We Were Here Forever
39 Achievements
12-15h
PS4
Blood Sport
Assisted in escaping from the trials
53.0%
How to unlock the Blood Sport achievement in We Were Here Forever - Definitive Guide
This puzzle experience does shuffle with each fail so be careful, and welcome to The Trials!
Player 1 enters a coliseum and heads up some stairs in the back left corner then picks up a ball. You cannot sprint with this object. Player 2 enters above as spectator, lever operator and guide.
For the first room, Player 2 must communicate and both of you memorize to help Player 1 cross to different platforms. There will be 5 special squares that only Player 2 can see the order of and that Player 1 must walk to without stepping on the same square platform twice. Plan the route carefully before pulling the lever and you’ll breeze through. If you fail, the shapes shuffle and you try again.
Room 2 is much different and times. Player 2 has symbols like before and a lever but this time Player 1 must reach a certain tile that Player 2 has memorized and wait there. When the timer empties, all tiles will flip except the correct tile. Then repeat for the remaining 4 tiles to finish this room.
Room 3 is like room 1 except now it has walls to block movement. It’s still just as easy with careful planning to get across. The X on the wall is nothing to be worried about. I thought you couldn’t stand in front of it but it’s just decoration.
Room 4 is like room 2 but with a worse twist. Same concept of waiting on tiles but now Player 2 has to say which 3 tiles Player 1 can’t step on, and they change at each flip. Once could be get to the helmet but don’t step on the axe, sword, or mallet; next could be get to the guillotine but don’t step on dagger, helmet, or trident. AND ITS TIMED! Luckily, if you fall, you start in the same room.
At completion, Player 2 gets this achievement. Player 1 gets “Live Entertainment”. To swap achievements, you must quit to menu, queue up The Trials checkpoint and swap roles. I’d recommend waiting until after the playthrough so you don’t glitch any progress or achievements.
Please comment if you have questions or if I can make the solution clearer! Enjoy the awesome puzzle!
Player 1 enters a coliseum and heads up some stairs in the back left corner then picks up a ball. You cannot sprint with this object. Player 2 enters above as spectator, lever operator and guide.
For the first room, Player 2 must communicate and both of you memorize to help Player 1 cross to different platforms. There will be 5 special squares that only Player 2 can see the order of and that Player 1 must walk to without stepping on the same square platform twice. Plan the route carefully before pulling the lever and you’ll breeze through. If you fail, the shapes shuffle and you try again.
Room 2 is much different and times. Player 2 has symbols like before and a lever but this time Player 1 must reach a certain tile that Player 2 has memorized and wait there. When the timer empties, all tiles will flip except the correct tile. Then repeat for the remaining 4 tiles to finish this room.
Room 3 is like room 1 except now it has walls to block movement. It’s still just as easy with careful planning to get across. The X on the wall is nothing to be worried about. I thought you couldn’t stand in front of it but it’s just decoration.
Room 4 is like room 2 but with a worse twist. Same concept of waiting on tiles but now Player 2 has to say which 3 tiles Player 1 can’t step on, and they change at each flip. Once could be get to the helmet but don’t step on the axe, sword, or mallet; next could be get to the guillotine but don’t step on dagger, helmet, or trident. AND ITS TIMED! Luckily, if you fall, you start in the same room.
At completion, Player 2 gets this achievement. Player 1 gets “Live Entertainment”. To swap achievements, you must quit to menu, queue up The Trials checkpoint and swap roles. I’d recommend waiting until after the playthrough so you don’t glitch any progress or achievements.
Please comment if you have questions or if I can make the solution clearer! Enjoy the awesome puzzle!
This guide was translated automatically.
This part of the riddle has no permanent solution, for the fragments are random. The player who is on top must guide the second one, leaning on the scoreboard above him. The second player is forced to pick up an iron ball and carry it to the end of the puzzle. The ball in his hands slows down his movement and prevents him from jumping.
The first room is filled with platforms, each of which can only be stepped on once as they fall down. Towards the end of the room, you need to go through the platforms with pictures in the right order (these platforms do not disappear).
In the second room, all platforms disappear in order, except one. You just need to stand on each of them in turn (the platforms rotate and restore their position for the next round). The player on top tells the second player which platform he should stand on. This needs to be done 5 times. Each round is accompanied by a melody that speeds up towards the end.
This room starts after the player above pulls the lever, but after that the clues above disappear, so you need to remember them. If the players make a mistake, the order will change.
The third room is similar to the first, but it also has impenetrable walls. You just need to choose a path, taking into account these walls.
The fourth room is similar to the second. But she has one more additional clue.
The second board just below shows three platforms that you cannot step on. Each round the scoreboard changes. You need to guide the second player to the desired platform, avoiding the three indicated platforms on the small scoreboard.
Another difference is that when starting a room, the first large board does not close, which simplifies the process of passing.
Upon completion of the room, the second player places the iron ball on the pedestal and both players move on.
The first room is filled with platforms, each of which can only be stepped on once as they fall down. Towards the end of the room, you need to go through the platforms with pictures in the right order (these platforms do not disappear).
In the second room, all platforms disappear in order, except one. You just need to stand on each of them in turn (the platforms rotate and restore their position for the next round). The player on top tells the second player which platform he should stand on. This needs to be done 5 times. Each round is accompanied by a melody that speeds up towards the end.
This room starts after the player above pulls the lever, but after that the clues above disappear, so you need to remember them. If the players make a mistake, the order will change.
The third room is similar to the first, but it also has impenetrable walls. You just need to choose a path, taking into account these walls.
The fourth room is similar to the second. But she has one more additional clue.
The second board just below shows three platforms that you cannot step on. Each round the scoreboard changes. You need to guide the second player to the desired platform, avoiding the three indicated platforms on the small scoreboard.
Another difference is that when starting a room, the first large board does not close, which simplifies the process of passing.
Upon completion of the room, the second player places the iron ball on the pedestal and both players move on.