Section 8: Prejudice

Section 8: Prejudice

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Exterminator

Exterminator

Win a game on each map in Swarm on Hard or Insane difficulty

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How to unlock the Exterminator achievement in Section 8: Prejudice - Definitive Guide

UPDATE: The bots have been given a huge improvement and can easily replace human players. However, I am still available to help anyone who needs an extra hand.

First of all, do Hard. Don't make it that much harder on yourself by doing Insane.

Some general tips that work on each map: Always make a Ranked Public game, unless your planning to do it with friends. Most players are better than the bots the game gives you if you play Solo. I found that Missile Turrets are unnecessary, as while Mechs and Bikes can be annoying, they are easily killed with Crash Rounds + Rocket Launcher, and they cannot capture the point. Build Miniguns near the point, and reinforce them with Supply Depots. Buy a Mech yourself if you can afford it in the later waves.

One of the main maps people have trouble on is Prometheus. Some tips I can give you are: Try throwing Napalm Grenades at the point. They remotely detonate when enemies are nearby and can buy you a lot of time. If the Mechs are too much trouble, lure them over to the fixed Missile emplacement at the base, or build one yourself.

If anyone has anymore problems, send me a message and I might be able to help you myself. And please write a comment about any other problems you have before giving a thumbs down so I can improve the solution and help others get the achievement.

Edit: Mortars can be an effective secondary weapon as well to take out Mechs and Bikes, and can effectively combat infantry as well. The Repair Tool is also a useful attachment to keep yourself, your teammates and your deployables healed.

Edit 2: Not sure if anyone still plays this, but I've still been getting help requests so I thought I'd add some numbers. It takes the enemies 7.5 seconds to hack and the same for you to defuse. After the point has been hacked, you have 40 seconds to defuse, and the timer stops while defusing. The airstrike lands 6 seconds after the 5 or 10 minute mark, so you can plan your last second defuses around that time.
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26 Jun 2011 23:37

6 Comments
Nice guide, thumbs up for me. Definitely the more people the better, I got them myself by just hopping in random games and I helped a friend get them by making a Ranked Public game like you said, people would hop in and help out.

I found having mortars and smart turret placements were the key, just get to know every map and you should be good to go.
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By RadiantViper on 26 Jun 2011 23:50
Hey I've beaten all of the levels on hard difficulty and it says that I've only completed 3/4. Why does it say that? I've completed all of them and still no achievement. Is it a glitch?
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By Brutaka5 on 26 Jul 2011 23:43
I'd also recommend having the repair-tool with you. It's probably the most useful equipment there is in this gamemode. I used to repair damaged supply depots, turrets and helped my friends by healing them or their mech-suits.
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By Vinchucca on 04 Aug 2011 10:19
I hate Prometheus so much. I've solo online all the way to 15 seconds left 10 times. Those last 3 mechs that spawn are rough.

I did find a wonderful placement plan for wave 2. When you make it there, run back to the back placed middle turret. From there build a supply point directly behind it and then to the left and right if the supply point make missile turrets. This worked like a charm everytime and is extremely effective.
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By Its Uncle Kev on 14 Apr 2013 17:39
i could use some help please trying it solo with no luck
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By Darth Maul FTS on 01 Oct 2013 07:36
Make a session. nobody joins mine. All I need is Prometheus.
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By RapidColt713492 on 08 Apr 2015 16:28
View all 6 comments Show less comments
Note: you can do all 4 Maps with 2 People.

I made every Map with kinkydethstroke and i will post my personal experience about whiteout and prometheus Maps.

Whiteout: just Place missile or machine gun turrets behind the Walls straight where the hack Position is.

Prometheus: this map is the hardest of the 4 Maps and it will take Maybe 200-300 trys to get this achievement but all you have to do is Placing mobile supply turret and missile turrets next to the normal Missile turret on the beginning, and to the Place where the sensormatrix and the Satellite is straight to the hack Position too.

