Slay The Spire
46 Achievements
1,070
152-203h
Xbox One
Xbox Series
Speed Climber
Beat the game in under 20 minutes.
25
0.71%
How to unlock the Speed Climber achievement in Slay The Spire - Definitive Guide
This is a difficult, RNG heavy achievement that will take reasonable knowledge of the game - as cards and relics needs to be picked and played at a glance- but I'll offer some advice that helped me.
There is an option in the settings menu for fast mode. This should be turned on before going for this achievement as it will help combats go faster
The best character to use is definitely Ironclad, as they are best suited to an all out offence. In the end I had removed all my defends and only taken 6 new cards (one of which was a mistake to take and wasn't useful - Dual Wield). The key to winning like this is maximizing energy, AoE attacks and Strength whilst maintaining a small deck size.
I used a deck built around Strength and Whirlwind+ as the Strength bonus is applied to each of Whirlwind's hits which leads to massive damage.
Useful cards to look out for (in loose priority order):
- Whirlwind+ (X cost, High AoE damage, play after Thunderclap)
- Demon Form+ (Gives +3 Strength each turn)
- Thunderclap (AoE damage + AoE Vulnerability)
- Double Tap (Plays next attack twice, powerful before a Whirlwind+)
- Cleave+ (AoE Damage)
- Clash+ (0 cost, high damage, requires all cards in hand are attacks)
Useful relics to look out for (in loose priority order):
- Bag of Marbles (Enemies start with 1 Vulnerable)
- Velvet Choker (+1 energy, max 6 cards played per turn)
- Philosopher's Stone (+1 energy, enemies +1 Strength)
- Busted Crown (+1 energy, 2 fewer card choices at reward screens)
- Lantern (+1 energy first turn)
- Vajra (+1 Strength)
- Girya (Train up to +3 Strength from rest sites)
- Paper Phrog (Vulnerable enemies take 75% more damage not 50%)
- Happy Flower (+1 energy, every 3rd turn)
- Ancient Tea Set (After a rest site, +2 energy first turn)
- Pen Nib (Double damage, every 10th attack)
Here's a screenshot of a 15 minute run I got:
I want to try and replay the seed when I get a chance to get footage, but I'm not sure how feasible/useful this will be.
Please help me improve this guide by leaving a comment
Edit: I replayed the same seed to give an example of a full sub-20 minute run. I got it down to 12 minutes this time:
There is an option in the settings menu for fast mode. This should be turned on before going for this achievement as it will help combats go faster
The best character to use is definitely Ironclad, as they are best suited to an all out offence. In the end I had removed all my defends and only taken 6 new cards (one of which was a mistake to take and wasn't useful - Dual Wield). The key to winning like this is maximizing energy, AoE attacks and Strength whilst maintaining a small deck size.
I used a deck built around Strength and Whirlwind+ as the Strength bonus is applied to each of Whirlwind's hits which leads to massive damage.
Useful cards to look out for (in loose priority order):
- Whirlwind+ (X cost, High AoE damage, play after Thunderclap)
- Demon Form+ (Gives +3 Strength each turn)
- Thunderclap (AoE damage + AoE Vulnerability)
- Double Tap (Plays next attack twice, powerful before a Whirlwind+)
- Cleave+ (AoE Damage)
- Clash+ (0 cost, high damage, requires all cards in hand are attacks)
Useful relics to look out for (in loose priority order):
- Bag of Marbles (Enemies start with 1 Vulnerable)
- Velvet Choker (+1 energy, max 6 cards played per turn)
- Philosopher's Stone (+1 energy, enemies +1 Strength)
- Busted Crown (+1 energy, 2 fewer card choices at reward screens)
- Lantern (+1 energy first turn)
- Vajra (+1 Strength)
- Girya (Train up to +3 Strength from rest sites)
- Paper Phrog (Vulnerable enemies take 75% more damage not 50%)
- Happy Flower (+1 energy, every 3rd turn)
- Ancient Tea Set (After a rest site, +2 energy first turn)
- Pen Nib (Double damage, every 10th attack)
Here's a screenshot of a 15 minute run I got:
I want to try and replay the seed when I get a chance to get footage, but I'm not sure how feasible/useful this will be.
Please help me improve this guide by leaving a comment
Edit: I replayed the same seed to give an example of a full sub-20 minute run. I got it down to 12 minutes this time:
8 Comments
Great guide, and matches what I expected was a good strategy for this! Probably won't get a ton of +1s due to no fault of your own as people don't seem to vote on RNG heavy achievements much here, but you got my vote :).
By JORAX on 05 Sep 2019 05:57
Necronomicon and Akabeko is really good when paired with Whirlwind, too. And I also wouldn't shy away from Brimstone. You can start one-shotting most battles pretty quickly.
By Xtowers on 16 Sep 2021 13:50
Most guides I saw focused on Ironclad, so I wanted to offer a different perspective. I got this after five tries using Silent, and I think you can do the same with any character.
Focus first on completing the Ascend 20 achievement with your favorite character. This will force you to get extremely familiar with cards, relics, and the most efficient way to clear floors. Then come back and go for Speed Climber on ascension 0. When you return, you'll find that you can clear floors like a warm knife through butter.
A few things to keep in mind:
- If possible, choose the Neow option that the "first 3 fights have 1 health." Then try to target an Elite within this limit. This will get you a quick relic and save you several minutes.
-Take a few extra seconds to choose your path at the beginning of each act. It will pay off in terms of several minutes in the long run.
