Warhammer 40000 Space Marine

Warhammer 40000 Space Marine

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Keeper of the Armory

Keeper of the Armory

Complete all the weapon challenges.

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How to unlock the Keeper of the Armory achievement in Warhammer 40000 Space Marine - Definitive Guide

UPDATE 1.3 Sept 18, 2011: I’ve updated this to the fastest way I’ve found, plus with the fact that you do NOT need the Power Sword, and also the quickest way for Kill-Streaks.

This can all be done in Private Matches. This makes this ridiculously easy to boost, just going to take a while. The host can adjust the time limit, health/armor limits, score limit, and spawn times. This will be the standard for boosting all challenges:

Game Type: Seize Ground
Map: Waste Management
Time: Unlimited
Score: 5000
Spawn: Lowest Possible
Armor: 25%

Part 1. Multi-kills, Charged Shots, Melee weapons, mostly anything other than Kill Streaks:

Set up a group of 8 players (Maximum Xbox Live Party Size, for communication) and start a private match. Have 1 player be Space Marine (Team A); the other 7 will need to be Chaos Space Marine (Team B). (Or vice versa if going for kills as SM/CSM)

Perks: Team B spawns as Tactical class with Rapid Deployment on. Team A spawns with whatever weapons they are going for.

When the match starts, have Team B capture all of the points, and then meet at Capture Point B. This will be the new spawn point for Chaos. Have Team A start killing Team B while standing just outside the ring. With Rapid Deployment on, Team B should spawn in within just 4 seconds of dying.

With this setup, the score for Team B will reach 5000 at about 12-15 minutes; they will also receive a win. However Team A will get a ton of kills, knocking out challenges very quickly.

NOTE: Multi-Kills only count once. A multi-kill of 4 counts the same as a multi-kill of 2, just one time, so have Team B space out into groups of 2 when going for vengeance launcher and meltagun kills.

Part 2. Kill-Streaks done easy!

Kill-Streaks work like this. Kill 3 people, you have a kill-streak. Anymore kills after 3 is still 1 kill-streak. For efficiency sake, you want to die after 3 and start the next one. 300 Kills is easier than 1,000. Check below for an update to this section.

Same game type setup as above. Set up a group of 6-8 players and start a private match. Have 2 players as Team A, and 4-6 players as Team B. Can be done with just 4 on Team B, but having more makes it a bit easier, more efficient and more fun.

Perks: Team A: Homing Beacon, Rapid Deployment // Team B: Rapid Deployment

When the match starts, Team B captures all the points and meets at Capture Point B (CPB). Team A will consist of two players, The Kill-Streaker and the Spawner. Team B will have 3-5 players that will die for the Kill-Streaker and one player that will be killing the Kill-Streaker.
On Waste Management there is a bridge leading into CPB, this is where Team A will stand and fire upon the re-spawning Team B. One player, the Kill-Streaker Killer, will stand away from the rest of Team B (Behind the kill-streaker is probably best) and kill him after he gets 3 kills. At this point, the Kill-Streaker will re-spawn in on the other player’s homing beacon and start a new kill streak. You can get 50+ kill streaks in a match this way.

If you’re comfortable, you can actually have two people going at once for this on Team A, just make sure you don’t kill player before the other re-spawns. It is extremely efficient when going for the Bolter and Storm Bolter. The Heavy bolter is a one person at a time gun due to the fact that a Devastator cannot have homing beacon or rapid deployment.

To get this achievement you will need to complete all the weapon challenges listed below:
Bolt Pistol – 150 Kills
Plasma Pistol – 150 Kills
Bolter – 250 Kills – 100 Kill-Streaks
Stalker Bolter – 250 Kills – 50 Headshots
Plasma Gun – 200 Kills – 100 Charged-Up Shot Kills
Meltagun – 250 Kills – 36 Multi-Kills
Vengeance Launcher – 250 Kills – 36 Multi-Kills
Storm/Twin Bolter – 250 Kills – 100 Kill-Streaks
Heavy Bolter – 250 Kills – 100 Kill-Streaks
Plasma Cannon – 250 Kills – 36 Multi-Kills
Lascannon – 250 Kills – 100 Extreme Range Kills
Chainsword – 250 Kills
Power/Chain Axe – 250 Kills
Thunderhammer/Daemon Maul – 250 Kills

Note:
Multi-Kills: a multi-kill of 2 is the same as a multi-kill of 5. Only counts as 1 multi-kill. Weapons that use this as their Skill Kill Challenges require a total of 36 multi-kills.

