting Herodotus, here are some tips:

-Crowd control is a huge element of the fight. Each time you split the slime, an earth mage enemy appears (the ones who summon an earth spire through a magic spell). You will want to focus your attacks on eliminating the earth mages as they appear while also not continuously splitting the slime thus allowing a crowd to come after you. In other words, each time you create a smaller slime, continue working that set down before defeating the other ones at that size as well).

-Standing on the lowest level of the map helps so there isn't a slime that jumps up into you. Problem with this the spike traps along the floor. If possible (and I know this is luck based), select a hero with the PAD trait. This allow you to walk on spike traps without them activating.

-A Hero with a high enough strength value can actually split the slime and kill the mage in the same stroke. In my case, the Shinobi/Hokage class was able to split the slime and kill mage when the attack hit right. This isn't a guarantee, but having some method of defeating enemies quickly will help in the management of the fight.

-While spells are not required, anything that can help protect you hurt multiple enemies is a benefit. In particular, the sword wall or flame circle can help cover a blind spot while the crows can help attack multiple slimes all at the same time.

-For runes, consider a health restoration type rune (either siphon or balance). Each little slime you destroy counts as a kill as well as each earth mage so there are plenty of opportunities to restore your health if you stack them.
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09 Jun 2015 20:52

The ideal combination for this is spellsword with flame magic. The blobs multiply and spawn flying magic casters, so jump to where they are and activate the big fireballs with triangle to kill them quickly. When MP runs out, just attack a few enemies with a sword a couple of times to replenish it and go for the fireballs again. If you avoid getting hit too often in between your fireball casts and if you do not step into the spikes on the floors all the time you will be able to defeat the enemies quickly like that.
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04 Aug 2014 21:25

1 Comment
A Spellsword with a magic build and the saw magic is probably more ideal as it will actually shred through the boss in a couple of spammed shots in a first playthrough, Spellsword is crazy OP early-game if you do a magic build. The thing is, they split whilst the saw is still in action and instantly die/split again etc. There will be no need to recharge any MP, they'll be dead before you deplete your MP
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By Harris59 on 15 Nov 2015 15:57
Dodging, enemy selection and patience are what will get you through this battle without must difficulty. When a blob spawns one of the green mages go for them immediately, otherwise focus on getting the smallest blobs available destroyed as they are the fastest and most mobile; plus the lowers the total amount of enemies in the arena.

Staying on the higher platforms will bait the blobs to jump up a level, use this time to separate the smaller blobs to focus on as well as avoiding having a blob jump right into you.
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15 Aug 2014 03:26

The Land of Darkness is the fourth area of the game that you should complete and is located in the bottom of the map. You need to locate the boss door, which is randomly placed somewhere in the area, enter it and defeat the boss Herodotus to unlock this trophy. See below for additional boss info:

Herodotus is a giant slime enemy in another arena with multiple platforms and spike traps along most of the platform. Herdotus' only attack is jumping. The trick with this fight is that everytime you "kill" Herodotus, it splits into 2 smaller versions. Essentially you have to "kill" Herodotus 63 times but there are more enemies each time you kill one. If that wasn't enough, every time you split Herodotus into 2, a Gravisor (the green mages who create rock pillars) spawn.

Characters with the P.A.D. trait are very useful in this fight because they don’t trigger the spike traps on the bottom. One of the biggest hazards of this fight is being attacked by something below you, whether it is a jumping slime, a spike pillar, or a rock pillar. If you are safely on the ground, you minimize the chances of being hit from below. This fight can be quickly overwhelming if you just go for the slimes. The smartest strategy is to kill every Gravisor mage as they spawn and focus on not spawning too many slimes at once.

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Story-related; cannot be missed.

The door to this boss, like all boss doors, will be in a random room (in the Castle section, for this boss). It's a large open double door with a warp pad below it and two statues on either side of it.

The boss in the Land of Darkness is Herodotus, who is a giant version of the blob enemies you've assuredly seen and fought by now.  There's actually not much to this fight at all, but the sheer number of enemies can make things very chaotic and unpredictable, making it a pretty difficult fight.

Just like the blob enemies, Herodotus doesn't have any real attacks. It just moves around and occassionally jumps in your direction. Killing a blob spawns more blobs, and there are a total of 32 blobs you'll need to destroy in this fight. The catch here is that every time a blob splits from being destroyed, a Gravisor is spawned (the enemies that summon rock spikes from the ground). On top of that, you have a floor full of spike traps aside from two spots.

The general strategy, and safetest one, is to take this fight as slow as possible. Destroy a single blob, then immediately destroy the Gravisor is spawns before destroying more blobs. Take one blob down lower and lower to eliminate it completely, continually stopping to destroy the Gravisor immediately. This is the ideal strategy, but sometimes it can be tough to execute when you have many blobs on screen and it becomes easier to just destroy more while they're grouped up right in front of you.

Most strategies I've seen recommend destroying a blob on the ground and then immediately jumping up to the top platforms to defeat any Gravisors, I found this extremely difficult to do reliably, primarily because coming back down from the upper platforms is so risky when there are many blobs, I would always get caught off guard by one jumping toward me as I was trying to come back down. So instead, I tended to stay as low to the ground as possible, and just waited for Gravisors to come to me, moving back and forth between the two safe spots on the lowest level. Ideally, you want the blobs to jump toward you and end up on the middle platform just off the ground. From here, you can jump up and hit them with your sword undernearth them, without fear of one running into you. I would take this opportunity to destroy many blobs. When Gravisors start using their spikes, just move enough to be able to keep hitting the blobs.

The other thing you can take advantage of in this fight is that the blobs only move and jump towards you when they're close eough to "see" you. So if you get some blobs all the way over to the left side of the screen, for example, and you beeline all the way to the right, you can fight any blobs there and their Gravisors while the ones on the left stay over there and don't make things more chaotic. Then, when you've killed all enemies on one side, slowly inch toward the other side to bait any remaining enemies toward you, preferably one at a time, so you can fight each separately. This can make the fight far more manageable.

Some things that will make this fight easier:
 
  • A hero with the P.A.D trait can walk on the floor spikes without activating them. This makes things so much easier, allowing you to stay on the ground floor to fight the entire time, preventing any blobs from jumping up underneath you
  • Vampirism runes will be extremely helpful in this fight, because every blob and Gravisor you destroy will give you health
  • A strong Shinobi class or at least plenty of Attack is ideal, because if you can destroy Gravisors in a single hit this fight becomes far easier
  • If you're a magic user, Flame Barrier plus Siphon runes will be great here, constantly getting mana back for your kills and just being able to stay near enemies to kill them
No matter what, you're going to need some luck in this fight. You're almost guaranteed to get caught off guard or from something off screen multiple times during this fight, but eventually you'll have a good fight where things go smoothly (or you'll just be strong enough to tank all the hits you take).
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