- In general, try for as many ?, campfire, and store floors possible. The only exception is to make sure you get two elites in Act I, as you will need the relics and rare/uncommon cards. Other than that, choose the fastest path possible.
- Grab frontloaded damage and AOE cards. Remove weak defensive cards when possible.
- Smith your frontloaded damage and AOE cards early and often.
- Don't sweat small mistakes. Ascension 0 is very forgiving after slogging through A20. So focus on quick thinking rather than perfect choices.
I also found watching this glitchless 8 minute Silent speedrun by Forgotten Arbiter to be super helpful. I wasn't nearly as lucky or skilled and still finished just under 20 minutes.
Here was my very sloppy run that squeaked in just until 20 minutes.
Enjoy!
Focus first on completing the Ascend 20 achievement with your favorite character. This will force you to get extremely familiar with cards, relics, and the most efficient way to clear floors. Then come back and go for Speed Climber on ascension 0. When you return, you'll find that you can clear floors like a warm knife through butter.
A few things to keep in mind:
- If possible, choose the Neow option that the "first 3 fights have 1 health." Then try to target an Elite within this limit. This will get you a quick relic and save you several minutes.
-Take a few extra seconds to choose your path at the beginning of each act. It will pay off in terms of several minutes in the long run.
- In general, try for as many ?, campfire, and store floors possible. The only exception is to make sure you get two elites in Act I, as you will need the relics and rare/uncommon cards. Other than that, choose the fastest path possible.
- Grab frontloaded damage and AOE cards. Remove weak defensive cards when possible.
- Smith your frontloaded damage and AOE cards early and often.
- Don't sweat small mistakes. Ascension 0 is very forgiving after slogging through A20. So focus on quick thinking rather than perfect choices.
I also found watching this glitchless 8 minute Silent speedrun by Forgotten Arbiter to be super helpful. I wasn't nearly as lucky or skilled and still finished just under 20 minutes.
Here was my very sloppy run that squeaked in just until 20 minutes.
Enjoy!
2 Comments
Thanks for the alternate guide! I'm sure it is possible with Defect and Watcher, too, but I want to say Defect would probably be the most challenging, and Watcher probably needs a lot of luck, too.
By Xtowers on 28 Sep 2021 17:26
Just did it with Shiv deck at the 3rd try.
I had to prioritize smoke bombs at the trader, and actually removed strikes instead of defensive cards. used the smoked bombs on long fights (like Writhing Mass or giant head)
I had to prioritize smoke bombs at the trader, and actually removed strikes instead of defensive cards. used the smoked bombs on long fights (like Writhing Mass or giant head)
By MiST 1001 on 18 Jun 2022 22:12
The other guides don’t mention this but save scumming is incredibly easy in StS, just pause and then save and return to title. Provided you haven’t finished the fight you can continue to restart and your timer will be right at where you were at the start. This can also be used in events to inspect the rng and check if you get a desired result.
This can be helpful if you want to pre-plan certain harder fights. Your card draw/enemy rng/potion rng will all be the same so you can try and find a reasonable line through a few turns and then reset and race through.
This can be helpful if you want to pre-plan certain harder fights. Your card draw/enemy rng/potion rng will all be the same so you can try and find a reasonable line through a few turns and then reset and race through.
There are multiple ways to get this one done, but the way I did it was with the ironclad. You're hunting for the 3 next combats have 1 hp blessing, which you're actually much more likely to get after a totally failed run (where you don't even reach first boss), and then trying to get the card 'whirlwind' from the first 3 fights, or any shop you find.
You want to prioritise upgrading whirlwind, and then anything that can give you strength. Strength will affect whirlwind multiple times as it's a multi hit move. Take any energy relics you get offered to make whirlwind more effective, take good strength scaling (flex in a small deck where you're more likely to have a limit break in the same turn, spot weakness in a bigger one) and spin to win.
There is more wiggle room on this than you might think. I finished pretty comfortably with 3 minutes to spare.
I imagine this is doable on the silent in a run where you get offered dramatic entrances and backstabs for immediate burst damage, but I've only done it with whirlwind myself.
You want to prioritise upgrading whirlwind, and then anything that can give you strength. Strength will affect whirlwind multiple times as it's a multi hit move. Take any energy relics you get offered to make whirlwind more effective, take good strength scaling (flex in a small deck where you're more likely to have a limit break in the same turn, spot weakness in a bigger one) and spin to win.
There is more wiggle room on this than you might think. I finished pretty comfortably with 3 minutes to spare.
I imagine this is doable on the silent in a run where you get offered dramatic entrances and backstabs for immediate burst damage, but I've only done it with whirlwind myself.
This guide was translated automatically.
The game makes a save after you either enter the next room or the reward selection screen opens. Therefore, you can go into the next room - think about your actions, practice - then Options -> save and exit to the main menu -> in the main menu, select continue. Time will roll back to what it was at the moment you entered the room. The same thing with rewards - sit and choose a reward (Do not go to the next room) then go to the main menu and come back again - quickly click on the desired rewards and move on. In this way, protect yourself from mistakes due to quick decision-making
1 Comment
In the settings, turn on fast mode.
Platebearer cards for strength and for blows in a row.
Platebearer cards for strength and for blows in a row.
By sepultur on 11 May 2023 16:43
This guide was translated automatically.
If there is anything you need to do, you need to enable fast game mode in the options. Maybe someone didn't guess. I only found out about this at the last trophy. This would save 20-30 hours.
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