Torchlight III
59 Achievements
1,060
325-530h
PC
Xbox One
Xbox Series
High Class Sharpshooter
Reached level 60 with the Sharpshooter.
50
0.3%
How to unlock the High Class Sharpshooter achievement in Torchlight III - Definitive Guide
Similar to the other classes in this game: You will not be able to reach level 60 by the time you complete the campaign but will instead end up somewhere around the mid 40s. While going through the campaign: try to keep an eye out for items that increase your gear luck, as there is 7 different legendary armor sets with 6 pieces that are completely random and can be dropped during any encounter. With the added gear luck, it might just be enough for you to complete a set before you hit level 60, which will alleviate some grinding if you're going for the completion like a madlad. Also, don't be so quick to sell your old gear luck items when you find better ones, as you can always store the old ones in your stash and give new characters a small boost early on that can mean the difference between finding that stupid last helmet you're missing in the set and getting your 1000th magic-tier item
After completing the campaign, you will unlock the ability to run the Fazeer's Dun'djin, a set of challenge dungeons that increase in level the higher you get (There is a gimmick here where you need to complete 3-4 dungeons without dying before you can access the next tier, which has higher level enemies/gear. The first few tiers aren't anything to worry about besides the occasional instakill because of some projectile that you didn't see coming). This is where you'll be grinding out your next ~15ish levels. Overall expect to spend anywhere between 20-30 hours grinding to level 60 and getting through ~20-25 Dun'djin tiers (depending on your rng which will heavily affect your DPS and ease traversing the Dun'djins).
Prior to starting the sharpshooter: one thing to keep in mind is the fact that your basic attack will become useless very fast, unless you use a greatsword or something with substantial range to justify the damage drop compared to using your skills. That being said, you should always be on the lookout to max your dps by either using Lifebound scrolls (20% stat boost but you lose the weapon when you die) or by random drops from enemies as your ability powers are directly tied to your weapon DPS. You should also be trying to find armor that has increased crit damage and crit chance as this will help substantially when it comes to melting some of the beefier enemies in the game. Before we go into the loadout: I played primarily as a solo player and my following build reflects that, there is a little bit of support thrown in the loadout because it benefits you but if you're looking for something a bit more "synergistic" rather than full on DPS, you may have to look elsewhere.
Loadout:-------------------------------------------------------------------------------
Since this game has what I would consider an awful levelling system (due to the fact that you essentially have no room to experiment to find what skills you prefer in a class): it's hard to figure out what skills would be the best for you. I'd recommend looking at descriptions of skills and then seeing if that would match your playstyle, although I would like to give a quick heads up and state that from my experience: it seems the sharpshooter is similar to the mage in that it's built to be a ranged DPS character (with multiple ranged abilities and a few support ones). Although I haven't experimented with each skill yet, I've found great success using the following skills below:
This is VERY IMPORTANT TO NOTE: The damage for your abilities increases with each point you put into the skill so keep that in mind before you disregard a skill as useless, some of these will seem useless early on but the added stat boosts make up for them. As such, you'll also want to consider upgrading your skills as soon as you level up (and the area is clear as there is no pausing in this game) to ensure that you don't get slowed down by higher levelled enemies.
There are plenty of possible builds out there that you can look up if that setup doesn't sound very appealing to you. My build is based off the one here:
Alternatively, if this doesn't tickle your fancy you can find dozens of other builds online by googling "torchlight 3 sharpshooter builds".
Playstyle:-------------------------------------------------------------------------------
With the above skills, I've been able to get away with guerilla type fighting (i.e hit and run style of gameplay). Generally you'll be in two scenarios when playing: a bunch of regular fodder enemies and a bunch of fodder enemies combined with some named minibosses or actual bosses.
For scenario 1: you'll want to train the enemies by backtracking a bit and then unleashing your targeted strikes on the conga line that forms. Use Ghost visage to get a little bit more distance as well as to include the bonus of a 95% increased critical hit chance to ensure they don't last more than 1 or two volleys.
For scenario 2: Use Sacrifice to Goose immediately on the named enemies and then backtrack with Ghost Visage. From there unload a volley of targeted strikes and supplement it with your Relic active skill (if applicable). From there Ghost Visage out of there so you can gain some distance, use your reload skill and then rinse and repeat.
Relics:-------------------------------------------------------------------------------
I chose Electrode and had a great time with it using the "Chaotic Strikes" move, it's basically an AOE wave that can be channeled 8x in a row once you max the skill out, leading to some gnarly assaults if you use it at your peak stacks and great for clearing out a path from fodder like goblins and the like.
Update: I later switched to "localized storm" on my forged playthrough and had a better time with that skill since it automatically targets enemies and even in the endgame (i.e upper 50s) was able to do a substantial amount of damage to any sort of enemy so I would recommend that electrode skill instead now. Localized Storm also seems to be the skill of choice when it comes to grinding 1 mil enemy kills so if you plan on grinding that achievement definitely pick that skill instead.