My class/loadout was following:

A sniper with EMP-Ammo (2nd Place)
A Pistol with shock-Ammo (3rd Place)
(A rocket launcher if needed)
Repair Tool
Napalm Grenades

And my "Upgrades":
Invisible Shield: 4/4
Repair Field: 3/4
Polarity loader: 3/4

Hope this Helps. If i Wrote Something wrong just let me know. And like if that Helped.
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23 Jul 2015 17:29

This solution is a word of warning to anyone reading these before getting too far into the game. Don't rank up too far before going for this achievement! I'm level 51 as I write this, and I was just in a boosting session where this mode was absurdly hard to the point of being almost impossible, and we're convinced that it's because the game scales the difficulty to the number of players in the match, and at least the host's level.

When I, level 51, hosted the match and we had all players in there before we started the match, it was impossibly hard and we'd be overrun within 2-3 minutes. If I hosted the match and the other players waited until the first hack was complete and the swarm was underway to join the match, the difficulty dropped significantly. It dropped even more if we did the same with a level 20-ish player as the host. The problem is, the game seems to re-scale the difficulty after each airstrike, and it notices my high level and makes it impossible again.

I haven't managed to do it yet, but if you're in the crappy position of having this as your last achievement, it seems like the only reasonable way is to delete the patch and play it offline. I experimented with it and it was most certainly a lot easier than trying to do it online. If that doesn't work, I think the only way would be to try and find someone who just bought the game and have them host which is obviously going to be a hell of a lot easier said than done nowadays.
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19 Sep 2012 21:25

I know there is already a few guides for this. but having just done this achievement I thought it wouldn't hurt to add a quick overview of the general strategies we used for each map.

I hosted these matched as a rank 1, which may have made this easier than if a high rank hosts the game.

Weapons

Weapons don't seem to sway things too greatly and we all used different ones depending what we were most comfortable with.

We all agreed the Sniper was too slow and the pistol is better than it really should be.

We also agreed that the Shotgun is best for Eden up on the platform and that napalm was great for clearing the control point.


Zephyr

1) The roof of the building is a great place to pick enemies off for one or two people to camp out, coming downstairs if needed.

2) Mechs are also great on this map if you have maybe 2, one on the roof and one near the control point while also having one person with a wrench to heal the mechs.

3) Turrets were placed around the balcony area near the steps which is in clear view of and defends the control point.

Whiteout

1) Set turrets around the container at the back of the map (behind the control point), with a supply depot in cover behind the containers. Then try to get one player into a mech.

2) We all stayed near the back the map using the domes and containers as cover.

3) Once the enemy starts sending mechs we tried to lure the around the domes then leading them to our mech and fire from our turrets. if the mech went for a turret we could usually destroy the mech before it destroyed our turret.

Prometheus

1) The saviour several times on this map was having someone on the roof spamming napalm grenades at the control point, constantly getting more grenades from a supply depot.

2) We placed some turrets on the roof and then 1 or 2 to the west and south of the control point building, (which meant they could get enemies from a distance as well as enemies getting too close to the control point).

Eden

1) Shotguns were great for this map as a lot of the combat is close range.

2) We placed turrets at the top of the elevator shafts to kill enemies as they came up.

3) When the enemy sends mechs on this map you can be overrun in seconds. Everyone should focus on the mech ASAP.


Hopefully these tips can be of some help for people trying to get this pain of an achievement.

Good luck
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24 Jun 2013 18:18

You'll need to coordinate with other players to get by here; the friendly bots just don't have the aggression to win. In Hard mode, enemies have approximately 25% more shields, 25% more armor, and deal 50% more damage. Two players should be using mechs.

Swarm waves follow this pattern:
Wave 1:
Infantry
Lieutenants around 13:00
Captain around 12:30
Engineers around 11:30

Wave 2:
Infantry, Engineers, Lieutenants, Captain
Two Infantry mechs at 9:00
Captain and two Lieutenants around 8:30-8:00
Spear Infantry, Engineers
Two Spear Lieutenants, Spear Captain, two bikes around 6:30

Wave 3:
Large wave of Spear Infantry, Engineers,
Two Spear Lieutenants, Spear Captain, Two Infantry mechs around 2:30
One Crimson Guard mech around 2:00
Large wave of Crimson Guard around 1:30

Your weapon loadouts are largely a matter of preference. The pistol is my weapon of choice. With the right loadout, I can take out infantry in as little as three hits. I recommend bringing a repair tool in all loadouts, as keeping your team's turrets and mechs repaired are vital to your defense.


