Sea Salt

Sea Salt

19 Achievements

1,000

8-10h

PC
Xbox One
Xbox Series
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Arena Master

Arena Master

Beat all arenas!

100

0.29%

How to unlock the Arena Master achievement in Sea Salt - Definitive Guide

This actually wasn't too hard. Here's some stuff that worked for me:

The Hunter does not count! I tried him on a couple different arenas and it never counted. He does not have a place for a medal underneath the arena menu (showing which Apostle you beat it with), so I'm assuming this is intended.

Silaris (the mermaid) was by far the best Apostle for me. The fewer people you have the more damage they do, so I use only a few high damage units. My winning combo is one Hermit, and 3-4 Creatures (at the start buy The Creature and then get your Fishmen killed, then buy The Hermit at the start of Wave 2). Just make sure your Creatures are within the Hermit's shield range. Thrown torches (orange circle with X thrown by the guys with red bandannas) go through the shield though, so be careful of those (flamethrower fire is blocked, but curiously not when they use it to fly). If you're having trouble with fire enemies you can try adding a Drowned to the mix (thanks Sassy Stan). She will completely wipe out any fire attack within range, which happens to be the exact same range as The Hermit's shield, at the cost of reducing how much damage your Creatures do (if you're using Silaris).

Swordsman (and to a lesser extent dogs) can easily take out large portions of your group. Dodging them is pretty easy once you get the hang of it. When they get close they'll ready an attack (noted by the 'shwing' sound) and then they'll move in a straight line towards a unit. This line is determined when you hear the 'shwing' so all you have to do is draw a line between the swordsman and your group, and then move perpendicular to that line (ex: if the swordsman is directly to the right of your group, wait for the 'shwing' and then move up so he slides right under your units). Dogs are less deadly and are very weak. Just let them get fairly close and then move away from them. They'll pause and then lunge at you, but if you're moving away from them they'll miss pretty much every time, and are easily taken out when they're recovering from their attack.

Balistas can wipe out your entire group in one hit, but The Hermit's shield can stop it in its tracks. If you hear one fire just hold cn_RT and your Hermit will pop up his shield. Even if your other units are outside the shield your Hermit will survive.

Leave all the extra money on the ground so that you can panic buy more units if you get hit hard. If you see that you got hit with fire or something and your team may go down, immediately buy another Creature. I wiped a couple times because I couldn't tell that my whole team was taking damage and by the time I noticed it was too late. The new unit spawns around where your reticle is, so just aim somewhere safe so you don't spawn him in a war zone.

If you're still having trouble (or have other tips) hit me up in the comments and I'll try to elaborate on my specific tactics (I can also make a video of going through a few waves if that would be helpful).

EDIT: A few people are reporting that they lost arena progress when they closed the game. I personally didn't run into this but I also think I technically left the game running the whole time (I have my box set to instant on so it doesn't actually close the game). Something to keep in mind.
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13 Mar 2020 02:56

34 Comments
Totally forgot about the swordsmen and dogs. Completely agree that they can reek havoc if you get caught off guard. I found that they both can be easily dodged by: moving perpendicular to the swordsman when he readies his attack (noted by the 'shwing' sound), and moving directly away from the dogs (when they get close they pause and then lunge but if you're moving away from them they miss every time). The Drowned do take care of the fire situation, but I felt that the damage reduction of having one in my group wasn't worth it. I found it better to just pay extra attention when fire enemies were around. I'll edit the solution and make note of this extra info. Thanks!
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By Assassin Bean on 15 Mar 2020 17:41
Sassy Stan's approach was a lot more reliable for me. Couple of Creatures, Hermit, Drowned and then just keep pumping Creatures. Yes you take a giant hit in damage, but once you have 10 Creatures or so you still kill things very quickly and you're a lot less susceptible to being wiped out by a swordman or dogs.

The one tidbit I want to add is that this strategy completely fails for the first arena boss. Creatures move way too slow to dodge the anchor guy. He'll catch up to you and just one shot your units. As the wave 15 summon I took fishmen and the 5 of them had no problem taking out the boss.
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By BAD T0AST on 16 Mar 2020 22:47
I went off of your strategy of using Hermits to shield Creatures. I also brought in a Drowned which completely blocks out fire. I just kept bringing more of each in as the waves went on. I noticed that they weren't doing as much damage due to there being more troops but it didn't seem to drastically affect anything.

