Soulcalibur IV
50 Achievements
1,000
50-60h
Hero on the Battlefield
Cleared ARCADE MODE with over 450,000 points.
20
How to unlock the Hero on the Battlefield achievement in Soulcalibur IV - Definitive Guide
Edit: You can't expect to get this achievement first try, I mean like I said it's not exactly a cakewalk. You'll get frustrated with the apprentice, but just keep at it, it took me I think 3 times to complete the achievement so I was on the same boat as some of you.
You can throw fights if you dont, but if you havent lost a single round, the consecutive win bonus is better the further you go without losing. 1000 point for 2 consecutive matches, and additional 2000 for 2, 4000 for 3, 8000 for 4, 16000 for 5, 32000 for 6, and 64000 if you dont lose a single round. That comes to a total of 127000 points just from winning every round, meaning you dont get KO'd once.
2 easy ways i have found to gain this achievement are as follows:
Use yun seong and spam his forward Y, Y combo. This not only can get you easy perfects in the first few matches, but also drains your opponents soul gauge, due to the cpu blocking alot, meaning easy critical finishers (soul crush followed by the left bumper).
The 2nd way is to use astaroths cheap combo. This is done by holding diagonal down-back and holding X. Astaroth with charge up a low swing. When this connects, release all the buttons and press Y. He will perform an overhead swing causing a fair amount of damage, and knocking the opponent to the ground. Repeat until you win.
Using the methods above ive gotten over 450k several times with ease, so they should work for you.
First off you can't get this achievement if you aren't at least semi-decent with Taki. The Ninja Cannon fury, as he said would be Forward (A+B), if you use default controls this would be Forward (X+Y). One little tip I have to give is set the (A+B) to the Y button so all you have to press is forward LT instead of having to press forward + X+Y, reducing mess ups.
This move launches the opponent in the air netting you 1,000 points every time it hits. If you get multiple hits while they are on the ground using this technique it counts as a combo. You get one launch in the air then one hit on them while they are on the ground which will roll them away. If you are in open space, run up and try to do it again before they get up. This is where practice is key. If you are in a stage with walls try to get them up against the wall so you can simply spam this move netting you points and possibly a perfect.
Even if you lose this technique will work. I lost in the second round to Setsuka and still managed to get my points high enough by using this move over and over. Like I said, make sure you hit them in the air with the move and at least land the one on the ground then try and chase if you think you are up to it.
I would highly suggest doing this in earlier stages as once you hit stages 5+ as Antarael says the enemies get smarter. Key opponents this won't be as efficient on at least in my case were Cervantes, The apprentice and Algol. Cervantes and Algol allow a couple if you know the timing but I would suggest only going for a few and beating them normally. The apprentice will more than likely be your hardest fight as he can be rather cheap, all I can say is forward, Y will be your best friend.
A couple little tips would be that first strike each round nets you an easy 1,000 points and damaging the opponent after defeating them also gives you 100 per hit so it doesn't hurt to go for these. With the wins without losing a round you will get a building multiplier which can only help, but focus more on getting enough ninja cannon fury's in to give you a safety net. I had 450,000 at the apprentice making it so all I had to do was win, and this would be your safest bet considering he and Algol and your last two fights and they won't be forgiving. Good luck, and if you feel I should add anything feel free to comment on here or message me I'll be glad to look in to it.
As you say, you should try and get as many points as you can in the early rounds with the cannon fury, as it gets a lot harder to do later. Even Cervantes in round four wasn't up for letting me spam him to death.
In the first 3 battles, I won the first and third rounds, but used the second round to rack up points and then let myself get beat. This way, I had over 280,000 by the start of round 4 which allows you to concentrate more on winning and reduces the need to try in vain to spam more difficult opponents. You don't even need to worry about a consecutive win bonus. I got over 500,000 this way.
Thanks a lot for helping me get this cheev!!
1) You should use the combo swing until Stage 5 even if you don't get a perfect EVERY time, just try to get the consecutive wins (if you get hit or they avoided/blocked your attack try throwing the enemy)
2) If you got to Stage 6 just keep on throwing mostly with A + X if the enemies health is lowered enough you can use LT to finish him (this throw is a little stronger)
3) Just do the same on Stage 7 with the Apprentice and Stage 8 with Algol, if you time correctly you can grab them every time they try to stand up and they have no chance to counter i got some more perfects just by throwing them to death (even the apprentice was a cake walk even though he hit me 2 times lol)
4) Kick 'em while they are down: Even if you K.O.d your enemy, still attack him on the ground you can pound out some extra points out of him
I got 530k points with this method, your main goal is to keep the consecutive wins which shouldn't be too hard if you throw The Apprentice and Algol to death lol
Good Luck!
my score ended as 549,310.
Refer to this to better understand the scoring system.
The Consecutive win bonus really makes the difference in the end with a total of 127k. So assuming you never lose a round entirely (Losing a round and throwing the fight to retry will void all Consecutive win bonuses):
Stage 1 - No Consecutive Win Bonus
Stage 2 - 1000
Stage 3 - 2000
Stage 4 - 4000
Stage 5 - 8000
Stage 6 - 16000
Stage 7 - 32000
Stage 8 - 64000
Various bonuses:
Soul Gauge bonuses - 1500 to 3500
Time Bonus - 3000 to 8000
First Hit Bonus - 1000
Perfect - 15000
Health Bonus - 100 to 10000
"X" hit combo - Depends on damage and number
Unblockable attack - 1000
Wall hit - 1000
Last Attack - Depends on damage
Ukemi - 100
Impact - 500
Overkill - 100
Critical Finish - 1500
Alternatively, You can throw a battle if you don't get a perfect without any point deductions. But if you do this, you will lose the consecutive win bonuses.
Tip: Use Astaroth's cheap combo by holding Down/Back and X, then hitting Y. If done right, he will wind up a low swing and knock your opponent down, then do a hard overhead swing. Repeat these two moves over and over and they shouldn't be able to even move.