After completing the campaign, you will unlock the ability to run the Fazeer's Dun'djin, a set of challenge dungeons that increase in level the higher you get (There is a gimmick here where you need to complete 3-4 dungeons without dying before you can access the next tier, which has higher level enemies/gear. The first few tiers aren't anything to worry about besides the occasional instakill because of some projectile that you didn't see coming). This is where you'll be grinding out your next ~15ish levels. Overall expect to spend anywhere between 20-30 hours grinding to level 60 and getting through ~20-25 Dun'djin tiers (depending on your rng which will heavily affect your DPS and ease traversing the Dun'djins).
Prior to starting the sharpshooter: one thing to keep in mind is the fact that your basic attack will become useless very fast, unless you use a greatsword or something with substantial range to justify the damage drop compared to using your skills. That being said, you should always be on the lookout to max your dps by either using Lifebound scrolls (20% stat boost but you lose the weapon when you die) or by random drops from enemies as your ability powers are directly tied to your weapon DPS. You should also be trying to find armor that has increased crit damage and crit chance as this will help substantially when it comes to melting some of the beefier enemies in the game. Before we go into the loadout: I played primarily as a solo player and my following build reflects that, there is a little bit of support thrown in the loadout because it benefits you but if you're looking for something a bit more "synergistic" rather than full on DPS, you may have to look elsewhere.
Loadout:-------------------------------------------------------------------------------
Since this game has what I would consider an awful levelling system (due to the fact that you essentially have no room to experiment to find what skills you prefer in a class): it's hard to figure out what skills would be the best for you. I'd recommend looking at descriptions of skills and then seeing if that would match your playstyle, although I would like to give a quick heads up and state that from my experience: it seems the sharpshooter is similar to the mage in that it's built to be a ranged DPS character (with multiple ranged abilities and a few support ones). Although I haven't experimented with each skill yet, I've found great success using the following skills below:
1.)Tight Grouping: Fires a cluster of arrows that break off into a trident formation.
2.)Targeted Strikes: Fires 3 piercing arrows in a line.
3.)Reload: Restores ammo and resets cooldowns for your skills
4.)Ghost Visage: Movement Skill, You teleport and turn invisible for 6 seconds after your teleport.
5.)Sacrifice To Goose: AOE move that does a little bit of damage and applies a damage vulnerability to enemies
6.)Scout's Bones: Forward projectile that poisons enemies.
I should note that I only used tight grouping very early on and stopped using it entirely later since the DPS doesn't scale well enough to handle level 20+ enemies in my opinion so you might want to consider replacing that skill with something like "Heart Seeker" for additional DPS or Goblin Legion for crowd control.2.)Targeted Strikes: Fires 3 piercing arrows in a line.
3.)Reload: Restores ammo and resets cooldowns for your skills
4.)Ghost Visage: Movement Skill, You teleport and turn invisible for 6 seconds after your teleport.
5.)Sacrifice To Goose: AOE move that does a little bit of damage and applies a damage vulnerability to enemies
6.)Scout's Bones: Forward projectile that poisons enemies.
This is VERY IMPORTANT TO NOTE: The damage for your abilities increases with each point you put into the skill so keep that in mind before you disregard a skill as useless, some of these will seem useless early on but the added stat boosts make up for them. As such, you'll also want to consider upgrading your skills as soon as you level up (and the area is clear as there is no pausing in this game) to ensure that you don't get slowed down by higher levelled enemies.
There are plenty of possible builds out there that you can look up if that setup doesn't sound very appealing to you. My build is based off the one here:
Alternatively, if this doesn't tickle your fancy you can find dozens of other builds online by googling "torchlight 3 sharpshooter builds".
Playstyle:-------------------------------------------------------------------------------
With the above skills, I've been able to get away with guerilla type fighting (i.e hit and run style of gameplay). Generally you'll be in two scenarios when playing: a bunch of regular fodder enemies and a bunch of fodder enemies combined with some named minibosses or actual bosses.
For scenario 1: you'll want to train the enemies by backtracking a bit and then unleashing your targeted strikes on the conga line that forms. Use Ghost visage to get a little bit more distance as well as to include the bonus of a 95% increased critical hit chance to ensure they don't last more than 1 or two volleys.
For scenario 2: Use Sacrifice to Goose immediately on the named enemies and then backtrack with Ghost Visage. From there unload a volley of targeted strikes and supplement it with your Relic active skill (if applicable). From there Ghost Visage out of there so you can gain some distance, use your reload skill and then rinse and repeat.
Relics:-------------------------------------------------------------------------------
I chose Electrode and had a great time with it using the "Chaotic Strikes" move, it's basically an AOE wave that can be channeled 8x in a row once you max the skill out, leading to some gnarly assaults if you use it at your peak stacks and great for clearing out a path from fodder like goblins and the like.
Update: I later switched to "localized storm" on my forged playthrough and had a better time with that skill since it automatically targets enemies and even in the endgame (i.e upper 50s) was able to do a substantial amount of damage to any sort of enemy so I would recommend that electrode skill instead now. Localized Storm also seems to be the skill of choice when it comes to grinding 1 mil enemy kills so if you plan on grinding that achievement definitely pick that skill instead.