Kill-Streaks: a kill-streak of 3 is the same as a Max-Kill-Streak of 10. Only counts as 1 Kill-Streak. Weapons that use this as their Skill Kill Challenges require 100 separate kill-streaks.

Extreme Range Kills: These are from practically across map. A medal will pop up with each one that signifies a “Long Range” kill, or something along those lines. This helps with keeping track of this, and what counts and what doesn’t.

Headshots: A little icon will show up next to the points awarded for a kill signifying a headshot (a skull in crosshairs).

Power Sword: Is it needed? No! You do not need the Power Sword obtained through Kill Team to finish this achievement.

Hope this helps with the task of beating all the challenges. If you think I should update/change anything to make it faster, just post in the comments.


An addition:
HolyWarr27 has urged me to update my guide again as he states that it is his discovery to get credit for for the new killstreak method listed right below this text. His guide is right beneath mine with a video so he want's you to check it out.

There's a much easier way to get killstreaks. After killing someone three time with the same weapon, just get a kill with a different weapon. This won't break your TOTAL killstreak, just your weapon killstreak.

Basically, just kill three times with the weapon you're working on and then swap to your secondary for one kill and swap back. Lather, rinse, repeat. MUCH quicker than dying.
Posted by Piston Toyota on 23 Jan 14 22:52:11
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08 Sep 2011 04:30

20 Comments
can this be got by "Copy Loadout" after being killed with the Power Sword perhaps ?
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By Big Dibs theDog on 10 Sep 2011 22:41
Probably, that's a good point.
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By Canadien Bakin on 10 Sep 2011 23:11
i will test that theory this afternoon and update you...so that you can add the info to your guide
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By Big Dibs theDog on 11 Sep 2011 08:36
Waiting for Exterminatus!
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By Ephajim on 25 Oct 2011 17:21
anyone know an easy way to do the kill 'x' enemies after you have died, (basically death from the grave sort to speak! ?? its one of the challenged on the armor bit
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By Huginho19 on 31 Oct 2011 09:51
Use the perk that causes your jetpack to explode after you die as an Assault Class. It is super annoying to other players but you'll get the death from beyond's needed for the challenge. Or use grenades.
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By Canadien Bakin on 07 Nov 2011 15:15
dude you're my hero right now, great job
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By ShavedDwarf on 15 Dec 2011 03:48
Thanks :)
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By Canadien Bakin on 15 Dec 2011 03:58
I've noticed that people tend to bunch up a lot more when you play Capture the flag, I've been lucky enough to get about 3 or so multi-kills with the melta, and at least 1 each game!
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By BoomerangPython on 11 Jan 2012 21:24
wich gamemodes count towards this ??
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By Amatorskii on 27 Jan 2012 20:16
All Multiplayer - Except Exterminatus and Chaos Invasion.
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By Canadien Bakin on 27 Jan 2012 22:41
In Red Faction Guerilla boosting session with you now. It is a great guide.
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By AGTURBO9000 on 19 Feb 2013 20:10
There's a much easier way to get killstreaks. After killing someone three time with the same weapon, just get a kill with a different weapon. This won't break your TOTAL killstreak, just your weapon killstreak.

Basically, just kill three times with the weapon you're working on and then swap to your secondary for one kill and swap back. Lather, rinse, repeat. MUCH quicker than dying.
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By Piston Toyota on 23 Jan 2014 22:52
Great addition, I'm going to add it to the guide.
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By Canadien Bakin on 24 Jan 2014 04:21
Cool! Glad I could help.
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By Piston Toyota on 24 Jan 2014 07:18
How many players minimum needed to start a match?
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By Bootybandit1#751 on 18 Mar 2014 19:52
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By Canadien Bakin on 20 Mar 2014 01:08
Question. Does the game have split screen and of so can this cheevo be done on it?
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By WZRD 179 on 19 Jul 2015 10:28
I would be down to boost this if anyone is interested
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By Shadow Demon117 on 30 Dec 2023 06:22
When you get to the Melta gun don't ADS, aim down sights. For some reason free aiming gave me more consistent hits/kills.
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By TechnicallyCalm on 16 May 2024 02:18
View all 20 comments Show less comments
Kill Streak Weapon Challenges-

-Edit- added a second video for all weapon challenges

Weapon Challenge methods and helpful tips

YOU DO NOT need to die between kill streaks!