The only thing that can touch you once you have all three of those types together are the swordsman that dash at you and the dogs. So keep an eye out for them. I personally brought in Spitters to try and slow them down/act as bait for their attacks.
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By Sassy Stan on 15 Mar 2020 06:04
Might add that you can potentially lose all of your arena progress. Confirmed on both xbox and pc. Better to play every arena in one sit...if you shut down your console/pc you're at risk
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By I Boz l on 19 Mar 2020 08:48
I Boz l, where are you seeing this as confirmed? I can't find any reference to it other than the forum post you made about it.
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By Assassin Bean on 19 Mar 2020 21:35
@ClownTastic
This works like a charm for the church arena
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By I Boz l on 20 Mar 2020 14:46
BAD T0AST, while the boss can catch up to you, you can still mostly outrun him. If he manages to kill any of your units just buy more. By the time you get to wave 15 there should be so much money on the ground (as long as you're not spending it) that you can panic buy anything you need. As I remember he only caught up to me once or twice and I only lost two Creatures.
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By Assassin Bean on 23 Mar 2020 19:33
Great idea man thumbs up!

edit: this achievement appears to need to be done in one sitting, or you may lose your save. My team : 2 hermits, 5 creatures, 3 shaman, 2 undrowned and spitters. I rarely lost troops, I rarely needed to use the mass gold on the ground. Not using the gold will cause lag.
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By TheOnlyMatto on 31 Mar 2020 04:18
Confirmed buggy. It seems to clear every time the game shuts down. I had one arena left and my Xbox decided it was time for an update!!!
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By HOUSEoftheDead on 02 Apr 2020 00:50
Dumb question, but I don't see the drowned as an option. I have the achievement for all cards?

EDIT: apparently you get this for killing the Witch, which I haven't done yet.
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By vSully on 10 May 2020 02:34
Also Healtti had the same problem on xbox (same forum) plus another friend of mine here on TA...i don't think it's just a coincidence
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By I Boz l on 19 Mar 2020 22:16
Did you turn off your Xbox between beating arenas? My game didn’t save my arena progress. Ended up needing to beat all 5 in one sitting.

With swordsman I always used toads. Found it best to just blow them up and not bother waiting for my Creatures to get close.
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By AZChristopher on 28 Jan 2021 23:08
I completed all Arenas with The Hunter so he's a no go for this one.
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By NOTH ULTRA on 03 Sep 2020 11:58
Are we sure Hunter doesn't work? I got the Beat 1 Arena with him despite there not being a slot for his token. I think this is just because he's supposed to be a secret. You can earn every other Achievement with him as well. It sounds like this one is buggy so this might be part of it.
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By SPOONYxBARD on 09 Aug 2020 10:16
@spoonybard7ten I ran through a couple arenas with him and was not getting credit toward the achievement. I then beat an arena with a regular Apostle and it immediately counted. I'm assuming they did this because the arenas are hilariously easy with him.
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By Assassin Bean on 12 Aug 2020 00:51
It's also quite possible that they have since updated the game to make it possible to use the Hunter for the arena achievements.
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By Assassin Bean on 12 Aug 2020 17:23
The likelihood of this getting fixed is pretty low. I messaged them on FB and didn't even get a reply.
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By InkyPaws on 26 Nov 2020 19:35
Somebody unlocked this within the last week. What exactly do you believe to be broken?
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By vSully on 26 Nov 2020 20:02
The achievement itself is not broken, we were just discussing how can't use The Hunter to unlock it.
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By Assassin Bean on 29 Nov 2020 23:56
yeah I just can't handle the sword guys at all but that's probably because I suck. I also would suggest playing with a wired controller or a fresh set of batteries. I finished two arenas and then got the low battery message during the third. It made me sign in again after changing the batteries and the progress from those first two arenas was gone.
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By Unky TimFU on 02 Dec 2020 15:27
I think most issues were solved with 1.10c version update, so please check
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By FaSCoRP on 14 Dec 2020 13:51
Nice. Your strategy worked great! smile
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By Lockie on 02 Jan 2021 09:21
Great strategy and thanks for the progress warnings.

An extra tip, since you have to select a card every wave, if you don’t need to replenish a Creature or W/e, get The Toad.

Perfect complement to this strategy since
A) They suicide on enemies meaning you won’t lose on bonus damage from Siren Apostle
B) They deal a lot of dmg themselves and take out a chunk of enemies on the way
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By thatNoseyParker on 16 Jan 2021 22:12
Also if you have a drowned in the group the fire bombs will bounce off to the side.
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By Mattism on 19 Jan 2021 18:52
Works like a charm, thanks! Who knew the little mermaid was so tough!

EDIT: You should post this in the Single arena guide too, there isn't one there yet.
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By ALoneWolf42 on 24 Jan 2021 07:38
thatNoseyParker: I originally started doing that with The Toad, but I found that, for me, having that one time explosion wasn't worth losing the gold to buy a potential replacement creature later on. I do remember using them to great effect on the boss fights though since you're not going to have to complete any more waves after that.
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By Assassin Bean on 25 Jan 2021 18:01
ALoneWolf42: Done and done.
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By Assassin Bean on 25 Jan 2021 18:02
I've beaten 4/5 Arenas but the achievement tracking only shows 40℅ (it should show 80% im guessing). Is the tracking borked on this and up itll still pop the cheevo when i do the graveyard or is there a problem with this one not popping sometimes?

