Sifu

Sifu

60 Achievements

1720 XP

Epic
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Drunken Fighter

Drunken Fighter

Complete the Club's detective board.

50 XP

0.8%

How to unlock the Drunken Fighter achievement in Sifu - Definitive Guide

The Club is the second level of Sifu.

To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.

Edit: Please note that using modifiers void achievements: Modifiers

Below is the board collectibles with numbers:
External image


Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room

Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with cn_up and he will send you 2 guys you need to fight. After that, talk to him again and press cn_up to get the collectible

Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.

Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible

Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass

Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one

Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)

Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass

Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press cn_up for the "Trials?" option.

Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select cn_up to choose "Computer Access". The other answer is not important. After this you can kill him to get #14

Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible

Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.

Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).

Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).

Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
17
0

22 Nov 2023 10:45

The Club is the second level of Sifu.

To unlock the achievement you have to find the 14 collectibles. Some of them are automatically unlocked as you progress through the level. I will list them anyway.

Below is the board collectibles with numbers:
External image


Collectible #1 - Clubbers - Automatically unlocked as soon as you enter the main room

Collectible #2 - Finding Sean - At the start of the mission, when you enter the club you need to talk to the guy at the reception. Choose dialogue option "Sean?" with cn_up and he will send you 2 guys you need to fight. After that, talk to him again and press cn_up to get the collectible

Collectible #3 - Flashkick - Automatically unlocked when you have to fight the first flashkick in the main room. You have to kill a bunch of enemies first, then you get a quick cinematic before you access the fight.

Collectible #4- Access Door - Once you defeat the first disciple (see #8), you get this collectible

Collectible #5- Disciple Pass - Halfway through the mission you will encounter a mini boss (Sean's disciple, #8). Defeat him and you get the Disciple Pass

Collectible #6- Code Door - For this collectible you need the Club Code from mission 3: The Museum (see the appropriate guide). Once you have that, start mission 2 again; the door is located in the main room after the fight against the first Flashkick. Facing the room, go left where 2 guys will burst through a door. This is the other door, right of this one

Collectible #7- Sean's Father - Obtained by unlocking the Fire Chest (#13) with the Fire Key (#11)

Collectible #8- Sean's Disciple - Automatically unlocked when reaching the first disciple that grants you the Disciple Pass

Collectible #9- The Three Trials Notice - Later in the mission you reach a dark hallway where people are training. You see a guy in front of the door at the very end of this hallway. Do NOT attack anyone here, instead talk to the guy and press cn_up for the "Trials?" option.

Collectible #10- Hacker's Key - First you need to unlock Jinfeng's computer in mission 4: The Tower. Then, go speak with the Tech Guy (see #14] and select cn_up to choose "Computer Access". The other answer is not important. After this you can kill him to get #14

Collectible #11- Fire Key - Behind the door #6 are two disciples. Kill them to get this collectible

Collectible #12- Sean's Values - Near the end of the mission you reach a burned area (cannot miss it). You need to read the three signs on the walls to get this. They are highlighted with a dot.

Collectible #13- Fire Chest - Right after #12, continue until you go down some stairs. You can see the chest in front of you. You need the Fire Key to open it (#11).

Collectible #14- Tech Guy - In the corridor after Access Door (#4), go straight to unlock a new shortcut. From there, go upstairs and kill all fluo guys you meet. In the back there is a small room with a non-hostile PNJ, that is the Tech Guy. Once you get Jingfeng's computer from the tower, you can talk to him to get the Hacker's Key (#10).

Note: there are 2 other collectibles (The Club / Sean) which are automatically given when during the level. They are not listed here.
6
0

22 Nov 2023 10:45

In SIFU, there are 15 collectibles in the Club level. Some of them are available from the very beginning of the game, some are unlocked automatically. The remaining ones must be found on the level. Some collectibles cannot be picked up on your first playthrough.
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
4
0

09 Feb 2022 06:50

In the game SIFU on the level Club there are 15 collectibles. Some of them are available from the very beginning of the game, some are unlocked automatically. The rest must be found on the level. Some collectibles will not be possible to get on the first playthrough.
Automatically open:
- Clubbers
- Flash kick
- Sean's student
- Techie (after receiving the flash drive)
Video guide (ru).
4
0

09 Feb 2022 06:50