Saturnalia
20 Achievements
1000 XP
Epic
Depression
Complete Sergio's Mission
100 XP
1.0%
How to unlock the Depression achievement in Saturnalia - Definitive Guide
Before beginning Sergio's arc, you may want to finish Tecla's. After talking to her at the end of her mission, she will give you a key that opens the basement/garage section of the villa. You will need access to this later. It's also advisable to go ahead and drain the castle dungeons as Anita. Go to the mines and use Anita's map to find a series of rooms on the far right that appear as a semi circle that dead end. You will want to light the torches in these rooms as the water will douse your matches. In the second of these rooms, walk down into the water. Against the right-hand wall there should be a valve that you can use the wrench on, draining the water.
Now go to the pharmacy and break in with the glass hammer. On the shelves behind the counter, grab the naloxone. Take that back to the villa and give it to Sergio who is passed out from a morphine OD. Play through Sergio's "hours before" scenario. Head to the castle via the tourist entrance behind the bar (you will need a coin). Break the side entrance glass and head up to the library. On the righthand bookshelf is a book of rituals that you need to grab.
Go to the school and unlock it with the soldering iron. Upstairs on the left is a room with a projector. You need to examine it before you are allowed to go pick up a slide from town hall's second floor. Bring the slide back to the projector and examine the floor plan it shows.
If you haven't already done Paul's mission, go back to the mines and cut down Umberto's locker to receive a note and a small mask. Take the mask back to the castle library and use it on the bas relief wall to open a secret room. Inside, examine the body and take the key it's holding. Head to the castle courtyard and go down the dark stairs in the middle of the yard. The water here should be drained, which should allow you to find a gun. Next, take your new key to the mines and find the infirmary. Unlock the door and examine the filing cabinets inside.
Go back to the villa and use the basement key. Just before the stairs that lead down, look up at the ceiling. There is evidence that a hidden room exists behind a wall in Anita's room. Go upstairs to her room and use the scraper on the only wall that doesn't match. Past the hidden bedroom you will find a small desk with a gun holster sitting on it. Pick that up and now you can confront Tecla with an accusation and finish Sergio's mission.
Now go to the pharmacy and break in with the glass hammer. On the shelves behind the counter, grab the naloxone. Take that back to the villa and give it to Sergio who is passed out from a morphine OD. Play through Sergio's "hours before" scenario. Head to the castle via the tourist entrance behind the bar (you will need a coin). Break the side entrance glass and head up to the library. On the righthand bookshelf is a book of rituals that you need to grab.
Go to the school and unlock it with the soldering iron. Upstairs on the left is a room with a projector. You need to examine it before you are allowed to go pick up a slide from town hall's second floor. Bring the slide back to the projector and examine the floor plan it shows.
If you haven't already done Paul's mission, go back to the mines and cut down Umberto's locker to receive a note and a small mask. Take the mask back to the castle library and use it on the bas relief wall to open a secret room. Inside, examine the body and take the key it's holding. Head to the castle courtyard and go down the dark stairs in the middle of the yard. The water here should be drained, which should allow you to find a gun. Next, take your new key to the mines and find the infirmary. Unlock the door and examine the filing cabinets inside.
Go back to the villa and use the basement key. Just before the stairs that lead down, look up at the ceiling. There is evidence that a hidden room exists behind a wall in Anita's room. Go upstairs to her room and use the scraper on the only wall that doesn't match. Past the hidden bedroom you will find a small desk with a gun holster sitting on it. Pick that up and now you can confront Tecla with an accusation and finish Sergio's mission.
1 Comment
Please note that due to the rogue-lite nature of the game that locations and consumables will be randomized, so each playthrough will likely be done in a different order from the last. You will be picking up clues as other characters and unlocking different paths as you play, so it can get messy as far as following a definitive guide. All the character missions I outline contain the clues/tools and general steps needed to finish them, though you will most likely handle them in your own order. It's best to read through the guide and decide what you are missing or where to go next that best suits you depending on the layout. And if you are stuck on a particular step, you can pull up your clue board and use the right stick to navigate to the mission you are doing and view in game hints on what to do next. Good luck!
By AltDelirium on 07 Feb 2024 20:21
This guide was translated automatically.
Complete Sergio's quest.
You need to find Bruno's corpse in a secret room in the castle library (first you need to find out that there is a secret passage there, then search the entire library, get the film with the drawing in the Town Hall, take them to the School for the projector, return to the library).
Find the weapon that killed him, to do this you need to drain the water in the mines under the castle (you need a wrench ).
And finally find the revolver holster in the sealed room in the villa. To do this, you need to complete the Tecla quest, get the key to the basement in the villa, find a hole in the ceiling there, go back up to the floor above and open the room with a spatula . There we find the holster and return to Tecla.
You need to find Bruno's corpse in a secret room in the castle library (first you need to find out that there is a secret passage there, then search the entire library, get the film with the drawing in the Town Hall, take them to the School for the projector, return to the library).
Find the weapon that killed him, to do this you need to drain the water in the mines under the castle (you need a wrench ).
And finally find the revolver holster in the sealed room in the villa. To do this, you need to complete the Tecla quest, get the key to the basement in the villa, find a hole in the ceiling there, go back up to the floor above and open the room with a spatula . There we find the holster and return to Tecla.