Also, ive used a mix of strategies mostly with the mermaid Silaris and the aforementioned creatures, tho I've dabbled in building the hoarde numbers beyond her buff which almost felt necessary at times with Nova Ugarit until I started moving around the battlefield a little more efficiently and after biding time go straight for the church after looking at the enemy layout. I had to restart once at wave 15 when I got quickly wiped out by a swordsman and a couple dogs who sliced up my hermit and drowned in the blink of an eye. So, that's definitely something to plan for. On my next run I almost died at wave 17 to something similar (flamethrower guy flew overhead n torched everyone at the same time a couple dogs attacked) but saved it last second using gold on hand to summon a creature then hightailed it across the train tracks, used a bunch of the piled up gold on hand to summon a couple more crestures , drowned,hermit, etc...regrouped then sailed thru 18,19,20.
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By mjswooosh on 28 Jan 2021 19:49
mjswooosh: It's been a while since I unlocked this, but if I remember correctly my tracking got stuck as well and still unlocked after beating the last arena.

That's exactly why I liked having all the gold on the ground. You can use it to save yourself from what would have been a wipe.
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By Assassin Bean on 29 Jan 2021 19:08
AZChristopher: I did turn my Xbox off in between arenas but I have mine set to standby mode so it never actually closed the game down. Apparently if you fully shut the game down it dumps your arena progress.
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By Assassin Bean on 29 Jan 2021 19:10
My progress got wiped as well so I recommend beating it in one sitting. Also I found this strategy to be far more difficult than just using Saint Treaton the cultist sacrificing guy. The eyebeam monster is OP and the other two both have AOE attacks, hit hard, and 1 is fire immune. This strategy forces you to remain stationary clustered up and 1 molotov will ruin your day, you can take the drowed witch but she is so slow its annoying to keep her together. I recommend the other guides over this one.
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By Ubar Noob on 31 Jan 2021 00:04
If you complete a level after doing an arena, your arena progress is saved.
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By DubstepEdgelord on 31 Jan 2021 20:03
Thanks for the reply Assassin Bean. Can confirm this was apparently the problem. I switched my XSS to instant on, did 2 of the arenas last night, the XSS did an update when I flipped it on this morning (Insider Omega on this Xbox) and I was a little worried it had reset my progress again but after finishing the other 3 arenas a few minutes ago the cheevo popped! :)

Super happy to have completed this one before it left GP. Great game overall and I may actually buy it when on sale to reward the devs. Along with My Friend Pedro its been one of my favorite GP discoveries. I'd say the only things holding it back from true greatness are the need for more content and the path finding of the horde. At times it feels like the primary challenge is managing your retarded army as they take stupid paths around buildings which get them killed. It almost feels purposeful in that this was done to artificially increase difficulty and its borderline rage inducing at times, tho I never felt the game veered into super frustration. Although I'd prefer better path finding and a different approach to toughen up enemies/stages, I think overall it was a challenging game without being unfair. And even with that "flaw" it was a great game. I'd support DLC and will buy the sequel if there is one.
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By mjswooosh on 31 Jan 2021 22:36
Oh and a couple thoughts on arena strategy: I definitely ended up preferring the slow/methodical approach with the Hermit and Drowned. Using the Silaris buff, I felt DPS was adequate for most arena stages with only 3 creatures as a base deployment then I experimented with a variety of troop mixes, a flesh one round or cultists the next, etc.... The last couple arenas I really started having fun with the black cats. Watching n listening to them screech around the map was hilaious and didn't get old.

That said, I also used the St. Praetor/cultist approach almost as much and really liked summoning the various "greater demons" (or whatever they're called). I still found mixing in a hermit and drowned to be the best insurance policy tho, even when not using Silaris and instead building up the horde to larger numbers. Using that combo with 5-6 summoned greater demons, 2-3 remaining black cats and a single creature I wiped out the first arena boss in just a few seconds, for example.

That's part of beauty of this game is it encourages different approaches.

As for the swordsmen and dogs, I definitely found that using toads and an abundance of caution was by far the best for me. As soon as swordsman/dogs start appearing I'd summon toads at the start of every round n go for them first. Then used creatures protected by the hermit/drowned to take out flamethrowers next, etc.
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By mjswooosh on 31 Jan 2021 22:52
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As with Hazar Khall, Saint Traeton was my go-to for this (and pretty much the rest of the game pre-El Huervo).