The Challenge is for "Weapon" kill streaks, not just kill streaks in general. A simply way around this is to get at least 1 kill with a different weapon after getting your 3 kills with the weapon you are going for kill streaks on, this will reset your kill streak weapon counter allowing you to alternate between kills and avoiding the long re-spawn delay for dying to reset your counter.
This is the QUICKEST way to rack up kill streaks.

Special Thanks to I am SNAKE EY3S for help verifying that this actually works and putting up with me for trying it out to begin with.
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04 Jan 2014 07:59

4 Comments
Great tip!!!
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By NUBDGE on 08 Jan 2014 21:07
solution works great
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By X MR 504 X on 23 Jan 2014 08:09
If that works mate then well done (from a fellow solution writer!) Wish I had have known about that when I did it
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By flodros on 25 Mar 2014 00:29
Great tip!!!
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By NUBDGE on 08 Jan 2014 20:06
View all 4 comments Show less comments
Freeleeday has already got a guide which shows you how many kills you need with each weapon and also what kill streaks etc are. I'm not going to duplicate his hard work, but I disagree with his boosting method, so here's mine. There is also a quick analysis at the end between the 3 solutions currently on TA.


My first deviation from his solution is that you should never boost with more than 4 people, including yourself. The reason for this is that the more people you add the more turns you have to spend helping them. For the basic 'get 250 kills' it may sound great to have more people in the match to kill but by the time you factor in small magazines or long reload time you will find that the enemy are re-spawning quicker than you can kill them.

The second is that I prefer to play on Hab Centre. For the basic '250 kills' it doesn't matter what map you use but I think that Hab Centre is better for kill streaks since the spawn points are very near capture points. Because of this you don't need someone else on your team on spawn on. see my point above.

My final deviation is that I prefer to limit the time of the game using a fixed time rather than 1 team capturing all the points and letting the game sort it out. This means you know exactly how long the game will last, which is fairer and also that less time is wasted at the beginning of the match capturing all the points. The longer you set up each match for the less loading time you will have but this can also get boring when you have 4 players in the match. 4 players with 30 minute matches means you will spend 1.5 hours in a row helping them. I prefer to split it up more. 3-4 players I normally do 10 mins, 2 players I use 15 mins.


Before the session:

1. check your loadouts. You will need a tactical marine with rapid deployment. I would suggest that his weapon is either melta or plasma gun. I'll explain why in the kill streak section. All killstreak loadouts shouldn't have any form of armour increasing perks (i.e. iron halo). You also want to have as many loadouts prepared beforehand so that if you finish a weapon in the middle of a match you can switch to another and not waste the rest of your turn.

2. Once everyone has got their loadouts ready get your teams together. Generally you will have one person on their own team (they will be getting the majority of the kills) with everyone else on the other team. It doesn't matter which team is on chaos or space marine.


Basic Method:

The person on their own will be the 'killer' and he is the one this is mainly getting kills. His first job is to tell the other team which spawn point he wants the opposing team to capture. There are 2 that you are interested in - B and C. Each of these is outside one team spawn point. This can normally take place while the game is loading.

If the killer is going for killstreaks, or if he thinks he may need to re-spawn to switch to another weapon then he should ask the other team to come to him. Otherwise he should travel to their capture point to speed things up.

The killer should spawn using the loadout necessary for the weapon they are going for, while the 'being killed' team should all spawn using a tactical class with rapid deployment - rapid deployment is essential.

Once the opposing team have captured the point then the killer can get on with it. When re-spawning the 'being killed' team should choose the capture point they have just captured, not the default spawn. If you make a mistake (and it happens to the best of us) then throw a grenade at your feet and select the correct spawn point.

Below are guides to the individual weapons:


***Bolt/plasma pistol, chainsword, axe, hammer and stalker bolter***

Basic kills. The only thing you need to be careful of is not to un-cap the point. You should always be aiming for the head with ranged weapons so you should get the 50 stalker headshots long before the 250 kills. Do not use the charged shot with the plasma pistol.


***plasma gun and plasma cannon***

These weapons can both hit multiple targets at once with their charged shots. When going for multikills the 'being killed' team should group together on the silver disk of the capture point. However after getting the multikills it is quicker to use the standard shot so the' being killed' team should just stand still after spawning.



***vengeance launcher and melta gun***

Similar to the above, except that the being killed team should always move to the silver disk.

With the melta gun it's better if the 'being killed' team stand in a line. As the killer you want to be close, but not too close. You should be able to figure it out as you play.

With the vengeance launcher you want to place the vengeance grenades on the silver disk when the 'being killed' team are respawning. Once they all move back onto the disk detonate the grenades then repeat.


