The Banner Saga 2

The Banner Saga 2

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45-55h

Xbox One
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Krumr's Mentor (Survival Mode)

Krumr's Mentor (Survival Mode)

Survive Hard Mode without a single reload.

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How to unlock the Krumr's Mentor (Survival Mode) achievement in The Banner Saga 2 - Definitive Guide

This is going to, without a doubt, give Master Tactician a run for it's money as the hardest achievement in the game. Thankfully, you're able to create a backup save (of sorts).

Backup Save

If you're playing on your Home Xbox it is possible to create a backup save to help you with the "No Reloads" criteria.

Xbox creates two different types of saves for this game - a local save that is on your console, and a cloud save stored on their servers. Every time that you play online these saves are synced.

If you're on your Home Xbox you will be able to play Survival Mode offline. If you fail a battle, or lose a key character, you can go into My Games and Apps and delete the local save data from your console. Now, if you reconnect online and boot up Banner Saga it will grab your save from the cloud and download it to your console. Now simply go offline and try again.

After progressing a few battles offline, or after a particularly tough battle, you'll want to update your cloud save. To do this just go online and boot up Banner Saga without deleting your local save. It's worth noting that the cloud save won't immediately update - I've noticed some people state it takes around 15 minutes. However, I was able to force it to update by booting the game up to the Survival Mode screen, force closing the game through the dashboard, logging my profile out, logging back in, and booting the game back up. After this I'd close it once more and return to playing offline.

I wouldn't recommend trying to create a new backup save after every fight, or playing perfectly every fight. It can take more time and effort to save someone (especially in the early run) than you'd use just replacing them.

Once I was in the final battle (Wave 40) I fought until only one enemy remained and I had a full team (no way of losing). At this point I paused the game, went online from the dashboard, and returned to the game to finish the battle. The achievements still popped.

Extra Reknown

Every 5 battles gives you a chance to fight an additional wave for additional reknown. I don't recommend doing this - it's too easy to lose troops this way.

There is a much easier alternative to gaining extra reknown.

Viking Funerals!

When someone dies in Survival Mode you can have a funeral for them to recieve some reknown. Also, you can either retrieve their equipped item, or send them off to a funeral with the item. Sending them with the item equals more reknown.

I recommend hiring a few expendable characters at the onset that you have no intention of leveling and using. Tanky characters work best. Equip them with an item and use them to divert enemy attention from your main troops. Then, let them die if the opportunity presents itself.

As an example - hiring a new unit costs 5 reknown. Sending a dead Rank 3 unit, with a Rank 3 item, to a funeral recovers 14 reknown. This is a net gain of 9 reknown.

This doesn't sound like much, but if you're able to send 10 or so lambs to the slaughter this can help you get key characters to Rank 10 much quicker in the run, and allow for more Rank 10's by the end of the run.

If you don't do any extra battles, and don't sacrifice some fighters, you'll likely only have 3 Rank 10 characters and a few Rank 8 characters at the end.

An added tip from Schaafy in the comments . . .

Schaafy]
Just thought I would add: when you send a unit on a viking funeral with an item, you can press B to go back to units screen, and the item will still be in your inventory. If you wait until it adds the renown from the funeral, you can then equip that item to someone else, thus getting the 14 renown for the funeral and keeping the item. Doing this, I used the same item on about 20 characters that I had killed to get a BUNCH of renown (It was a Drawing Aggro +2 item, so they were literally just bait). All 6 of my characters were level 10 by round 35
Gameplay Tips

The following characters are my favorite characters for Survival Mode, but a lot of them depend on acquiring specific items to increase their usefulness.

• Alette - Overwatch coupled with a knockback item is simply too good. If you receive a knockback item such as Stravh's Bond level her to Rank 10 immediately. You will need to be R10 to fully develop the Overwatch skill (+2 STR damage), and invest extra points in the Lucky Strike talent until it hits Level 3. This will effectively cause Alette to knockback enemy enemy she hits during Overwatch mode as long as she does 3 STR damage or more. As an added bonus (and the main reason for it's use) knocking enemies back during their turn also cancels their turn. Alette can effectively shut down an entire team with this skill. Lucky Strike helps her hit high armor enemies. She is still useful without a knockback item - I give her a +break item until that point and she acts as my main breaker.

• Canary - Canary is a ranged character with great mobility, but absolutely phenomenal stats. Her strength caps at 16, which means she hits like a Varl, but with a ranged weapon. She really, really shines if you get her Hagn's Fall, which not only increases her armor, but increases her range by 2. This allows her to be a mobile, long range sniper. This couples very well with Rooks Mark Prey skill.