Loadout "DEFENDER":
Primary: Assault Rifle w/ Burst Fire (Level 49 or 100 stars) -> Automation mod
Alternate: Pistol w/ Concussion rounds (Citronella Armor required)

Secondary: Shotgun w/ Incendiary rounds (Level 27 or free with Blitz DLC) -> Riot rounds -> Buckshot rounds
Alternate: Machine Gun w/ Incendiary rounds (Level 33 or 72 stars) or Slug rounds (if Incendiary unavailable)

Equipment: EMP grenades (Money in the Banana Stand required) or Riot mortars and Repair Tool

Slot allocation:
4x Gyro Stabilizer
2x Tungsten Coating
4x Repair Field

Your pistol/AR will do most of the fighting, with the secondary used for removing armor from tougher foes or fighting in close quarters.

If you're going to use the AR over the pistol, I recommend putting more points into Tungsten Coating or Anvil Jacketing. Just don't let your accuracy drop too much. If you have Captain pauldrons, you can get a total of +42% bullet damage, allowing your Concussion Pistol to kill Hard infantry in three hits instead of four. Putting extra points into Gyro Stabilizer can give your shotgun ridiculous range. You can use the Riot mod shotgun with little loss of accuracy with a maxed out Gyro.

If you want to focus on piloting mechs, you can create a second loadout to help with that. Use your first loadout early on. Once you have enough points to order a mech, do so. While it's on the way, go to a supply depot and switch loadouts.

Loadout: "MECH PILOT":
Primary: Missile Launcher w/ Crash rounds
Seconrdary: Machine gun w/ EMP rounds ('Till It Goes Click required)

Equipment: Crash Packs and Repair Tool
4x Repair Field
4x Engineering Interface
If you don't have Engineering Interface unlocked yet, put the remaining points into Shield Generator and/or Polarity Charger.

4x RF + 4xEI will almost double your repair rate as well as give you 40% more requisition points. You will be the one most responsible for keeping your mech in fighting shape. Time taken repairing the mech is time you spend out of the fight and vulnerable. Points spent on personal upgrades have no effect on the mech's performance; they only apply to you on foot.


General advice:
1) Dying accomplishes nothing for your team (usually). If you are getting overwhelmed, find a way to retreat to a safe place and repair yourself. Try to have a way out planned for each fight you get into.
2) Use cover whenever possible. Try to limit your exposure to as few enemies at a time. You'll last much longer in combat that way.
3) When respawning, find a place to land away from the fight. You need to be able to get your bearings before joining the fight. If you just land in the middle of a firefight, you'll be taken out too quickly to be of any use to your team. Try not to land near deployables, as you can accidentally destroy them. Keep in mind that in the time it took to launch and land, enemies may have arrived in areas the map showed as clear.
4) Protect the VIP. He is ridiculously durable (more armor than a mech!), makes a great diversion in a firefight, and can defuse the point. Do not attempt the recovery mission unless you have no threats to deal with.
5) Do not attempt to land on enemies. Pulling this off is very hard, and missing leaves you at their mercy for a few seconds. Landing on a vehicle will just make the pilot angry, resulting in a swift death. Even if you do manage to kill it doing so, the vehicle's explosion will kill you instantly.
6) If you're in a mech in good condition, and enemies are swarming the point, you can run by quickly mashing RB to swat them off the point. This will get you a number of quick kills. If the point needs to be defused, let someone on foot do it if they're available; getting out of the mech just makes you vulnerable. Instead, focus on covering your teammate as he/she defuses.
7) Do not use the bike. It just doesn't have the durability to be useful. It's even worse on Eden and Prometheus due to the limited space.
8) If the enemy hacks the point with 30 seconds or less remaining on the wave, you can just hide and wait for the airstrike to clear the board, then retake the point. It takes 40 seconds to capture a point. Defusal attempts will halt capture while they're in progress. If things get really desperate, you can attempt suicide defusals to buy more time. If the point is hacked when the timer runs out, the match will go into overtime. The point must be under your control at the end to win.
9) If your mech is about to explode, and you cannot repair it fast enough, you can "eject" from it. Face away from your biggest threat, exit the mech, and hit your jetpack. If you can get far enough, the explosion will send you flying into the air. If you're too close when it blows, it's instant death.