The Church arena was the hardest for me by far. I tried Silaris and Ivan Dorovich III, however they just couldn't cut it. They'd make it to round 15, if they got past round 1, and then wipe out.

My ultimate strategy was to use the wave start summon to build up an army of Hermit, Drowned, and Shaman to keep my minions alive. Once I had that, I'd use the startup summon for Cultists and sacrifice them whenever I was at the bottom of the map.

Save your gold in-between levels unless you really need to summon something immediately. Clear the gold piles around where the churches are erected because new churches will make the gold disappear. Try to leave some gold around the edges of the map for later.

Drag your army up and down the map and as soon as you're past the Dagon-forsaken train, hold cn_RT so your Hermit and Drowned protect your army and your Shaman start healing. If you have gold, put the reticle on the church and summon Locusts. Boom. Church goes down in a flash. Just make sure to keep your army up, because if the locusts are your last minions you'll lose the moment they all die.
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28 Jan 2021 09:16

6 Comments
This is what worked for me. That church level sucked. Once I had enough creatures I literally just charged the church and used the locusts on it for a good 12 levels probably. Always had enough gold at the start of the next round to do it. Blew through that level with that. Thanks!!
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By SnipedByAGir1 on 29 Jan 2021 20:00
Thumbs up for the locust tip on church. Started every single wave with locusts and rushed the church. Used any gold for other minions like creature to stay alive between rounds. Done in no time.
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By Shadykilla420 on 30 Jan 2021 12:38
I'm glad it worked out!

FWIW for others who haven't unlocked it yet, I found that it worked better to wait until the reticle was on the church and use gold to summon the locusts. That way, they avoid getting intercepted and slaughtered by church minions on their way across the map.
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By Adayin on 30 Jan 2021 17:45
thanks for the awesome locust tip !
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By Unpredictable D on 31 Jan 2021 05:21
Locust=op
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By InsertName#8254 on 31 Jan 2021 17:05
How do I even get past wave 1 on the Church arena? The enemies literally are infinitely spawning. Way faster than I can kill them.

Oh I see, you have to destroy the church every wave, if you don't it'll never move to the next one. Well, the locust strategy was working, up until wave 16. Guess I'll try with the cultist summoning. OK yeah, summoned super units along with Locusts sometimes, works really well.
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By EarthboundX on 05 Jul 2024 01:37
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For me, Saint Traeton, with his ability to sacrifice 4 cultists for a bigger monster, won this for me.

You start with 6 cultists, and want to pick 3 more, then head to the alter first thing.

Karlshaven (1) = upper right
Rotwood (2) = lower left
Hogstead (3) = directly beside spawn
Nova Ugarit (4) = lower left
Graveyard (5) = upper left

Get 2 bigger minions from the sacrifices and end the round. Take note of the enemies that spawn wave 2, and either pick cultists for another big monster, or shaman for heals.

The strategy from there is to always pick cultists for the earlier rounds, choosing either shaman if you lose them, or creature if you get more cthulu-tentacle-face minions over dragons/tentacle beamers and are facing a lot of melee axe/hammer guys.

Dragons are immune to fire, beamers hit the hardest, cthulu homies tank the hardest and deal massive damage to barricades/towers/ballista/the church in area 4.

Arena 1 ends with the dockmaster, huge ancor wielding guy, so get a creature or 2 between rounds 12-15 so he cant run at you.

Arena 2, Rotwood, was my hardest. Always pay attention to where Ballista spawn and just immediately move to evade. I didnt use a hermit but admit he could have been useful a time or two.

Arena 3 gave me no issues personally. It was open enough to deal with Anything.

For arena 4, I just bum rushed the church if the enemies didnt spawn around it. Like reaching the arch bishop in story mode, destroying the church caused all spawned enemies to explode.

Arena 5 ends in a boss fight but my cultist-gained-monsters murdered him so fast I have no tips, he died in moments.

My only real advice is use hit and run tactics, always keep healed up, try to kite enemies to the open, and never stand still around molotov throwing guys. This achievement is a slog in an otherwise frustrating but doable 100%.

I will address any questions the best I can.
Otherwise, best of luck, and as always

Happy hunting (>*_*)>
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21 Jan 2021 13:43

2 Comments
This is how I did it as well, and I found it to be the easiest. Just get cultists and sacrifice them for the OP monsters. The only annoying part is if you start out with only the slow hooded ghoul looking monsters they can be a pain to kill the enemies as they are too slow to kill the panicked enemies unless you corner them.

Also do all 5 arena in one sitting. I did two, and then when I played the game later I had lost all progress. :/ Very annoying achievement because of the bad pathfinding and molotov enemies but very doable.
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By Ubar Noob on 31 Jan 2021 00:10
thanks for the key sacrifice tip !
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By Unpredictable D on 31 Jan 2021 05:22