***lascannon***

This is the first deviation from the the standard game plan. Instead of everyone meeting up at one capture point everyone stays near their own capture point. As the killer go to the capture point outside your spawn. Looking towards the enemies spawn there will be a section of wall that has been shot out. stand near the edge here, looking towards the enemies spawn. The 'being killed' team need to capture their spawn point as normal then stand where their own section of wall has been shot out. Each headshot here with the Lascannon will count as an extreme range kill.

Since your enemies are on the other side of the map you will not be able to collect ammo. When you run out throw a grenade at your feet to respawn (this is why you don't want any armour buffers on). Once you have got your 100 long range kills you can then head over to the opposite platform so you can collect ammo from your enemies bodies.

***bolter, storm bolter and heavy bolter killstreaks***

These are the most annoying to get since you will have to respawn many, many times. I'm going to give methods for 2, 3, 4 and even 5 player boosting, in spite of my above comment. I would say that 4 player boosting is most efficient but it's not always possible to get a full session.

In all cases the people on the 'being killed' team come to your capture point. In all cases you (as the killer) want to exit your spawn point using the left hand side.


2 player:

Kill your opponent once the point has been captured. After respawning the person being killed stands still while he is killed 2 more times. After 3 kills the killer throws a grenade at his feet to kill himself. If this doesn't kill you then the person being killed gets a free kill (which is why I told you to have your tactical loadout with a melta or plasma gun).

While you are respawning your opponent should be moving to near where you spawn. Since you are coming down the left hand side he needs to head to the right, if his back is towards his spawn point. This means that you can get an early kill. Then move forward until you can see the entire capture point area. When he re-spawns he should stay still so you can get your next 2 kills. Rinse and repeat.

In a 15 minute session I was able to get 30 kill streaks using this method.


3 player:

Similar to the above. After the initial kill streak kill both enemies once. When they re-spawn only kill one, then the second person kills the killer.

As a member of the being killed team it's possible to arrange it so that you both get roughly the same number of kills - whoevers turn it is to get kills stands behind their team mate when they run around the side. This means that they will usually be killed second and therefore re-spawn second to get the kill. It's important to remember that the priority is for the killer to get kills so if you are out of sync for any reason then just live with it.


4 player:

You can either pair up and duplicate the 2 player method so 2 people are working on kill streaks at the same time or arrange it so that only one does. For the second option after the 'being killed' team captures the point the killer kills them all then grenades himself. Once the 'being killed' team respawns they again head over to the right passageway so that they can be seen from inside the spawn point. The less distance the killer has to run the quicker he can boost so it's important that everyone is there quickly.

I think you can get about 30-40 streaks in 10 minutes, but it's been a while so I'm not too certain of the exact amount.

5 player:

The reason I've kept this in here is that you will quite often find sessions for 5 people with notes saying that the 5th person is a back up or reserve. Quite often the 5th player will be invited along anyway which I personally think is fair.

This method is a combination of the 3 and 4 player boosting. All 4 players on the 'being killed' team go round to the side passage but 1 stands apart from the others. The killer leaves this person alone. After he's got 3 kills he tells the final person left alone to kill him.

Like the 3 player method the 'being killed' team can easily set up a rota so that everyone can get these incidental kills, but again the priority is for the killer to get the kills so no bickering about whose turn it is.


Finally a quick analysis between my method(s) and Freeleeday and Big Brenski's.

Freeleeday says 50+ streaks in an 6-8 player match between 12-15 minutes in length. Say 60 kills with 6 players and 12 minutes (and I'm picking the best possible stats here). It will take 72 minutes for everyone to have their turn and everyone will end up with 60 streaks.

Big Brenski says you can get around 33 streaks each. He doesn't give a time but I think you get 2 points per second for holding a capture point. therefore you are looking at about a match length of about 42 minutes. So in an hour everyone will end up with about 50 streaks.

Using my 2 player method, which is the only one I am certain on the amount of streaks, in 1 hour with 15 minute sessions it is possible for everyone to get 60 streaks. Freeleeday's method takes 20% longer for the same number of streaks, while Big Brenski's method will net you 10 streaks less in that same hour.
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16 May 2012 18:44

For this Achievement, you will need at MINIMUM, two other players, because some weapons require you to get MULTI kills. A double kill will count toward this.

For the kill streaks, please note that you do NOT need to DIE to reset a kill streak. Simply get a kill with a DIFFERENT weapon. Example; get three kills with the Bolter, switch to the Melta Gun and get a kill, get three more kills with the Bolter then another with the Melta Gun. The game will count that as two SEPARATE kill streaks for the purpose of Bolter progress, even though the on screen indicator won't make the distinction. You'll know it's working because you'll get the big flashy indicator that shows you've reached a new milestone in kill streaks.