Enemies
1. Infantry/Crimson Guard
Enemy infantry normally carry assault rifles, shotguns, and frag grenades. Infantry come in packs, but go down in a few hits from most weapons. Be careful fighting them, as their ARs will take down your shields and armor faster than you think. Don't try to fight more than two at once, as they'll take you out in a couple seconds. Their shotguns are nasty, able to take you out in as little as two hits.

Crimson Guards are regular infantry buffed to Spear Captain levels. They can take a lot of punishment, but move just like regular infantry.

2. Lieutenants
Lieutenants are the bane of your existence. They carry crash machine guns, crash missiles, crash mortars, and crash packs. They will quickly demolish deployables and mechs, and should be taken out at range as soon as possible. Their missiles and mortars are easy to dodge at a distance. If possible, fight them when they're indoors or have low overhead clearance; they cannot use their crash mortars there. When you see them fire the mortar, that's your cue to move away or take shelter. If you have no cover nearby, hit your jetpack to get as much altitude as possible. If you see one attacking deployables, try to shoot at him to get his attention.

The easiest way to avoid the Lieutenant's missiles and mortars is to simply keep moving; he cannot lead his shots.

3. Captains
Captains are glorified infantry. They can take a lot of damage and deal a lot in return. They carry knives, so avoid fighting in close quarters on foot. If you're in a mech, stay away from them if you're at less than 50% armor. At around 40%, they can perform a knife execution on your mech.

4. Engineers
Engineers have very strong shields and armor, but are poor fighters. They carry EMP machine guns, pulse cannons, and EMP grenades. They prefer to hang back and barrage you with their pulse cannons. Their pulse cannons have an area of effect on impact, so try not to bunch up when facing them. Up close, they'll use their EMP machine gun to quickly take down your shields. Their EMP weapons will shut down your Overdrive, jetpack, and mech leap ability temporarily.

Engineers should be avoided in favor of fighting other pressing threats, especially infantry.

5. Mechs
Enemy mechs will pulverize your team if not taken out quickly. They cannot capture the point, but will make it very easy for their accompanying infantry to do so. On foot, never fight a mech at less than long range; their guns will tear you apart. At short range, they can execute you or melee you to death in as little as one hit. Missile turrets and Crash/Incendiary weapons/equipment will do serious damage to them. Concentrate fire on them to bring down their shields and armor quickly.

If you're in a mech, use your guns at long range to wear down their shields and armor. If you've got a clear shot, you can jump out of your mech quickly to fire off some crash rockets or mortars. If that one is heading towards you, try to lead it toward any deployables that are on the field. There is a quirk in the mechs' AI will cause them to ignore you to go attack deployables and their cousins, fixed turrets. You can use this opportunity to get behind them and melee away. Melee attacks ignore armor, and you can execute the mech once it gets to around 20% armor. Be careful about aiming your melee attacks so as not to accidentally destroy your or other players' deployables.

Don't get into a melee fight with a mech that's at full health. Even if you are at full armor, he can perform an execution on you at around 40%, well before you can perform your own. Crimson Spear mechs have even more armor and do more damage. Be very careful about when to engage a Crimson Spear mech at close range.

6. Bikes
Bikes only show up during the second half of the second wave, but they can be a real headache. They have powerful shields, and like to stay at range lobbing rockets at your deployables and teammates. Missiles and mortars do not work well on them, as they can easily dodge them. If you get too close on foot, they WILL run you over.

On foot, try to ignore or hide from them. Never provoke them unless you're on high ground; their missiles will have a hard time hitting you up there. Even then, treat them as a target of opportunity.

