Slay The Spire

Slay The Spire

46 Achievements

1,070

152-203h

Xbox One
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Perfect

Perfect

Defeat a boss without taking any damage.

15

18.83%

How to unlock the Perfect achievement in Slay The Spire - Definitive Guide

I imagine it's possible to stack this with the achievement for killing a boss in 1 turn.
Slay The SpireYou Are NothingThe You Are Nothing achievement in Slay The Spire worth 86 pointsDefeat a boss on turn 1.

But that is a harder achievement, if you want to go after this achievement on its own. I recommend a barricade deck with the Ironclad. But there are probably many ways to go about this

Should also note, I believe bosses only count as the big encounter at the top of each area, Elites don't count

Method 1 - Ironclad Barricade

You need barricade in your deck so that block does not disappear each round. Upgrading the card can also help in activating it as it reduces cost from 3 to 2

Then you need a way to build up block quickly. Impervious and Flame wall can help, but any source of block will do. Entrench helps a lot also, expecially when the numbers start to get big, doubling block can be huge.

Then you just need to hope you can set up your block before the boss can do any damage to you
If you get lucky, you might encounter the council of ghosts event. You go down to half max health, but you get 5 Apparition cards that can make you intangible. what this means is, whilst you are setting up barricade, you can make yourself intanglible, so the enemy can only do one hit per attack. easier to block all incoming damage and means less of your block is spent each turn. With luck, by the time you run out of Apparition cards, you should have enough block to tank anything the boss throws at you.

Then you just need something to kill the boss with. Body Slam works great with a high block build. But anything works so long as you can tank anything from the boss.

Method 2 - Blod Boss

If you can build up your damage output fast enough in the first area, and you get the Blob Boss. You can exploit it's division effect.
Good cards to have include Flex, Inflame, Limit Break
As well as anything that does good damage for low cost, and anything that can apply vulnerable

When the blob goes to half health, it gets interrupted and splits in two. So any attack it was doing is cancelled and it losses a turn. Whatever health you leave the big blob on, its divided forms have this health
it's first two turns are usually not damaging, so if you can do half health damage in three turns, it won't get to attack you this phase. You want to aim to do as much damage over half as you can. Ideally, get it to just about half health (about 70) within two turns, then do as much damage as you can to get it as close to zero as you can. if will be split into two, the lower the starting health of these, the better. These two blobs can also be interupted by doing half health damage, do bear that in mind. You can if you like, let them do status effects whilst you get them damaged to just above half, then do damage to interupt any attacks you can't block. Just don't let them slime you too much or you might struggle to draw the cards you need to finish them off safely.
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25 Feb 2021 10:39

1 Comment
I used the blob boss tactic here to get this one. I was able to build up a high attack with Inflame+ and Flex+. I had 4 strikes and 1 defend left by the time I got to the boss. Battle Trance was nice to draw cards for 0 cost.

I had beaten the game with the Ironclad Barricade, but I never seemed to draw what I needed to do method one.
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By SANDROCKLQ on 05 Oct 2021 19:51
The best character to do this with is Defect (blue).
The best boss to do this against is Slime Boss (Act 1 boss).

Slime boss does not attack on first and second turns, so you can deplete its HP to around 51-55% in the first two turns.
Now the trick: Focus on lighting orbs, have at least 3 of them up and do not be afraid of using any orb slot potion or focus potion.

At the end of turn 2, before the Slime boss would attack, your 3 (or more) light orbs will damage it by minimum 9HP, this way the Slime Boss will not attack, but will be divided to two smaller slimes.
Now the smaller slimes have the same effect, but they will attack in the second turn after being spawned, so you have to be faster to damage them to below 50%, so that they divide to small slimes.
Then finish off the small slimes (they supposed to have around 15-20HP each, the less the better)
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29 Dec 2020 00:00