• Eirik - Eirik isn't a great character, but he gets the Call Bear skill at R6 which allows him to summon Spinegrinder to the battlefield each battle (even if Spinegrinder dies he can be summoned next battle). Spinegrinder is a great tank, and was my main tank throughout my play through. Keep replenishing his armor with a mender and he has serious lasting power. Eirik can also act as a Willpower battery for his teammates throughout the battle. I like to give him a +Willpower per turn item, and funnel all Horn willpower through him. For every 1 willpower he grants to an ally via his Rally skill - that ally gets 2 willpower. He can also be a decent breaker if the enemy gets close. I actually got him to Rank 10 because he gets enough skillpoints to get 1 of each talent category - I gave him Clasp of Kyn which brought all his talents to R4. He triggered bonuses left and right and it was very amusing to watch!

• Eyvind - You don't have many choices for a Mender, but Eyvind is my favorite. A well placed Lightning strike can devastate enemy ranks, and later is Troll Stone ability helps out massively in the tighter maps. He can actually stop enemies from progressing by placing Troll Stones in bottlenecks allowing your ranged units to pepper their armor and strength before they engage. His main job was keeping Spinegrinder and the other tanks alive, though. A +willpower item is my preferred item.

• Krumr - He has decent stats, but I didn't use him in the campaign very mucha s I wasn't impressed by Forge Ahead. In Survival Mode, though, the turn order mechanics work different and Forge Ahead really shines. He can call forward Eyvind to get an extra Mend off, or Lightning Strike at an opportune moment - or call Rook forward for a Mark Prey when everyone is aligned right. Also, he gets Tempest at Rank 6. Tempest, couple with his high strength, does great damage and helps soften up the enemy strength so the tanks can tank better. I like to give him the Hope of Gods item and use him as a tank with Spinegrinder.

• Rook - His Mark Prey skill is highly situational, but amazing when used in the right circumstances. It allows all characters in range to attack his target. Towards the end of the run you'll be encountering large dredge that regularly have both 20+ armor and 20+ strength (I even had some at 30+ strength in a Stonesinger battle). Once hit from these guys can wreck your team, but if you spend your allies turns peppering his armor, then allow Rook to use Mark Prey you can wipe them out in a turn. Rook actually killed Eyeless with this skill in all 3 battles, and got Bellower to trigger his 1HP proc. I gave him a +break item to help with all of the armor hard mode presents.

There are numerous other characters that shine, though, and I'm sure you can beat the mode with many different setups. Other favorites of mine are Mogr, Iver, Bolverk, Egil, Folka and Zefr. Discuss who you used, and why, in the comments!

If you're struggling with a fight, try altering turn order.

Battle List

All credit for this list goes to Aleonymous at the Steam forums. He compiled a list of the enemies that appear in each battle that was very helpful for my run.