For the Stalker Bolter, the FASTEST way to get kills is with headshots. One shot takes away the armor completely, second shot kills instantly.

For the Lascannon's "extreme range" task, I picked the map with the bridge, had my boost partners spawn at the point closest to their side, took the capture point beneath the bridge, then stood on top of the bridge and sniped them from the corner. This will count as "extreme range" for the purpose of the weapon's progress. When I ran out of ammo I'd just get one of my boost partners to snipe me to death. Respawning at B and running back up the bridge is a LOT faster than running to where my boost partners have been dying, collecting the ammo, then running BACK to the top of the bridge.

You do NOT need to boost the Power Sword. It won't count. I have this Achievement and have't finished the Power Sword. Again, it doesn't count toward the Achievement.

Also, try to plan ahead a bit so you don't waste time getting kills with weapons you don't need to. The Bolt Pistol should ONLY be used by the Devastator to break up kill streaks with the Heavy Bolter. The Bolter should NOT be used by the Assault Marine.

So that's it. Stay focused. Don't discouraged. Purge all xenos and heretics in your path. You are the bulwark against the Terror. The Defender of Humanity. You are a Space Marine...and you shall know no fear. For you are the Keeper of the Armory.

For the Imperium!
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15 Aug 2016 00:09

Every pistol/melee weapon has 4 challenges and every gun (non-pistol) has 8. You must complete every single challenge, except the Power Sword one (from Kill Team) to get this trophy.

The weapon challenges are as follows:

Bolt Pistol
- Kill 150 enemies.

Plasma Pistol
- Kill 150 Enemies.

Chain Sword
- Kill 250 enemies.

Power Axe/Chain Axe
- Kill 250 enemies.

Thunder Hammer/Daemon Maul
- Kill 250 enemies.

Bolter
- Kill 250 enemies.
- Perform 100 Killstreaks.

Storm Bolter/Twin Bolter
- Kill 250 enemies.
- Perform 100 Killstreaks.

Stalker Bolter/Daemon Eye Bolter
- Perform 250 kills.
- Perform 50 Headshot kills.

Vengeance Launcher
- Kill 250 enemies.
- Perform 36 multi-kills.

Plasma Gun
- Kill 200 enemies.
- Kill 100 enemies using the Plasma Gun's Charged Shot.

Melta Gun
- Kill 250 enemies.
- Perform 36 multi-kills.

Heavy Bolter
- Kill 250 enemies.
- Perform 100 Killstreaks.

Plasma Cannon
- Kill 250 enemies.
- Perform 36 multi-kills.

Lascannon
- Kill 250 enemies
- Kill 100 enemies at extreme range.

Boosting Steps

Game Type: Seize Ground
Map: Manufactorum
Respawn Time: Instant
Time Limit: Unlimited

For Killstreaks

Score Limit: 2500

Simply get 4 people (3 can work too, 2 will take longer) and have 3 on one team and the one whose turn it is on the other. Have the 3 person team capture point A or C (depending on who's boosting it and which point is closer to the one getting the kills). Let the booster kill all 3, and then the 3 person team kills him. While the booster is respawning, the 3 person team run towards the enemy spawn. Continue to do this to get the killstreaks. When the booster is done, simply have the 3 person team capture all the points.

For Multi-Kills

Score Limit: 200

Required amount of people is 3. 2 on one team, 1 on the other. The 1 person team goes to the enemy spawn and waits outside the spawn point. The 2 person team simply just exits the spawn area together and gets multi-killed by a weapon that does it (Vengeance Launcher, Melta Gun, Plasma Cannon). To know you got it, it will say "Double kill". When that person is done, simply have the 2 person team capture all the points.

For Kills

Score Limit: 200

Same as the multi-kill way, except for this you only really need 2 people (1 on each team). But would work extremely well with 7 people (1 on one team and 6 on the other).

Thanks to noirproxy for these boosting steps! He's the mastermind of it all.

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All weapons weapons have 4 or 8 challenges. Every gun and melee weapon needs 250 kills to satisfy their challenge requirements, while all Heavy Weapons that Devestaor/Havoks and all rifles that Tactial Marines/Chaos Marines have a secondary set of challenges to complete.

Weapon challenges can have their progress checked by going to the multiplayer menu and selecting 'Challenges'.

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