Torchlight III
59 Achievements
1,060
325-530h
PC
Xbox One
Xbox Series
Monster Hunter
Defeated 1,000,000 monsters.
10
0.05%
How to unlock the Monster Hunter achievement in Torchlight III - Definitive Guide
Edit: Please note that estimated play time required for a 1% increase will likely be around 60 minutes now. At the time I wrote this solution the game experienced massive framerate drops and crashed frequently, an update has addressed those issues and made this achievement a little less of a grind.
You're going to be in this one for the long haul. After completing the rest of the achievement list, with about 100hrs of total play time, my counter was at 32%. This achievement required about 100-150 additional hours of dedicated play time.
Difficulty does not affect this achievement, so play on practice to blast through enemies. The best place to farm enemies will be at the Fazeer's Dun'djinn levels 60-63, when "Dividing" (enemies have a chance to split into two) is added as the permanent modifier. Get a level with the additional "Gauntlet" modifier (enemies will constantly respawn). For maximum enemy density, make sure you get a level with a goblin pictured on the card, and always choose the cave or underground warehouse levels over the forest one. Cards will reset if you leave the game or complete another Fazeer Dun'djinn level. Afterwards, find a nice route within the level and grind away. I have been averaging a 1% progress increase every 90-120 minutes, which includes load times and searching for a good level, using this method.
Every class has good builds for farming. I prefer the Sharpshooter with a build focused around the skills "Loyal Shasta", "Targeted Strikes", and "Scattershot" using the weapon Wingspan. Pick a build that works for you.
Please leave a comment if you have recommendations for builds made for grinding and I will update the guide.
You're going to be in this one for the long haul. After completing the rest of the achievement list, with about 100hrs of total play time, my counter was at 32%. This achievement required about 100-150 additional hours of dedicated play time.
Difficulty does not affect this achievement, so play on practice to blast through enemies. The best place to farm enemies will be at the Fazeer's Dun'djinn levels 60-63, when "Dividing" (enemies have a chance to split into two) is added as the permanent modifier. Get a level with the additional "Gauntlet" modifier (enemies will constantly respawn). For maximum enemy density, make sure you get a level with a goblin pictured on the card, and always choose the cave or underground warehouse levels over the forest one. Cards will reset if you leave the game or complete another Fazeer Dun'djinn level. Afterwards, find a nice route within the level and grind away. I have been averaging a 1% progress increase every 90-120 minutes, which includes load times and searching for a good level, using this method.
Every class has good builds for farming. I prefer the Sharpshooter with a build focused around the skills "Loyal Shasta", "Targeted Strikes", and "Scattershot" using the weapon Wingspan. Pick a build that works for you.
Please leave a comment if you have recommendations for builds made for grinding and I will update the guide.
42 Comments
Just popped this today. So, if you're going the Challenge Level 60-63 Gauntlet/Dividing route, here are a few tips:
1. Keep changing up cards until you get a Goblin Cave map. The goblin enemies seem to Divide at about a 98% rate, where other enemies like spiders, machines and zombies just don't seem to do it as often, so all the other Gauntlet types are not as efficient. For some reason these cave levels seem to spawn more goblins than the other maps and there are several spots where the enemy density can get pretty thick, so they really are the way to go.
To quickly switch up cards, just do a boss at level 63 and then come back to your Fort and the other cards will be changed. Who knows, you might even get a better piece of gear that will help the grind?
2. Having another person on the map with you further increases the enemy density. My partner and I initially thought it would be better to solo the grind so we wouldn't steal each other's kills, but I crapped out of doing it by myself pretty early. Needing some kind of motivation, I eventually started joining my partner's grind sessions and staying in a part of the map where she wasn't. I noticed pretty quickly that in about the same amount of time it took us to grind 1% individually, we were both getting 3% working in the same session.
It's a small increase, but it's better than nothing.
Granted, this makes these maps get pretty crazy with enemies and the stuttering comes pretty hard the longer you stay on the map. I've only done this with one other person, but logic dictates more people would mean more enemies. But I have no idea how the game itself might handle 3-4 people doing this together or for how long.
At any rate, if you have another friend grinding, I can't recommend enough that you partner up.
3. Thumbs way, way up for GrumpyYogi1968's suggestion for builds that have the Electrode Relic. Thank you for posting that.
I upped the ante and found 2 pieces of gear that each added +4 to Localized Storm (so Ability Level = 18) and another 2 pieces of gear that combined increased the duration of Localized Storm by 60%. Once the Relic Energy Bar was full I'd kick it off in a Goblin Cave map and all I had to do was move around and the death aura of Localized Storm never ended.
An easy way to restart a map is to just die and begin again from your fort (the card will still be there). I had to move to an area with no enemies to let Localized Storm shut itself off so I could die, otherwise I rarely took damage because I was moving or the enemies died too fast to hit me. Most everything would die in 1-3 lightning strikes, even the tougher enemies.
1. Keep changing up cards until you get a Goblin Cave map. The goblin enemies seem to Divide at about a 98% rate, where other enemies like spiders, machines and zombies just don't seem to do it as often, so all the other Gauntlet types are not as efficient. For some reason these cave levels seem to spawn more goblins than the other maps and there are several spots where the enemy density can get pretty thick, so they really are the way to go.
To quickly switch up cards, just do a boss at level 63 and then come back to your Fort and the other cards will be changed. Who knows, you might even get a better piece of gear that will help the grind?
2. Having another person on the map with you further increases the enemy density. My partner and I initially thought it would be better to solo the grind so we wouldn't steal each other's kills, but I crapped out of doing it by myself pretty early. Needing some kind of motivation, I eventually started joining my partner's grind sessions and staying in a part of the map where she wasn't. I noticed pretty quickly that in about the same amount of time it took us to grind 1% individually, we were both getting 3% working in the same session.
It's a small increase, but it's better than nothing.
Granted, this makes these maps get pretty crazy with enemies and the stuttering comes pretty hard the longer you stay on the map. I've only done this with one other person, but logic dictates more people would mean more enemies. But I have no idea how the game itself might handle 3-4 people doing this together or for how long.
At any rate, if you have another friend grinding, I can't recommend enough that you partner up.
3. Thumbs way, way up for GrumpyYogi1968's suggestion for builds that have the Electrode Relic. Thank you for posting that.
I upped the ante and found 2 pieces of gear that each added +4 to Localized Storm (so Ability Level = 18) and another 2 pieces of gear that combined increased the duration of Localized Storm by 60%. Once the Relic Energy Bar was full I'd kick it off in a Goblin Cave map and all I had to do was move around and the death aura of Localized Storm never ended.
An easy way to restart a map is to just die and begin again from your fort (the card will still be there). I had to move to an area with no enemies to let Localized Storm shut itself off so I could die, otherwise I rarely took damage because I was moving or the enemies died too fast to hit me. Most everything would die in 1-3 lightning strikes, even the tougher enemies.
By AllOvaMyself on 08 Mar 2021 07:26
This achievement is stupid.
By Apache117X on 15 Dec 2020 17:15
This guide was translated automatically.
Stuffed the genie Fazira during trials at the Dunes. On maps from 234 to 238, since on these maps, when killed, enemies are sometimes split into two, as well as maps where enemies are reborn. But you shouldn’t run around the map for a long time, the game starts to crash after 30-40 minutes.