Aleonymous]
#| Battle Board | Enemies | Description & Special Notes
======================================================================================
1| Aleo's Village | Dredge | Narrow board; some barricades
2| Rook's Crazed Solo | Dredge | Surrounded; fixed spawners
3| River Debris | Dredge | Some large blockers
4| Boats Crash | Dredge | Wide board; Skulkers appearing
5| Chasm Ledge | Dredge | Wide board; many barrels
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6| Bolverk's Lesson | Humans | One firepit; Lancers, Raiders, Archers
7| Oli Encounter | Dredge | Fixed spawns: 2x Slab Hurlers
8| Barricaded Village | Humans | LOTS of barricades; Archers & Lancers
9| Snowy Forest | Human+Varl | Diagonal deployment zone
10| Blizzard Ambush | Human+Varl | A few barrels; Sefa; movement & range penalty
--------------------------------------------------------------------------------------
11| Kragsmen Cemetery | Kragsmen | Melee deployment zones
12| Kragsmen Ambush | Kragsmen | Movement penalty (muck); melee deployment zones
13| Lundar Broken Gates | Dredge |
14| Lundar Fields | Horseborn |
15| Lundar Marketplace | Horseborn | Wedge deployment-zone
--------------------------------------------------------------------------------------
16| Lundar Houses | Dredge | Diagonal-sides deployment-zones
17| Lundar Great Hall | Horseborn | Trigecannthae (boss); long firepit; benches
18| Bindal Outskirts | Human+Varl | Surrounded
19| Bindal Snowy Fields | Dredge |
20| Bindal Mine Gates | Dredge | Stonesinger(s) & Gloomwarden(s)
--------------------------------------------------------------------------------------
21| Underworld Caves | Skulkers | Lots of small ones and a couple of big ones
22| Deep Maw | Dredge | Eyeless; a few medium blockers; surrounded
23| Underworld Caves | Warped | 3x Warped (fixed); medium blockers; surrounded
24| Underworld Caves | Warped | Warped (2+) and Grunts & Skulkers; surrounded
25| Old Wood Plateau | HB+Varl |
--------------------------------------------------------------------------------------
26| Old Wood Plateau | Kragsmen | Surrounded; Warbear(s)
27| Old Wood | Dredge | Regular Dredge and a Skulker or two
28| Snowy Plateau | Humans | Mix of multiple starved (low-stat) rank-0s
29| Fasolt's Rescue | Dredge | Stonesinger(s) & Gloomwarden(s)
30| Snowy board | HB,Hu+Varl | Surrounded
--------------------------------------------------------------------------------------
31| Avalanche Stalling | HB+Varl | Movement penalty; close zones
32| Snowy board | Krags+Varl | Movement penalty; surrounded
33| Old Ford Bridge | Dredge | Eyeless; barricades; narrow passages; Singers
34| Dagr's Ambush @Tolir| Human+Varl | Surrounded
35| Forest battle | Dredge | Stonesinger(s) & Gloomwarden(s)
--------------------------------------------------------------------------------------
36| Canary Bridge | Horseborn | Trigecannthae; VERY narrow passages; Javelineer
37| Arberrang Streams | HB,Hu+Varl | Surrounded; easy fight
38| Arberrang Parley | Krags+Varl | Warbears & Urmas Bearlord; 2x poles
39| Arberrang Gates | Humans | King & King's Guards; Archers; Barricades
--------------------------------------------------------------------------------------
40| Manaharr | Dredge | Bellower; Eyeless; Stonesingers & Gloomwardens
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28 Mar 2017 13:30

9 Comments
Great solution!
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By EVIL IVIONKEY on 05 Apr 2017 01:17
Great solution, congratulations. Indeed a great work!
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By GuilhermeMTr on 05 May 2017 15:35
Great guide - I used your exact party for this, and they worked great together
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By StevesTurn on 13 Jun 2017 03:16
Excellent guide!
Especially the back-up save is a good suggestion.
I thought I'd add how I managed to do it for anyone still struggling.

I ended up with this setup:
Alette - Stravh's Bond --> damage dealer and crowd control
Mogr - Miniature Carving --> armor breaker and secondary tank
Egil - Mask of Andvettr --> main tank
Aleo - Hope of Gods --> willpower regen + buffing Alette
Nid - Hagn's Fall (+2 range is key) --> long range armor breaker, secondary damage dealer
Eyvind - Clasp of Kyn --> armor repair, occasional chain lightning

I'm rather surprised no one mentioned this yet but Aleo is great!
Park him next to Alette on Overwatch and watch the willpower roll in on your entire party. I had cases of 20+ willpower on Eyvind which meant +10 armor regen making my tanks virtually indestructible.
Furthermore, his Tale Worth Telling ability can make Alette's Overwatch very damaging to high health enemies (even on full armor enemies!).
I didn't use 'till him after battle 20 or so, as in the early battles he is too fragile and I found Eirik more useful because of the bear summoning.
The constant flow of willpower means extra dmg, armor break and use of abilities.

Against Eyeless, Bellower and stone singers the str resist items are very powerful as they negate the poison and shout effects of these enemies.

Possible replacement characters for this setup (don't kill them for renown):
Alette - none; KEEP HER ALIVE or it is back to square one!
Mogr - Fasolt, Griss
Egil - Gudmundr, Ekkil (choose Stone Wall)
Aleo - Sparr
Nid - Oddleif, Canary, Yrsa
Eyvind - Zefr

Useful early items (don't discard until you get similar and/or higher level replacements):
- Denglr's Eye (2 str resist)
- Kolgala (1 str resist)
- Jarl's Seal (+1 willpower each turn) --> awesome for your mender
- Namejs' Ring (2 str resist)
- Obsidian Bell (+2 aggro) --> use on main tank

Battle #8: If you bring a mender, park it in the corner as far away from the archers as possible. Consider bringing a Varl with Tempest to break the barriers.