In a mech, try to stay out of their line of fire until you get close, then melee away.

Map Strategies
Eden:
Set up minigun and missile turrets on either side of the infantry elevator doors on the upper level. Try to keep them out of view of enemies approaching from below. Put a supply depot in front of them to keep them repaired. Stay on the upper level; going down to the ground is suicide. The topmost part should be avoided; you will be too exposed to enemies.

When the mechs arrive, you can try triggering the mech elevator just before they get to it, leaving them stuck on the lower level. If you are in a mech, you should lean into them with your guns while they're down below. Once they get up, they will make a beeline for the nearest deployable. If it comes after you, you can play Ring Around the Rosie using the crates in the area. Sometimes, they will get stuck trying to climb over them to reach you, making them easy targets.

Excavator:
Set up minigun and missile turrets on the domes in back and inward-facing sides of the upper level of the excavator platform. I recommend one of each. Watch for Lieutenants trying to come from the sides and underneath the platform looking to wreck your turrets. A mech can easily clean out underneath the platform with little risk.

If your mech gets damaged, you can hide behind one of the domes, or run inside the platform and up the stairs. Go around the top of the stairs, face the doorway, and repair your mech here. You can easily see any threat coming through the door and reenter your mech.

Prometheus:
This is by far the hardest level. You have precious little cover, and will face enemies swarming from only a couple choke points. Even the included minigun and missle turrets will quickly get overwhelmed. Try to keep both operating at all times, with the missile turret getting priority. The bikes are only around for 1:30, but they'll make your life hell until they're taken out.

There are a few good turret deployment spots to work with here:
1) Near the sensor array.
- Put down a pair of missile turrets with a view of the point, but not of the middle ledge where enemies pop out. A missile can be swapped for a minigun if necessary, but make sure it has a good view of the point. Otherwise, it will simply fire rockets uselessly into the raised platform.

2) Near the bunker.
- There is a bunker-like building near the missile turret with some boxes near the part facing the point. This is a great place to drop a few turrets. Put a minigun behind the boxes, and a missile turret next to it. The missile turret will pepper the point with rockets, wearing down any units that get there. Watch out for Lieutenants coming down the hill.

3) Near the rock platform past the bunker (thanks to Onsidic for this one):
- There is a rock sticking out of the ground just past the hill behind the bunker at the edge of the level. You can fit two turrets and a supply depot on it. Put a minigun turret at the closest point towards the enemy landing zone. Put a missle turret right next to it with a view of the point. Put the depot behind them both. Enemies will largely ignore this spot, as it is so far from the point.
- When the mechs arrive, their AI will cause them to make a beeline for the turrets on this rock. If the fixed missile turret is up, it will tear up that mech in short order, with your missile turret assisting. Once that one is down, track down the other mechs and lead them here.

Zephyr:
This is the easiest level for me. You have plenty of cover, two fixed turrets, and a great view of the battlefield. You will often be able to engage enemies before they can fire at you. You can put turrets on the roof, but move them back slightly to limit their view to Lieutenants. Be ready to retreat at a moment's notice when mortars start flying. There's an outcropping on the lower level that has a great protected view.

Vehicles shouldn't be a problem here. In a pinch, you can stand on the elevator to deny access to mechs. Their AI can get them stuck under the elevator platform. Occasionally, one mech will deploy in the distance and simply stand still. Do not provoke it if possible. If you go no closer than the edge of your point's structure, it may just sit there for the remainder of the phase ignoring you.
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10 Jun 2013 15:50

Can be obtained in LAN mode.

I highly recommend that you use hard difficulty and not insane, there are six maps that you have to beat on hard and with some teamwork and coordination they can be done. Stick with the turret & supply depot strategy and make sure to have some sort of weapon for taking out groups of enemies by the CP. In the map Prometheus the CP is actually under the platform rendering mortar strikes useless. Here I would recommend the missile launcher with frag rounds (if a high enough level) or detpacks around the CP and surrounding area. *Note* Abbadon and Sky Dock do not count towards this trophy or Swarmaholic, they are DLC maps.

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