Stranded: Alien Dawn
58 Achievements
1,120
0-0h
Xbox One
Xbox Series
Iron survivor
Finished a scenario on Insane difficulty and Chaos moon (no game rules)
40
0.49%
How to unlock the Iron survivor achievement in Stranded: Alien Dawn - Definitive Guide
For anyone trying to achieve this a GREAT TIP I can offer is if your in the process of escaping the second you have an escape pod ready KILL EVERYONE OFF except one person. Once you only have one survivor left you can send them on there way and achieve Victory.
This guide was translated automatically.
For me, the most profitable strategy in the end was the blitz strategy:
- 2 hours of real time, 24 days of game time (could have been 5 days less), scenario Trading outpost on cotton flower. Region saltu, madness, moon of chaos
- we take two farmers and a builder into the team (he can be replaced). Farmer Vincent also increases the sale price and decreases the purchase price (950,000 for the planet, 85 for the cotton flower)
- generate a map with a good location for the camp (not on a bare plateau, but in the forest or among rocks, with berries and a couple of debris nearby)
- on the first day we study cotton and cereal (for antibiotics, because people often get sick on madness). We mark with ticks so that people do not eat grain. We study blue berries or tubular plants for food and collect some
- as a builder we build stacks right next to the trading capsule and collect the wreckage of starships until we find some kind of laser gun. We won't be able to get out on bows and arrows, so all research at this stage can be safely skipped
- we order a worker (maybe we'll get lucky and the workers will offer to work for free)
- as soon as everything is studied (and collected according to the sample!) we plant fields around the camp, leaving a little space for the camp itself (10 by 10 cells is more than enough). I planted fields with two farmers until the 4th day, did not let them sleep much and did not distract them with anything else. On the third day, the camp was defended by a builder with a laser pistol
- I had 11 cotton fields (900 each) and half a field of grassland, that's 9900 cotton * 11 * 85 crowns = 841500. You can adjust it better
- we use farmers to build a camp only after all the fields are planted (we need to pay attention so that they are not distracted by anything else, they can do this even if only planting 1)
- we cut down trees, fence the camp (with a bunch of doors around the perimeter) and build an entrance corridor from traps. It is better to make the corridor straight, going towards the forest or the wreckage of the starship, so as not to carry resources far
- during beetle attacks (every 3rd day) we put all people at the beginning of the corridor at the base so that the beetles do not try to break the walls and walk together along the corridor of traps
- build a research table and a workbench, make cotton bandages and study the production of antibiotics. Build a couple of wooden barrels and put antibiotics if there is enough grain or wait until ours ripens (usually first aid kits from scrap should be enough for the first diseases, if the survivors do not treat scratches with first aid kits - for this you need bandages in stock)
- all we need from the construction is to extend the corridor outside and fill it with traps. To be honest, with the blitz tour, two flights of traps with 3 pieces in a row were enough for me (the main thing is to put the fence close to the traps and not in the neighboring cell. It is easier to do this if you first put a fence through 3 cells and then put 3 traps between the fence)
- we collect resources from the debris for traps, defend ourselves, wait for a person. The growth period of cotton is 8 days on a good field (I think), as soon as farmers appear to harvest the crop and we order a ship from the trade association (third line)
- ships usually have 350 thousand money, so I needed 3 full ships. We start loading with the builder while the cotton is being collected and periodically open a deal and add cotton (as the cotton is collected, the number will increase, you need to add cotton and press X again)
- we load the capsule calmly for several days, the captain will wait even if the first waiting line ends, if we have already started filling the capsule, so don't worry
- hire more people if you have any and send them all to harvest/disassemble the starship/camp/bandages/harvest. At this stage, one gun will no longer be enough, so we research weapons and create a bow for everyone (sticks and cotton are needed). In principle, spears are also possible, but I spent all the metal on traps
- we order two more of the same ships and load them with everything we have. Before the last trip, it is worth saving and finishing off the rest of the money with electronics, processors and robot cores, so that it would be faster
- we load the last capsule immediately buying ownership of the planet
- Congratulations, you have your own planet
- Now you can roll back to save before selling electronics, order a warship, buy everyone a rail gun and go survive for three years
- 2 hours of real time, 24 days of game time (could have been 5 days less), scenario Trading outpost on cotton flower. Region saltu, madness, moon of chaos
- we take two farmers and a builder into the team (he can be replaced). Farmer Vincent also increases the sale price and decreases the purchase price (950,000 for the planet, 85 for the cotton flower)
- generate a map with a good location for the camp (not on a bare plateau, but in the forest or among rocks, with berries and a couple of debris nearby)
- on the first day we study cotton and cereal (for antibiotics, because people often get sick on madness). We mark with ticks so that people do not eat grain. We study blue berries or tubular plants for food and collect some
- as a builder we build stacks right next to the trading capsule and collect the wreckage of starships until we find some kind of laser gun. We won't be able to get out on bows and arrows, so all research at this stage can be safely skipped
- we order a worker (maybe we'll get lucky and the workers will offer to work for free)
- as soon as everything is studied (and collected according to the sample!) we plant fields around the camp, leaving a little space for the camp itself (10 by 10 cells is more than enough). I planted fields with two farmers until the 4th day, did not let them sleep much and did not distract them with anything else. On the third day, the camp was defended by a builder with a laser pistol
- I had 11 cotton fields (900 each) and half a field of grassland, that's 9900 cotton * 11 * 85 crowns = 841500. You can adjust it better
- we use farmers to build a camp only after all the fields are planted (we need to pay attention so that they are not distracted by anything else, they can do this even if only planting 1)
- we cut down trees, fence the camp (with a bunch of doors around the perimeter) and build an entrance corridor from traps. It is better to make the corridor straight, going towards the forest or the wreckage of the starship, so as not to carry resources far
- during beetle attacks (every 3rd day) we put all people at the beginning of the corridor at the base so that the beetles do not try to break the walls and walk together along the corridor of traps
- build a research table and a workbench, make cotton bandages and study the production of antibiotics. Build a couple of wooden barrels and put antibiotics if there is enough grain or wait until ours ripens (usually first aid kits from scrap should be enough for the first diseases, if the survivors do not treat scratches with first aid kits - for this you need bandages in stock)
- all we need from the construction is to extend the corridor outside and fill it with traps. To be honest, with the blitz tour, two flights of traps with 3 pieces in a row were enough for me (the main thing is to put the fence close to the traps and not in the neighboring cell. It is easier to do this if you first put a fence through 3 cells and then put 3 traps between the fence)
- we collect resources from the debris for traps, defend ourselves, wait for a person. The growth period of cotton is 8 days on a good field (I think), as soon as farmers appear to harvest the crop and we order a ship from the trade association (third line)
- ships usually have 350 thousand money, so I needed 3 full ships. We start loading with the builder while the cotton is being collected and periodically open a deal and add cotton (as the cotton is collected, the number will increase, you need to add cotton and press X again)
- we load the capsule calmly for several days, the captain will wait even if the first waiting line ends, if we have already started filling the capsule, so don't worry
- hire more people if you have any and send them all to harvest/disassemble the starship/camp/bandages/harvest. At this stage, one gun will no longer be enough, so we research weapons and create a bow for everyone (sticks and cotton are needed). In principle, spears are also possible, but I spent all the metal on traps
- we order two more of the same ships and load them with everything we have. Before the last trip, it is worth saving and finishing off the rest of the money with electronics, processors and robot cores, so that it would be faster
- we load the last capsule immediately buying ownership of the planet
- Congratulations, you have your own planet
- Now you can roll back to save before selling electronics, order a warship, buy everyone a rail gun and go survive for three years