Stacking
21 Achievements
250
7-10h
Ship Solver
Found all solutions to all Gilded Steam Ship challenges.
15
How to unlock the Ship Solver achievement in Stacking - Definitive Guide
There are 5 challenges on this level. Thier solutions are:
Cause Chaos at the Safari:
Solution 1: Stack into the Field Commander who is sitting on the turret. Turn all the way left and shoot a ball out of the firing range.
Solution 2: Stack into the Uppercut doll and use his uppercut to break the cardboard cutouts and hit people.
Solution 3: Stack into the pelican and fly to its nest nearby to get int the hunters room. Now stack into the kodiak bear. Take it back to the Safari and scare everyone away.
Solution 4: Talk to the stewards with the moving cardboard cutout and get them to move onto the yellow line. Now catch up to the bike and stack into the dolls peddling. Use "Pedal Bike" to make it go very fast and crash into the 2 stewards with the cardboard cutout.
Sabotage the Exhibit:
Solution 1: Move the little dolls surrounding the mummy out of the way, then stack into the mummy. Once in the mummy, draw attention to yourself so you can stack into another person then leave the museum, essentially "stealing" the mummy.
Solution 2: Stack into an uppercut doll and use him to break the exhibit in the center of the room.
Solution 3: Stack into Ronaldo and use his illusion to "hide" the large sarcophagus on the right wall near the stone slab.
Solution 4: Stack into the Sarcophagus and draw someone to you. Stack into them and leave, essentially stealing the sarcophagus.
Solution 5: Stack into the Pied Piper and use her flute to lure the rats to the cheese sphinx. The rats are found just around the corner of the ship closest to the museum.
Stop the Caviar Service:
Solution 1: Stack into the gruel chef and enter caviar room. Pour the gruel into the caviar machine.
Solution 2: Stack into the gruel chef. Climb up the smal stair near the serving bar that has the cavier on a sort of watery conveyor belt. Poor the gruel into the water to thicken it up and stop the cavier from moving.
Solution 3: Stack into a big doll and enter the caviar room through the back door on the deck near the shark's teeth. Once the door is open and you have access to the caviar room, push the caviar machine out the door and dump it all overboard.
Solution 4: Stack into the Pied Piper and find the rats on the bottom floor. Use flute to lure them into the cavier room via the back door near the shark teeth. The food will become tainted and the place will close.
Solution 5: Stack into Buffet Host Yves. Summon the caviar chef from the podium. Once the cavier chef comes out, stack into him and head back into thew caviar room. Walk up to the caviar machine and dump it out.
Muddle the Maps:
Solution 1: Stack into Mess Officer Morris (the guy with a brush on his back). Enter the map room and scrub the maps clean.
Solution 2: Stack into Hans Allendorf, found on the first floor. Run back up to the top floor and into the map room. Use "Toss Cookies" on the maps to puke all over them.
Solution 3: Stack into a white glove slap gentleman and walk on up to the map room. Slap the map maker.
Solution 4: Stack into any little kid doll. Take the kid to the "Artistic Makeover" shop on the second floor and get a makeover. This will give you a crayon hat. Now run back up to the map room and color all over the maps.
Get the Gits a Gig (Only available after finishing the level)
Solution 1: Stack into one of the brothers in the band, then stack into one of the well dressed dolls, such as the man with the top hat. Now the doorman should let you in. Once inside, unstack back to the musician and run up on stage. The other brother will follow you.
Solution 2: Stack into one of the brothers in the band and take him up to Artistic Makeover on the second floor. Give him a makeover, then stack into the other brother and give him a makeover aswell. Now head back to the doorman and he will let you in. Step up on stage to finish.
Solution 3: Talk to the pirate. He tells you to bring Polly a cracker. Stack into Hans Allendorf and take him to the pirate. Toss cookies near the pirate and his parrot will be satified. Now you must stack into one of the brother in the band, then into the pirate. Take the pirate to the doorman and use "ARR". The doorman will open the door and you can enter. Unstack back down to the brother and step on stage.
Refer to “Solution Sleuth” for further details.
Safari:
1. We climb into the nesting doll of a cannon shooter ( ) and shoot at the left pipe ( ).
2. A pelican will be running opposite the Safari. Let's sit in it ( ) and fly to the nest on the window ( ). There will be a bear in the room, again we jump into it ( ) and run to Safari to disperse the people ( ).
3. Get into the boxer ( ) and break images of tigers on safari (3 pieces for impact).
4. We find a man who shouts “Way!” and climb into it ( ) we go to Safari and see that opposite there are 2 boobies with tied decorations. We're waiting for the bike to pass, yelling at the boys ( ) we climb out of all the shells ( ) and run after the bike. We sit in all 4 managers ( ) and now you can control the bike speed by pressing Having made a circle, we crash into the decoration.
Exhibition:
1. We go in and sit in the mummy ( ) and you can not really scare anyone, but just try to leave the exhibition.
2. We get into the boxer again ( ) we come and give the cradle to the sphinx who is wearing gloves in the center.
3. We sit in the sarcophagus ( ) which is closer to the stage and we begin to sanctify ( ) as soon as a fat lady approaches you, wait for her to turn away and jump into her ( ). We leave the exhibition.
4. Take a guard inside the exhibition ( ) he knows how to take smaller nesting dolls ( ) let's go take the mouse and bring it back.
5. Take a wizard ( ) and disappear the thickest sarcophagus near the wall ( ).
Restaurant:
1. We sit in the metro d'hotel right at the entrance ( ) we call the chef, we climb out ( ) we change into it and throw away the food.
2-3. We capture the culinary chef ( ) and first pour flour into the entrance from the steps ( ), and then again just into the food itself.
4. Take any large character, go through the door and simply push the food overboard.
5. Again, we take rats as guards and give them to the cook.
Cards:
1. On the same deck there is a man with a brush. After we got into it ( ) go and use his skill on cards ( ).
2. We take any little man and go to the second deck, there is an artist there in one of the cabins. We approach him and click and he attaches a pencil to us. We go up to the cards and spoil them.
3. We find a boy who always vomits cookies. We get up and vomit on the cards.
4. We find a man who slaps him in the face with a glove and go to the mapmaker.
Entrance to the club:
Opens only after the ship docks:
1. There are 2 small village boys standing in front of the entrance. We get into one and look for someone in a black suit and get into it again ( ). In this form they will let us through, the second guy will jump on his own. Let's go to the stage.
2. Again, we get into one of the boys and go to the artist. Let's squeeze and he makes us a gentleman, we change the doll ( ) and do the same with the second one. The entrance is open.
3. We are looking for a guy with cookies or hiring a culinary chef with flour. We go down to the pirate and use the skill to make his parrot eat. Then we jump into it ( ) and go to the stage.