Battles #11 and # 12: I found these to be on par with #33, #36 and #40 in terms of difficulty and had to alter my strategy all together. I hired Folka, Bolverk, Iver and Hakon specifically for these battles. Archers and other weak characters are useless in the swamp. Do not use any items that reduce movement. The enemy is fast and will get you in no time if you stick in the center. Focus all your effort in cleaning out one side of the battlefield as quickly as possible (you have about 1 to 2 turns before you are boxed in otherwise).

Battle #17: deploy on the right and move to the broken benches. Now watch as the horseborn burn themselves to death. laugh

Battle #36: hang all the way back on your side and let the enemy come to you. In my case the javelineers did not engage me until the battle was halfway. Any immediate assault on the bridge will cost you (either your tanks or your archers).

Any Eyeless battle: her random respawn can kill you if you're unlucky (spawns next to Alette). This is what the back-up save is for, so ALWAYS force the back-up save BEFORE any Eyeless battle (#22, #33, #40).
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By I Sanral I on 18 Nov 2018 21:48
Wow this is going to be hard.
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By Jocher on 07 May 2019 07:33
Wow this is going to be hard.
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By Jocher on 09 May 2019 21:06
Excellent guide, I used "eohjay" exact party from his guide and they worked perfect together. I barely got touched especially when I got Alette to max rank 10, She is unstoppable with Overwatch.
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By BADBOYBONY on 18 Oct 2019 15:01
Just thought I would add: when you send a unit on a viking funeral with an item, you can press B to go back to units screen, and the item will still be in your inventory. If you wait until it adds the renown from the funeral, you can then equip that item to someone else, thus getting the 14 renown for the funeral and keeping the item. Doing this, I used the same item on about 20 characters that I had killed to get a BUNCH of renown (It was a Drawing Aggro +2 item, so they were literally just bait). All 6 of my characters were level 10 by round 35
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By Schaafy on 01 May 2017 04:54
I finally made it ! After several runs..

I used this party at the beginning :
Mogr
Hakon
Gudmundr
Oli
Zefr
1 expendable character to get more renown point at funerals

I found very useful Oli's ability to boost armor as well as being able to range attack. In a 1-2-1 formation with Mogr, Gudmundr & Hakon it was very efficient.

Each of those characters were replacable :
Mogr => Fasolt
Hakon => Iver
Gudmundr => Egil
Oli => Any archer, Yrsa for exemple
Zefr => Eyvind

I put defensive items on every character even on Zefr (Denglr eye) to have better survivability. Kolgala was very efficient on Hakon.
I put the black fish on Oli asap which was very useful.

When I got Sthravs’Bond I hired Alette and she replaced the expandable character. Then I hired Eirik instead of Gudmundr. Finally I found a better idea to have Krumr instead of Hakon in order to have his war chief ability asap as well as tempest. This was very useful to have an extra armor break or mending turn at some point.

I was pro Eyvind that's why I started with Zefr but her special ability proved very useful later on to get for exemple Eirik’s bear at the right place to weaken ranged enemies that could threaten Alette.

When encoutering Eyeless I found mandatory to armor break it asap to make it inofensive to Alette. Thus, Oli & Krumr were super useful, sending Oli away with black fish to armor break and getting him back to safety with Krumr’s ability.

Once the roster was set up I didn’t encounter much difficulties. Warbears were a bit tricky to handle, i twas mandatory to armor break them kickly before thez got in range of Alette beacause otherwise they would not be stopped by her overwatsh ability.

Battle #36 nearly killed Alette because of javelineers. And I lost Alette during the final battle in Manaharr which made it a bit trickier to win. There was like 6-7 ranged attackers and a big skulker..
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By Doriath on 09 Aug 2017 21:17
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*MISSABLE* A list of all 40 battles can be found here. I found #6 and #40 the hardest.

I used following characters: 

  • Alette - combine Overwatch with Stravh's Bond.
  • Odleif - in the beginning for Arrow Rain, later I gave her the The Blackfish for more Breaking Power.
  • Eirik - once at level 6, he can summon a war bear once a battle, which makes a great tank/meat shield. Plus, his Rally skill is essential to feed Alette will power for Overwatch.
  • Bolverk - just make sure he doesn't stand next to other PCs.
  • Iver - beefed up with Hunkered Down and Robust.

During the first 30 battles, I used 19 expendables to earn me extra renown. I then filled the last slot with Hakon.

The RNG plays a huge role in both item drops as well as enemy makeup and position, though some battles are fixed.

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